Hi Bill,
I found the reason, but I have no idea why:
in the unix makefiles on mac it uses -isystem to include the
directories (as it does on a Linux), but for XCode it uses -I. And
with -isystem it gives problems, but if I change those calls in
flags.make to -I, it works like a charm...
Maybe y
The XCode project works perfectly (except for the target "PACKAGE",
but that I still need to work a little on myself first). But at least
I am able to build it in both Release & Debug mode.
Makefiles:
/usr/bin/c++ -O -g -isysroot /Developer/SDKs/MacOSX10.4u.sdk -arch
i386 -arch ppc -D__WXMAC__
Steven Van Ingelgem wrote:
Hi Bill,
You could find more info here as I wrongly submitted it to the
wxWidgets mailinglist:
http://lists.wxwidgets.org/cgi-bin/ezmlm-cgi?5:sss:94148:200711:hfdpjonhlifnhdjlgfff#b
However if you would need more information, I'm always happy to test out stuff!
BTW
Steven Van Ingelgem wrote:
Hi,
I tried today on a Mac:
ccmake .
& change there the CMAKE_CXX_COMPILER setting from /usr/bin/c++ -> /usr/bin/g++
but it doesn't get saved inside the CMakeCache, and everything is
still being compiled with c++ instead of g++
What can I do to fix this or is this a
Hi,
I tried today on a Mac:
ccmake .
& change there the CMAKE_CXX_COMPILER setting from /usr/bin/c++ -> /usr/bin/g++
but it doesn't get saved inside the CMakeCache, and everything is
still being compiled with c++ instead of g++
What can I do to fix this or is this an issue in CMake?
Thanks
__