[opensource-dev] DD philosophy
To consider implementing automatic(DD) Draw Distance changes one probably should consider all the possible ways this affects players, which is probably not the easiest thing to do. When shopping changing a DD probably would not be much of an issue, at least for me. However, I tend to enter a store and then cam around. I also tend to turn DD down when in a mall. Using 64m when things are a bit slow and even down to 32m when they remain slow. However when in a combat sim I do not want the DD to change. I set the DD depending on what is going on. I may turn off shaders to keep a high FPS. But, changing DD when I'm in combat would really piss me off. One is already clicking and key banging as fast as one can. Having to fight with DD to keep it as an acceptable distance would be extremely annoying. I would change away from any viewer that has automatic DD that degrades my combat experience. When I am using Kirsten's Viewer for Photography I often use maximum DD and graphics setting and tolerate low FPS, even 2 or 3 FPS is acceptable, for the sake of capturing a great image. An automatic DD change would also be extremely annoying in such a scenario. Any change to my rendering settings would be annoying. I'm not sure that FPS is the criteria that is most important to residents. I like higher FPS. I think once FPS is 15 or more performance is less important to residents and render quality becomes more important. That is rather subjective. Before making a change like adding automatic tuning for performance one needs to determine what people find acceptable. The blow back from the changes made to the initial SLV2 is an example of how irritate people. Changing the viewer settings at install times is reasonable. I don't hear people complaining. We can over ride those settings. Once we do, performance is on us. Changing my choices after that just irritates me and motivates people to use TPV's. -- Nalates Urriah ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Viewer Policy Changes
Does this new policy essentially eliminate the reason for the existence of 3rd party viewers: 2.k : You must not provide any feature that alters the shared experience of the virtual world in any way not provided by or accessible to users of the latest released Linden Lab viewer. http://community.secondlife.com/t5/Second-Life-Viewer/Third-Party-Viewer-Policy-Changes/m-p/1399141 This seems to say all changes can be submitted to LL but not implemented until and unless LL approves them and adds them to the SL viewer. Am I mistaken? -- Nalates Urriah (SL AV) ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Open Source Thursday Meeting Time
Is there any any formation on what time the Thursday meeting is moving to? Formerly 13:00 or 1PM PT and now 15:00 or 3 PM PT... which conflicts with Oskar Linden's meeting: Server Beta on ADITI. -- Nalates Urriah Nalates' Things & Stuff Blog <http://blog.nalates.net/> ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] stereo renderer
@Kip Haynes, Since I haven't seen an asnwer come through... You can try looking at the KirstenLee Viewer from 2011. In May 2011 I wrote about his work with anaglyphic and shutter glasses: http://blog.nalates.net/2011/05/31/kirstenlee-lee-viewer-s218-rc-1-release-review/ I suspect the source code is still up in the repository. NiranV Dean did a lot of work with KirtenLee's code. Contact him for help finding the code. He might help. You might also try: Internet Relay Chat - your instant way to communicate, using the Freenode<http://freenode.net/> IRC network. - #opensl on Freenode - General open source viewer discussion and development channel - #opensl-jira on Freenode - Real time tracking of all Jira entries There is a bit more in the wiki about irc for developers. Look in the Sl forum for Oculus Rift to find others working on similar projects. Good luck. -- Nalates Urriah Nalates' Things & Stuff Blog <http://blog.nalates.net/> ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Building Alignment Tool by Qarl Fizz
This came out a couple of days ago. New World Notes covered it today, as I did. http://nalates.wordpress.com/2010/10/22/qarl-fizz-prim-alignment-tool/ In SL I use Prim Docker to do prim and texture alignment. I'm not sure Qarl's tool will replace prim docker for me, but it is a great start. I like Prim Docker but it is a bit awkward. Qarl's solution is much more elegant. Since the code is already written and working by a former Linden, will it be added to the SL Viewer? -- Nalates Urriah (SL AV) ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges