[Tutor] Exercise suggestions

2011-01-22 Thread michael scott
I am new to programming, I intend to get an entry level job programming next 
year (or a little bit longer). I am switching fields and not going to college, 
but kinda "self teaching" myself through various methods. I currently 
understand 
concepts in programming in python up to classes (like I understand how to make 
objects, I understand inheritance, etc...), and I have experimented with 
building guis in Tkinter,  but I'm finding that I understand concepts, but have 
no real way to implement them.

So now my problem emerges... can anyone give me suggestions of exercises I 
should do to help improve  my knowledge of what I can "actually" do with the 
concepts I have.

My main goal is to get to the point where I can assist in fixing bugs in open 
source programs (I'll be learning C++ in a couple months as well), but when I 
look at bugs / source code of larger programs, I am just so blown away at how 
little I understand. So I need to find a way to bridge the gap between my 
current level and the level needed to contribute to open source programs. A 
lofty goal I understand, but it is my goal. And I am very dedicated to reaching 
it.

Anyways, given my situation, do you good people have any suggestions for me. I 
don't need a person walking me through it, a simple, "build a program that asks 
a user to give you a name and create permutations of it" is great. Of course 
that example is elementary, but that is the gist of the responses I'm looking 
for. I just have no idea of what kind of programs to build, my ignorance is 
holding me back in my opinion.

Any response is welcomed, but I do ask if you are critical of me, please offer 
a 
method for me to improve the deficiency / deficiencies  I have. Thank you so 
much for reading my inquiry :)

 What is it about you... that intrigues me so?



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Re: [Tutor] print "Hello, World!"

2011-02-02 Thread michael scott
Hey doug please don't be discouraged..., and be glad you didn't start in C++ 
like me... talk about being discouraged...

But anyways, I just started as well. I've only been programming like 5 months. 
So I understand you very much :)

Here are some of the better (more clear) tutorials I ran across in my short 
stint as a programmer.



Here is the tutorial I used the most. How to think like a computer scientist 
(python version). This tells you stuff, then it gives you practice problems to 
reinforce what you just learned. (There are no answers to the problems, but 
this 
actually helped me learn a lot by researching the answers).

http://openbookproject.net/thinkcs/python/english2e/index.html



Bucky's youtube tutorials, in here he comments as he shows you some concepts 
then talks about them. He teaches python in normal english, its not technical 
at 
all, its very good :)

http://www.youtube.com/user/thenewboston#p/c/0/4Mf0h3HphEA

And I'm 26... so you are a million years ahead of me :)

One piece of advice I can give is abuse google, almost any question you have 
has 
already been asked, learn from others who asked before you :) Oh yea, I once 
read that there are no intermediate tutorials in any programming language, 
because once you get past the basics, you only need to reference the 
"documentation" that comes with the language. 


I hope this helps.

 What is it about you... that intrigues me so?





From: Doug Marvel 
To: tutor@python.org
Sent: Wed, February 2, 2011 9:00:47 PM
Subject: [Tutor] print "Hello, World!"

Hey folks,

I'm Doug. I've been using computers since second grade, and I know a
little about them. I am, however, completely new to programming. I
don't even know what I know about it. I'd like some social interaction
with this, but I can't go back to school until summer or fall of this
year. I don't want to wait to start learning this as I feel like I'm
already about a million years behind. I asked the Oracle
(www.google.com) and after messing around with the Python Shell and
getting a lot of error messages, I decided I need some remote help.
Here's where I'm at:

- I have downloaded and installed Python 2.6.4. Successfully, I think.
- I am running Windows XP SP3 (though I'm going to see if I can do
this on my laptop, which has Windows 7)
- I have toyed around with some tutorials, but all they really taught
me is that I need a teacher.

I'm sure you guys are busy, but I read that the most basic questions
are okay. As I'm sure there is at least one good resource on the net
for people in my position, I'd like some suggestions on where to
start. I plan on bothering you all as little as possible, but I am
seriously hoping to make real progress between now and my first class.
I have a feeling once I get a basic understanding, I'll run away with
it. It's just very... big right now. So this list seems like a good
thing, but tell me if I'm in the wrong place.

I am hoping for a link to a somewhat comprehensive online resource
that explains from the beginning in English, plain English, as this is
the only language I speak. Something to get my foot in the door would
be awesome.


Cheers,
Doug Marvel
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Re: [Tutor] textbook question

2011-02-27 Thread michael scott
Hi, Justin, how are you?

Most of the nice people here like to see that you try before you ask for help. 
So next time post some code that you have tried (and failed on) so they can see 
WHERE you are going wrong or WHAT is throwing you off. I'm a beginner too, also 
I am using How to Think Like a Computer Scientist. So I really am similar to 
you.

But to give you a bit of help on your problem. Strings can actually have some 
basic math done on them (like addition and multiplication).

 for example

a = "Resident"
b = " Evil"

# you can perform addition on these two strings to join one big string.

#so... 
a + b = "Resident Evil"

#Like wise, multiplication can be done on a string (string times a number) to 
achieve a similar effect.

c = "Ha "
 c * 3 = "Ha Ha Ha"

So using my example can you think of a way to set up your function to augment 
strings to produce the effect that you desire? Give it a shot and if you get 
stuck post here again.

