Re: [Opensim-dev] Ubuntu 20.02 update and OpenSim

2022-07-19 Thread Cinder Roxley
From the looks of it, FSAssetService is trying to connect to the upgraded host using TLSv1 and the host is denying the connection because TLSv1 is deprecated and completely disabled in Ubuntu 20.04. Given that your stack trace references OpenSSL and not BoringSSL, I can assume you are using a ve

Re: [Opensim-dev] [Opensim-users] OSCC21 Audience Feature Suggestions

2022-02-14 Thread Cinder Roxley
Correct me if I’m wrong but wasn’t the whole hullabaloo three years ago that OpenSim now has its own viewer project? https://github.com/opensim/opensim-viewer -- Sent from Canary (https://canarymail.io) > On Monday, Feb 14, 2022 at 2:44 PM, Mister Blue (mailto:misterb...@misterblue.com)> wrote

Re: [Opensim-dev] Log4J (Ferd Frederix/Fred Beckhusen)

2021-12-15 Thread Cinder Roxley
https://www.cvedetails.com/vulnerability-list.php?vendor_id=45&product_id=7281&version_id=0&page=1&hasexp=0&opdos=0&opec=0&opov=0&opcsrf=0&opgpriv=0&opsqli=0&opxss=0&opdirt=0&opmemc=0&ophttprs=0&opbyp=0&opfileinc=0&opginf=0&cvssscoremin=0&cvssscoremax=0&year=0&cweid=0&order=1&trc=2&sha=f70b070c708c

Re: [Opensim-dev] Fwd: Synchronous or ... (Fred Beckhusen)

2021-08-30 Thread Cinder Roxley
I would assume they rather meant the 1024x1024 pixel limit. There are no limitations of one million that I am aware of. I’m the one who set a 60 second sound clip limitation in Alchemy, Firestorm followed suit as they usually do with my changes. When I extended that, Second Life had no limitatio

Re: Radegast and Accessibility Discussion

2020-09-03 Thread AudioGames . net Forum — General Game Discussion : cinder via Audiogames-reflector
Re: Radegast and Accessibility Discussion @57 I get it, and I agree wholeheartedly. In fact, VAI and I met with the director of open source at Linden Lab about working with them to add screen reader support to the official Second Life viewer, but their response was basically that they would

Re: Radegast and Accessibility Discussion

2020-09-02 Thread AudioGames . net Forum — General Game Discussion : cinder via Audiogames-reflector
Re: Radegast and Accessibility Discussion Exodus wrote:First of all... the 3D scene viewer (AKA the mode that every other second life viewer starts up in by default)It's missing support for lots of things for starters:The 3D view is and has always been considered an experimental feature. In

Re: [opensource-dev] Viewer changes for Premium changes

2020-02-28 Thread Cinder Roxley
On February 27, 2020 at 10:10:28 AM, Oz Linden (Scott Lawrence) ( o...@lindenlab.com) wrote: On 2020-02-27 08:21 , Cinder Roxley wrote: On February 25, 2020 at 2:17:16 PM, Henri Beauchamp (sl...@hotmail.com) wrote: On Tue, 25 Feb 2020 10:48:03 -0500, Oz Linden (Scott Lawrence) wrote: Sadly

Re: [opensource-dev] Viewer changes for Premium changes

2020-02-27 Thread Cinder Roxley
On February 25, 2020 at 2:17:16 PM, Henri Beauchamp (sl...@hotmail.com) wrote: On Tue, 25 Feb 2020 10:48:03 -0500, Oz Linden (Scott Lawrence) wrote: > *As we mentioned at the last Third Party Viewer meeting, Oh yes, those meetings a non-English speaking developer cannot follow because they are h

Re: Seeking Programmers To Assist with Second Life viewer

2020-01-27 Thread AudioGames . net Forum — Developers room : cinder via Audiogames-reflector
Re: Seeking Programmers To Assist with Second Life viewer Hi, I have finally found the time to create an account and post here. Heartsong has been poking me for quite some time to. I can address any sort of questions you have, but as a preliminary summary:Radegast is written in C# and mainl

Re: Restricted/new users: introduce yourself!

2020-01-27 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : cinder via Audiogames-reflector
Re: Restricted/new users: introduce yourself! Hello everyone!My name is Cinder, and I am from USA. I am developer for Radegast, an alternative client for Second Life and OpenSim widely used for accessibility. While it is more of a text interface than Audio, the primary focus is non

Re: [Opensim-dev] Hearthbeat lost (LLCircuitData::checkCircuitTimeout)

2019-12-12 Thread Cinder Roxley
There isn’t anything special in particular about the ping packet. It’s a ping. Is the simulator receiving the ping or is the reply lost? Try doing a traceroute and see where things are getting lost. On December 12, 2019 at 2:02:29 PM, Jeff Kelley (open...@pescadoo.net) wrote: I'm jailed. I mea

