Assignee: unassigned at sourceware dot org
Reporter: wgpierce17 at gmail dot com
Target Milestone: ---
Created attachment 12539
--> https://sourceware.org/bugzilla/attachment.cgi?id=12539&action=edit
Logs from running valgrind on ld during DXVK compilation
I bisected a
https://sourceware.org/bugzilla/show_bug.cgi?id=25993
--- Comment #1 from William Pierce ---
The files in my previous comment ran the build commands to build binutils using
no extra compiler or linker flags. In this case, I actually found that I
couldn't reproduce the problem! So the logs I prov
https://sourceware.org/bugzilla/show_bug.cgi?id=25993
--- Comment #5 from William Pierce ---
I think the repro crash in DXVK could be perturbed in a few different ways, and
my previous comment was running into a few different ways it could be
perturbed. The crash also doesn't repro if I run ld un
https://sourceware.org/bugzilla/show_bug.cgi?id=25993
--- Comment #12 from William Pierce ---
I just tested Alan's patch on master. Valgrind still comes back with no errors,
and the game still launches just fine.
I didn't look to see just how far back the memory corruption goes, but I think
the
https://sourceware.org/bugzilla/show_bug.cgi?id=25993
--- Comment #14 from William Pierce ---
Is it possible to back port Nick's patch to 2.34?
Although, if Nick's patch were backported to 2.34, would the downloads at
https://ftp.gnu.org/gnu/binutils/ be updated? Most folks building release
vers
https://sourceware.org/bugzilla/show_bug.cgi?id=25993
--- Comment #17 from William Pierce ---
Thank you!
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