 
What is it about you... that intrigues me so?





From: Justin Bonnell 
To: tutor@python.org
Sent: Mon, February 28, 2011 12:36:43 AM
Subject: [Tutor] textbook question

In trying to learn Python, I'm reading through How to Think Like a Computer 
Scientist. I'm just on the third chapter but I'm getting stuck on this question:

Fill in the body of the function definition for cat_n_times so that it will 
print the string, s, n times:
def cat_n_times(s, n):

Save this function in a script named import_test.py. Now at a unix prompt, make 
sure you are in the same directory where the import_test.py is located ( ls 
should show import_test.py). Start a Python shell and try the following:
>>> from import_test import * >>> cat_n_times('Spam', 7) 
>>>SpamSpamSpamSpamSpamSpamSpam 
>>>
If all is well, your session should work the same as this one.  Experiment with 
other calls to cat_n_times until you feel comfortable with how it works.
I'm thinking it should be pretty easy but, again, I'm a beginner.
I copied the whole question but basically I just need some help with what the 
script should look like, that'd be great.


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Re: [Tutor] Help! (solution)

2011-03-04 Thread michael scott
I know that the question has long been answered (and probably due today), but I 
solved it and it was great exercise for me (as I'm not in college at the moment 
and I need assignments like these to gauge my skills). I'll probably build a 
gui 
for it tomorrow, just so I can practice at that. I wish I had a comp sci lab... 
(T_T) but I digress

But anyways Andrew here is an alternative way to solve the problem (even if it 
is a long and round about method). And to anyone else who is reading beside 
Andrew, if something about my code could be better, please tell me, as this was 
just as much a learning experience for me as it is for Andrew. I need 
constructive criticism at the moment so I don't develop bad habits.


def production_time():
creation_time = 127
time_till_rest = 18161
items = raw_input("How many items will be produced?\n> ")
item_time = int(items) * creation_time 
rest_times = item_time/time_till_rest
print rest_times
if rest_times > 0:
total = item_time + (313 * rest_times) #313 is 5 min and 13 secs in 
second form
else: total = item_time
time = sec_to_standard(total)
print "It would take %d days %d hours %d minutes and %d seconds to produce 
that many items" %(time[0], time[1], time[2], time[3])


def sec_to_standard(seconds):
day = 86400 #secs
hour = 3600 #secs
mins = 60#seconds
creation_time = 127 #secs
time_till_rest = 18161 #secs
days = 0
hours = 0
minutes = 0
secs = 0
if seconds > day:
while seconds > day:
print "doing days"
seconds = seconds - day
days += 1
if seconds > hour:
while seconds > hour:
print "doing hours"
seconds = seconds - hour 
hours += 1
if hours >= 24:
days += 1
hours -= 24
if seconds > mins:
while seconds > mins:
print "doing minutes"
seconds = seconds - mins
minutes += 1
if minutes > 60:
hours += 1
minutes -= 60
secs = seconds
return days, hours, minutes, secs

production_time()

 
What is it about you... that intrigues me so?





From: Andrew Bouchot 
To: tutor@python.org
Sent: Thu, March 3, 2011 4:28:33 PM
Subject: [Tutor] Help!


okay so this is my comp sci lab
 
Problem: ProductionTime.py It takes exactly 2 minutes and 7 second to produce 
an 
item. Unfortunately, after 143 items are produced, the fabricator must cool off 
for 5 minutes and 13 seconds before it can continue. Write a program that will 
calculate the amount of time required to manufacture a given number of items. 
Output: Output the amount of time D days HH:MM:SS Sample Input : numItems =1340 
Represents the numbers items to be manufactured Sample Output : 2 days 00:03:17 

 
this is the coding i have written for it!
numitems= int(raw_input("Enter the number of items needed to be manufactured:"))
seconds=numitems*127
m, s = divmod(seconds, 60)
h, m = divmod(m, 60)
print "%d:%02d:%02d" % (h, m, s)
but how would i add the 5 min and 13 seconds after 143 items have been 
produced???


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Re: [Tutor] Print/Loop Question

2011-03-17 Thread michael scott
Hi Jeff how are you today?

Well about your question... I copy and pasted your code and it worked fine for 
me. Well except for in the code bit you posted you forgot to give a guess a 
value before it was referred to. So under number = 44 I just wrote guess = 0 
and 
it worked fine. 


But perhaps I'm misunderstanding your question, because I did not get any of 
the 
errors you mentioned.

Here is what I got

jigenbakuda@jigenbakuda-HP-G50-Notebook-PC:~$ python 6.py
Guess a number between 1 - 100: 45
Too high
Guess a number between 1 - 100: 43
Too low
Guess a number between 1 - 100: 44
Just right
jigenbakuda@jigenbakuda-HP-G50-Notebook-PC:~$ 


with this code

number = 44
guess = 0 
while guess != number :
guess = int(raw_input("Guess a number between 1 - 100: "))
if guess > number :
print ("Too high")

elif guess < number :
print ("Too low")
else:
print ("Just right" )
 
If I'm misunderstanding your problem, I'm sorry.