Re: [Opensim-dev] Patch for New llHTTPRequest Internal Header Values

2019-11-11 Thread Cinder Roxley
As Mike stated, this seems redundant to HTTP_CUSTOM_HEADER. There is already a mechanism for adding an entry if that is what you desire. Certainly for the stated use case, it’s already possible. I don’t see how adding additional entries to every llHTTPRequest() would be widely beneficial especially

Re: [Opensim-dev] NULL_Key does not equal FALSE

2019-11-05 Thread Cinder Roxley
It’s a bug http://opensimulator.org/mantis/view.php?id=5844 On November 5, 2019 at 6:51:37 PM, Frans (mrfr...@gmail.com) wrote: Hi, We have upgraded the OSCC grid to version 0.9.1.0, and I noticed a change in script behavior. in the past, in version 0.8.2.1 for example, NULL_KEY or -

Re: [Opensim-dev] Test before you call OSSL function

2019-10-18 Thread Cinder Roxley
On October 18, 2019 at 11:08:59 AM, Kevin Cozens (ke...@ve3syb.ca) wrote: On 2019-10-18 11:15 a.m., Cinder Roxley wrote: > Cool, good place for an attack vector then. > >> On October 18, 2019 at 10:12:36 AM, Kevin Cozens (ke...@ve3syb.ca) wrote: >> Errors should be ignored whil

Re: [Opensim-dev] Test before you call OSSL function

2019-10-18 Thread Cinder Roxley
Cool, good place for an attack vector then. On October 18, 2019 at 10:12:36 AM, Kevin Cozens (ke...@ve3syb.ca) wrote: On 2019-10-17 10:52 a.m., Cinder Roxley wrote: > What do you imagine will happen if an error is raised inside of the OnErr > state? Errors should be ignored while insi

Re: [Opensim-dev] Test before you call OSSL function

2019-10-17 Thread Cinder Roxley
On October 17, 2019 at 10:16:11 AM, dz (d...@bitzend.net) wrote: Cinder.. Hadn't gone there it could be (inifinetly) problematic... Seems like that hole is much smaller than all the other "its ok to fail silently ..forever" features in the script engine. An incomplete solutio

Re: [Opensim-dev] Test before you call OSSL function

2019-10-17 Thread Cinder Roxley
What do you imagine will happen if an error is raised inside of the OnErr state? On October 17, 2019 at 9:17:40 AM, dz (d...@bitzend.net) wrote: While I agree that the on-error (event) might be the more elegant solution, it suffers the downside of requiring significant additional coding in the L

Re: [Opensim-dev] Assets BackingService configuration?

2019-10-10 Thread Cinder Roxley
It’s been a while since I’ve looked at any of that, but isn’t it just daisy chained? I don’t remember, I might be thinking of my own asset service. On October 10, 2019 at 11:28:43 AM, Mike Dickson ( mike.dick...@utopiaskye.com) wrote: Is there any documentation available on how to configure HG A

Re: [Opensim-dev] update livomv

2019-10-08 Thread Cinder Roxley
Probably here https://github.com/UbitUmarov/libopenmetaverse On October 8, 2019 at 7:27:06 AM, Zadark Portal (zadarkpor...@gmail.com) wrote: LIVOMV source code changes available? Zadark ___ Opensim-dev mailing list Opensim-dev@opensimulator.org http://

Re: [Opensim-dev] Viewers Avatar Hover and Shape Hover

2019-09-24 Thread Cinder Roxley
Your assertion appears to be correct given the history of the code. Legacy baking was removed completely from the canonical Second Life codebase. It was added back into V3 based viewers to support OpenSim. However, this was years before The Avatar Hover Height cap was added, and it is likely the ba

Re: [libreplanet-discuss] membership confusion, FSF way forward

2019-09-23 Thread Cinder Roxley
On September 22, 2019 at 11:04:46 AM: Given the extent to which recent discussions demonstrate misunderstandings about membership status, it doesn't feel correct for the FSF to continue using the term "associate member", as this term and the marketing around it (phrases like "Renew

Re: [Opensim-dev] Firestorm OpenSimulator support policy changes

2019-09-21 Thread Cinder Roxley
currently working viewers - which I am fine with as there is no new stuff in openSim? Did you Opensim Devs have a plan B than? Best regards, Wordfromthe Wise > Am 20.09.2019 um 17:31 schrieb Cinder Roxley : > > Now I understand the concern better. Thank you. I do remember with the > relea

Re: [Opensim-dev] Firestorm OpenSimulator support policy changes

2019-09-20 Thread Cinder Roxley
other team, have the right to decide they own terms, we have the right to prevent potentially having regions crashing all over the place. As i said, i hope this is just a temporary glitch in the matrix, if i may say so Regards, Ubit. On 20-Sep-19 15:40, Cinder Roxley wrote: > It was made

Re: [Opensim-dev] Firestorm OpenSimulator support policy changes

2019-09-20 Thread Cinder Roxley
It was made clear at last OSCC (and for several years prior) that Second Life viewer compatibility was not a goal, and that core team would be developing its own viewer as a baseline to deviate from the Second Life protocol, which it hasn’t really been compliant with since 2010, so what’s the big d

Re: [libreplanet-discuss] libreplanet-discuss Digest, Vol 113, Issue 22

2019-09-18 Thread Cinder Roxley
On September 18, 2019 at 5:38:58 AM, Isaac David <[1]isacdaa...@isacdaavid.info> wrote: The latter isn't necessarily a consequence of the former, which you seem to imply. Evidence shows there's a negative correlation between the fairer a society is for women and the amount of women

Re: [libreplanet-discuss] Is Stallman nuts?

