On Wednesday 20 January 2010, David Genest wrote:
> > Ok, so it is definitely cross compiling.
> > In the sense that CMAKE_CROSSCOMPILING needs to be set (which indicates
> > e.g.
> > to TRY_RUN() that it cannot run the executables).
>
> Ok, so can I hard-code this in the generator? Because the onl
> Ok, so it is definitely cross compiling.
> In the sense that CMAKE_CROSSCOMPILING needs to be set (which indicates
> e.g.
> to TRY_RUN() that it cannot run the executables).
Ok, so can I hard-code this in the generator? Because the only place which I
see that the CMAKE_CROSSCOMPILING variable
On Tuesday 19 January 2010, David Genest wrote:
> > XBox is x86, right ?
>
> No, it is a Power architecture (PowerPC). But the builds can all be made
> seamlessly from visual studio.
Ok, so it is definitely cross compiling.
In the sense that CMAKE_CROSSCOMPILING needs to be set (which indicates e.
> In this related thread from last June, I express my concern over the
> proliferation of CMake "generators" :
> http://www.cmake.org/pipermail/cmake/2009-June/029919.html
> I would much prefer to see a "use the existing Visual Studio generator
> but somehow extend the number of platforms it suppo
In this related thread from last June, I express my concern over the
proliferation of CMake "generators" :
http://www.cmake.org/pipermail/cmake/2009-June/029919.html
I would much prefer to see a "use the existing Visual Studio generator but
somehow extend the number of platforms it supports" appro
> XBox is x86, right ?
No, it is a Power architecture (PowerPC). But the builds can all be made
seamlessly from visual studio.
> Is this cross compiling, in other words, can executables for the XBox
> be
> executed on the development host ?
You cannot execute binaries in the development environ
On Tuesday 19 January 2010, David Genest wrote:
> Hi Again,
>
> Hopefully I will catch the attention of cmake maintainers. I think Cmake
> support of Xbox 360 would help the gaming industry more easily adopt cmake
> to build their projects. I don't know it this work is too specific to
> warrant inc
Hi Again,
Hopefully I will catch the attention of cmake maintainers. I think Cmake
support of Xbox 360 would help the gaming industry more easily adopt cmake to
build their projects. I don't know it this work is too specific to warrant
inclusion in cmake. This is a long post, so please bear wit