On 21/09/2016 10:54, James Turner wrote:
>
>> On 20 Sep 2016, at 16:00, Braden McDaniel wrote:
>>
>> When setting CMAKE_OSX_SYSROOT to the unversioned directory name (using
>> Xcode 8, as it happens) and setting CMAKE_OSX_DEPLOYMENT_TARGET, I get this
>> error:
>>
>>
>> -- The CXX compiler iden
Hello all,
I know it is not recommended, but I try to do something like this:
if (${CMAKE_HOST_SYSTEM_NAME} STREQUAL "Linux")
set (CMAKE_C_COMPILER "gcc")
elseif (${CMAKE_HOST_SYSTEM_NAME} STREQUAL "FreeBSD")
set (CMAKE_C_COMPILER "clang37")
endif ()
cmake complains, that gcc is n
Hello!
I'm working on a relatively large game engine project which consists of
several libraries and a few executables. The project is supposed to be
cross platform, so should be buildable on OSX with XCode, Windows with
Visual Studio and for the web using the Emscripten cross-compiler.
The proj
Hi, All,
I know Qt Creator support to build single file from Menu "Build" -> “Build
File”,
or right click one source file in project tree to build single file, but
when I load
a Cmake Project, Menu “Build File” and “right click” are both disappeared.
Does it mean build single file functionality
Hi Clint.Thank you for the prompt response. I want to confirm that your change
fixes the problem.
Regards,
Amit
On Thursday, 22 September 2016 12:22 PM, "clin...@elemtech.com"
wrote:
- On Sep 20, 2016, at 4:18 PM, cmake wrote:
Hi.When I click "Browse source" or "Browse build" lo
Hello,I've attached a patch with which it is now possible to set custom install directories per component.
0001-CPack-NSIS-custom-component-install-directory.patch
Description: Binary data
Best RegardsRomanAm 21.09.2016 um 23:04 schrieb Roman Wüger :Hello,Per default the insta