Re: more unistd improvements

2006-03-08 Thread Paul Eggert
Simon Josefsson <[EMAIL PROTECTED]> writes: > The file could also be useful if some systems lack prototypes for > unistd.h functions, or put the prototypes in other files. Yes, I suppose that's true. Hadn't thought of it; I'm so used to code that puts the #include inside an #ifdef. I guess we c

Re: gc.m4 and hard failure

2006-03-08 Thread Ralf Wildenhues
* Simon Josefsson wrote on Wed, Mar 08, 2006 at 02:41:29PM CET: > > Seems good. I installed this. Review appreciated (untested). All good except for: > +if test "$NAME_OF_NONCE_RANDOM_DEVICE" != "no"; then > + AC_CHECK_FILE($NAME_OF_NONCE_DEVICE,, > +AC_MSG_WARN([[Device `$NAME

Re: gc.m4 and hard failure

2006-03-08 Thread Simon Josefsson
Ralf Wildenhues <[EMAIL PROTECTED]> writes: > Hi Simon, > > * Simon Josefsson wrote on Wed, Mar 08, 2006 at 10:36:28AM CET: >> Ralf Wildenhues <[EMAIL PROTECTED]> writes: >> >> > Better, thanks. But >> > --disable-random-device (--enable-random-devide=no) >> > could IMVHO still be given a use

Re: gc.m4 and hard failure

2006-03-08 Thread Ralf Wildenhues
Hi Simon, * Simon Josefsson wrote on Wed, Mar 08, 2006 at 10:36:28AM CET: > Ralf Wildenhues <[EMAIL PROTECTED]> writes: > > > Better, thanks. But > > --disable-random-device (--enable-random-devide=no) > > could IMVHO still be given a useful meaning, which it currently does not > > have. Sin

Re: gl_HEADER_UNISTD question

2006-03-08 Thread Simon Josefsson
Paul Eggert <[EMAIL PROTECTED]> writes: > Juan Manuel Guerrero <[EMAIL PROTECTED]> writes: > >> When the bootstrap script is runned it produces the gl_HEADER_UNISTD >> entry in the m4/gnulib.m4 file. For some reason this macro is not >> expanded in the configure script. > > That's a bug in gnulib.

Re: gc.m4 and hard failure

2006-03-08 Thread Simon Josefsson
Ralf Wildenhues <[EMAIL PROTECTED]> writes: > Better, thanks. But > --disable-random-device (--enable-random-devide=no) > could IMVHO still be given a useful meaning, which it currently does not > have. Since I don't actually use this code in any project, I can't tell > you how realistic this