Hello:
On the same note, are these the proper settings to use on the cmake command
line at invocation in order to get cmake to build without Xcode?
Thanks,
Freddie
On Dec 20, 2012, at 11:56 AM, Matthew LeRoy wrote:
> Ahh, well then. I guess that makes sense, heh.
>
> Currently the if(APPLE)...
Ahh, well then. I guess that makes sense, heh.
Currently the if(APPLE)... code is after the project() command, but I could
certainly move it to before. I would prefer to specify these settings in my
CMakeLists file, and not have to specify them manually at cmake-time. That
seems like a perfectl
Because you're not using the CACHE keyword with your set calls. And if the
cache is initialized before your call, then you won't override it even if
you do use the CACHE keyword.
Where is your "if(APPLE)" code? If it's after the first project command,
then you should be specifying these things in
Hi,
Lately I've been attempting to use the CMAKE_OSX_DEPLOYMENT_TARGET and
CMAKE_OSX_SYSROOT
variables to set the corresponding properties on the generated Xcode project,
and I'm
trying to understand how these variables behave with respect to the CMake
cache. I'm using
CMake 2.8.10.2.
I'm doin
2012/12/20 Martin Koller :
> The docs for COMPONENT base cpack with RPM is not clear to me, therefore a
> principle question:
>
> Is it possible to generate multiple rpm packages, each having its specific
> name, description, etc.
> out of one project ?
No. At least not ... yet.
There is a bug r
The docs for COMPONENT base cpack with RPM is not clear to me, therefore a
principle question:
Is it possible to generate multiple rpm packages, each having its specific
name, description, etc.
out of one project ?
I could not find a way to define e.g. the summary or description per component
I was able to deal with this by modifying the environment variable CPATH. Let
me know if you find something better.
Sent from my iPhone
On Dec 20, 2012, at 7:14, Alexey Petruchik wrote:
> Hi, all. I have a fresh install of OS X Mountain Lion. Xcode installed. CMake
> fails to locate zlib hea
Hi, all. I have a fresh install of OS X Mountain Lion. Xcode installed.
CMake fails to locate zlib headers:
CMake Error at /Applications/CMake
2.8-10.app/Contents/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:97
(message):
Could NOT find ZLIB (missing: ZLIB_INCLUDE_DIR)
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