Re: [Tutor] Difficulty Understanding Example Code for Blender Script

2010-07-22 Thread David Hutto
On Thu, Jul 22, 2010 at 2:47 AM, Marc Tompkins  wrote:
> On Wed, Jul 21, 2010 at 9:48 PM, Andrew Martin 
> wrote:
>>
>> This code was part of a Blender script to build a 3d bar graph, so I don't
>> know if understanding Blender is a prereq for understanding this code. The
>> function is for the axis labels.
>>
>> def label(text,position,orientation='z'):
>>     txt=Text3d.New('label')
>>     txt.setText(text)
>>     ob=Scene.GetCurrent().objects.new(txt)
>>     ob.setLocation(*position)
>>     if orientation=='x':
>>         ob.setEuler(-pi/2.0,0,0)
>>     elif orientation=='z':
>>         ob.setEuler(0,0,pi/2.0)
>>     print 'label %s at %s along %s' %(text,position,orientation)
>>
>>  I understand it for the most part except for the orientation part. I
>> assume orientation is for the 3d text object, but how is it determined
>> whether it is x or z?
>
> I don't use Blender myself, so this will be a more generic, high-level
> answer...
>>
>> def label(text,position,orientation='z'):
>
> This definition specifies that label() takes two mandatory parameters - text
> and position - and one optional parameter, orientation.  What makes
> "orientation" optional is the fact that a default value is supplied:
> "orientation='z'".  In other words, "orientation" is equal to "z" unless you
> specify otherwise in your call to label().

Seeing as how blender is 3d graphics, have you tried the 'newbie
fidget with it', and typed in w(quaternion),x, or y to see what
occurs. Also, have you looked into the hierarchy to see if z, which
looks as though it's contained in a string, is an input variable
declared elsewhere as an integer, or represents something else in it's
usage. Z can mean global, or object orientation in blender from what I
see.

>
> Take a look at this section of the Python docs:
> http://docs.python.org/tutorial/controlflow.html#more-on-defining-functions
>
> Hope that helps...
>
>
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[Tutor] "expected an indented block" (see attached)

2010-07-22 Thread Alex Hall
Hi all,
Attached is a file. When I run the program it is part of, I get an
error that says:
line 62: IndentationError: expected an indented block.

I can see nothing wrong with the indentation, though. This is part of
my Battleship game, defining all the different ships and aircraft the
user can have, as well as the special weapons methods for each ship.
If anyone can spot the problem, it would be great. I know I only
indent one space, instead of the normal four, but I use a screen
reader and it is a lot easier and faster to do it this way. If a
version of Python based on braces instead of indents were released, my
world would be so much better!

-- 
Have a great day,
Alex (msg sent from GMail website)
mehg...@gmail.com; http://www.facebook.com/mehgcap


craft.py
Description: Binary data
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Re: [Tutor] "expected an indented block" (see attached)

2010-07-22 Thread Evert Rol
> Attached is a file. When I run the program it is part of, I get an
> error that says:
> line 62: IndentationError: expected an indented block.

This function:

 def fromString(self, str):
  #creates a Craft object from the string
#end class Craft


Is completely empty (the comment lines are discarded). So Python expects any 
next piece of code to be inside this method (and thus indented).
If you want an empty function, use 'pass' instead.

(also consider using four spaces for indentation, which I've also found much 
clearer. Have a read through PEP 8; has a lot of interesting tidbits. 
And an editor with a good Python mode is very handy, because that would have 
almost automatically indented the next piece of code, 'class 
Battleship(Craft)', which would have indicated something went awry before that 
line).



> I can see nothing wrong with the indentation, though. This is part of
> my Battleship game, defining all the different ships and aircraft the
> user can have, as well as the special weapons methods for each ship.
> If anyone can spot the problem, it would be great. I know I only
> indent one space, instead of the normal four, but I use a screen
> reader and it is a lot easier and faster to do it this way. If a
> version of Python based on braces instead of indents were released, my
> world would be so much better!

