Re: [CMake] Having design issues implementing Xbox360 Generator support

2010-01-20 Thread Alexander Neundorf
On Wednesday 20 January 2010, David Genest wrote: > > Ok, so it is definitely cross compiling. > > In the sense that CMAKE_CROSSCOMPILING needs to be set (which indicates > > e.g. > > to TRY_RUN() that it cannot run the executables). > > Ok, so can I hard-code this in the generator? Because the onl

Re: [CMake] Having design issues implementing Xbox360 Generator support

2010-01-20 Thread David Genest
> Ok, so it is definitely cross compiling. > In the sense that CMAKE_CROSSCOMPILING needs to be set (which indicates > e.g. > to TRY_RUN() that it cannot run the executables). Ok, so can I hard-code this in the generator? Because the only place which I see that the CMAKE_CROSSCOMPILING variable

Re: [CMake] Having design issues implementing Xbox360 Generator support

2010-01-19 Thread Alexander Neundorf
On Tuesday 19 January 2010, David Genest wrote: > > XBox is x86, right ? > > No, it is a Power architecture (PowerPC). But the builds can all be made > seamlessly from visual studio. Ok, so it is definitely cross compiling. In the sense that CMAKE_CROSSCOMPILING needs to be set (which indicates e.

Re: [CMake] Having design issues implementing Xbox360 Generator support

2010-01-19 Thread David Genest
> In this related thread from last June, I express my concern over the > proliferation of CMake "generators" : > http://www.cmake.org/pipermail/cmake/2009-June/029919.html > I would much prefer to see a "use the existing Visual Studio generator > but somehow extend the number of platforms it suppo

Re: [CMake] Having design issues implementing Xbox360 Generator support

2010-01-19 Thread David Cole
In this related thread from last June, I express my concern over the proliferation of CMake "generators" : http://www.cmake.org/pipermail/cmake/2009-June/029919.html I would much prefer to see a "use the existing Visual Studio generator but somehow extend the number of platforms it supports" appro

Re: [CMake] Having design issues implementing Xbox360 Generator support

2010-01-19 Thread David Genest
> XBox is x86, right ? No, it is a Power architecture (PowerPC). But the builds can all be made seamlessly from visual studio. > Is this cross compiling, in other words, can executables for the XBox > be > executed on the development host ? You cannot execute binaries in the development environ

Re: [CMake] Having design issues implementing Xbox360 Generator support

2010-01-19 Thread Alexander Neundorf
On Tuesday 19 January 2010, David Genest wrote: > Hi Again, > > Hopefully I will catch the attention of cmake maintainers. I think Cmake > support of Xbox 360 would help the gaming industry more easily adopt cmake > to build their projects. I don't know it this work is too specific to > warrant inc

[CMake] Having design issues implementing Xbox360 Generator support

2010-01-19 Thread David Genest
Hi Again, Hopefully I will catch the attention of cmake maintainers. I think Cmake support of Xbox 360 would help the gaming industry more easily adopt cmake to build their projects. I don't know it this work is too specific to warrant inclusion in cmake. This is a long post, so please bear wit