Beuc added the comment:
I've been maintaining a Python Emscripten build for the Ren'Py (game engine)
web port:
https://github.com/python-emscripten/python
https://renpy.beuc.net/
I recently tackled Python3 with a minimal/embeddable approach and checking the
other ports already pointed in the discussion:
https://github.com/python-emscripten/python/tree/trunk/3.8/
(2 patches, and a short pyconfig.h fix-up)
There is also a Cython module to use the Emscripten C API.
Here's a demo at:
https://www.beuc.net/python-emscripten/demo/3/
(hello-world size: 3MB, with a few common modules: 4MB)
I can provide a pull request with a first few core changes.
Should this be done on github?
-
cross-compilation handling appears to follow an incorrect logic, in particular
by querying 'dpkg' or parsing compiler output to detect include paths -- it is
the (cross-)compiler's responsibility to provide the system paths, and
detecting them manually causes conflicts. I had to patch setup.py. Let me know
if I missed something.
Usually cross-compiling is triggered by non-matching build-type/host-type. Here
cross-compilation logic is apparently triggered when exporting
_PYTHON_HOST_PLATFORM=xxx manually (it's in the Makefile but not exported, and
breaks normal build when exported). Is this the way it's meant to be used?
--
nosy: +Beuc
___
Python tracker
<https://bugs.python.org/issue40280>
___
___
Python-bugs-list mailing list
Unsubscribe:
https://mail.python.org/mailman/options/python-bugs-list/archive%40mail-archive.com