2019-09-17 Thread Cinder Roxley
Sad to see such a charismatic leader shot down. I’m sure free software will continue in a forward trajectory and looking forward to finding out who will be picked as the new FSF president. RMS will always remain the founder. My only question, since RMS has stepped down, can the obno

[opensource-dev] ViewerAsset cap

2019-08-11 Thread Cinder Roxley
Greetings on a pleasant Sunday morning! I am updating Radegast and LibreMetaverse to support HTTP asset fetching via ViewerAsset capability. (https://github.com/cinderblocks/libremetaverse) I have scoured the wiki for API doc on ViewerAsset, and one does not exist publicly. I have gotten most of

Re: [opensource-dev] LL_TESTS:BOOL=ON

2019-06-04 Thread Cinder Roxley
Short answer, in C++11, dynamic exception specifications have been deprecated. http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3051.html On June 4, 2019 at 2:28:57 PM, Nicky Perian (nickyper...@gmail.com) wrote: This is a Kokua viewer question but, should apply to other third party vie

Re: [Opensim-dev] Unreal viewer: summoning the coders

2018-12-20 Thread Cinder Roxley
On December 20, 2018 at 8:32:52 AM, Rob Lindman (r...@roblindman.net) wrote: If people are working on these viewers, especially on matters of URI handling... it would be nice if there was one (1) ONE with a decent gridinfo configuration panel. (Preferences -> Opensim -> Made Of Fail) When attempt

Re: [Opensim-dev] Unreal viewer: summoning the coders

2018-12-15 Thread Cinder Roxley
On December 15, 2018 at 6:33:13 AM, Ai Austin (ai.ai.aus...@gmail.com) wrote: f) Running an app launched via a browser is much more common now and we already have that with secondlife:// and hop:// protocols - which NEARLY work as expected and would not need much to fix them working everywhere. F

Re: [Opensim-dev] Asset and Grid Robust server just exits.

2018-11-16 Thread Cinder Roxley
, mike.dick...@rivendellnh.com ( mike.dick...@rivendellnh.com) wrote: I'm running fsassets yes. And yes thats the behavior I think I'm seeing. Though its not exhausting physical memory. Just virtual. Cinder I pulled down your repo and built it. Checked the help text. It looks like it should wor

Re: [Opensim-dev] Asset and Grid Robust server just exits.

2018-11-16 Thread Cinder Roxley
On November 15, 2018 at 10:52:02 AM, Mike Dickson ( mike.dick...@rivendellnh.com) wrote: Seems based on load. They'll run overnight and late morning one will crash w/the other usually a minute or 2 behind it. I've investigated lots of possibilities. Plenty of file handles available. It's not ephem

[Kernel-packages] [Bug 1269883]

2018-11-07 Thread cinder
Matthieu, can you e-mail me a link to the Amazon branded adapter that works? cin...@cinderblocks.biz I'd like to pick one up for testing. -- You received this bug notification because you are a member of Kernel Packages, which is subscribed to linux in Ubuntu. https://bugs.launchpad.net/bugs/1269

[Kernel-packages] [Bug 1269883]

2018-11-07 Thread cinder
Interesting. I do have this device. The last I tested (on 4.17.17), it reproduced the issue, albeit not immediately. I will have to give it another try when I get back to my test machine with a newer kernel. -- You received this bug notification because you are a member of Kernel Packages, which

[Bug 1269883]

2018-11-07 Thread cinder
Interesting. I do have this device. The last I tested (on 4.17.17), it reproduced the issue, albeit not immediately. I will have to give it another try when I get back to my test machine with a newer kernel. -- You received this bug notification because you are a member of Ubuntu Bugs, which is s

[Bug 1269883]

2018-11-07 Thread cinder
Matthieu, can you e-mail me a link to the Amazon branded adapter that works? cin...@cinderblocks.biz I'd like to pick one up for testing. -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1269883 Title:

Re: [opensource-dev] specifying wich python binary to use?

2018-09-23 Thread Cinder Roxley
I usually setup a virtualenv for each viewer since several tpvs use different forks of linden’s autobuild. virtualenv ./autobuild source autobuild/bin/activate pip install llbase pip install 'https://bitbucket.org/lindenlab/autobuild-1.0' On September 23, 2018 at 3:57:07 AM, Lance Corrimal ( lan

Re: [Opensim-dev] Singularity viewer

2018-09-12 Thread Cinder Roxley
s the password hashed, then it can't bind to the ldap server, because the function bind need the password argumento to be not hashed. On Wed, 12 Sep 2018 10:44:49 -0700 Cinder Roxley wrote: > No you cannot and that is a very insecure design. The password is hashed > using MD5 and sent.

