Re: [opensource-dev] Real Time Animation with Kinect
Of course it is! Do you plan to make this available as an open source library on top of libOpenMetaverse? Inté, Leonel UTAD, Vila Real Portugal -Original Message- From: opensource-dev-boun...@lists.secondlife.com [mailto:opensource-dev-boun...@lists.secondlife.com] On Behalf Of Fumi.Iseki Sent: segunda-feira, 31 de Outubro de 2011 10:24 To: opensource-dev@lists.secondlife.com Subject: [opensource-dev] Real Time Animation with Kinect Hello everyone. We are developing the system of real time animation on SL with Kinect. Please see http://www.nsl.tuis.ac.jp/xoops/modules/x_movie/x_movie_view.php?cid=2&lid=3 3 Is this interesting? ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] SLACTIONS 2012 virtual worlds conference call for papers
Hi, At UTAD, I am working hard with my team to make sure this year's edition of SLACTIONS 2012 will be a great event. 4 journals are already supporting the conference. Chapters are taking place in 4 different continents. Submissions of papers and posters are open until June 30th. Please help spread the word and the call for papers below. Inté, Leonel Morgado UTAD - University of Trás-os-Montes e Alto Douro Portugal === SLACTIONS 2012 Research conference on virtual worlds - Life, imagination, and work using metaverse platforms November 2012 http://www.slactions.org/ http://www.facebook.com/pages/SLACTIONS-Life-imagination-and-work-using-meta verse-platforms/242464792497177 http://twitter.com/slactions CALL FOR PAPERS The metaverse is emerging, through the increasing use of virtual world technologies that act as platforms for end-users to create, develop, and interact, expanding the realm of human cooperation, interaction, and creativity. The conference focus is scientific research on applications and developments of these metaverse platforms: Habbo Hotel, IMVU, Second Life, OpenSimulator, Open Croquet, Activeworlds, Open Wonderland, Minecraft, and others, including MMORPGs such as World of Warcraft, and virtual worlds based on social networks, such as *-ville and others, providing a forum for the research community to present and discuss innovative approaches, techniques, processes, and research results. SLACTIONS 2012 is the fourth edition of SLACTIONS, which was the first international conference held simultaneously in several countries on the topic of metaverse platforms. SLACTIONS aims at covering most areas currently enabled by metaverse platforms, from educational research to content production, from gender studies to media distribution, and from metaverse-based branding, advertising, and fundraising to emerging mash-ups and technology applications. SLACTIONS is unique in its format too, as a one-of-a kind event conducted both in a metaverse platform (Second Life) and on-site in multiple countries throughout the world. SLACTIONS will thus contribute to the current redefinition of the way we think about hybrid online and on-site scholarly collaborations. Whereas metaverse platforms are no longer a novel topic, they still pose challenges for the adaption of conventional instructional and business practices, research methodologies, and communication practices. We are looking forward to presenting a program of research results, case studies, panel discussions, and demonstrations that scholars, educators, and businesses can port to their own environments and apply in their research, teaching, and business strategy. We will accept papers from the full spectrum of intellectual disciplines and technological endeavors in which metaverse platforms are currently being used: from Education to Business, Sociology to Social Sciences, Media Production to Technology Development, Architecture and Urban Planning to the Arts. Topics covered may include but are not limited to: - Accessibility in metaverse platforms - Advanced scientific visualization in metaverse platforms - Automatic content generation - Behavioral studies in the metaverse - Combination of metaverse platforms with external systems (e- learning, e-business, etc.) - Communicational paradigms in the metaverse - Content management and production - Creativity, design, and arts on the metaverse - E-business and e-commerce applications - Educational research, applications, and case studies - Embodiment in metaverses and Gender Studies - GIS/metaverse mash-ups - Integration between metaverse platforms - Nonprofit activities and fundraising - Adapting and developing research methodologies for metaverses - Social Sciences studies in or through metaverse platforms - Space representation, use, and management in metaverses - Using metaverse platforms for cooperation FORMAT SLACTIONS has the format of a hybrid online and physical conference. All paper presentations and plenary sessions by guest speakers will be held on-line in the Second Life virtual world, and projected locally at local chapters, for participants attending physically. Physical participants can interact with the online participants via a "physical chapter avatar" and microphone. Participants will also be able to follow the proceedings broadcast on the Web and interact via a text chat applet. Workshops and other events are conducted locally or in mixed format across several participating chapters and local chapters may held local topical round tables. SUBMISSIONS Authors are invited to submit: - A full paper of eight to ten pages for oral presentation - A "work in progress" paper of 4 pages for oral
[opensource-dev] SLACTIONS 2012 virtual worlds conference call for papers
