I was using the Intel provided build environment (sets up environment
variables and runs cmd.exe) with CC and CXX set to icl which apparently
is the cause of the extra verbosity.
When I use the same environment without CC and CXX set (which in this
case defaults them to cl provided by visual s
Jason T. Slack-Moehrle wrote:
> Hello,
>
> I am trying to use come C++v11 features and am trying to get the
> compiling to work.
>
> The error:
> [jtsm@server]$ ./build.sh
> -- The C compiler identification is Clang 4.0.0
> -- The CXX compiler identification is Clang 4.0.0
> -- Check for working
On 8/22/2012 12:17 PM, Sean McBride wrote:
Those are both true.
If you install only Xcode.app, the command line tools are there, but
not in your path, making them seem missing.
You can also decide not to download the 4 GB Xcode.app and instead
download only the smaller 'command line tools' i
On 8/22/2012 5:34 AM, Nils Gladitz wrote:
I'm trying the Ninja generator on windows with CMake 2.8.9.
When starting a build with "ninja" my console is flooded with messages
of the form:
"Note: including file: [...]" which I am guessing are generated by
cmcldeps(?).
It feels like all that output
> I'm very new to CMake, but we can see the C++11 flags are not showing up in
> your VERBOSE output.
>
> The way i'm adding flags is by using:
>
> add_definitions(-Wall -Wextra -std=c++0x -pedantic)
Here is a test example: http://6colors.net/example.tar.gz
--
Powered by www.kitware.com
Visit oth
I'm very new to CMake, but we can see the C++11 flags are not showing up in
your VERBOSE output.
The way i'm adding flags is by using:
add_definitions(-Wall -Wextra -std=c++0x -pedantic)
Don't know if is the more appropriate CMake command though.
Regards,
Júlio.
2012/8/22 Jason T. Slack-Moehrl
David,
> My environment:
>
> OS: OS X 10.8
> Xcode 4.4
> Cmake: Tried on both CMake 2.8.8 and CMake 2.8.9
I have the same except XCode 4.5 DP4
> FYI: I tried to load the OpenGL framework (located at
> /System/Library/Frameworks/OpenGL.framework) to check whether CMake wa
> Can you provide the output of "make VERBOSE=1"?
Absolutely.
$ ./build.sh
-- The C compiler identification is Clang 4.0.0
-- The CXX compiler identification is Clang 4.0.0
-- Check for working C compiler: /usr/bin/clang
-- Check for working C compiler: /usr/bin/clang -- works
-- Detecting C comp
On 2012-08-21 20:00:44 +, Clifford Yapp said:
On Tue, Aug 21, 2012 at 2:38 PM, Randolph M. Fritz
wrote:
What problems did your solutions address? I've skimmed them, but am not
sure I understand them. I'd also be interested in hearing from anyone else
who has done this, and even people
Can you provide the output of "make VERBOSE=1"?
Sent from my iPhone
On Aug 22, 2012, at 19:04, "Jason T. Slack-Moehrle"
wrote:
> Hello,
>
> I am trying to use come C++v11 features and am trying to get the
> compiling to work.
>
> The error:
> [jtsm@server]$ ./build.sh
> -- The C compiler ide
Hello,
I am trying to use come C++v11 features and am trying to get the
compiling to work.
The error:
[jtsm@server]$ ./build.sh
-- The C compiler identification is Clang 4.0.0
-- The CXX compiler identification is Clang 4.0.0
-- Check for working C compiler: /usr/bin/clang
-- Check for working C
I'm just getting started with CMake. Downloaded and installed version 2.8.9
under Mac OS 10.6. Downloaded the tutorial (Step 1) from Tests/Tutorial.
Everything looks normal.
I then ran CMake and filled out the form with the source and binary directories
(after adding a "bin" directory for t
Clinton Stimpson wrote:
> To clarify, I wasn't talking about moving Qt. I was talking about a pre-
> compiled libraries that depend on Qt being put on another machine, along
> with their cmake export files.
Thanks for clarifying!
>
> The QMAKE_PRL_LIBS has paths
> -L/usr/X11R6/lib64
> -L/home/s
On Mon, 13 Aug 2012 16:40:05 -0400, Bill Hoffman said:
>On 8/12/2012 1:25 PM, Michael Jackson wrote:
>> I think you can actually download the Command line tools and install
>> them_without_ installing Xcode. Have not tried but this is what I am
>> led to believe.
>I don't think that is true. Xcod
On Wednesday, August 22, 2012 05:03:47 PM Stephen Kelly wrote:
> Forwarding to the cmake list.
>
> Context: We're discussing the patch at:
>
> https://codereview.qt-project.org/#change,33193
>
> in which a line similar to (eg from QtCore.prl):
>
> QMAKE_PRL_LIBS = -lpthread -lz -licui18n -licuu
Forwarding to the cmake list.
Context: We're discussing the patch at:
https://codereview.qt-project.org/#change,33193
in which a line similar to (eg from QtCore.prl):
QMAKE_PRL_LIBS = -lpthread -lz -licui18n -licuuc -lm -ldl -pthread -
lgthread-2.0 -lrt -lglib-2.0
The line in QtGui.prl looks
Hello Gerhard,
With the SimpleITK project I am working on we are using C#, SWIG and a lot of
C++ ( along with a variety of other languages). We are using Swig to generate
C# libraries, and compile a large number of C# executables to test our
interface. We have quite a bit of CMake code, but I h
Generator expressions are special placeholders $<> used in custom commands
and targets. If external project weren't of "utility" type in CMake (e.g.
executable) it would be possible to associate imported location with it and
use in other custom commands and targets as any other target. This allows
* Yuri Timenkov (Wed, Aug 22, 2012 at 01:20:37PM +0200)
> It's better to use include_external_msproject with C# projects. After fixing
> bug http://public.kitware.com/Bug/view.php?id=13120 it's possible to use:
>
> include_external_msproject(Configurator ${CMAKE_SOURCE_DIR}/MyCSProject.csproj
>
It's better to use include_external_msproject with C# projects. After
fixing bug http://public.kitware.com/Bug/view.php?id=13120 it's possible to
use:
include_external_msproject(Configurator
${CMAKE_SOURCE_DIR}/MyCSProject.csproj
TYPE FAE04EC0-301F-11D3-BF4B-00C04F79EFBC
PLATFORM "Any CPU"
We have a large code base, that consists of a large number of C++ file
and a smaller number of C# files.
Most fo the C++ code is being build using CMake,
the C# code is build using the msbuild tools.
I know that currently there is no C# support planned in CMake,
but reading through the google res
I'm trying the Ninja generator on windows with CMake 2.8.9.
When starting a build with "ninja" my console is flooded with messages
of the form:
"Note: including file: [...]" which I am guessing are generated by
cmcldeps(?).
It feels like all that output is slowing down the build considerably
22 matches
Mail list logo