[bug #49014] Zombies in parallel builds with pselect code

2016-09-13 Thread Jörg Sonnenberger
Follow-up Comment #5, bug #49014 (project make): (1) I'm pretty sure that pselect can be implemented correctly in userland. (2) It doesn't matter as the original bug report was from NetBSD, where pselect is a system call. ___ Reply to this

[bug #49014] Zombies in parallel builds with pselect code

2016-09-13 Thread Paul D. Smith
Follow-up Comment #4, bug #49014 (project make): I took a look through the code. I could to do a more comprehensive review but at first glance it looks like everything is OK: if PSELECT is enabled then we block SIGCHLD right at the start of the make process and we never unblock it except as a par