If you go to https://github.com/imageworks/OpenShadingLanguage
i.e. the top level directory of the github project, you'll se an
appveyor.yml file entry. That is the information for the continuous
integration tool (CI, AppVeyor) they are using to build the project from
scratch. If you look into
Hi all,
I am facing the issue of FIXTURES for setting up dependent test. Using
RESOURCE_LOCK. Currently, it looks something like this:
===
set_test_properties(run_simulation PROPERTIES FIXTURES_SETUP
${simulation_name})
set_test_properties(compare_r
Sorry, what is this information for; and how can it be used within the
`build_script` section in the appveyor.yml file ?
On 8/2/2018 9:30 AM, Volker Enderlein wrote:
Please have a look into the appveyor.yml file under section
build_script: you see the typical invocation of cmake for this githu
When initially configuring a project you can specify which toolset you
would like to use. Starting in CMake 3.12 this now also supports
specifying which patch version. You can see what the syntax looks like
at: https://cmake.org/cmake/help/v3.12/release/3.12.html#id3
On Thu, Aug 2, 2018 at 4:12 PM
One hint would be to SET(Boost_DEBUG ON) and to watch the output of the cmake
call. There, you can check the names of the libraries that CMake is looking for.
On Windows, the new boost versions add a suffix fo x64/x86 to their library
name.
Can you confirm that the library names that Boost_DEBU
did you build boost yourself or download a pre-built package? What subdirectory
are the import libraries (.lib) located in? Do you set any boost-finder
variables before calling find_package(Boost)? I have at times in the past had
to set BOOST_LIBRARYDIR when the package I was using had an odd li
Thanks for your answer,
The thing is that, since the Python dependency comes from VTK, I checked in
the VTK install directory all the CMake configuration files (In particulare
the UseVTK.cmake) file to see if they keep the Python path somewhere.
And it happens that yes, they do.
If I run: `grep -
Hi list,
it seems that Cuda 9.0 has problems with VS 2017 (5.5 upwards) and requires an
old toolset to be installed for successful compilation (15.4, see
https://blogs.msdn.microsoft.com/vcblog/2017/11/15/side-by-side-minor-version-msvc-toolsets-in-visual-studio-2017/).
The new VS 2017 toolset
It's the quick and easy way to do it.
However, I'd suggest looking at getting CMake to use the proper path
without it. Can you use any module-specific variables like
PYTHON_LIBRARY to override the search. Or even just add to
CMAKE_PREFIX_PATH. (Does VTK support imported targets?)
Regards,
Hi Roger,
so I explicitly passing the LDFLAGS is the way to go?
On Thu, Aug 2, 2018 at 9:41 PM Roger Leigh wrote:
> On 02/08/18 20:03, Ruben Di Battista wrote:
>
> > I'm running cmake on a system where I have module-loaded software such
> > that `LD_LIBRARY_PATH` gets populated by the module (ac
On 02/08/18 20:03, Ruben Di Battista wrote:
I'm running cmake on a system where I have module-loaded software such
that `LD_LIBRARY_PATH` gets populated by the module (actually I'm using
Lmod) function.
LD_LIBRARY_PATH is used by the *runtime* linker, ld.so. It is not used
when linking at *
Hello,
I'm running cmake on a system where I have module-loaded software such that
`LD_LIBRARY_PATH` gets populated by the module (actually I'm using Lmod)
function.
In my project, I have a dependency on VTK, and VTK could be compiled with
Python wrapping.
This is what I have in my main CMakeFile
Hi,
I'd like to figure out how to modify the simple "hello" demo (
https://cmake.org/examples/) so that the Hello project is a library with an
accompanying FindHello.cmake and then the Demo project uses that
information and "find_package" to discover/use it.
Hopefully that makes sense. Basically,
Please have a look into the appveyor.yml file under section
build_script: you see the typical invocation of cmake for this github
project.
Cheers Volker
Am 02/08/2018 um 15:18 schrieb CrestChristopher:
I hope this helps;
https://github.com/imageworks/OpenShadingLanguage/pull/824 ?
On 8/1/2
Dear cmake community
I can't make CMake find the built boost libraries on Windows. At this line:
find_package(Boost REQUIRED COMPONENTS thread)
I get this error message:
"Unable to find the requested Boost libraries.
Boost version: 1.67.0
Boost include path: C:/download/boost/boost_1_
I hope this helps;
https://github.com/imageworks/OpenShadingLanguage/pull/824 ?
On 8/1/2018 5:20 PM, Volker Enderlein wrote:
Am 31.07.2018 um 06:17 schrieb CrestChristopher:
Hi, I'm a beginner to CMake and for weeks I've been trying to compile
a CMake file which I found on a github repository
How can I verify whether what I want to built claims support for Windows ?
On 8/1/2018 11:15 AM, Michael Ellery wrote:
So it sounds like you are on windows. First, be sure that the project that you
are building claims support for windows. Windows is still the “odd man out”
platform in many ca
While the find modules that CMake provide don't use
include_directories some externally written find module you are using
could.
You really need to provide a standalone reproduction of the problem,
as currently people can only speculate on what is occurring.
On Thu, Aug 2, 2018 at 7:58 AM Mario Em
Dear Robert,
On 31.07.2018 15:04, Robert Maynard wrote:
> The BEFORE keyword places the includes before any other paths such as
> ones from other target_include_directories statements or from
> transitive propagation from targets you linked too.
>
> As to why `CMAKE_PREFIX_PATH` is being added,
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