 
What is it about you... that intrigues me so?





From: Jeff Goodwin 
To: tutor@python.org
Sent: Thu, March 17, 2011 2:19:17 PM
Subject: [Tutor] Print/Loop Question


I'm trying to run the below program and get it to print out feedback as the 
loop 
goes. However, if you enter a number too high or too low, it skips the print 
statement under the if and elif clauses and asks the user to "Guess a 
number between 1-100" again. Any suggestions on how to get it to print the "too 
high" and "too low" responses?? Once the number is entered correctly it prints 
"Just Right" and exits correctly. 

 
number = 44
 
while guess != number : 
guess = int(raw_input("Guess a number between 1 - 100: "))
if guess > number :
print ("Too high")

elif guess < number :
print ("Too low")
else:
print ("Just right" )


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[Tutor] Saving information for my program

2011-03-21 Thread michael scott
I apologize now but I'm going to be spamming  the tutor list as I have just 
decided to create an extremely ambitious project for someone of my level. 
Anyhow, I will start with my first question.

How do I save user created information in python?

In my progam I will have users input various "attributes" of people they like 
(age, height, movies they have been in, songs they sung in, favorite part of 
them,  important links dealing with them, etc), and I'd like to know how to 
save 
these things so that even after you stop running the program they are saved and 
when you start the program again, these variables are loaded. This part of my 
program will be sort of like an offline-wiki-gui-thingie.

 
I was planning on using classes for each person so that I could store their 
attributes that way .
jessica = Profile()
jessica.name = "jessica ngorn"
jessica.age = 25
jessica.favorite_song = "chinpo no  uta"

I was thinking I have 2 options, which is save the information to a text file a 
write / read it in every session, but I have no idea how to do this with class 
attributes. I know how to do it for like a paragraph of text, but I have no 
idea 
how to do it with classes and their attributes.

The other option I was thinking about was using the pickle module. I have never 
used it, but I read the documentation, and I'm not exactly sure how to use 
it... 
it says it only saves the class "name", but not the body (same for functions), 
but how would that help me?

Well if you can contribute to helping me please do. Linking me to stuff to read 
is great, explaining it here is great, writing short example code is great too, 
anything helps.

What is it about you... that intrigues me so?



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Re: [Tutor] Checksum program

2011-03-23 Thread michael scott
Hi Lezlie, 

Well first off, let me admit I have no idea what checksums are (I be a noobz) 
and I can not help you with that part of your program at all, but there are 
lots 
of people here who can. But since you are new to python, let me comment on some 
of the general things I noticed in your code.

When I ran your code with the word being hello I got the error. "TypeError: 
cannot concatenate 'str' and 'int' objects" it occured at line 8 of your code 
"output=output+name+ord(message[i])". Now in this line you are adding 2 strings 
together (output and name) with 1  int (ord(message[i])). In python you can not 
add these types together. Hence the error. But if it did add them together 
(using hello as an example) you would get output = hellohello104, is this what 
you want? Since message = hello and output = hello and ord("h") = 104.

Also keep in mind that for every iteration of the for loop, output actually 
changes (meaning that output lost its last value, to make room for the new one, 
and it only has 1 value in it), so if python actually did what you asked it to 
your output would look like this.

The value of message[i] is  h
The value of the message is  hellohello104

The value of message[i] is  e
The value of the message is  hellohello101

The value of message[i] is  l
The value of the message is hellohello108

The value of message[i] is  l
The value of the message is  hellohello108

The value of message[i] is  o
The value of the message is  hellohello111

The checksum is , 111 (according to "checksum=(output)%256" supposing the 
hellohello was not added and just 111 was evaluated, if you had put in 
"256%(output)" the answer would have been 54 instead of 111)

Note that because it changed in every iteration the last letter (o) is  the 
final value of output, instead of the values being appended to the  variable 
output

Is this what you wanted to happen? If its not, try to think of ways to slighty 
change your code to give you closer results to what you want. If this is what 
you want, there are cheats to actually make it output this without errors...

I hope this helps (^_^)


What is it about you... that intrigues me so?





From: Lezlie Kline 
To: tutor@python.org
Sent: Wed, March 23, 2011 9:09:53 AM
Subject: [Tutor] Checksum program

Hi,

I'm trying to work out the bugs in a program for calculating the checksum 
(modulo 256) of an input string.  I'm testing it with my full name and I'm a 
beginner with Python.  Here's what I have so far.

def main():
print"This program creates a checksum for a message."
name=raw_input("Please enter the message to encode: ")
message=name
output=name
for i in range(len(message)):
print"The value of message[i] is ", message[i]
output=output+name+ord(message[i])
print"The value of the message is ", output
checksum=(output)%256
print"The checksum is ", checksum
 
main()

I know I'm offbase somewhere, but I'm not understanding some parts of the 
accumulator part of the program.  I need it to work with the message[i] intact. 
 
In other words, I need the pseudo code to go something like this:

print message
get input
find length
using length in range function accumulate ASCII numbers
calculate checksum
print checksum

I'd appreciate any help offered as I'm "pulling out my hair."