Re: [Opensim-dev] Singularity viewer

2018-09-12 Thread Cinder Roxley
No you cannot and that is a very insecure design. The password is hashed using MD5 and sent. You should configure your LDAP server to use SASL at very least. On September 12, 2018 at 11:35:24 AM, Sebastián Castillo Carrión ( scastil...@gmail.com) wrote: Does anyone know if it is possible to make

Re: [Opensim-dev] Source Code of HttpServer_OpenSim.dll

2018-08-17 Thread Cinder Roxley
Yeah, why incentivize a project that can’t attract any developers for years now because it’s an undocumented and over engineered.. err I mean “super configurable”... clusterfuck? lol. What this project needs is more read-the-wiki browbeating! On August 17, 2018 at 11:12:10 AM, Shaun T. Erickson (

Re: [opensource-dev] compiling viewer-release on linux

2018-08-08 Thread Cinder Roxley
On August 6, 2018 at 5:44:54 AM, Alex (sl...@vlan1000.net) wrote: Hi All, I am being brave and giving this a go.. Can someone explain this: (SNIP) Assuming its not needed, how can I drop the requirement for this during the configure phase of the build? You are building with the proprietary l

Re: [Opensim-dev] Introduction of a sitemap style system for users and land

2018-07-04 Thread Cinder Roxley
Have you seen the functionality in Core that drives MetaverseInk’s web search already? http://www.metaverseink.com/blog/news/metaverse-ink-search-for-opensims/ I would suggest leveraging that for land instead. Crawling seems like a waste of resources when a grid could simply push the data to you in

Re: [Opensim-dev] Question about https login authentication

2018-06-22 Thread Cinder Roxley
Have you tried logging in with a client besides Firestorm? Singularity or Alchemy, for example. The hop:// URI scheme Firestorm relies on does not support TLS connections. As far as sending the password as plaintext, you would need to modify the viewer as it sends the password as an MD5 hash. Neg

Re: [opensource-dev] macOS 10.14 deprecation of OpenGL, what does this mean for SL?

2018-06-05 Thread Cinder Roxley
SSLv3 was disabled because it’s exploitable! https://www.us-cert.gov/ncas/alerts/TA14-290A On June 5, 2018 at 4:05:36 PM, Kadah Coba (kadah.c...@gmail.com) wrote: On 6/4/2018 10:41 PM, Dahlia Trimble wrote: > I can't believe that Apple will remove an API that so many > applications use. I've see

Re: [opensource-dev] macOS 10.14 deprecation of OpenGL, what does this mean for SL?

2018-06-04 Thread Cinder Roxley
Apple deprecated AGL in 2009 and yet programs linking to it still run nearly ten years later. The sky Isn’t falling any time soon. On June 4, 2018 at 5:26:00 PM, Kadah Coba (kadah.c...@gmail.com) wrote: So just heard about this, not sure if this was known about before this. https://developer.app

Re: [opensource-dev] Mac Build - Where do I start?

2018-04-23 Thread Cinder Roxley
ild script. Full paths are not needed for CL entry > {code} > /Users/bill/virtualenvs/autobuild-1.1/bin/autobuild \ > configure --address-size=64 -q -c ReleaseOS -- -DLL_TESTS:BOOL=OFF > -DFMODEX:BOOL=ON -DOPENAL:BOOL=OFF -DPACKAGE:BOOL=ON \ > -DUSE_KDU:BOOL=OFF -DRELEASE_CRASH_REPORTING:BOOL=OFF > -DVI

Re: [opensource-dev] Mac Build - Where do I start?

2018-04-23 Thread Cinder Roxley
I was looking into this a bit over the weekend. I hadn’t really tried to build SLViewer in a while. I wish I had better news, but I couldn’t figure out what was going on with it now either. Seems to have become a massively over engineered and undocumented process developed for CI not individual dev

Re: [opensource-dev] Mac Build - Where do I start?

2018-04-20 Thread Cinder Roxley
Hi Kittin! I haven’t built the viewer in a little while, but you should be able to build with the latest version of macOS 10.13. As far as Xcode, I think the latest will work too. If it doesn’t, it’s probably clang being picky. All the autobuild steps are pretty much the same. Feel free to reach o

Re: [Opensim-dev] [opensource-dev] Linux 64 build

2018-04-11 Thread Cinder Roxley
Mismatched C++ headers, M8. Fix your toolchain. On April 11, 2018 at 12:50:12 PM, Nicky Perian (nickyper...@gmail.com) wrote: Has anyone seen this before and know how to resolve it? [ 5%] Building CXX object llcommon/CMakeFiles/llcommon.dir/llallocator.cpp.o In file included from /usr/include/x

[opensource-dev] AIS3 docs

2018-01-25 Thread Cinder Roxley
I’m having a hell of a time writing AIS support for libremetaverse and Radegast. From an initial capture from wireshark, not everything matches up exactly with http://wiki.secondlife.com/wiki/Linden_Lab_Official:Inventory_API. Any chance we could get some up to date docs? Maybe a swagger spec? I

Re: [Opensim-dev] Question: would it be possible to add Havok to opensimulator..??

