There still some problems with the Express version of VS
I started the gui-version of CMake and generated the solution files
(empty build directory). No errors.
First run in the IDE generates a lot of CMake errors (see appendix).
Another hit on the F7 key: Most errors are gone.
Okay, I can live wi
On Tuesday 15 Jun 2010 11:32:17 pm Andreas Pakulat wrote:
> On 15.06.10 22:18:04, Kishore wrote:
> > How do i inform cmake when building a module that it depends on another
> > module? Does cmake need to even know that?
> >
> > I am building a plugin based qt application (my first time with plugin
Hi, I'm currently using some projects that solutions are built from CMake.
They are Delta 3D, Open Scene Graph, osgOcean, and dtOcean. So what I
wanted is to combine a few of those projects into one solution so I don't
have to make them separately and for better organization. I know that I
also mus
This script will work for your simple input. It will require extra escaping
work if you need to embed double quotes or backslashes. And I do not claim
it is correct for all arbitrary input. But it's a starting point, in the
CMake language. Let me know if it gives you any troubles.
set(input_f
On Tue, Jun 15, 2010 at 7:54 AM, Jesse Perla wrote:
> I am using CMake 2.8.1 on Windows 7. I have MinGW installed with GCC 4.5
> I have successfully compiled a library with a MinGW and cmake. The full
> path to the library is: c:\working\etk_binaries\libetk-mgw45.a
> However, when I want to link
On 06/13/2010 10:08 PM, Linghua Tseng wrote:
> On 06/12/2010 23:30:50 Michael Hertling wrote:
>> On 06/12/2010 04:10 AM, Linghua Tseng wrote:
>>> ...
>> Look at the following CMakeLists.txt:
>>
>> project(main)
>> cmake_minimum_required(VERSION 2.8)
>>
>> add_library(gen1 STATIC src1.c)
>> set(gen_
Just FYI that Apple released the OS X 10.6.4 update today that among
other things _should_ have fixed the messed up ncurses library that
stopped the arrow keys from working with ccmake.
As usual use the usual update mechanisms that Apple provides. If
anyone _does_ update could you post back
Hi Stefan,
Yes, I¹ve done this sort of thing with Lua (which is built as part of our
code), but I¹d prefer to do this with CMake to avoid the extra headache of
maintaining my code. I suspect it¹s just a few lines (but knowing the right
few lines is the key).
Thanks,
-dan
On 6/15/10 4:33 PM,
Am 15.06.2010 23:13, schrieb Daniel Blezek:
Hi,
We would like to convert an OpenCL program written in a separate
file to a C++ header (essentially a long string).
For example, if my OpenCL program is in the file Square.cl
__kernel square(
__global float* input,
__global float* output
On Tue, Jun 15, 2010 at 5:13 PM, Daniel Blezek wrote:
> Hi,
>
> We would like to convert an OpenCL program written in a separate file to
> a C++ header (essentially a long string).
>
> For example, if my OpenCL program is in the file Square.cl
>
> __kernel square(
>__global float* input,
>
Hi,
We would like to convert an OpenCL program written in a separate file to a
C++ header (essentially a long string).
For example, if my OpenCL program is in the file Square.cl
__kernel square(
__global float* input,
__global float* output,
const unsigned int count)
{
Am Dienstag 15 Juni 2010, 19:32:44 schrieb Hendrik Sattler:
> You _really_ need to read about the proper library naming for your
> compilers! That's why you got confused.
To correct myself: actually the linkers, not the compilers (although they are
always used as set).
HS
___
On 15.06.10 22:18:04, Kishore wrote:
> How do i inform cmake when building a module that it depends on another
> module? Does cmake need to even know that?
>
> I am building a plugin based qt application (my first time with plugins) and
> my
> situlation like with many other applications is tha
Am Dienstag 15 Juni 2010, 18:48:04 schrieb Kishore:
> How do i inform cmake when building a module that it depends on another
> module? Does cmake need to even know that?
>
> I am building a plugin based qt application (my first time with plugins)
> and my situlation like with many other applicati
Am Dienstag 15 Juni 2010, 18:25:20 schrieb Jesse Perla:
> On Tue, Jun 15, 2010 at 12:01 PM, Hendrik Sattler
>
> wrote:
> > Your library name is NOT "libetk-mgw45". Try "etk-mgw45" instead and read
> > about library file names.
>
> Thanks for your help. Alas, on MSVC10 and Intel11.1 windows, the
How do i inform cmake when building a module that it depends on another
module? Does cmake need to even know that?
I am building a plugin based qt application (my first time with plugins) and my
situlation like with many other applications is that plugin A depends on
plugin B. In my application
On Tue, Jun 15, 2010 at 12:01 PM, Hendrik Sattler
wrote:
> Your library name is NOT "libetk-mgw45". Try "etk-mgw45" instead and read
> about library file names.
>
Thanks for your help. Alas, on MSVC10 and Intel11.1 windows, the
"link_directories" and "target_link_libraries" approach I used above
The patch in issue #3796 has not been applied to the CMake 'next' branch
yet. I think it is too late to consider for the 2.8.2 release, but it could
easily be in for the release after that if it's acceptable as-is. (And
somebody pushes it to next for testing on the dashboards...)
However, it would
Am Dienstag 15 Juni 2010, 14:12:38 schrieb Micha Renner:
> It seems, that CMake can detect the MSVC specific headers and libraries
> only, if it runs within Visual Studio.
>
> For example:
> FIND_FILE(STD_FILE stdio.h),
> FIND_PATH(STD_PATH stdio.h) or
> FIND_LIBRARY(LIB_PATH comctl32)
>
> result
Am Dienstag 15 Juni 2010, 16:54:28 schrieb Jesse Perla:
> I am using CMake 2.8.1 on Windows 7. I have MinGW installed with GCC 4.5
>
> I have successfully compiled a library with a MinGW and cmake. The full
> path to the library is: c:\working\etk_binaries\libetk-mgw45.a
>
> However, when I wan
On 06/15/2010 09:54 AM, Jesse Perla wrote:
I am using CMake 2.8.1 on Windows 7. I have MinGW installed with GCC 4.5
I have successfully compiled a library with a MinGW and cmake. The
full path to the library is: c:\working\etk_binaries\libetk-mgw45.a
However, when I want to link this file i
Am Dienstag, den 15.06.2010, 14:12 +0200 schrieb Micha Renner:
> It seems, that CMake can detect the MSVC specific headers and libraries
> only, if it runs within Visual Studio.
>
> For example:
> FIND_FILE(STD_FILE stdio.h),
> FIND_PATH(STD_PATH stdio.h) or
> FIND_LIBRARY(LIB_PATH comctl32)
>
>
I have been converting an existing make based build system over to cmake,
and overall I am loving it so far.
I happened to run across CheckForPthreads.c, and was a little surprised to
see that it was basically a classic example of racy code.
The two spawned threads both increment res, which is th
I am using CMake 2.8.1 on Windows 7. I have MinGW installed with GCC 4.5
I have successfully compiled a library with a MinGW and cmake. The full
path to the library is: c:\working\etk_binaries\libetk-mgw45.a
However, when I want to link this file into an executable (no need to have
the CMake de
Michael Hertling wrote:
> On 06/14/2010 12:09 PM, Biddiscombe, John A. wrote:
>> I've modified the project so that it generates an hdf5-config.cmake
>> file, which checks for If(NOT target blah blah) and then loads the
>> hdf5-targets.cmake file.
[snip]
> To make things more convenient, would it be
It seems, that CMake can detect the MSVC specific headers and libraries
only, if it runs within Visual Studio.
For example:
FIND_FILE(STD_FILE stdio.h),
FIND_PATH(STD_PATH stdio.h) or
FIND_LIBRARY(LIB_PATH comctl32)
results in "NOT-FOUND", if CMake is run outside the IDE with an empty
Build-Direc
On 06/14/2010 05:00 PM, Andreas Mohr wrote:
Frankly the entire distinction between CMAKE_CONFIGURATION_TYPES
and CMAKE_BUILD_TYPE remains one of the more confusing things,
as can be witnessed in several confused postings about this topic.
(but I'm afraid that's just the way it is - there's nothi
Hi,
Will the nice PROJECT_GROUP feature described here:
http://public.kitware.com/Bug/view.php?id=3796
be in this release?
Regards,
Fabrice Aeschbacher
>
> I am happy to announce that CMake 2.8.2 has entered the release
> candidate stage! You can find the source and binaries here:
> http://ww
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