Re: [Beowulf] Any beowulfers attending SC12?

2012-11-06 Thread Jeff Johnson
I'll be there, in our booth (#2119, across from AMD). Stop by and say hello. Rumor has it there may be a beer fridge in the area disguised as a cluster. On 11/6/12 1:17 PM, Joe Landman wrote: > I'll be there (in our booth most of the time), but definitely at > beobash. Stop by and say hi if you

Re: [Beowulf] Any beowulfers attending SC12?

2012-11-06 Thread Ellis H. Wilson III
On 11/06/12 16:38, Douglas Eadline wrote: > >> I'll be there (in our booth most of the time), but definitely at >> beobash. Stop by and say hi if you can! I'll be at SC as well, and hopefully at Beobash, barring any incident and assuming I find out where it's at. Shameless plug: If anybody is a

Re: [Beowulf] Digital Image Processing via HPC/Cluster/Beowulf - Basics

2012-11-06 Thread Lux, Jim (337C)
On 11/6/12 12:11 PM, "Vincent Diepeveen" wrote: >What do you want to model? > >Because for a game or movie you can't use this. Nope.. Things like mechanical structures or antenna patterns. Something you want to do 3D visualization of, where the model is basically representing some physical ph

Re: [Beowulf] Any beowulfers attending SC12?

2012-11-06 Thread Douglas Eadline
> I'll be there (in our booth most of the time), but definitely at > beobash. Stop by and say hi if you can! Has anyone figured out the location of the bash? The map is a little vague, cough, cough http://www.clustermonkey.net/HHG2-TheBash/index.php/Map_with_directions Here is the invite pa

[Beowulf] Any beowulfers attending SC12?

2012-11-06 Thread Joe Landman
I'll be there (in our booth most of the time), but definitely at beobash. Stop by and say hi if you can! -- Joseph Landman, Ph.D Founder and CEO Scalable Informatics, Inc. email: land...@scalableinformatics.com web : http://scalableinformatics.com http://scalableinformatics.com/sifla

[Beowulf] [hpc-announce] Exascale at SC12

2012-11-06 Thread Rajeev Thakur
[Apologies if you got multiple copies of this email. If you'd like to opt out of these announcements, information on how to unsubscribe is available at the bottom of this email.] On the SC12 web page, http://sc12.supercomputing.org/ , under What's New, is an article describing exascale activitie

Re: [Beowulf] ECC

2012-11-06 Thread Deepak Singh
Completely agree. I would highly recommend reading this blog post by James Hamilton (it's not HPC but the principles still apply): http://perspectives.mvdirona.com/2012/02/26/ObservationsOnErrorsCorrectionsTrustOfDependentSystems.aspx. The key quote "This incident reminds us of the importance

Re: [Beowulf] Digital Image Processing via HPC/Cluster/Beowulf - Basics

2012-11-06 Thread Vincent Diepeveen
On Nov 6, 2012, at 5:44 PM, Lux, Jim (337C) wrote: > > Dragging this back to something actually image processing related... > > What free (as in beer) software is available these days for doing > rendering and modeling on a cluster. I've been using POVray for a > decade, > and I'm happy with i

Re: [Beowulf] Digital Image Processing via HPC/Cluster/Beowulf - Basics

2012-11-06 Thread Vincent Diepeveen
What do you want to model? Because for a game or movie you can't use this. Use lightwave or 3ds max or similar products that work with lightwave like maya, though this is nowadays pretty much old school. Most art academies use 3ds max for a year or 10 now to model. Which by the way initially w

Re: [Beowulf] Digital Image Processing via HPC/Cluster/Beowulf - Basics

2012-11-06 Thread Vincent Diepeveen
On Nov 6, 2012, at 5:35 PM, Lux, Jim (337C) wrote: > Uh, no.. > 1) Commercials actually have fairly high production costs on a "per > minute > of screen time" basis. The budget for a commercial is typically > 5-10% of > whatever the air time costs (it's how the ad biz works). A beer or car >

Re: [Beowulf] Digital Image Processing via HPC/Cluster/Beowulf - Basics

2012-11-06 Thread Prentice Bisbal
+1 for me, too. On 11/06/2012 10:40 AM, Ellis H. Wilson III wrote: > +1 for most dramatic, most absurd thread-steal I've ever witnessed. > > On 11/06/12 10:16, Vincent Diepeveen wrote: >> On Nov 6, 2012, at 3:53 PM, Prentice Bisbal wrote: >> >>> On 11/06/2012 06:00 AM, Vincent Diepeveen wrote: >>>

Re: [Beowulf] Digital Image Processing via HPC/Cluster/Beowulf - Basics

2012-11-06 Thread Lux, Jim (337C)
Uh, no.. 1) Commercials actually have fairly high production costs on a "per minute of screen time" basis. The budget for a commercial is typically 5-10% of whatever the air time costs (it's how the ad biz works). A beer or car commercial (in my personal experience) typically have the highest p