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Re: [Tutor] "expected an indented block" (see attached)

2010-07-22 Thread Alex Hall
On 7/22/10, Evert Rol  wrote:
>> Attached is a file. When I run the program it is part of, I get an
>> error that says:
>> line 62: IndentationError: expected an indented block.
>
> This function:
>
>  def fromString(self, str):
>   #creates a Craft object from the string
> #end class Craft
>
>
> Is completely empty (the comment lines are discarded). So Python expects any
> next piece of code to be inside this method (and thus indented).
Oh, I did not realize it threw out comments. That explains it, then!
> If you want an empty function, use 'pass' instead.
>
> (also consider using four spaces for indentation, which I've also found much
> clearer. Have a read through PEP 8; has a lot of interesting tidbits.
> And an editor with a good Python mode is very handy, because that would have
> almost automatically indented the next piece of code, 'class
> Battleship(Craft)', which would have indicated something went awry before
> that line).
The only problem is that I have not found an accessible editor that
will do this.
>
>
>
>> I can see nothing wrong with the indentation, though. This is part of
>> my Battleship game, defining all the different ships and aircraft the
>> user can have, as well as the special weapons methods for each ship.
>> If anyone can spot the problem, it would be great. I know I only
>> indent one space, instead of the normal four, but I use a screen
>> reader and it is a lot easier and faster to do it this way. If a
>> version of Python based on braces instead of indents were released, my
>> world would be so much better!
>
>


-- 
Have a great day,
Alex (msg sent from GMail website)
mehg...@gmail.com; http://www.facebook.com/mehgcap
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Re: [Tutor] "expected an indented block" (see attached)

2010-07-22 Thread Hugo Arts
On Thu, Jul 22, 2010 at 3:35 PM, Evert Rol  wrote:
>> Attached is a file. When I run the program it is part of, I get an
>> error that says:
>> line 62: IndentationError: expected an indented block.
>
> This function:
>
>  def fromString(self, str):
>  #creates a Craft object from the string
> #end class Craft
>
>
> Is completely empty (the comment lines are discarded). So Python expects any 
> next piece of code to be inside this method (and thus indented).
> If you want an empty function, use 'pass' instead.
>
> (also consider using four spaces for indentation, which I've also found much 
> clearer. Have a read through PEP 8; has a lot of interesting tidbits.

Did you read the rest of his post? He's using a screen reader for a
reason; he can't *see* the code. visual means of structuring code like
whitespace are meaningless to him at best, and annoying at worst. No
wonder his code is littered with '#end def' comments. Python's
significant indentation is horrible for the blind, at least until we
create a more specialized/better screen reader.

Alex, Perhaps a better solution is to indent with tabs rather than
spaces, though I'm normally opposed to using tabs. Alternatively, run
your files through a script that expands every indent space to four
spaces before posting here. I've attached a bare-bones script that
takes a file and a number as argument, replaces every initial space
with that number of spaces, and writes the result to a new file
(filename is just the old filename with .new appended).

Yes, the script is indented with four spaces, Sorry. I'm sure you
could write a script that does the reverse operation so it becomes a
little more readable for you.

Hugo
#! /usr/bin/env python
import sys

def expand_indent(string, num=4):
"""replace every initial space in string with num spaces"""
if string[0] == ' ':
return (' ' * num) + expand_indent(string[1:])
else:
return string

if __name__ == '__main__':
if len(sys.argv) == 3:
num = int(sys.argv[2])
else:
num = 4

infile = open(sys.argv[1], 'r')
outfile = open(sys.argv[1] + '.new', 'w')

for line in infile:
outfile.write(expand_indent(line, num))
infile.close()
outfile.close()
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Re: [Tutor] "expected an indented block" (see attached)

2010-07-22 Thread Evert Rol
>> (also consider using four spaces for indentation, which I've also found much 
>> clearer. Have a read through PEP 8; has a lot of interesting tidbits.
> 
> Did you read the rest of his post? He's using a screen reader for a
> reason; he can't *see* the code. visual means of structuring code like
> whitespace are meaningless to him at best, and annoying at worst. No
> wonder his code is littered with '#end def' comments. Python's
> significant indentation is horrible for the blind, at least until we
> create a more specialized/better screen reader.

Sorry, I had obviously missed that. Apologies. 