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[Tutor] User Made Dictionaries

2011-03-28 Thread michael scott
Hello, I'm trying to find out the best course of action for the next stage of 
my 
program.

I want to hold information on various idols. I first thought to do this with 
classes, but realised that I could represent the data the same way with a 
dictionary. So I am now just concentrating on dictionaries. 


So lets say for example I wanted to have a dictionary with keys like this.

chiaki = { "name" : "Chiaki Kuriyama",
 "age": "26",
 "charm_point" : "nose",
 "profile_pic" : 
"/home/jigenbakuda/Pictures/chiaki/chiaki.jpg",
 "pic_quantity"  : 120,
 "bio"  : "First met this lady in kill bill, 
and 
the descent afterwards was horrible, I fan boy over this chick hard, etc..."}


I understand, or at least I have pretty good ideas about how to get this 
information (the keys and their values) from a user. 


I was thinking something like this for my general flow (this is all just fake 
code trying to represent my thought process)

mold =  { "name"  : " ",
 "age": " ",
 "charm_point" : " ",
 "profile_pic" : " ",
 "pic_quantity"  : 0 ,
 "bio"  : " "}


chiaki = copy.copy(mold)
#have the user fill in the data here
natalie =  copy.copy(mold)
#have the user fill in the data here
# etc...


But my question is how do I repeatedly automate new names for the  
dictionaries? 
Like how do I get the user to create the dictionary name  (chiaki, natalie, 
etc...)? 


Would it be better to represent this data with classes? If so, how do I have 
users create new class names? Ex. chiaki = Idol(), how do I get the user to 
create the chiaki name?

Any hints, answers, or links to recommended reading would be greatly 
appreciated 
:)


   

 
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Re: [Tutor] Recommendations required

2011-04-04 Thread michael scott
Hello Ankur,

Well as a beginner myself I suggest that you check out these games and modify 
them or create new versions of them (with additional functionality). There are 
lots of stock answers, but in general old arcade games from the 70's are great 
places to start. They are simple enough and you should understand enough about 
them to know the various things you will need to implement.

Heavily coded games
http://inventwithpython.com/blog/category/code-comments/

I asked the same question a while back and I'm sure you will get similar 
answers 
to what I got. Although If you have not done most of the tutorials on the 
pygame 
site itself, even these heavily coded source codes may be too complex for you 
too handle.

The pygame tutorials
http://pygame.org/wiki/tutorials

Good luck and I hope you create fun games for others to play.

 
What is it about you... that intrigues me so?





From: ANKUR AGGARWAL 
To: pygame-us...@seul.org; tutor@python.org
Sent: Mon, April 4, 2011 12:12:26 PM
Subject: [Tutor] Recommendations required

Hey
I am reading pygame module and experimenting with it in small codes too . I 
want 
your help. I want you to  recommend the games ,beginner of this module should 
try to develop as a practice or so.
Thanks
Ankur Aggarwal
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[Tutor] (sqlite3) Testing if a table has been created.

2011-04-05 Thread michael scott
Hello guys,

Since sqlite gives an error if you try to create a table that's already there, 
how do I test if a table is already present?


for example in

def database(info):
import sqlite3

connection = sqlite3.connect("test.db")
cursor = connection.cursor()
if table not in test.db: #with this being my test that I'm not sure how to 
implement
cursor.execute(""" CREATE TABLE stuff (id INTEGER PRIMARY KEY, name 
TEXT)""")
cursor.execute("""INSERT INTO stuff VALUES (null, ?)""",(info))
cursor.commit()
cursor.close()
connection.close()


How would I properly test  if table not in test.db: ? Is it something as simple 
as having a method of cursor check it for me, or should I just create my table 
in the beginning of my code(outside of this function) and leave it out of the 
function all together, so I can just have my function focusing on inserting 
data?

Uhm, in the immediate example I'm using, this is a function, thats inside of a 
function used by a tkinter button, a save button if you will. So I want it to 
save whatever is in the entry widget to the database. Keeping this in mind, am 
I 
going about it the wrong way? Should I be trying to save a different way?







What is it about you... that intrigues me so?
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Re: [Tutor] (sqlite3) Testing if a table has been created.

2011-04-06 Thread michael scott




From: Joel Goldstick 
To: michael scott 
Cc: tutor@python.org
Sent: Wed, April 6, 2011 8:30:17 AM
Subject: Re: [Tutor] (sqlite3) Testing if a table has been created.