Re: [Beowulf] Digital Image Processing via HPC/Cluster/Beowulf - Basics

2012-11-06 Thread Lux, Jim (337C)
I think the workflow for this kind of thing is definitely evolving over time.. And there is a HUGE difference between high quality "feature animation" (think Avatar) and games, music videos, old school Saturday morning cartoons (the latter often derisively referred to as color xerox animation) On

Re: [Beowulf] Digital Image Processing via HPC/Cluster/Beowulf - Basics

2012-11-06 Thread Lux, Jim (337C)
Dragging this back to something actually image processing related... What free (as in beer) software is available these days for doing rendering and modeling on a cluster. I've been using POVray for a decade, and I'm happy with it (as far as a modeling language goes), because what I want to mode

Re: [Beowulf] Digital Image Processing via HPC/Cluster/Beowulf - Basics

2012-11-06 Thread Vincent Diepeveen
On Nov 6, 2012, at 3:49 PM, Prentice Bisbal wrote: > > On 11/05/2012 08:16 PM, Vincent Diepeveen wrote: >> Jim as someone who produced games, this is not how it works for >> most movies/animations/commercials where graphics work is needed. > > I see a big flaw in this logic here. Games != movie

Re: [Beowulf] Digital Image Processing via HPC/Cluster/Beowulf - Basics

2012-11-06 Thread Ellis H. Wilson III
+1 for most dramatic, most absurd thread-steal I've ever witnessed. On 11/06/12 10:16, Vincent Diepeveen wrote: > > On Nov 6, 2012, at 3:53 PM, Prentice Bisbal wrote: > >> >> On 11/06/2012 06:00 AM, Vincent Diepeveen wrote: >>> >>> On Nov 6, 2012, at 3:57 AM, Lux, Jim (337C) wrote: >>> >

Re: [Beowulf] Digital Image Processing via HPC/Cluster/Beowulf - Basics

2012-11-06 Thread Prentice Bisbal
On 11/06/2012 06:00 AM, Vincent Diepeveen wrote: > > On Nov 6, 2012, at 3:57 AM, Lux, Jim (337C) wrote: > >> >> >> On 11/5/12 5:16 PM, "Vincent Diepeveen" wrote: >> >>> Jim as someone who produced games, this is not how it works for most >>> movies/animations/commercials where graphics work is ne

Re: [Beowulf] Digital Image Processing via HPC/Cluster/Beowulf - Basics

2012-11-06 Thread Vincent Diepeveen
On Nov 6, 2012, at 3:53 PM, Prentice Bisbal wrote: > > On 11/06/2012 06:00 AM, Vincent Diepeveen wrote: >> >> On Nov 6, 2012, at 3:57 AM, Lux, Jim (337C) wrote: >> >>> >>> >>> On 11/5/12 5:16 PM, "Vincent Diepeveen" wrote: >>> Jim as someone who produced games, this is not how it works for

Re: [Beowulf] Digital Image Processing via HPC/Cluster/Beowulf - Basics

2012-11-06 Thread Prentice Bisbal
On 11/05/2012 08:16 PM, Vincent Diepeveen wrote: > Jim as someone who produced games, this is not how it works for most > movies/animations/commercials where graphics work is needed. I see a big flaw in this logic here. Games != movies/animations/commericals, so I don't see how 'producing' game

Re: [Beowulf] Mark Hahn's Beowulf/Cluster/HPC mini-FAQ for newbies & some further thoughts

2012-11-06 Thread Prentice Bisbal
On 11/05/2012 08:14 PM, Christopher Samuel wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > On 05/11/12 20:02, Mark Hahn wrote: > >>> For serious work, the cluster and its software needs to survive >>> power outages, >> well, it's a cost-benefit tradeoff. my organization has no power

Re: [Beowulf] Audio simulation as an example of demanding computational tasks

2012-11-06 Thread Vincent Diepeveen
On Nov 6, 2012, at 1:01 PM, Eugen Leitl wrote: > On Tue, Nov 06, 2012 at 02:24:36PM +1100, Robin Whittle wrote: > >> One day I will attempt to do some of the above. As far as I know, >> the >> best approach will be to initially use a single server with as many >> CPU-cores as I can get, with a

Re: [Beowulf] Audio simulation as an example of demanding computational tasks

2012-11-06 Thread Eugen Leitl
On Tue, Nov 06, 2012 at 02:24:36PM +1100, Robin Whittle wrote: > One day I will attempt to do some of the above. As far as I know, the > best approach will be to initially use a single server with as many > CPU-cores as I can get, with as much RAM as possible. I would split the > workload up wit

Re: [Beowulf] Digital Image Processing via HPC/Cluster/Beowulf - Basics

2012-11-06 Thread Vincent Diepeveen
On Nov 6, 2012, at 3:57 AM, Lux, Jim (337C) wrote: > > > On 11/5/12 5:16 PM, "Vincent Diepeveen" wrote: > >> Jim as someone who produced games, this is not how it works for most >> movies/animations/commercials where graphics work is needed. >> >> Note that most movies get editted as well in the