On 12/04/2011 03:37 PM, Surya Kiran Gullapalli wrote:
> Hello all,
>
> I'm building several executables which are located in a single
> directory. Each executable has different include path. I'm calling
> add_executable in a loop and If I call Include_Directories in the loop,
> the last built exec
On Dec 1, 2011, at 4:56 PM, Matthew LeRoy wrote:
> We began using CMake a few months ago for a couple of small cross-platform
> projects, and we're still
> learning all the ins and outs and capabilities CMake has to offer, as well as
> how to get the most
> out of CMake by using it "The Right
Do you have "MyWidget" packaged as a true library, or did you just create the
Designer Plugin and then have a "loose" .cpp/.h file?
The is a project called Qwt* that has a similar setup. It has a Designer
plugin for its various widgets and it has a qwt.dylib/.dll/.so that your
program links
I have created a QT widget, MyWidget, and a QtDesigner plugin for
MyWidget. Now I want to use MyWidget in bigger project, MyProject. I
created a ui file for MyProject with QtDesigner and add a MyWidget in
the designer. Now when I try to compile MyProject, I get (of course)
"error: can't find MyWidg
Hello all,
I'm building several executables which are located in a single directory.
Each executable has different include path. I'm calling add_executable in a
loop and If I call Include_Directories in the loop, the last built
executable will have a long include path.
To avoid that, I'm setting