On Tue, Apr 5, 2011 at 9:59 PM, michael scott  wrote:

Hello guys,
>
>Since sqlite gives an error if you try to create a table that's already there, 
>how do I test if a table is already present?
>
>
>for example in
>
>def database(info):
>import sqlite3
>
>connection = sqlite3.connect("test.db")
>cursor = connection.cursor()
>if table not in test.db: #with this being my test that I'm not sure how to 
>implement
>cursor.execute(""" CREATE TABLE stuff (id INTEGER PRIMARY KEY, name 
>TEXT)""")
>cursor.execute("""INSERT INTO stuff VALUES (null, ?)""",(info))
>cursor.commit()
>cursor.close()
>connection.close()
>
>
>How would  I properly test  if table not in test.db: ? Is it something as 
>simple 
>as having a method of cursor check it for me, or should I just create my table 
>in the beginning of my code(outside of this function) and leave it out of the 
>function all together, so I can just have my function focusing on inserting 
>data?
>
>Uhm, in the immediate example I'm using, this is a function, thats inside of a 
>function used by a tkinter button, a save button if you will. So I want it to 
>save whatever is in the entry widget to the database. Keeping this in mind, am 
>I 
>going about it the wrong way? Should I be trying to save a different way?
>
>
>
>
>
>
>
>What is it about you... that intrigues me so?
>
>
>___
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>
>
Is this really a python tutor question?  Oh, well, try this: 
http://lmgtfy.com/?q=sqlite+test+if+table+exists


-- 
Joel Goldstick





My apologies, I was not aware that there were questions I could and could not 
ask. I understand now that this is an unnacceptible question. But could you 
tell 
me why? Was it too simple in nature? Too difficult? Did I violate some rule in 
my question formatting?  This was not homework or anything like that. I went 
back to the tutor website to make sure I did not blatantly break one of the 
rules. I only found this regarding participation.



About Tutor  English (USA)  
This list is for folks who want to ask questions regarding how to learn 
computer 
programming with the Python language. 


Python (http://www.python.org/)  is a programming language which many feel is a 
good first language,  because it makes it easy to express the fundamental 
concepts of  programming such as data structures and algorithms with a syntax 
which  many find easy to read and write. 


Folks interested in learning about programming with Python are  encouraged to 
join, as are folks interested in helping others learn.   While the list is 
called tutor, anyone, whether novice or expert, can  answer questions. 


If individuals wish to start off-line conversations about a  particular concept 
and become one-on-one tutor/tutee, that's fine.  If  either party wants to 
summarize what they learned for others to benefit,  that's fine too. 


There is a searchable interface to archived Tutor messages on Activestate's web 
site and another one at Gmane. 


There are many on-line resources that can help you get started with Python. See 
the Beginners Guide for a list of some good ones.
To see the collection of prior postings to the list,  visit the Tutor   
  
Archives.  



So that I can avoid posting questions that don't belong on the tutor list, or 
so 
I can have a clearer picture of what a python tutor question is, could someone 
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Re: [Tutor] (sqlite3) Testing if a table has been created.

2011-04-06 Thread michael scott


 



From: Andre Engels 
To: michael scott 
Cc: tutor@python.org
Sent: Wed, April 6, 2011 10:19:53 AM
Subject: Re: [Tutor] (sqlite3) Testing if a table has been created.

On Wed, Apr 6, 2011 at 4:06 PM, michael scott  wrote:

Is this really a python tutor question?  Oh, well, try this: 
http://lmgtfy.com/?q=sqlite+test+if+table+exists
>
>-- 
>Joel Goldstick
>
>
>My apologies, I was not aware that there were questions I could and could not 
>ask. I understand now that this is an unnacceptible question. But could you 
>tell 
>me why? Was it too simple in nature? Too difficult? Did I violate some rule in 
>my question formatting?  This was not homework or anything like that. I went 
>back to the tutor website to make sure I did not blatantly break one of the 
>rules. I only found this regarding participation.
>


I think Joel's objection is that your question is not really about Python at 
all, but about SQLite,

-- 
André Engels, andreeng...@gmail.com



Oh I see. That makes sense. 
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Re: [Tutor] Help - accumulator not working (Lea)

2011-04-15 Thread michael scott
Hi Lea, how are you today?

Well please keep in mind that nothing is "wrong" with your code,  its doing 
exactly what you asked it to do. But I would call your attention to  your while 
loop, you want to accumulate things, but may I ask exactly what are you 
accumulating in your loop?

Also quite by accident I entered 00 as my budget and I got a negative surplus, 
lol. Perhaps you should implement something that ensures that a (stupid) user 
like myself does not enter a 0- or negative value for the budget. Just a 
thought...

To help me attempt to understand the small programs I write, I pretend that I'm 
the computer and I literally compute  the program as if I was the interpreter, 
I 
follow each line of my code to truly understand it. Perhaps with these gentle 
nudges you will solve your problem :)

 
What is it about you... that intrigues me so?





From: Lea Parker 
To: tutor@python.org
Sent: Fri, April 15, 2011 5:52:22 PM
Subject: [Tutor] Help - accumulator not working (Lea)


Hello
 
I am trying to create this program for a uni assignment. I cannot get it to add 
the expenses to the accumulator I have set. Would you mind having a look and 
letting me know if I have something in the wrong place or indented incorrectly. 
Perhaps I am missing something.
 
