Re: console plans

2002-02-21 Thread Marcus Brinkmann
On Wed, Feb 13, 2002 at 08:39:14PM +0100, Diego Roversi wrote: > Have you take a look to SuperVGATextMode? Yes, I know it (and use it actually). However, as the name suggests, it uses SVGA. SGVA is different from card to card, and I will not burden myself with that. I think I have all the info

Re: console plans

2002-02-21 Thread Marcus Brinkmann
On Thu, Feb 14, 2002 at 11:38:30PM +0100, Niels Möller wrote: > Marcus Brinkmann <[EMAIL PROTECTED]> writes: > > > Esp with the input below, I feel much better about Unicode now (although > > I would not like to support the whole lot of it right from the > > start, esp the compose characters A +

Re: console plans

2002-02-21 Thread Marcus Brinkmann
On Thu, Feb 14, 2002 at 04:12:32PM -0500, Roland McGrath wrote: > > I thought there might be problems because the UTF-8 encoding is multi-byte. > > I don't see a problem with transfering UTF-8 data through our system (that's > > what UTF-8 is about), but I thought term and maybe other things need

Re: console plans

2002-02-21 Thread Marcus Brinkmann
On Thu, Feb 14, 2002 at 11:42:18PM +0100, Niklas Höglund wrote: > I think there is a program for the Linux console that does this. I > remember seing this a while ago. I did a quick search in apt-cache, > and found dynafont. I'm not sure if this is the program I remember, > though. I couldn't find

Re: console plans

2002-02-20 Thread Anders Jackson
[EMAIL PROTECTED] (Niels Möller) writes: [removed a good insight in unicode<->char-code translation] > > > But using X for telling how to get characters from keyboard scancodes > > to Unicode is compatible with using Unicode internaly. > > Huh? I don't understand you. My point is that it is e

Re: console plans

2002-02-16 Thread Niels Möller
Anders Jackson <[EMAIL PROTECTED]> writes: > > For the input part, the complexity hits whatever component it is that > > converts unicode or utf8 to a local charset like latin1 (and given the > > current level of support for utf8 in tools like emacs and TeX, I don't > > think eightbit charsets wi

Re: console plans

2002-02-16 Thread Anders Jackson
[EMAIL PROTECTED] (Niels Möller) writes: > Marcus Brinkmann <[EMAIL PROTECTED]> writes: > > > Esp with the input below, I feel much better about Unicode now (although > > I would not like to support the whole lot of it right from the > > start, esp the compose characters A + ["] = Ä and stuff li

Re: console plans

2002-02-15 Thread Niklas Höglund
On Thu, Feb 14, 2002 at 11:46:56PM +0100, Niels Möller wrote: > I.e. the responsibility for sane gfx state should be in some > privileged process. A non-privileged user should not be able to shoot > it down (but he should still be able to kill his own X server, and > certainly his fb applications,

Re: console plans

2002-02-14 Thread Diego Roversi
On Tue, Feb 12, 2002 at 10:20:42PM +0100, Marcus Brinkmann wrote: Hello, just my 2c tips: > The output half is similar. The only driver initially will be a standard > VGA driver (Super VGA might be an option for later). I have found some > documentation on VGA cards (FreeVGA Project), and w

Re: console plans

2002-02-14 Thread Roland McGrath
> Ok, I understand if that is the current goal, but I think the Right > Thing should (1) behave in a sane way if the X server is kill -9:ed > (i.e. cleanup bound to a no-senders notification somewhere), and (2) > support arbitrary frame buffer applications in a simple and robust > way. I think X

Re: console plans

2002-02-14 Thread Niels Möller
Marcus Brinkmann <[EMAIL PROTECTED]> writes: > If you have the console server and X as the only players, the > mentioned protocol ensures that X can safely grab control over the > graphic card and the keyboard (the console server might in fact act > as an repeater for the keyboard input on /dev/k

Re: console plans

2002-02-14 Thread Niklas Höglund
On Thu, Feb 14, 2002 at 08:53:24PM +, Adam Olsen wrote: > > On Thu, Feb 14, 2002 at 09:14:05PM +0100, Marcus Brinkmann wrote: > > [...] The interesting way is to prescan as much > > characters as available, and, taking all the characters into account that > > are visible on the screen at that

Re: console plans

2002-02-14 Thread Niels Möller
Marcus Brinkmann <[EMAIL PROTECTED]> writes: > Esp with the input below, I feel much better about Unicode now (although > I would not like to support the whole lot of it right from the > start, esp the compose characters A + ["] = Ä and stuff like that). Yes, unicode is a lot more complex than o

Re: console plans

2002-02-14 Thread Roland McGrath
> The console seems to be the natural place where you configure the system > wide default encoding. I am not sure how an alternative would look like. > Where would the actual conversion took place if we were to use UTF-8 > unconditionally? There would be no conversion on input in any part of the

Re: console plans

2002-02-14 Thread Adam Olsen
On Thu, Feb 14, 2002 at 09:14:05PM +0100, Marcus Brinkmann wrote: > THAT makes me thinking! I am running out of time, but I just had this hell > of an idea: If we would use UTF-8 throughout, we would end up with the vga > backend receiving UTF-8 characters. Now it can do one of two things: The

Re: console plans

2002-02-14 Thread Marcus Brinkmann
Hi, thanks for your reply, it is very useful. I am on the jump between two conferences, so I can not do the research right now, but some comments I can make right now. On Wed, Feb 13, 2002 at 04:36:31AM -0500, Roland McGrath wrote: > > * A kernel driver to get the keyboard events from. To redu

Re: console plans

2002-02-14 Thread Marcus Brinkmann
On Wed, Feb 13, 2002 at 10:56:45AM +0100, Niels Möller wrote: > Marcus Brinkmann <[EMAIL PROTECTED]> writes: > > The output half is similar. The only driver initially will be a standard > > VGA driver (Super VGA might be an option for later). I have found some > > documentation on VGA cards (Fre

Re: console plans

2002-02-13 Thread Roland McGrath
> Do you have a plan for how to coordinate access to the hardware with > other programs, like framebuffers and X? Ah, this is something I forgot about. There are existing ioctl interfaces for this on Linux and BSD (linux/vt.h, sys/consio.h) that are almost the same on the two platforms. So we m

Re: console plans

2002-02-13 Thread Niels Möller
Sounds cool. Marcus Brinkmann <[EMAIL PROTECTED]> writes: > The output half is similar. The only driver initially will be a standard > VGA driver (Super VGA might be an option for later). I have found some > documentation on VGA cards (FreeVGA Project), and we will do all the VGA > card progra

Re: console plans

2002-02-13 Thread Roland McGrath
> I am preparing for the console server You're the man. > * A kernel driver to get the keyboard events from. To reduce kernel code, > raw scan code events will be consumed in the ix86 version. > Status: GNU Mach can provide them, I have a hack for OSKit-Mach here that > needs to be polish

Re: console plans

2002-02-12 Thread Marcus Brinkmann
On Tue, Feb 12, 2002 at 10:20:42PM +0100, Marcus Brinkmann wrote: > What needs to be done: * Backend drivers for the MAC of course! (But not by me) Marcus -- `Rhubarb is no Egyptian god.' Debian http://www.debian.org [EMAIL PROTECTED] Marcus Brinkmann GNUhttp://www.gnu.org

console plans

2002-02-12 Thread Marcus Brinkmann
Hi, I am preparing for the console server, and here is sort of a rough outline, call for comments, requests, and opinions, as well as some update on the status. The console will be built of several parts: * A kernel driver to get the keyboard events from. To reduce kernel code, raw scan code