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Re: [Tutor] "expected an indented block" (see attached)

2010-07-22 Thread Alex Hall
On 7/22/10, Hugo Arts  wrote:
> On Thu, Jul 22, 2010 at 3:35 PM, Evert Rol  wrote:
>>> Attached is a file. When I run the program it is part of, I get an
>>> error that says:
>>> line 62: IndentationError: expected an indented block.
>>
>> This function:
>>
>>  def fromString(self, str):
>>  #creates a Craft object from the string
>> #end class Craft
>>
>>
>> Is completely empty (the comment lines are discarded). So Python expects
>> any next piece of code to be inside this method (and thus indented).
>> If you want an empty function, use 'pass' instead.
>>
>> (also consider using four spaces for indentation, which I've also found
>> much clearer. Have a read through PEP 8; has a lot of interesting tidbits.
>
> Did you read the rest of his post? He's using a screen reader for a
> reason; he can't *see* the code. visual means of structuring code like
> whitespace are meaningless to him at best, and annoying at worst. No
> wonder his code is littered with '#end def' comments. Python's
> significant indentation is horrible for the blind, at least until we
> create a more specialized/better screen reader.
I think a specialized editor is all it would take. Edsharp
(http://www.empowermentzone.com/edsetup.exe) has a way of converting
braced code into Pythonic indents and colons, but you then have to
manage two sets of files, the braced code and the indented code.
Perhaps such an editor is a future project for me...
>
> Alex, Perhaps a better solution is to indent with tabs rather than
> spaces, though I'm normally opposed to using tabs. Alternatively, run
> your files through a script that expands every indent space to four
> spaces before posting here. I've attached a bare-bones script that
> takes a file and a number as argument, replaces every initial space
> with that number of spaces, and writes the result to a new file
> (filename is just the old filename with .new appended).
Tabs are worse because, for some very annoying reason, my reader reads
both hard returns and tabs as the word "blank". That means that I have
no way of knowing when I am reading a tab and when I have gone to a
previous line. Spaces are the only viable option.
Thanks for the script; if I have to attach code in the future, I will
try to remember to run the file(s) through it for easier reading. I
can also make your script remove the #end... comments, since I know a
lot of people do not like them either.
>
> Yes, the script is indented with four spaces, Sorry. I'm sure you
> could write a script that does the reverse operation so it becomes a
> little more readable for you.
>
> Hugo
>


-- 
Have a great day,
Alex (msg sent from GMail website)
mehg...@gmail.com; http://www.facebook.com/mehgcap
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Re: [Tutor] "x and y" means "if x is false, then x, else y"??

2010-07-22 Thread Lie Ryan
On 07/05/10 22:23, Adam Bark wrote:

> 
> I should add that this is how something like:
> 
> if x != y:
> do_something()
> 
> works, if expects a True or False (this isn't always true but works for
> comparison operators expressions such as this).
> 

 "if" expects an expression that can be converted to True or False
by calling its __bool__()/__nonzero__(); in case of missing
__bool__/__nonzero__, then the object is considered True. 

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Re: [Tutor] "x and y" means "if x is false, then x, else y"??

2010-07-22 Thread Adam Bark
On 6 July 2010 02:05, Lie Ryan  wrote:

> On 07/05/10 22:23, Adam Bark wrote:
>
> >
> > I should add that this is how something like:
> >
> > if x != y:
> > do_something()
> >
> > works, if expects a True or False (this isn't always true but works for
> > comparison operators expressions such as this).
> >
>
>  "if" expects an expression that can be converted to True or False
> by calling its __bool__()/__nonzero__(); in case of missing
> __bool__/__nonzero__, then the object is considered True. 
>
>
Well put, I couldn't decide how to phrase it without adding confusion but
you hit the nail on the head.
Cheers,
Adam.
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Re: [Tutor] "x and y" means "if x is false, then x, else y"??

2010-07-22 Thread Peter Otten
Lie Ryan wrote:

> On 07/05/10 22:23, Adam Bark wrote:
> 
>> 
>> I should add that this is how something like:
>> 
>> if x != y:
>> do_something()
>> 
>> works, if expects a True or False (this isn't always true but works for
>> comparison operators expressions such as this).
>> 
> 
>  "if" expects an expression that can be converted to True or False
> by calling its __bool__()/__nonzero__(); in case of missing
> __bool__/__nonzero__, then the object is considered True. 

Don't forget about __len__()

>>> class A:
... def __init__(self, n): self.n = n
... def __len__(self): return self.n
...
>>> "yes" if A(1) else "no"
'yes'
>>> "yes" if A(0) else "no"
'no'

Bonus:

>>> "yes" if A(-1) else "no"
Traceback (most recent call last):
  File "", line 1, in 
ValueError: __nonzero__ should return >= 0

Peter

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[Tutor] sound libraries?