There could be other things wrong but I need to fix this first and then I can 
focus on the next thing. I have difficulty trying to fix lots of things at once 
so if you could just comment on the problem and I will ask again if I can’t 
work 
out the next problem I have. I like to have a go myself first. J
 
My code is:
 
"""This program is to calculate if the user is over or under budget
for the month"""
 
 
def main():
  
# Create an accumulator
total_expense = 0.0
 
# Ask user for the monthly budget
budget = float(raw_input('Enter the amount of your budget for the month: 
$'))

 
# Calculate a series of expenses
expense = float(raw_input('Enter your first expense $'))

 # Accumlate expense
total_expense = total_expense + expense
 
# Continue processing as long as the user
# does not enter 0
while expense != 0:
 
#Get another expense
expense = float(raw_input('Enter the next expense or 0 to finish $'))
   
#Calculate surplus
surplus = budget - total_expense
 
#Display results
print 'Your total expenses for the month $', total_expense
print 'Your surplus amount after expenses $', surplus
 
# Call the main function.
main()
 
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[Tutor] python timers

2011-04-20 Thread michael scott
Hello how do you do.

Today's question has to do with the time module. I want to add a timer to my 
gui. 


 
As I was messing around with it I found a way to measure time... but I'm 
positive there is a more elegant way to deal with this than what I've thrown 
together. 


def thing():
start = time.time()
while 1:
now = time.time()
if now == start + 10.0:
print "times up"

How are timers usually implemented?  By the way, I'm not really asking as much 
about the how (because I could throw something together that will serve my 
purpose), I'm asking more about conventions, like is there a standard way 
people 
implement timers, like does python come with one built in? Does every 
programmer 
who wants a timer write a different one?




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[Tutor] after(), how do I use it?

2011-04-25 Thread michael scott
Hello, I asked for help in another location and it solved my problem, but the 
only problem is I don't fully understand the after function. Here is part of 
the 
code that was given to me.


def print_label_slowly(self, message):
'''Print a label one character at a time using the event loop'''
t = self.label.cget("text")
t += message[0]
self.label.config(text=t)
if len(message) > 1:
self.after(500, self.print_label_slowly, message[1:])

I understand it, and the gist of how it works, but the self.after... I can not 
find any documentation on it (because after is such a common word), so can you 
guys tell me how it works. Is this a built in function (didn't see it on the 
built in function list)? Does it always take 3 arguements? Is this a user made 
function and I'm just overlooking where it was defined at? 



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Re: [Tutor] after(), how do I use it?

2011-04-25 Thread michael scott
Here is the code in its entirety, it works although I don't see after() 
defined, 
so I assumed it was a built in function. I can just copy and paste parts of 
this 
code into my project, so its not imperative that I understand, but I prefer to 
use the weapons I've been given. So I hope that you guys can understand it a 
bit 
better after I post this.

import Tkinter as tk

class App(tk.Tk):
def __init__(self,*args, **kwargs):
tk.Tk.__init__(self, *args, **kwargs)
self.label = tk.Label(self, text="", width=20, anchor="w")
self.label.pack(side="top",fill="both",expand=True)
self.print_label_slowly("Hello, world!")

def print_label_slowly(self, message):
'''Print a label one character at a time using the event loop'''
t = self.label.cget("text")
t += message[0]
self.label.config(text=t)
if len(message) > 1:
self.after(500, self.print_label_slowly, message[1:])

app = App()
app.mainloop()


 
What is it about you... that intrigues me so?





From: Adam Bark 
To: tutor@python.org
Sent: Mon, April 25, 2011 8:50:16 PM
Subject: Re: [Tutor] after(), how do I use it?

On 26/04/11 01:36, michael scott wrote:
> Hello, I asked for help in another location and it solved my problem, but the 
>only problem is I don't fully understand the after function. Here is part of 
>the 
>code that was given to me.
> 
> 
> def print_label_slowly(self, message):
> '''Print a label one character at a time using the event loop'''
> t = self.label.cget("text")
> t += message[0]
> self.label.config(text=t)
> if len(message) > 1:
> self.after(500, self.print_label_slowly, message[1:])
> 
> I understand it, and the gist of how it works, but the self.after... I can 
> not 
>find any documentation on it (because after is such a common word), so can you 
>guys tell me how it works. Is this a built in function (didn't see it on the 
>built in function list)? Does it always take 3 arguements? Is this a user made 
>function and I'm just overlooking where it was defined at?

The function you have shown there appears to be a class method. self.after 
means 
you are calling another method of the same function that print_label_slowly is 
a 
part of.
Do you have the rest of the code? If you're still confused post it and 
hopefully 
we can clear it up for you.

HTH,
Adam.
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Re: [Tutor] after(), how do I use it?

2011-04-25 Thread michael scott
Now I understand what I misunderstood. Well he imported Tkinter as tk, so I 
thought if it belonged to Tkinter it would be tk.after(), but the after was 
attached to the app, so it was in actuality app.after() . app inherits from the 
tk class (taking with it all its methods), so its a built in function of 
tkinter.

I read the whole thread of the first google response, but I still wasn't sure 
if 
it was a Tkinter function or a python function. I searched the actual python 
documentation quite extensively, but briefly glanced at the tkinter effbot 
page, 
after not seeing it I came here. I was just looking for the documentation on 
after().

But yea, this is what I needed 

id = w.after(time, callback)

So I know it takes 2 arguments, and I know to use it recursively in my problem, 
so now I understand enough about this function to put it to good use :) Thank 
you.

