[opensource-dev] Script Memory Limits UI

2010-03-06 Thread Matt White
Hello!

I've attached a screen shot of the new Script Information screen that
you can see when you log into the beta 1.38 server with the SL2
client.

Linden Lab - I'm begging you.. *PLEASE* do not push this feature out
to the main grid until Mono scripts are actually charged what they
use. Please, please, please!

This screen shot shows exactly what's wrong - I have some attachments
with very simple scripts in them (just a couple of lines of LSL with a
very tight listen), but they are charged a full 64k. I don't need for
the scripts to be Mono - they work great with LSL - but I compiled
them as Mono because "it was the right thing to do", and now that's
coming back to bite me.

I take great pride in making sure my scripts are as tight on resources
as I possibly can, and none of this is taken into account. A two
script item that's compiled as LSL is going to be charged *HALF* as
much as a very simple Mono script, even if the Mono script is just one
line and the LSL scripts are 16k and pushing the limit memory usage.

We listened to you - we moved from LSL to Mono. Now it seems that was
a foolish move.

I predict this feature is going to have exactly the opposite effect
intended - it's going to force everyone to go back to LSL and way from
Mono. (As if we needed another reason besides the several second
pauses every time a script-heavy AV TPs in.)


We're geeks. We can understand the difference in 64k on Mono and 16k
on LSL, but the average SL user does not. This feature, as it's
implemented right now, does not help matters. All it shows is "just a
number" with no indication as to how much memory is actually in use
and if the script is LSL or Mono. Anyone can see that 64 > 16, so 16
must be better. Four times better.

I know the plan is to not start ENFORCING memory limits until Mono
scripts are charged what they use, but I'm scared it won't matter much
- people are going to migrate away from Mono and back to LSL given the
way this screen looks today.

Please consider reworking how this screen looks. Add an "in use"
column or make LSL and Mono be treated fairly... but please don't push
this live as-is!

- Matt
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Re: [opensource-dev] Snowglobe 2.0^H^H^H1.3 way forward?

2010-03-12 Thread Matt White
On Fri, Mar 12, 2010 at 11:25 AM, Argent Stonecutter
 wrote:

(Sorry Argent, didn't mean to reply directly to you... resending this
to the whole list.)

> * chat bar focus
> * chat bar size
> * simple chat overlay (single background element, no badges, etc)
> * Location *on title bar* so you can get rid of the browser-style bars
> * IMs in a window. REALY in a window.
> * chat bar on chat floater
> * No sidebar
>
> What have I missed?

Bring back the old profile window. When I have a few "interesting"
people in the sim I'll open up their profile and leave it minimized.
If/when I need to start filing ARs / estate banning / etc, the correct
spelling of their name is a simple copy/paste away.

During the "fog of war" my spelling often gets pretty poor.

--
Matt White / Bunny Halberd
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Re: [opensource-dev] Snowglobe 2.0^H^H^H1.3 way forward?

2010-03-12 Thread Matt White
On Fri, Mar 12, 2010 at 11:39 AM, Soft Linden  wrote:

> Ha - I'm not the only one who does this? I'm forever leaving profiles
> open and minimized when checking out places in resis' picks. Half the
> time I find an interesting object during a visit, want to check out
> the creator's picks, and end up adding another window or two before
> I've exhausted the picks in the first.

Oh heck no. I've been doing that for years. Same days I'll have a
bunch of minimized profiles along the bottom of my screen to keep
track of where I am and what's going on.

The little button to bring up a resident's partner was a great
addition too - if someone is a create creator, there's a good chance
their partner is too.


While we're discussing the profile window - as someone that roleplays
extensively in SL, having my real life window right next to my SL
profile is a total buzzkill. I *WANT* my SL and RL life to be
separate. I'm not quite sure why there's been such a focus on united
RL and SL identities... it's so backwards from the sprit of SL. Even
most of the employees of Linden Lab are known by pseudonyms!

--
Matt White
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