Re: [opensource-dev] Real Time Animation with Kinect

2011-10-31 Thread Leonel Morgado
Of course it is!
Do you plan to make this available as an open source library on top of
libOpenMetaverse?

Inté,

Leonel
UTAD, Vila Real
Portugal

-Original Message-
From: opensource-dev-boun...@lists.secondlife.com
[mailto:opensource-dev-boun...@lists.secondlife.com] On Behalf Of Fumi.Iseki
Sent: segunda-feira, 31 de Outubro de 2011 10:24
To: opensource-dev@lists.secondlife.com
Subject: [opensource-dev] Real Time Animation with Kinect

Hello everyone.

We are developing the system of real time animation on SL with Kinect.

Please see
http://www.nsl.tuis.ac.jp/xoops/modules/x_movie/x_movie_view.php?cid=2&lid=3
3

Is this interesting?

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[opensource-dev] SLACTIONS 2012 virtual worlds conference call for papers

2012-05-17 Thread Leonel Morgado
Hi,

At UTAD, I am working hard with my team to make sure this
year's edition of SLACTIONS 2012 will be a great event.
4 journals are already supporting the conference.
Chapters are taking place in 4 different continents.
Submissions of papers and posters are open until June 30th.

Please help spread the word and the call for papers below.

Inté,

Leonel Morgado
UTAD - University of Trás-os-Montes e Alto Douro
Portugal

===

SLACTIONS 2012

Research conference on virtual worlds - Life, imagination, and work using
metaverse platforms

November 2012
http://www.slactions.org/
http://www.facebook.com/pages/SLACTIONS-Life-imagination-and-work-using-meta
verse-platforms/242464792497177
http://twitter.com/slactions


CALL FOR PAPERS


The metaverse is emerging, through the increasing use of virtual world
technologies that act as platforms for end-users to create, develop, and
interact, expanding the realm of human cooperation, interaction, and
creativity. The conference focus is scientific research on applications and
developments of these metaverse platforms: Habbo Hotel, IMVU, Second Life,
OpenSimulator, Open Croquet, Activeworlds, Open Wonderland, Minecraft, and
others, including MMORPGs such as World of Warcraft, and virtual worlds
based on social networks, such as *-ville and others, providing a forum for
the research community to present and discuss innovative approaches,
techniques, processes, and research results.

SLACTIONS 2012 is the fourth edition of SLACTIONS, which was the first
international conference held simultaneously in several countries on the
topic of metaverse platforms. SLACTIONS aims at covering most areas
currently enabled by metaverse platforms, from educational research to
content production, from gender studies to media distribution, and from
metaverse-based branding, advertising, and fundraising to emerging mash-ups
and technology applications.
SLACTIONS is unique in its format too, as a one-of-a kind event conducted
both in a metaverse platform (Second Life) and on-site in multiple countries
throughout the world. SLACTIONS will thus contribute to the current
redefinition of the way we think about hybrid online and on-site scholarly
collaborations.

Whereas metaverse platforms are no longer a novel topic, they still pose
challenges for the adaption of conventional instructional and business
practices, research methodologies, and communication practices. We are
looking forward to presenting a program of research results, case studies,
panel discussions, and demonstrations that scholars, educators, and
businesses can port to their own environments and apply in their research,
teaching, and business strategy. We will accept papers from the full
spectrum of intellectual disciplines and technological endeavors in which
metaverse platforms are currently being used: from Education to Business,
Sociology to Social Sciences, Media Production to Technology Development,
Architecture and Urban Planning to the Arts.

Topics covered may include but are not limited to:

- Accessibility in metaverse platforms
- Advanced scientific visualization in metaverse platforms
- Automatic content generation
- Behavioral studies in the metaverse
- Combination of metaverse platforms with external systems (e-
learning, e-business, etc.)
- Communicational paradigms in the metaverse
- Content management and production
- Creativity, design, and arts on the metaverse
- E-business and e-commerce applications
- Educational research, applications, and case studies
- Embodiment in metaverses and Gender Studies
- GIS/metaverse mash-ups
- Integration between metaverse platforms
- Nonprofit activities and fundraising
- Adapting and developing research methodologies for metaverses
- Social Sciences studies in or through metaverse platforms
- Space representation, use, and management in metaverses
- Using metaverse platforms for cooperation

FORMAT

SLACTIONS has the format of a hybrid online and physical conference.
All paper presentations and plenary sessions by guest speakers will be held
on-line in the Second Life virtual world, and projected locally at local
chapters, for participants attending physically. Physical participants can
interact with the online participants via a "physical chapter avatar" and
microphone.
Participants will also be able to follow the proceedings broadcast on the
Web and interact via a text chat applet.
Workshops and other events are conducted locally – or in mixed format across
several participating chapters – and local chapters may held local topical
round tables.

SUBMISSIONS

Authors are invited to submit:
- A full paper of eight to ten pages for oral presentation
- A "work in progress" paper of 4 pages for oral

[opensource-dev] SLACTIONS 2012 virtual worlds conference call for papers

2012-05-17 Thread Leonel Morgado
Hi,

At UTAD, I am working hard with my team to make sure this
year's edition of SLACTIONS 2012 will be a great event.
4 journals are already supporting the conference.
Chapters are taking place in 4 different continents.
Submissions of papers and posters are open until June 30th.

Please help spread the word and the call for papers below.

Inté,

Leonel Morgado
UTAD - University of Trás-os-Montes e Alto Douro Portugal

===

SLACTIONS 2012

Research conference on virtual worlds - Life, imagination, and work using
metaverse platforms

November 2012
http://www.slactions.org/
http://www.facebook.com/pages/SLACTIONS-Life-imagination-and-work-using-meta
verse-platforms/242464792497177
http://twitter.com/slactions


CALL FOR PAPERS


The metaverse is emerging, through the increasing use of virtual world
technologies that act as platforms for end-users to create, develop, and
interact, expanding the realm of human cooperation, interaction, and
creativity. The conference focus is scientific research on applications and
developments of these metaverse platforms: Habbo Hotel, IMVU, Second Life,
OpenSimulator, Open Croquet, Activeworlds, Open Wonderland, Minecraft, and
others, including MMORPGs such as World of Warcraft, and virtual worlds
based on social networks, such as *-ville and others, providing a forum for
the research community to present and discuss innovative approaches,
techniques, processes, and research results.

SLACTIONS 2012 is the fourth edition of SLACTIONS, which was the first
international conference held simultaneously in several countries on the
topic of metaverse platforms. SLACTIONS aims at covering most areas
currently enabled by metaverse platforms, from educational research to
content production, from gender studies to media distribution, and from
metaverse-based branding, advertising, and fundraising to emerging mash-ups
and technology applications.
SLACTIONS is unique in its format too, as a one-of-a kind event conducted
both in a metaverse platform (Second Life) and on-site in multiple countries
throughout the world. SLACTIONS will thus contribute to the current
redefinition of the way we think about hybrid online and on-site scholarly
collaborations.

Whereas metaverse platforms are no longer a novel topic, they still pose
challenges for the adaption of conventional instructional and business
practices, research methodologies, and communication practices. We are
looking forward to presenting a program of research results, case studies,
panel discussions, and demonstrations that scholars, educators, and
businesses can port to their own environments and apply in their research,
teaching, and business strategy. We will accept papers from the full
spectrum of intellectual disciplines and technological endeavors in which
metaverse platforms are currently being used: from Education to Business,
Sociology to Social Sciences, Media Production to Technology Development,
Architecture and Urban Planning to the Arts.

Topics covered may include but are not limited to:

- Accessibility in metaverse platforms
- Advanced scientific visualization in metaverse platforms
- Automatic content generation
- Behavioral studies in the metaverse
- Combination of metaverse platforms with external systems (e-
learning, e-business, etc.)
- Communicational paradigms in the metaverse
- Content management and production
- Creativity, design, and arts on the metaverse
- E-business and e-commerce applications
- Educational research, applications, and case studies
- Embodiment in metaverses and Gender Studies
- GIS/metaverse mash-ups
- Integration between metaverse platforms
- Nonprofit activities and fundraising
- Adapting and developing research methodologies for metaverses
- Social Sciences studies in or through metaverse platforms
- Space representation, use, and management in metaverses
- Using metaverse platforms for cooperation

FORMAT

SLACTIONS has the format of a hybrid online and physical conference.
All paper presentations and plenary sessions by guest speakers will be held
on-line in the Second Life virtual world, and projected locally at local
chapters, for participants attending physically. Physical participants can
interact with the online participants via a "physical chapter avatar" and
microphone.
Participants will also be able to follow the proceedings broadcast on the
Web and interact via a text chat applet.
Workshops and other events are conducted locally – or in mixed format across
several participating chapters – and local chapters may held local topical
round tables.

SUBMISSIONS

Authors are invited to submit:
- A full paper of eight to ten pages for oral presentation
- A "work in progress" paper of 4 pages for oral

Re: [opensource-dev] J2C fast decoder

2010-09-13 Thread Leonel Morgado
Notice that old JPG does not support alpha channels (transparency). That
means abandoning JPEG2000 would in fact force everyone with a single
transparent pixel (even if just corners of round textures) to use lossless
PNG for that, which is not optimal, to say the least.

Inté,

Leonel


-Original Message-
From: opensource-dev-boun...@lists.secondlife.com
[mailto:opensource-dev-boun...@lists.secondlife.com] On Behalf Of Argent
Stonecutter
Sent: segunda-feira, 13 de Setembro de 2010 13:15
To: Tateru Nino
Cc: opensource-dev@lists.secondlife.com
Subject: Re: [opensource-dev] J2C fast decoder

On 2010-09-13, at 00:40, Tateru Nino wrote:
> If we're using HTTP textures, is there actually any need for the JPEG 2000
format? Since the transfer time of individual textures is vastly reduced
(from the first byte to the last byte) the intermediate quality levels
supported by jpg2k would seem to be redundant.

I'm on a 256k DSL. I have HTTP textures enabled. I still see many
intermediate texture levels.

Also, for large textures, switching to PNG would likely increase the size of
the transfer, which is not good.

On the other hand, since both "old" JPG and PNG support progressive
decoding, why not use PNG for lossless textures and JPG for lossy ones? Then
you don't lose anything.
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