 
What is it about you... that intrigues me so?





From: Wayne Werner 
To: michael scott 
Cc: tutor@python.org
Sent: Mon, April 25, 2011 9:15:10 PM
Subject: Re: [Tutor] after(), how do I use it?


On Mon, Apr 25, 2011 at 8:02 PM, michael scott  wrote:

Here is the code in its entirety, it works although I don't see after() 
defined, 
so I assumed it was a built in function. I can just copy and paste parts of 
this 
code into my project, so its not imperative that I understand, but I prefer to 
use the weapons I've been given. So I hope that you guys can understand it a 
bit 
better after I post this.
>

That it is indeed. Do you understand classes and subclassing in Python? App is 
a 
subclass of tk.Tk. If you have done any of your own programming in Tkinter, you 
should know that Tk is the "main" class in Tkinter. If you do a Google search 
for "Tkinter after", the top two results will answer your question:
http://www.google.com/search?sourceid=chrome&ie=UTF-8&q=tkinter+after

HTH,
Wayne
 

>import Tkinter as tk
>
>class App(tk.Tk):
>def __init__(self,*args, **kwargs):
>tk.Tk.__init__(self, *args, **kwargs)
>self.label = tk.Label(self, text="", width=20, anchor="w")
>self.label.pack(side="top",fill="both",expand=True)
> self.print_label_slowly("Hello, world!")
>
>
>def print_label_slowly(self, message):
>'''Print a label one character at a time using the event loop'''
>t = self.label.cget("text")
>t += message[0]
>self.label.config(text=t)
>if len(message) > 1:
>self.after(500, self.print_label_slowly, message[1:])
>
>app = App()
>app.mainloop()
>
>
>
> 
>What is it about you... that intrigues me so?
>
>
>
>
>

From: Adam Bark 
>To: tutor@python.org
>Sent: Mon, April 25, 2011 8:50:16 PM
>Subject: Re: [Tutor] after(), how do I use it?
>
>
>On 26/04/11 01:36, michael scott wrote:
>> Hello, I asked for help in another location and it solved my problem, but 
>> the 
>>only problem is I don't fully understand the after function. Here is part of 
>>the 
>>code that was given to me.
>> 
>> 
>> def print_label_slowly(self, message):
>> '''Print a label one character at a time using the event loop'''
>> t = self.label.cget("text")
>> t += message[0]
>> self.label.config(text=t)
>> if len(message) > 1:
>> self.after(500, self.print_label_slowly, message[1:])
>> 
>> I understand it, and the gist of how it works, but the self.after... I can 
>> not 
>>find any documentation on it (because after is such a common word), so can 
>>you 
>>guys tell me how it works. Is this a  built in function (didn't see it on the 
>>built in function list)? Does it always take 3 arguements? Is this a user 
>>made 
>>function and I'm just overlooking where it was defined at?
>
>The function you have shown there appears to be a class method. self.after 
>means 
>you are calling another method of the same function that print_label_slowly is 
>a 
>part of.
>Do you have the rest of the code? If you're still confused post it and 
>hopefully 
>we can clear it up for you.
>
>HTH,
>Adam.
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[Tutor] Making a script part of the terminal

2011-05-20 Thread michael scott
Okay, my title might be undescriptive, let me try to explain it better. I want 
to take a script I've written and make it usable by typing its name in the 
terminal. Perfect example is the python interpreter. You just type in the word 
python to the terminal and then the interpreter runs. I know other programs can 
do this as well (like mozilla or nautilus or rhythmbox).  So how do I make my 
scripts executable from the terminal?

 
What is it about you... that intrigues me so?
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Re: [Tutor] Making a script part of the terminal

2011-05-20 Thread michael scott
Thank you for the reply, but thats not exactly what I mean. Perhaps I should 
say, how do I install a program to my computer, so that I can use it by its 
self 
without running it with python. No matter what directory I'm in I can type 
mozilla in and it runs, no matter what directory I'm in if I type sudo 
natutilus 
it will run, no matter what directory I'm in if I type gedit it will run. 


So I'm trying to achieve this with the script I wrote. I don't know the 
terminology to ask the question correctly, so forgive me.

 
What is it about you... that intrigues me so?





From: James Reynolds 
To: michael scott 
Cc: tutor@python.org
Sent: Fri, May 20, 2011 1:57:57 PM
Subject: Re: [Tutor] Making a script part of the terminal

We just had a similar question yesterday.

Just make sure Python is on your PATH. CD to the directory where your file is 
located and then you can just type "python myfile.py" where myfile is the name 
of your file.


On Fri, May 20, 2011 at 1:43 PM, michael scott  wrote:

Okay, my title might be undescriptive, let me try to explain it better. I want 
to take a script I've written and make it usable by typing its name in the 
terminal. Perfect example is the python interpreter. You just type in the word 
python to the terminal and then the interpreter runs. I know other programs can 
do this as well (like mozilla or nautilus or rhythmbox).  So how do I make my 
scripts executable from the terminal?
>
> 
>What is it about you... that intrigues me so?
>
>
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Re: [Tutor] Making a script part of the terminal

2011-05-20 Thread michael scott
Thank you gentlemen so much, I believe I have all that I need to do what I wish.

