Le mar. 11 sept. 2018 à 22:09, Michael Jackson
a écrit :
> I add it manually each and every time. I have to tell all new developers
> to remember to add the flag otherwise they are still sitting after an hour
> waiting on our code to compile wondering why it takes so long. Then it hits
> us, "Oh,
Hi,
I have a little project that creates a shared library from a pair of assembly
files. I've been trying to follow examples such that the generated library
- has versioning (libFastCompression.1.dylib on Mac or libFastCompression.so.1
on Linux)
- has the full path as its ID on Mac
I get this
Michael,
I agree heartily with your frustration concerning how CMake handles compiler
flags -- especially when the FLAG strings seen in cmake-gui don't match the
baseline flags used by the build. I use a heavy handed, old-fashioned approach
to solve this problem.
I ignore all of CMake's defau
I add it manually each and every time. I have to tell all new developers to
remember to add the flag otherwise they are still sitting after an hour waiting
on our code to compile wondering why it takes so long. Then it hits us, "Oh,
Yeah. Open CMake-Gui and set the /MP flag". I'm frustrated at t
Just to be clear I _only_ need it when the generator is Visual Studio so I did
the following:
if(MSVC_IDE)
add_compile_options(/MP)
endif()
>From a clean build directory that did not add it to the CMAKE_CXX_FLAGS when
>viewed in CMake-Gui.
--
Mike Jackson
From: Marc CHEVRIER
On 09/11/2018 01:03 PM, Marc CHEVRIER wrote:
The best approach is to use properties (see
https://cmake.org/cmake/help/git-master/manual/cmake-properties.7.html).
At directory level and target level you can use property
'COMPILE_OPTIONS'. These properties can be updated using, respectively
'
Hello!
Did you consider adding the flag manually during project configuration? I do
not know you use case, but after some thinking about the best way of
achieving multiprocess compilation under MSVS with CMake I decided, that the
simplest, most portable and flexible is to just add this flag manual
If you set directory property at the top level CMakeList.txt, before any
target definition, all targets will inherit this value.
And, because property 'COMPILE_OPTIONS' supports generator expressions (see
https://cmake.org/cmake/help/v3.12/manual/cmake-generator-expressions.7.html),
you can specif
Hmm. The idea for the “/MP” flags for those that don’t use Visual Studio is
that it will inform the compiler to use all the cores on the system to compile.
Much like Ninja does automatically and “make -jN” does for makefiles.
Essentially I want to automatically add the “/MP” flag anytime that I
The best approach is to use properties (see
https://cmake.org/cmake/help/git-master/manual/cmake-properties.7.html).
At directory level and target level you can use property
'COMPILE_OPTIONS'. These properties can be updated using, respectively
'add_compile_options' and 'target_compile_options'.
What is the “modern” way to append to CMAKE_CXX_FLAGS? This is the logic that I
would like:
If (MSVC)
Set(CMAKE_CXX_FLAGS ${ CMAKE_CXX_FLAGS} “/MP”)
Endif()
I have always heard that appending to the compile flags in this way is “bad”.
What is the best practice for doing
Le mar. 11 sept. 2018 à 16:10, a écrit :
> Hi,
>
> thank you for your reply. I could solve the problem. The part I didn't
> knew was that static libraries also needed to be compiled with -fPIC.
> I've found a good summary of this topic at
> https://lists.debian.org/debian-devel/2016/05/msg00309.h
Hi,
thank you for your reply. I could solve the problem. The part I didn't
knew was that static libraries also needed to be compiled with -fPIC.
I've found a good summary of this topic at
https://lists.debian.org/debian-devel/2016/05/msg00309.html
I want to share it for those, who also stumbl
I believe what you are looking for in the CMake 3.12 improvements to
object libraries. In 3.12 the target_link_libraries command now
supports linking to an object library to embed the object files ( only
on direct dependencies, no propagation of .objs ) and also propagates
usage requirements like
wo...@masterdevops.eu wrote:
> Hi,
>
> I am trying to compile the project libgd
> (https://github.com/libgd/libgd) with the option ENABLE_JPEG enabled.
>
> I.e. first I downloaded the source code of libjpeg-turbo from
> https://sourceforge.net/projects/libjpeg-turbo/files/2.0.0/, compiled it
You
Hi,
I am trying to compile the project libgd
(https://github.com/libgd/libgd) with the option ENABLE_JPEG enabled.
I.e. first I downloaded the source code of libjpeg-turbo from
https://sourceforge.net/projects/libjpeg-turbo/files/2.0.0/, compiled it
and afterwards I started to compile libgd
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