2017-12-19 Thread Cinder Roxley
On December 19, 2017 at 9:19:57 AM, Haravikk (open...@haravikk.me) wrote: > On 19 Dec 2017, at 14:31, André Verwijs wrote: > > > i don't think Firestorm viewer devs are paying that. > or made a deal with SL .. Firestorm doesn't have to, because they're not the ones running havok; physics for SL

Re: [Opensim-dev] Question: would it be possible to add Havok to opensimulator..??

2017-12-19 Thread Cinder Roxley
Sure it’s possible, but you’re going to need $65,000-$75,000 for a license to use Havok. On December 19, 2017 at 7:19:54 AM, André Verwijs (dutch.gl...@yahoo.com) wrote: Question: would it be possible to add Havok to opensimulator..?? On Firestorm Viewer page:

Re: [Opensim-dev] Mute List OpenSim.ini settings

2017-11-15 Thread Cinder Roxley
So why was it committed to HEAD not to a separate branch or just donated as a patch or a module? :( On November 15, 2017 at 7:29:11 AM, AJLDuarte (ajldua...@sapo.pt) wrote: Hi, Read it this way... It is a code donation to help start work on a Robust service that she at the moment does not have t

Re: [Opensim-dev] OpenSIm on Ocululs Go

2017-10-15 Thread Cinder Roxley
Hi, Oculus Go requires the Oculus Mobile SDK which is, as the name suggests, designed for mobile phones. Since there is only one mobile phone viewer that supports 3D view, and it can’t sustain the frame rate needed to keep you from vomiting, I wouldn’t hold my breath for this. On October 15, 2017

Re: [opensource-dev] Viewer Manager (Launcher) and AntiVirus

2017-09-28 Thread Cinder Roxley
Submit a sample to Avira so they’ll whitelist it. https://analysis.avira.com/en/submit Bitdefender and Kaspersky don’t detect it as a virus (and Bitdefender thinks git is malicious, so there you go.) Further, code signing is your friend. Signed bins are much less likely to be flagged as malicious

Re: [opensource-dev] Windows 64bit compiling error.

2017-09-01 Thread Cinder Roxley
Would need more context about what you changed in your viewer. If I have time, I’ll pull later and see if I can’t figure out what went awry in CMake. On September 1, 2017 at 8:50:12 AM, Niran (desmoulins.u...@googlemail.com) wrote: So after the painstaking process of going through the very lacki

Re: [opensource-dev] macOS -DVIEWER-CHANNEL

2017-08-11 Thread Cinder Roxley
GIGO On August 11, 2017 at 2:47:04 PM, Nicky Perian (nickyper...@gmail.com) wrote: When -DVIEWER_CHANNEL="\"SecondLife Test Channel Assignment\"" is passed on configure a malformed filename is constructed for dmg. This produces Second_Life_SecondLife\\_Test\\_Channel\\_Assignment_5.1.0_x86_6

Re: [Opensim-dev] Protecting Inventory From Malicious Regions

2017-07-23 Thread Cinder Roxley
On July 23, 2017 at 2:44:01 PM, Haravikk (open...@haravikk.me) wrote: While reading about the Hypergrid I stumbled upon the following wiki page, detailing ideas on how to protect against malicious regions screwing with an avatar's inventory: http://opensimulator.org/wiki/Hypergrid_Inventory_Access

Re: [Opensim-dev] Validating IP and Region

2017-07-23 Thread Cinder Roxley
On July 23, 2017 at 2:27:34 PM, Haravikk (open...@haravikk.me) wrote: After digging around it's starting to look like the answer is a "no" to this capability at present (do feel free to correct me if that's wrong, pretty please!) so I'm thinking about what it would take to add it. There are only

Re: [opensource-dev] Update to mercurial and conflict with "hg policy" local extension.

2017-07-22 Thread Cinder Roxley
Mq is bordering on deprecation (likely going to happen when hg evolve is finished). Consider switching to modern tools like hg rebase, hg histedit, hg graft, hg strip, and hg commit --amend or try out hg evolve which needs more testers and has backend support on bitbucket already. On July 22, 201

Re: [opensource-dev] viewer64 SL_Launcher

2017-06-30 Thread Cinder Roxley
I think it’s likely that the initial launcher isn’t going to switch discrete graphics mode in to detect it. (Isn’t it just a python script?) You’re either going to have to go off of the chipset detected or maybe add some GL intense splash screen to the launcher that causes the system to kick over

Re: [opensource-dev] Please accept my invitation to Nextdoor

2017-05-03 Thread Cinder Roxley
No, I don’t think so. --  Cinder Roxley Sent with Airmail ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges

Re: [opensource-dev] 3p-kdu

2017-03-28 Thread Cinder Roxley
Hey Josh, Email me your bitbucket or github username. I have an autobuild packager that will build from source and bundle it up for you. All you have to do is drop the zip from kakadu in and run autobuild as usual. --  Cinder Roxley Sent with Airmail On March 28, 2017 at 3:24:11 PM, Josh

[opensource-dev] SL Mini-Meetup at Libreplanet?