2010-07-22 Thread Alex Hall
Hi all,
I am curious. If I wanted a library that would let me play sounds at
specific positions in the stereo field, then update that position as
the user "moved" so that it would seem to be a fixed reference point,
what would I use? For example, say the left/right arrows move you left
and right. In the center of your stereo field you hear a sound, say a
bell. As you press the arrow keys, the sound moves, or rather, you
move but the sound stays the same. Pysonic looks like the perfect
answer, but it seems to require python2.3, and I am using 2.6. Are
there any other conprehensive sound libraries that would allow for
dynamic positioning of sound, doplar effects, volume control, and so
on?

-- 
Have a great day,
Alex (msg sent from GMail website)
mehg...@gmail.com; http://www.facebook.com/mehgcap
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[Tutor] how i can change two lists into one directory

2010-07-22 Thread ANKUR AGGARWAL
hey i have just started making  a app using python and just gt a problem..

i have two list
a=["x","z"]
b=[1,2]

i want to make a directory like this
c={"x":1,"z":2}

is it possible i mean i tried it using loops and all but i cant append a
directory so i m unable to do this...
plz tell me if there's any way to get the directory like this Thanks in
advance :):)
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[Tutor] (no subject)

2010-07-22 Thread ankur

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Re: [Tutor] (no subject)

2010-07-22 Thread Alex Hall
This message was blank, I am not sure if that was the idea or not.

On 7/22/10, ankur  wrote:
>
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-- 
Have a great day,
Alex (msg sent from GMail website)
mehg...@gmail.com; http://www.facebook.com/mehgcap
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[Tutor] (no subject)

2010-07-22 Thread ankur

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Re: [Tutor] how i can change two lists into one directory

2010-07-22 Thread Alex Hall
On 7/22/10, ANKUR AGGARWAL  wrote:
> hey i have just started making  a app using python and just gt a problem..
>
> i have two list
> a=["x","z"]
> b=[1,2]
>
> i want to make a directory like this
It is called a dictionary, actually.
> c={"x":1,"z":2}
>
> is it possible i mean i tried it using loops and all but i cant append a
> directory so i m unable to do this...
> plz tell me if there's any way to get the directory like this Thanks in
> advance :):)
idx=0
for i in a:
c[i]=b[idx]
idx+=1
>


-- 
Have a great day,
Alex (msg sent from GMail website)
mehg...@gmail.com; http://www.facebook.com/mehgcap
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2010-07-22 Thread ankur

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2010-07-22 Thread ankur

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2010-07-22 Thread ankur

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2010-07-22 Thread ankur

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2010-07-22 Thread ankur

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2010-07-22 Thread ankur

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2010-07-22 Thread ankur

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2010-07-22 Thread ankur

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Re: [Tutor] how i can change two lists into one directory

2010-07-22 Thread bob gailer

On 7/22/2010 7:51 PM, ANKUR AGGARWAL wrote:
hey i have just started making  a app using python and just gt a 
problem..


i have two list
a=["x","z"]
b=[1,2]

i want to make a directory like this


Do you mean "dictionary"?


c={"x":1,"z":2}

is it possible


Indeed. There are several ways to do this. Easiest:

dict(zip(a,b))


i mean i tried it using loops


d = {}
for i in range(len(a)):
  d[a[i] = b[i]


and all but i cant append a directory


Of course you can't append, since a dictionary is not a sequence. But 
you can add a key-value pair as the above loop demonstrates.


--
Bob Gailer
919-636-4239
Chapel Hill NC

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[Tutor] (no subject)

2010-07-22 Thread ankur

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2010-07-22 Thread ankur

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2010-07-22 Thread ankur

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2010-07-22 Thread ankur

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2010-07-22 Thread ankur

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Re: [Tutor] how i can change two lists into one directory

2010-07-22 Thread Steven D'Aprano
On Fri, 23 Jul 2010 09:51:37 am ANKUR AGGARWAL wrote:
> hey i have just started making  a app using python and just gt a
> problem..
>
> i have two list
> a=["x","z"]
> b=[1,2]
>
> i want to make a directory like this
> c={"x":1,"z":2}


The word you want is "dictionary" or "dict", not directory.

