Re: Python wrapper for C++ core

2006-10-19 Thread Holly

Thanks everyone for the responses - I think I have a better
understanding now. I can handle all the messy I/O in Python and use C
for the number crunching. I especially like the idea of using python to
output the results to excel.

OK time to learn Python i think - any tips on best place to start
(tutorials/documentation etc). I have a pretty comprehensive background
in C/C++/Java and a bit of experience some other scripting languages so
its really a matter of syntax/libraries rather than programming
theory/constructs

>> see "fluid sim" and "games dev" in the same post, which kind of makes
>>me scratch my head.  What would you need fluid sim for in a game?

sorry i was just listing places I had seem people waxing lyrical on the
benefits of python. I am not doing games development - I have just
heard lots of games developers saying they use python

Thanks again for all the help!

Holly

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Back links

2016-01-20 Thread Holly Rennels
There are back links here: 
https://mail.python.org/pipermail/python-list/2010-April/574035.html and here: 
https://mail.python.org/pipermail/python-list/2010-April/574036.html 
referencing one of our sites: countrysidecabinetry.com. Please remove this link.

Thank you

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Python wrapper for C++ core

2006-10-17 Thread holly . woodland
Hi All

Apologies in advance for the pretty basic question - but I can't seem
to find an answer anywhere else.

I am developing a fluid sim in C++ and have heard that many people use
Python in conjunction with C++ for this sort of thing (especially in
games dev).

What I can't understand why you would want to do this. Obviously the
core would be written in C++ (for my purposes anyway) so what parts
would be written in Python? What is the benefit, in this situation, of
using Python instead of C++?

thanks for your help

Holly

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