2017-03-21 Thread Cinder Roxley
I’m going to be at LibrePlanet (https://libreplanet.org/) this weekend in Cambridge, MA, USA if any Second Life open source developers want to get together for drinks or a fistfight or anything like that. --  Cinder Roxley Sent with Airmail

Re: [Opensim-dev] Questions about hypergrid

2017-02-20 Thread Cinder Roxley
every agent it had the avatar uuid for without them ever setting foot on their grid. Technically, you don’t even need to be running a grid to do this, but it is highly unlikely someone would write a standalone tool to download inventories, especially with HG 2.0 restricting it to My Suitcase

Re: [opensource-dev] Mac viewer and Apple maintained opensource libraries

2017-02-02 Thread Cinder Roxley
On February 2, 2017 at 2:57:13 PM, Geir Nøklebye (geir.nokle...@dayturn.com <mailto:geir.nokle...@dayturn.com> ) wrote: @Cinder  With reference to Xcode 8 release notes, section Deprecations it reads:  OS X 10.11 was the last major release of macOS that supported the previously depr

Re: [opensource-dev] Mac viewer and Apple maintained opensource libraries

2017-02-02 Thread Cinder Roxley
hs ago at length… but keep sipping that koolaid from the company who can’t even implement fork() properly and removes features from its own OS because it crashes their 3D driver. --  Cinder Roxley Sent with Airmail ___ Policies and (un)subscribe info

Re: [opensource-dev] Mac viewer and Apple maintained opensource libraries

2017-02-01 Thread Cinder Roxley
On February 1, 2017 at 2:24:56 PM, Geir Nøklebye (geir.nokle...@dayturn.com <mailto:geir.nokle...@dayturn.com> ) wrote: Cinder said >For what it?s worth, Apple did warn developers to stop using it and switch to >Cocoa?s crypto frameworks or ship their own. …and that is the

Re: [opensource-dev] Mac viewer and Apple maintained opensource libraries

2017-01-31 Thread Cinder Roxley
On January 31, 2017 at 2:40:44 PM, Monty Brandenberg (mo...@lindenlab.com <mailto:mo...@lindenlab.com> ) wrote: On 1/31/2017 3:24 PM, Cinder Roxley wrote: > ~ % otool -L /usr/lib/libssl.dylib > > /usr/lib/libssl.dylib: > > /usr/lib/libssl.0.9.8.dylib (compatibility v

Re: [opensource-dev] Mac viewer and Apple maintained opensource libraries

2017-01-31 Thread Cinder Roxley
I rest my case. Plus, the majority of libraries consumed by the viewer don’t offer api compatibility between versions making cross-platform development, not to mention QA, all the more painful. --  Cinder Roxley Sent with Airmail ___ Policies a

Re: [opensource-dev] Mac viewer and Apple maintained opensource libraries

2017-01-31 Thread Cinder Roxley
openAL, hunspell and openssl. Most of which are woefully out of date. --  Cinder Roxley Sent with Airmail ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting t

Re: [opensource-dev] 64 bit viewers build instructions

2017-01-17 Thread Cinder Roxley
We’ve had OpenJPEG 1.5.1 running solidly on Alchemy for years now. I can put together some patches to get it working. --  Cinder Roxley Sent with Airmail On January 17, 2017 at 9:03:11 AM, Nat Goodspeed (n...@lindenlab.com <mailto:n...@lindenlab.com> ) wrote: Nat Goodspeed

Re: [opensource-dev] windows build issues

2017-01-04 Thread Cinder Roxley
Looks like your python setup is fubar’d. Remove all traces of it and reinstall. pip install llbase and autobuild Do NOT use cygwin’s python and make sure that python comes earlier in your PATH than cygwin. --  Cinder Roxley Sent with Airmail On January 4, 2017 at 3:20:53 PM, Lance

Re: [opensource-dev] post-configuration errors

2017-01-04 Thread Cinder Roxley
It’s probably better that they be fixed. --  Cinder Roxley Sent with Airmail On January 4, 2017 at 11:04:22 AM, Jonathan Welch (jhwe...@gmail.com <mailto:jhwe...@gmail.com> ) wrote: At the end of the configuration process I now am getting a screen full of these errors. Should som

Re: [opensource-dev] Question about BUG-41029 and 64 bit usage

2016-12-15 Thread Cinder Roxley
Mine has 6GB and was relatively inexpensive ($211 USD) As far as the viewer, I think the best way to go would be to bite the bullet and rework those to use size_t.  --  Cinder Roxley Sent with Airmail On December 15, 2016 at 7:03:58 PM, Callum Prentice (Callum) (cal...@lindenlab.com