Hi, At UTAD, I am working hard with my team to make sure this year's edition of SLACTIONS 2012 will be a great event. 4 journals are already supporting the conference. Chapters are taking place in 4 different continents. Submissions of papers and posters are open until June 30th. Please help spread the word and the call for papers below. Inté, Leonel Morgado UTAD - University of Trás-os-Montes e Alto Douro Portugal === SLACTIONS 2012 Research conference on virtual worlds - Life, imagination, and work using metaverse platforms November 2012 http://www.slactions.org/ http://www.facebook.com/pages/SLACTIONS-Life-imagination-and-work-using-meta verse-platforms/242464792497177 http://twitter.com/slactions CALL FOR PAPERS The metaverse is emerging, through the increasing use of virtual world technologies that act as platforms for end-users to create, develop, and interact, expanding the realm of human cooperation, interaction, and creativity. The conference focus is scientific research on applications and developments of these metaverse platforms: Habbo Hotel, IMVU, Second Life, OpenSimulator, Open Croquet, Activeworlds, Open Wonderland, Minecraft, and others, including MMORPGs such as World of Warcraft, and virtual worlds based on social networks, such as *-ville and others, providing a forum for the research community to present and discuss innovative approaches, techniques, processes, and research results. SLACTIONS 2012 is the fourth edition of SLACTIONS, which was the first international conference held simultaneously in several countries on the topic of metaverse platforms. SLACTIONS aims at covering most areas currently enabled by metaverse platforms, from educational research to content production, from gender studies to media distribution, and from metaverse-based branding, advertising, and fundraising to emerging mash-ups and technology applications. SLACTIONS is unique in its format too, as a one-of-a kind event conducted both in a metaverse platform (Second Life) and on-site in multiple countries throughout the world. SLACTIONS will thus contribute to the current redefinition of the way we think about hybrid online and on-site scholarly collaborations. Whereas metaverse platforms are no longer a novel topic, they still pose challenges for the adaption of conventional instructional and business practices, research methodologies, and communication practices. We are looking forward to presenting a program of research results, case studies, panel discussions, and demonstrations that scholars, educators, and businesses can port to their own environments and apply in their research, teaching, and business strategy. We will accept papers from the full spectrum of intellectual disciplines and technological endeavors in which metaverse platforms are currently being used: from Education to Business, Sociology to Social Sciences, Media Production to Technology Development, Architecture and Urban Planning to the Arts. Topics covered may include but are not limited to: - Accessibility in metaverse platforms - Advanced scientific visualization in metaverse platforms - Automatic content generation - Behavioral studies in the metaverse - Combination of metaverse platforms with external systems (e- learning, e-business, etc.) - Communicational paradigms in the metaverse - Content management and production - Creativity, design, and arts on the metaverse - E-business and e-commerce applications - Educational research, applications, and case studies - Embodiment in metaverses and Gender Studies - GIS/metaverse mash-ups - Integration between metaverse platforms - Nonprofit activities and fundraising - Adapting and developing research methodologies for metaverses - Social Sciences studies in or through metaverse platforms - Space representation, use, and management in metaverses - Using metaverse platforms for cooperation FORMAT SLACTIONS has the format of a hybrid online and physical conference. All paper presentations and plenary sessions by guest speakers will be held on-line in the Second Life virtual world, and projected locally at local chapters, for participants attending physically. Physical participants can interact with the online participants via a "physical chapter avatar" and microphone. Participants will also be able to follow the proceedings broadcast on the Web and interact via a text chat applet. Workshops and other events are conducted locally or in mixed format across several participating chapters and local chapters may held local topical round tables. SUBMISSIONS Authors are invited to submit: - A full paper of eight to ten pages for oral presentation - A "work in progress" paper of 4 pages for oral
Re: [opensource-dev] J2C fast decoder
Notice that old JPG does not support alpha channels (transparency). That means abandoning JPEG2000 would in fact force everyone with a single transparent pixel (even if just corners of round textures) to use lossless PNG for that, which is not optimal, to say the least. Inté, Leonel -Original Message- From: opensource-dev-boun...@lists.secondlife.com [mailto:opensource-dev-boun...@lists.secondlife.com] On Behalf Of Argent Stonecutter Sent: segunda-feira, 13 de Setembro de 2010 13:15 To: Tateru Nino Cc: opensource-dev@lists.secondlife.com Subject: Re: [opensource-dev] J2C fast decoder On 2010-09-13, at 00:40, Tateru Nino wrote: > If we're using HTTP textures, is there actually any need for the JPEG 2000 format? Since the transfer time of individual textures is vastly reduced (from the first byte to the last byte) the intermediate quality levels supported by jpg2k would seem to be redundant. I'm on a 256k DSL. I have HTTP textures enabled. I still see many intermediate texture levels. Also, for large textures, switching to PNG would likely increase the size of the transfer, which is not good. On the other hand, since both "old" JPG and PNG support progressive decoding, why not use PNG for lossless textures and JPG for lossy ones? Then you don't lose anything. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges Nenhum vírus encontrado nessa mensagem recebida. Verificado por AVG - www.avgbrasil.com.br Versão: 9.0.851 / Banco de dados de vírus: 271.1.1/3128 - Data de Lançamento: 09/12/10 19:34:00 ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges