I'll be there, in our booth (#2119, across from AMD). Stop by and say
hello. Rumor has it there may be a beer fridge in the area disguised as
a cluster.
On 11/6/12 1:17 PM, Joe Landman wrote:
> I'll be there (in our booth most of the time), but definitely at
> beobash. Stop by and say hi if you
On 11/06/12 16:38, Douglas Eadline wrote:
>
>> I'll be there (in our booth most of the time), but definitely at
>> beobash. Stop by and say hi if you can!
I'll be at SC as well, and hopefully at Beobash, barring any incident
and assuming I find out where it's at.
Shameless plug: If anybody is a
On 11/6/12 12:11 PM, "Vincent Diepeveen" wrote:
>What do you want to model?
>
>Because for a game or movie you can't use this.
Nope.. Things like mechanical structures or antenna patterns. Something
you want to do 3D visualization of, where the model is basically
representing some physical ph
> I'll be there (in our booth most of the time), but definitely at
> beobash. Stop by and say hi if you can!
Has anyone figured out the location of the bash?
The map is a little vague, cough, cough
http://www.clustermonkey.net/HHG2-TheBash/index.php/Map_with_directions
Here is the invite pa
I'll be there (in our booth most of the time), but definitely at
beobash. Stop by and say hi if you can!
--
Joseph Landman, Ph.D
Founder and CEO
Scalable Informatics, Inc.
email: land...@scalableinformatics.com
web : http://scalableinformatics.com
http://scalableinformatics.com/sifla
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On the SC12 web page, http://sc12.supercomputing.org/ , under What's New, is an
article describing exascale activitie
Completely agree. I would highly recommend reading this blog post by James
Hamilton (it's not HPC but the principles still apply):
http://perspectives.mvdirona.com/2012/02/26/ObservationsOnErrorsCorrectionsTrustOfDependentSystems.aspx.
The key quote
"This incident reminds us of the importance
On Nov 6, 2012, at 5:44 PM, Lux, Jim (337C) wrote:
>
> Dragging this back to something actually image processing related...
>
> What free (as in beer) software is available these days for doing
> rendering and modeling on a cluster. I've been using POVray for a
> decade,
> and I'm happy with i
What do you want to model?
Because for a game or movie you can't use this.
Use lightwave or 3ds max or similar products that work with lightwave
like maya, though this is nowadays pretty much old school.
Most art academies use 3ds max for a year or 10 now to model.
Which by the way initially w
On Nov 6, 2012, at 5:35 PM, Lux, Jim (337C) wrote:
> Uh, no..
> 1) Commercials actually have fairly high production costs on a "per
> minute
> of screen time" basis. The budget for a commercial is typically
> 5-10% of
> whatever the air time costs (it's how the ad biz works). A beer or car
>
+1 for me, too.
On 11/06/2012 10:40 AM, Ellis H. Wilson III wrote:
> +1 for most dramatic, most absurd thread-steal I've ever witnessed.
>
> On 11/06/12 10:16, Vincent Diepeveen wrote:
>> On Nov 6, 2012, at 3:53 PM, Prentice Bisbal wrote:
>>
>>> On 11/06/2012 06:00 AM, Vincent Diepeveen wrote:
>>>
Uh, no..
1) Commercials actually have fairly high production costs on a "per minute
of screen time" basis. The budget for a commercial is typically 5-10% of
whatever the air time costs (it's how the ad biz works). A beer or car
commercial (in my personal experience) typically have the highest
p
I think the workflow for this kind of thing is definitely evolving over
time.. And there is a HUGE difference between high quality "feature
animation" (think Avatar) and games, music videos, old school Saturday
morning cartoons (the latter often derisively referred to as color xerox
animation)
On
Dragging this back to something actually image processing related...
What free (as in beer) software is available these days for doing
rendering and modeling on a cluster. I've been using POVray for a decade,
and I'm happy with it (as far as a modeling language goes), because what I
want to mode
On Nov 6, 2012, at 3:49 PM, Prentice Bisbal wrote:
>
> On 11/05/2012 08:16 PM, Vincent Diepeveen wrote:
>> Jim as someone who produced games, this is not how it works for
>> most movies/animations/commercials where graphics work is needed.
>
> I see a big flaw in this logic here. Games != movie
+1 for most dramatic, most absurd thread-steal I've ever witnessed.
On 11/06/12 10:16, Vincent Diepeveen wrote:
>
> On Nov 6, 2012, at 3:53 PM, Prentice Bisbal wrote:
>
>>
>> On 11/06/2012 06:00 AM, Vincent Diepeveen wrote:
>>>
>>> On Nov 6, 2012, at 3:57 AM, Lux, Jim (337C) wrote:
>>>
>
On 11/06/2012 06:00 AM, Vincent Diepeveen wrote:
>
> On Nov 6, 2012, at 3:57 AM, Lux, Jim (337C) wrote:
>
>>
>>
>> On 11/5/12 5:16 PM, "Vincent Diepeveen" wrote:
>>
>>> Jim as someone who produced games, this is not how it works for most
>>> movies/animations/commercials where graphics work is ne
On Nov 6, 2012, at 3:53 PM, Prentice Bisbal wrote:
>
> On 11/06/2012 06:00 AM, Vincent Diepeveen wrote:
>>
>> On Nov 6, 2012, at 3:57 AM, Lux, Jim (337C) wrote:
>>
>>>
>>>
>>> On 11/5/12 5:16 PM, "Vincent Diepeveen" wrote:
>>>
Jim as someone who produced games, this is not how it works for
On 11/05/2012 08:16 PM, Vincent Diepeveen wrote:
> Jim as someone who produced games, this is not how it works for most
> movies/animations/commercials where graphics work is needed.
I see a big flaw in this logic here. Games !=
movies/animations/commericals, so I don't see how 'producing' game
On 11/05/2012 08:14 PM, Christopher Samuel wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> On 05/11/12 20:02, Mark Hahn wrote:
>
>>> For serious work, the cluster and its software needs to survive
>>> power outages,
>> well, it's a cost-benefit tradeoff. my organization has no power
On Nov 6, 2012, at 1:01 PM, Eugen Leitl wrote:
> On Tue, Nov 06, 2012 at 02:24:36PM +1100, Robin Whittle wrote:
>
>> One day I will attempt to do some of the above. As far as I know,
>> the
>> best approach will be to initially use a single server with as many
>> CPU-cores as I can get, with a
On Tue, Nov 06, 2012 at 02:24:36PM +1100, Robin Whittle wrote:
> One day I will attempt to do some of the above. As far as I know, the
> best approach will be to initially use a single server with as many
> CPU-cores as I can get, with as much RAM as possible. I would split the
> workload up wit
On Nov 6, 2012, at 3:57 AM, Lux, Jim (337C) wrote:
>
>
> On 11/5/12 5:16 PM, "Vincent Diepeveen" wrote:
>
>> Jim as someone who produced games, this is not how it works for most
>> movies/animations/commercials where graphics work is needed.
>>
>> Note that most movies get editted as well in the
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