Re: [opensource-dev] Windows 64 bit build issue

2016-11-30 Thread Cinder Roxley
Vista and above. --  Cinder Roxley Sent with Airmail On November 30, 2016 at 7:36:24 PM, Callum Linden (cal...@lindenlab.com <mailto:cal...@lindenlab.com> ) wrote: Thanks so much for the speedy reply Cinder. I hoped that was the case and the build seems okay without it.  The

Re: [opensource-dev] Windows 64 bit build issue

2016-11-30 Thread Cinder Roxley
can safely remove it. --  Cinder Roxley Sent with Airmail On November 30, 2016 at 6:55:37 PM, Callum Prentice (Callum) (cal...@lindenlab.com <mailto:cal...@lindenlab.com> ) wrote: I'm working with Nat Linden on the 64 bit viewer build and we've been encountering an odd

Re: [opensource-dev] About memory management on macOS 10.12 (Sierra) potentially affecting all viewers

2016-07-10 Thread Cinder Roxley
All of that is fixed in STORM-2116. Just waiting for Oz to review it again and merge. --  Cinder Roxley Sent with Airmail On July 10, 2016 at 3:12:46 AM, Geir Nøklebye (geir.nokle...@dayturn.com <mailto:geir.nokle...@dayturn.com> ) wrote: The viewer does not build unless this f

Re: [opensource-dev] About memory management on macOS 10.12 (Sierra) potentially affecting all viewers

2016-07-09 Thread Cinder Roxley
he more you know!  One popular viewer compiled with the old GCC could not start at all.  This isn’t new, and it’s not related to the viewer as much as “One popular viewer” has an apr lib with some really janky black magic to workaround Apple’s failure at POSIX adherence. --  Cinder Roxley Sent w

Re: [opensource-dev] About memory management on macOS 10.12 (Sierra) potentially affecting all viewers

2016-07-08 Thread Cinder Roxley
elease blocks, when using the latest beta of macOS 10.12 and Xcode. This is correct. It stops working when enabling -fobjc-arc, but that’s more of a rule change to force strict ARC compliance than runtime breakage. They just no-op those methods under the hood if it sneaks by static analysis. -- 

Re: [opensource-dev] About memory management on macOS 10.12 (Sierra) potentially affecting all viewers

2016-07-08 Thread Cinder Roxley
Since it’s clear you just want to argue and have no interest in understanding memory management, we’ll leave it at that then. I really doubt the other hundred people subscribed to this list are interested. --  Cinder Roxley Sent with Airmail On July 8, 2016 at 3:13:44 PM, Geir Nøklebye

Re: [opensource-dev] About memory management on macOS 10.12 (Sierra) potentially affecting all viewers

2016-07-08 Thread Cinder Roxley
, especially in Objective-C++ where we are not only managing objective-c objects, but C++ objects as well. --  Cinder Roxley Sent with Airmail On July 8, 2016 at 1:47:16 PM, Geir Nøklebye (geir.nokle...@dayturn.com <mailto:geir.nokle...@dayturn.com> ) wrote: Cinder Roxley said: The viewer has

Re: [opensource-dev] About memory management on macOS 10.12 (Sierra) potentially affecting all viewers

2016-07-07 Thread Cinder Roxley
evelopers should use Automatic Reference Counting (ARC) or manual retain/release for memory management instead. (20589595)  The viewer has never used the garbage collector so it’s not an issue. --  Cinder Roxley Sent with Airmail ___ Policies and (un)

Re: [opensource-dev] Quicktime on Mac

2016-06-15 Thread Cinder Roxley
On June 15, 2016 at 7:22:27 AM, Oz Linden (Scott Lawrence) (o...@lindenlab.com <mailto:o...@lindenlab.com> ) wrote: On 2016-06-13 18:18 , Cinder Roxley wrote: Hello, As the replacement of quicktime was being discussed here recently, I’m just checking out Xcode 8 and Quicktime ha

[opensource-dev] Quicktime on Mac

2016-06-13 Thread Cinder Roxley
.) This not only affects the quicktime plugin, but the mac volume catcher in the viewer. --  Cinder Roxley Sent with Airmail ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies

Re: [Opensim-dev] Land/Economy/Currency "Helper"

2016-06-01 Thread Cinder Roxley
While I agree that this would be nice, I would hesitate with doing it right now. Linden Lab has stated that this area of code is on the chopping block and will be replaced this year with something newer and more secure. --  Cinder Roxley Sent with Airmail On June 1, 2016 at 4:07:32 AM, Ai

Re: [opensource-dev] Replacement for QuickTime media plugin - a straw man proposal

2016-05-23 Thread Cinder Roxley
ilable, supported and tested through and trough. The time you free up can be used for the rest of your projects! ;-) The QuickTime C APIs can’t be used directly for 64-bit applications…. See Apple’s 64-Bit Guide for Carbon Developers.  --  Cinder Roxley Sent with A