Here's one slow, boring, manual way:

a = ["x", "z"]
b = [1, 2]
c = {}
c[a[0]] = b[0]
c[a[1]] = b[1]

You can turn that into a loop:

c = {}
for index in range( min(len(a), len(b)) ):
c[a[i]] = b[i]


Here's the sensible way that makes Python do all the heavy lifting:

c = dict(zip(a, b))



-- 
Steven D'Aprano
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Re: [Tutor] sound libraries?

2010-07-22 Thread Luke Paireepinart
You can access openal through either pyglet or pygame I believe, and definitely 
thru panda3d. That would allow you to have true 3d sound positioning and I 
believe openal can automatically Doppler too, not sure though. Let us know what 
you go with or if you have questions.

Sent from my iPhone

On Jul 22, 2010, at 6:49 PM, Alex Hall  wrote:

> Hi all,
> I am curious. If I wanted a library that would let me play sounds at
> specific positions in the stereo field, then update that position as
> the user "moved" so that it would seem to be a fixed reference point,
> what would I use? For example, say the left/right arrows move you left
> and right. In the center of your stereo field you hear a sound, say a
> bell. As you press the arrow keys, the sound moves, or rather, you
> move but the sound stays the same. Pysonic looks like the perfect
> answer, but it seems to require python2.3, and I am using 2.6. Are
> there any other conprehensive sound libraries that would allow for
> dynamic positioning of sound, doplar effects, volume control, and so
> on?
> 
> -- 
> Have a great day,
> Alex (msg sent from GMail website)
> mehg...@gmail.com; http://www.facebook.com/mehgcap
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Re: [Tutor] how i can change two lists into one directory

2010-07-22 Thread Luke Paireepinart
Hey quit spamming the list please.

Sent from my iPhone

On Jul 22, 2010, at 7:08 PM, Alex Hall  wrote:

> On 7/22/10, ANKUR AGGARWAL  wrote:
>> hey i have just started making  a app using python and just gt a problem..
>> 
>> i have two list
>> a=["x","z"]
>> b=[1,2]
>> 
>> i want to make a directory like this
> It is called a dictionary, actually.
>> c={"x":1,"z":2}
>> 
>> is it possible i mean i tried it using loops and all but i cant append a
>> directory so i m unable to do this...
>> plz tell me if there's any way to get the directory like this Thanks in
>> advance :):)
> idx=0
> for i in a:
>c[i]=b[idx]
>idx+=1
>> 
> 
> 
> -- 
> Have a great day,
> Alex (msg sent from GMail website)
> mehg...@gmail.com; http://www.facebook.com/mehgcap
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Re: [Tutor] sound libraries?

2010-07-22 Thread Alex Hall
On 7/22/10, Luke Paireepinart  wrote:
> You can access openal through either pyglet or pygame I believe, and
> definitely thru panda3d. That would allow you to have true 3d sound
> positioning and I believe openal can automatically Doppler too, not sure
> though. Let us know what you go with or if you have questions.
Thanks. I have pygame but was less than impressed with its audio
features, though it is quite possible that I missed or misread
something. I am downloading Panda3d right now; its audio documentation
looks quite promising. Looks like doplaring is supported, too.
>
> Sent from my iPhone
>
> On Jul 22, 2010, at 6:49 PM, Alex Hall  wrote:
>
>> Hi all,
>> I am curious. If I wanted a library that would let me play sounds at
>> specific positions in the stereo field, then update that position as
>> the user "moved" so that it would seem to be a fixed reference point,
>> what would I use? For example, say the left/right arrows move you left
>> and right. In the center of your stereo field you hear a sound, say a
>> bell. As you press the arrow keys, the sound moves, or rather, you
>> move but the sound stays the same. Pysonic looks like the perfect
>> answer, but it seems to require python2.3, and I am using 2.6. Are
>> there any other conprehensive sound libraries that would allow for
>> dynamic positioning of sound, doplar effects, volume control, and so
>> on?
>>
>> --
>> Have a great day,
>> Alex (msg sent from GMail website)
>> mehg...@gmail.com; http://www.facebook.com/mehgcap
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>


-- 
Have a great day,
Alex (msg sent from GMail website)
mehg...@gmail.com; http://www.facebook.com/mehgcap
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Re: [Tutor] how i can change two lists into one directory

2010-07-22 Thread Robert
looks like this guy figured out how to send email in a loop
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