Eric,
For my project I ran into the same problems
(http://www.github.com/dream3d/DREAM3D) and I chose to solve the issues by
having CMake setup custom build rules to copy the DLLs into the appropriate
Debug or Release directory for what I am building. I do this because simply
adding the dire
INCLUDE(InstallRequiredSystemLibraries)
INSTALL( FILES ${CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS} DESTINATION
${BINARY_OUTPUT_DIR} )
but that doesn't cover third party libraries; which should be in the path
anyway.
Oh; but that's install... so I don't use projects to run, I set the debug
properties of
On 5/23/14, Dan Kegel wrote:
> On Fri, May 23, 2014 at 4:38 PM, Eric Wing wrote:
>> On 5/23/14, Dan Kegel wrote:
>>> You can add the directory containing the 3rd party DLLs to the global
>>> PATH environment variable, I bet.
>>
>> ... I just want a
>> work-out-of-the-box solution with CMake doin
On Fri, May 23, 2014 at 4:38 PM, Eric Wing wrote:
> On 5/23/14, Dan Kegel wrote:
>> You can add the directory containing the 3rd party DLLs to the global
>> PATH environment variable, I bet.
>
> ... I just want a
> work-out-of-the-box solution with CMake doing local copies.
So... copy the DLLs t
On 5/23/14, Dan Kegel wrote:
> You can add the directory containing the 3rd party DLLs to the global
> PATH environment variable, I bet.
So I'm looking for a CMake way to deal with this. I don't want to
change the system environment. My stuff is highly distributed among
lots of different people a
You can add the directory containing the 3rd party DLLs to the global
PATH environment variable, I bet.
As for how to ship the Microsoft DLLs,
http://msdn.microsoft.com/en-us/library/ms235299.aspx
might be a good place to start reading?
- Dan
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My project has lots of 3rd party .dlls. I can build my project just
fine with CMake/Visual Studio. But when I try to debug/run within
Visual Studio, it fails because my 3rd party .dlls are not in the same
directory as where VS generated the .exe.
I know I can manually copy all my .dlls and put the
I just ran into this exact problem.
For me it was the TCL shared library, the technique I used worked fine for
windows and linux.
Im not sure about OSX since you are running fixup_bundle..
I also used an ADD_CUSTOM_COMMAND, but I simply did a copy of the shared
library, and copied it into the
I have a bunch of libraries and frameworks that properly use @rpath.
Now I am trying to build an application that uses those library and
frameworks via CMake.
>From this blog:
http://www.kitware.com/blog/home/post/510
I see I am supposed to do:
set(CMAKE_MACOSX_RPATH 1)
set_target_properties(bar P
Hello,
I'm trying to install an Metis as an external package to our software and
I'm having some issues. The typical shell script that I ran before to
install Metis was:
$ make config shared=1 prefix=/path/to/installation
$ make
$ make install
So I tried to use the following in the ExternalPacka
What is the best way to make tests that depend on a third-party DLL
(found through `find_package`) work when run from the RUN_TESTS target?
This scenario must be common so I surprised how hard it seems to be to
get it to work.
Let's say I have a library project that depends on OpenSSL (just an
ex
On 05/22/2014 02:34 PM, David Cole wrote:
Where there's a will, there's a way...
Lucky for you CDash is open source.
:-)
:-), OK, thanks Dave
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FindQt4.cmake is missing some platform dependent bearer plugins and the
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By setting them like this :
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qconnma
Hello fellow CMakers
I'm following the CMake guide to Qt based internationalization of my app:
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However, After many attempts I cannot generate the proper files:
Here is an digest of my CMakeLists.txt
FILE(GLOB INCLUDE_FILES *.h)
FILE(GLOB
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