Re: [opensource-dev] Replacement for QuickTime media plugin - a straw man proposal

2016-05-23 Thread Cinder Roxley
exhibit the security holes Windows does. Once 64-bit is building, Quicktime has got to go as there is no 64-bit support anyway. Guess it depends on how soon darwin64 could be out the door. --  Cinder Roxley Sent with Airmail ___ Policies an

Re: [opensource-dev] Replacement for QuickTime media plugin - a straw man proposal

2016-05-18 Thread Cinder Roxley
hs we care about. Do people agree that this would be the best solution?  It would, I think play media URLs directly in the CEF plugin like Chrome does and of course, allow us to support embedded media. I think it’s a little heavy to run a browser instance to play a video. --  Cinder Roxley S

Re: [opensource-dev] Replacement for QuickTime media plugin - a straw man proposal

2016-05-16 Thread Cinder Roxley
ts/340/ ​ Good info - I'll go take a look - thanks Cinder.​  ​ Looks like this is the last efforts on gstreamer for the viewer from Inworldz. Autobuild 3p for building gstreamer 1.0 win32:  https://bitbucket.org/mccabe/3p-gstreamer-sdk-x86-iw --  Cinder Roxley Sent w

Re: [opensource-dev] Replacement for QuickTime media plugin - a straw man proposal

2016-05-16 Thread Cinder Roxley
g both FMOD and Quicktime with gstreamer earlier than that, but this issue from their tracker shows that they then debated moving to FFMpeg or libvlc instead:  https://sourceforge.net/p/team-purple/imprudence/tickets/340/ --  Cinder Roxley Sent with A

Re: [opensource-dev] Replacement for QuickTime media plugin - a straw man proposal

2016-05-16 Thread Cinder Roxley
wnloads for all platforms.  ​   Windows building support has come a long way as long as you’re using gstreamer 1.x (no more nasty mingw/msys) They claim that it builds with Microsoft compilers now. --  Cinder Roxley Sent with Airmail ___ Policies and

Re: [opensource-dev] Replacement for QuickTime media plugin - a straw man proposal

2016-05-16 Thread Cinder Roxley
isn’t an issue, I’d go with gstreamer. --  Cinder Roxley Sent with Airmail On May 16, 2016 at 2:41:20 PM, Callum Prentice (Callum) (cal...@lindenlab.com <mailto:cal...@lindenlab.com> ) wrote: As many of you know, support for playing media in Second Life using QuickTime is being r

Re: [opensource-dev] Quicktime

2016-04-21 Thread Cinder Roxley
On April 21, 2016 at 9:39:31 AM, Henri Beauchamp (sl...@free.fr <mailto:sl...@free.fr> ) wrote: On Thu, 21 Apr 2016 13:18:37 +, Cinder Roxley wrote:  >> Like I already wrote earlier, the way to go is to use the gstreamer SDK   >> for Windows and get a gstreamer plugi

Re: [opensource-dev] Quicktime

2016-04-21 Thread Cinder Roxley
patent headaches. --  Cinder Roxley Sent with Airmail ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges

Re: [Opensim-dev] PhysX Release Annoucement

2016-04-11 Thread Cinder Roxley
Looking forward to seeing it, Sean! Nice work. --  Cinder Roxley Sent with Airmail On April 11, 2016 at 9:19:44 AM, Sean M (mondesire.s...@gmail.com <mailto:mondesire.s...@gmail.com> ) wrote: Greetings: The MOSES Team has completed integrating the Nvidia’s PhysX 3.33 physics

Re: [Opensim-dev] PhysX vs. BulletSim vs. ODE

2016-02-03 Thread Cinder Roxley
h much better protocols, the real limit is not bound to the physics engine on any level, our ability to send 1000s of updates to the viewer in real-time is the real issue. Err, what hat did you pull *that* figure out of? --  Cinder Roxley Sent with A

Re: [Opensim-dev] PhysX vs. BulletSim vs. ODE

2016-02-03 Thread Cinder Roxley
0 balls and dropping them in a real world scenario, but you may have 10,000 physical but not actively thrown around objects in a scene, and bullet sim is less than happy when this happens. --  Cinder Roxley Sent with Airmail ___ Opensim-dev mailing l

Re: [Opensim-dev] PhysX vs. BulletSim vs. ODE

2016-02-03 Thread Cinder Roxley
ulator and your viewer. It’s hardly a viewer limitation. --  Cinder Roxley Sent with Airmail ___ Opensim-dev mailing list Opensim-dev@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev

Re: [Opensim-dev] OpenSim - New Mumble/Murmur Module

2016-01-15 Thread Cinder Roxley
already been invested in this. --  Cinder Roxley Sent with Airmail On January 15, 2016 at 1:24:16 PM, Terry Ford (te...@digiworldz.com <mailto:te...@digiworldz.com> ) wrote: Hello Melanie, The links I have to the code can be found here... This is the code found on Cinder's bitbuc

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