Yes, some weeks ago I was interested in this too, I've contacted the author
and proposed to do some work on this, but then I got blocked for other
reasons and had to go with Ninja+SN-DBS. Anyway, this talk may help me with
politics here and maybe I can regain traction on FASTBuild.
Otherwise, I've
I agree with your review and I agree that there are plenty of problems to
be able to get everything working correctly.
I would like to warn you and point to an issue about the use of
--depend_format=unix:
https://github.com/martine/ninja/issues/794
Also, I've got around the .obj.d problem patchi
ing like CMAKE__AR and others existed, we would
be able to do more complex things for example (enabling the use of < >
variables).
All this is only hypothetical and I'm using this to understand better CMake
and try to map how I can _implement_ _new_ languages and toolsets to use
with our
IES LINK_FLAGS "/Special /Flags /For /B")
>
>
> - Chuck
>
> On Thu, Sep 11, 2014 at 2:09 PM, fungos wrote:
>
>> Ok, but will this _recompile_ the sources for each target? We must use
>> the same generated object files for the two outputs, the only difference
>
ame
> source files but have different linker flags.
>
> On Thu, Sep 11, 2014 at 12:53 PM, fungos wrote:
> > Yes, we can say that.. in reality I need two outputs for a single target,
> > but these outputs are generated almost exactly with just 2 different
> linker
> >
get?
>
> On Thu, Sep 11, 2014 at 10:45 AM, fungos wrote:
> > Hi,
> >
> > How can I create two linker steps with different flags for the same
> target
> > at the same build?
> >
> > Example:
> >
> > target: X
> > link: linker.exe
Hi,
How can I create two linker steps with different flags for the same target
at the same build?
Example:
target: X
link: linker.exe libs_for_a linker_flags_for_a -o A/X.bin
link: linker.exe libs_for_b linker_flags_for_b -o B/X.bin
Thanks
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Please keep
Hello everyone,
I really hope to get some response to this email :)
I'm evaluating a build system to manage some big projects in a game studio
from a very known game company.
We develop and have projects for PC, PS3, PS4, Xbox 360, Xbox One, Nintendo
WiiU, Nintendo 3DS and Nintendo Wii.
Recentl
Hello,
I'm trying to create a new platform (closed for game dev) and I got it
working with Ninja generator, but when I try to use Unix Makefiles
generator it will give the output at and of the email.
Yup, Unix Makefiles on Windows, that is correct and it works if I use
toolchain overrides in the C