[opensource-dev] DD philosophy

2011-06-17 Thread Nalates Urriah
To consider implementing automatic(DD) Draw Distance changes one probably
should consider all the possible ways this affects players, which is
probably not the easiest thing to do.

When shopping changing a DD probably would not be much of an issue, at least
for me. However, I tend to enter a store and then cam around. I also tend to
turn DD down when in a mall. Using 64m when things are a bit slow and even
down to 32m when they remain slow.

However when in a combat sim I do not want the DD to change. I set the DD
depending on what is going on. I may turn off shaders to keep a high FPS.
But, changing DD when I'm in combat would really piss me off. One is already
clicking and key banging as fast as one can. Having to fight with DD to keep
it as an acceptable distance would be extremely annoying. I would change
away from any viewer that has automatic DD that degrades my combat
experience.

When I am using Kirsten's Viewer for Photography I often use maximum DD and
graphics setting and tolerate low FPS, even 2 or 3 FPS is acceptable, for
the sake of capturing a great image. An automatic DD change would also be
extremely annoying in such a scenario. Any change to my rendering settings
would be annoying.

I'm not sure that FPS is the criteria that is most important to residents. I
like higher FPS. I think once FPS is 15 or more performance is less
important to residents and render quality becomes more important. That is
rather subjective. Before making a change like adding automatic tuning for
performance one needs to determine what people find acceptable. The blow
back from the changes made to the initial SLV2 is an example of
how irritate people.

Changing the viewer settings at install times is reasonable. I don't hear
people complaining. We can over ride those settings. Once we do, performance
is on us. Changing my choices after that just irritates me and motivates
people to use TPV's.

-- 
Nalates Urriah
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[opensource-dev] Viewer Policy Changes

2012-02-24 Thread Nalates Urriah
Does this new policy essentially eliminate the reason for the existence of
3rd party viewers:

2.k : You must not provide any feature that alters the shared experience of
the virtual world in any way not provided by or accessible to users of the
latest released Linden Lab viewer.

http://community.secondlife.com/t5/Second-Life-Viewer/Third-Party-Viewer-Policy-Changes/m-p/1399141

This seems to say all changes can be submitted to LL but not implemented
until and unless LL approves them and adds them to the SL viewer. Am I
mistaken?

-- 
Nalates Urriah (SL AV)
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[opensource-dev] Open Source Thursday Meeting Time

2012-10-25 Thread Nalates Urriah
Is there any any formation on what time the Thursday meeting is moving to?

Formerly 13:00 or 1PM PT and now 15:00 or 3 PM PT... which conflicts with
Oskar Linden's meeting: Server Beta on ADITI.

-- 
Nalates Urriah
Nalates' Things & Stuff Blog <http://blog.nalates.net/>
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[opensource-dev] stereo renderer

2013-04-22 Thread Nalates Urriah
@Kip Haynes,
Since I haven't seen an asnwer come through...

You can try looking at the KirstenLee Viewer from 2011. In May 2011 I wrote
about his work with anaglyphic and shutter glasses:
http://blog.nalates.net/2011/05/31/kirstenlee-lee-viewer-s218-rc-1-release-review/

I suspect the source code is still up in the repository. NiranV Dean did a
lot of work with KirtenLee's code. Contact him for help finding the code.
He might help.

You might also try:

Internet Relay Chat - your instant way to communicate, using the
Freenode<http://freenode.net/>
 IRC network.

   - #opensl on Freenode  - General open
   source viewer discussion and development channel
   - #opensl-jira on Freenode  - Real
   time tracking of all Jira entries

There is a bit more in the wiki about irc for developers.

Look in the Sl forum for Oculus Rift to find others working on similar
projects.
Good luck.

-- 
Nalates Urriah
Nalates' Things & Stuff Blog <http://blog.nalates.net/>
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[opensource-dev] Building Alignment Tool by Qarl Fizz

2010-10-22 Thread Nalates Urriah
This came out a couple of days ago. New World Notes covered it today, as I
did. http://nalates.wordpress.com/2010/10/22/qarl-fizz-prim-alignment-tool/

In SL I use Prim Docker to do prim and texture alignment. I'm not sure
Qarl's tool will replace prim docker for me, but it is a great start. I like
Prim Docker but it is a bit awkward. Qarl's solution is much more elegant.

Since the code is already written and working by a former Linden, will it be
added to the SL Viewer?

-- 
Nalates Urriah (SL AV)
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