Paul: is the PS4 toolchain's ABI based on that of a particular Clang release,
or is it a branch from trunk at some point? Or something else? (And which
release / revision?)
I am reminded that there are two parts to the ABI, the C++ part and the
platform part.
PS4's C++ ABI is whatever Clang 3.2
> On Aug 24, 2017, at 3:48 PM, Richard Smith wrote:
> On 24 August 2017 at 12:24, Paul Robinson via Phabricator via cfe-commits
> mailto:cfe-commits@lists.llvm.org>> wrote:
> probinson added a comment.
>
> Locally we have a couple different tactics for dealing with changes that we
> can't suppo
On 24 August 2017 at 12:24, Paul Robinson via Phabricator via cfe-commits <
cfe-commits@lists.llvm.org> wrote:
> probinson added a comment.
>
> Locally we have a couple different tactics for dealing with changes that
> we can't support. A more coherent approach would be great.
> For example we de