 
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[Tutor] Python and the web

2011-05-22 Thread michael scott
I want to start getting into web site development. I already know basic html 
and 
css, which will create a basic webpage. But my question is what exactly does 
python bring to the web?

Are forums, blogs, flash sites, etc the results of web programming or can they 
all be achieved with standard html / css? What exactly can I do differently 
with 
python than with html and css? Or should I say, how can I use python WITH html 
and css to create something better?



 
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Re: [Tutor] Non programmer wanting to become programmer

2011-05-26 Thread michael scott
I am a beginner so I can relate with you, although python is my first 
programming language, it sounds as if you are coming from another language. 
Either way, here are some sites I'll collected that have tutorials and are free.

Alan's tutorial (alan is a very active member here)
http://www.freenetpages.co.uk/hp/alan.gauld/

How to think like a computer scientist (uses python)
http://openbookproject.net/thinkcs/python/english2e/index.html

Learn python the hard way
http://p2pu.org/webcraft/learn-python-hard-way

The official python tutorial (2.7) (all the versions are available)
http://docs.python.org/tutorial/index.html


If you happen to be a visual / audio learner try these

Lec 1 | MIT 6.00 Introduction to Computer Science and Programming, Fall 2008  
http://www.youtube.com/watch?v=k6U-i4gXkLM


Bucky's youtube tutorial
http://www.youtube.com/user/thenewboston#p/c/EA1FEF17E1E5C0DA/0/4Mf0h3HphEA

Lecture 1A | MIT 6.001 Structure and Interpretation, 1986 (uses scheme, but the 
concepts are highly transferable) http://www.youtube.com/watch?v=2Op3QLzMgSY

If you are planning to go into video game development, I recommend this tutorial
http://inventwithpython.com/chapters/

These are just a fraction of the info out there, I found all these links in my 
journey to get better at programming, so if these links don't suit you, don't 
be scared to go out there and look.

 


What is it about you... that intrigues me so?



From: amt <0101...@gmail.com>
To: tutor@python.org
Sent: Thursday, May 26, 2011 3:36 PM
Subject: [Tutor] Non programmer wanting to become programmer


First of all, hello!  I want to start learning programming. I'm looking into 
becoming more than a hobbyist programmer. I searched a lot on Google on what 
programming language should I learn first and I see a lot of good words about 
Python so I decided to go for it but have some questions:

1)What book should I start with?  ( I have checked Python for non programmers 
but there are a lot of titles there, what should I pick first?I was thinking 
about Invent your own computer games with Python.)


2)Version 2 or version 3? What should I go for as a beginner and why? ( I ask 
because some books in the Python for non programmers section are for python 2, 
Invent your own computer games with Python is version 3.)


3)Algorithms, memory management, data structures, when is the right time to 
learn them? 


Regards, amt.

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Re: [Tutor] Class methods

2011-06-22 Thread michael scott
Just to add a little to Alexandre's answer.  You can keep most of the code the 
same just add in   
    farmlet[0].eat()
    farmlet[1].eat()

and it will be okay... kinda. Or you could rewrite it and  do it another 
way...  I'm guessing that you are using python 3 by your print statements, so I 
don't think you need the int() around your input, even in python.2x input() was 
safe for numbers I believe (the whole list will rip my throat out if I'm wrong 
anyways, lol), but in your while loop around line 82 you have all the 
conditions responding to a string, even thought you explicitly changed the 
input to an integer.

if choice == "0"


instead of 


if choice == 0:

so I got a continual output of 
('\nSorry, but', 3, "isn't a valid choice.")  

Now this does not get your program running the way you want it to, but it will 
start you off making the corrections you need. Just some things to think about, 
in line 113, when did you define class f?
in line 102, what are you trying to do, and are you telling it the right thing?
since you have 2 (or possibly more) critters you are taking care of, how does 
the player know which one he is feeding / talking to / playing with in your 
farmlet?

Anyways best of luck in your program, sounds pretty cool...

 

What is it about you... that intrigues me so?



From: Alexandre Conrad 
To: David Merrick 
Cc: tutor@python.org
Sent: Wednesday, June 22, 2011 6:48 PM
Subject: Re: [Tutor] Class methods

David,

2011/6/22 David Merrick :
>     # listen to your critter
>     elif choice == "1":
>     for critter in farmlet:
>     farmlet.talk()

You want to call .talk() on your "critter" instance which has the
.talk() method, not on farmlet (which is a list as the error message
states)

> Traceback (most recent call last):
>   File "I:/Python/programs/critter_farm4.py", line 117, in 
>     main()
>   File "I:/Python/programs/critter_farm4.py", line 103, in main
>     farmlet.talk()
> AttributeError: 'list' object has no attribute 'talk'

You will probably have a problem when calling talk() because it
references to the "farmlet" variable which doesn't exist in the scope
of your .talk() method.

HTH,
-- 
Alex | twitter.com/alexconrad
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