[opensource-dev] Deadline Extended - Call for Special Track Proposals: 2020 Immersive Learning Research Network (iLRN) Conference, San Luis Obispo, California (IEEE Tech. Co-Sponsored)
+ CALL FOR SPECIAL TRACK PROPOSALS *** Deadline for proposing special tracks extended to 2019-11-11 *** iLRN 2020: 6th International Conference of the Immersive Learning Research Network June 21–25, 2020, San Luis Obispo, California, USA Technically co-sponsored by the IEEE Education Society, with proceedings to be submitted for inclusion in IEEE Xplore® Conference theme: “Vision 20/20: Hindsight, Insight, and Foresight in XR and Immersive Learning” + Conference website: http://immersivelrn.org/ilrn2020 Details on organizing a Special Track available at: http://bit.ly/2ANtWbl (PDF) General Call for Papers available at: http://bit.ly/2ki4gzb (PDF), http://bit.ly/2lUcpdG (HTML) iLRN 2020 will be an innovative, interactive gathering for a burgeoning global network of researchers and practitioners collaborating to develop the scientific, technical, and applied potential of immersive learning. It is the premier scholarly event focusing on advances in using virtual reality (VR), augmented reality (AR), mixed reality (MR), and other extended reality (XR) technologies to support learners across the full span of learning—from K-12 through higher education to work-based, informal, and lifelong learning contexts. In addition to the main conference track, a small number of Special Tracks (no more than 3-4) will be offered at iLRN that focus on specific areas of interest within the field of XR and immersive learning. Proposals are sought from prospective organizers of Special Tracks that resonate with the conference theme, Vision 20/20: Hindsight, Insight, and Foresight in XR and Immersive Learning. As we continue our shared discovery of how to exploit the powerful learning affordances of these technologies in new, creative, and evidence-based ways, your particular inquiry focus and domain-specific projects may find richer context and deeper meaning within a Special Track! This is an opportunity to create a specialized forum for you and your colleagues to showcase and share leading-edge research and exemplary practice within this wide-ranging and interdisciplinary field. One Chair of each Special Track will receive a complimentary registration for the conference, provided the Special Track attracts at least five paid full registrations from among the presenters of papers accepted for the Track. For each additional five paid full registrations, an additional Chair will receive a complimentary registration, up to a maximum of three complimentary registrations per Special Track. The deadline for submitting proposals to organize Special Tracks is 2019-11-11 (final extended deadline). For more details about requirements and timelines, and for guidance on how to prepare and submit a proposal, please see http://bit.ly/2ANtWbl . *** Publication, Abstracting, and Indexing *** All accepted and registered papers in the Academic Stream that are presented at iLRN 2020, whether as part of the Main Track or a Special Track, as well as all extended abstracts describing the Workshops, Panels, and Special Sessions presented at the conference will be published in the conference proceedings and submitted to the IEEE Xplore® digital library. Content loaded into Xplore is made available by IEEE to its abstracting and indexing partners, including Elsevier (Scopus, Ei Compendex), Clarivate Analytics (CPCI—part of Web of Science) and others, for potential inclusion in their respective databases. In addition, Special Track organizers are encouraged to negotiate opportunities for selected authors to submit expanded versions of their papers to high-quality journals. This could, but may not necessarily, entail the creation of a journal special issue. *** Interested in the Main Track? *** The Call for Papers and Proposal for the Main Track of the conference can be found at http://bit.ly/2ki4gzb (PDF), http://bit.ly/2lUcpdG (HTML). *** Contact *** Inquiries regarding the iLRN 2020 Special Tracks may be directed to ilrn2020.specialtra...@immersivelrn.org. For matters pertaining to the wider conference, please email confere...@immersivelrn.org. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Free individual membership of the Immersive Learning Research Network (iLRN)
INVITATION TO JOIN THE IMMERSIVE LEARNING RESEARCH NETWORK (iLRN) Link to join (free): https://immersivelrn.org/get-involved/membership/ *** About iLRN *** The Immersive Learning Research Network (iLRN at http://immersivelrn.org) connects educators, developers, and researchers to work together on developing the scientific, technical, and applied potential of immersive learning. New and emerging virtual reality (VR), augmented reality (AR), mixed reality (MR), and other related technologies (collectively known as “XR”) present new opportunities for tackling some of the world’s most capacious and pressing societal, environmental, and economic problems; iLRN seeks to foster a global, interdisciplinary community of scholarship and practice, founded on the principles of open science and open design, aimed at leveraging these opportunities for the good of our planet and its inhabitants. *** Current Activities *** 1. Immersive Learning Research Network Conference (IEEE technically co-sponsored) Now in its sixth year, iLRN's annual international conference is the premier scholarly event focusing on advances in the use of XR and immersive technologies to support learners and learning. The theme of iLRN 2020, which will take place in San Luis Obispo, California, is "Vision 2020: Hindsight, Insight, and Foresight in XR and Immersive Learning." iLRN 2020 is an IEEE Education Society technically cosponsored conference. Visit the conference website at https://immersivelrn.org/ilrn2020/ 2. The State of XR and Immersive Learning This project, led by iLRN and conducted in partnership with IEEE ICICLE, EDUCAUSE, and the Consortium for School Networking, combines an ongoing systematic review and synthesis of the evidence/knowledge base on “what works” in XR and immersive learning with an annual Delphi-inspired environmental scanning and forecasting exercise in the vein of the well-known Horizon Project. The 2020 State of XR and Immersive Learning Report is sponsored by HP, Unity Technologies, Adobe, zSpace, Dassault Systèmes SolidWorks Corporation, and SpringboardVR. See https://immersivelrn.org/about-us/state-of-xr-and-immersive-learning/ 3. iLRN Houses By offering resources, tools, and forums for experts to meet, share, and collaborate, iLRN strives to assist and promote the development of knowledge, skills, principles, and practices throughout the multitude of enterprises where the unique affordances of the technology may be powerfully harnessed to support and catalyze human learning and achievement. iLRN Houses have been/are being established that focus on: immersive place-based learning; XR in medical and healthcare education; language, culture, and heritage; workforce development and industry training; supporting vulnerable and underrepresented learner populations; nature and environmental sciences; assessment in XR; and K-12 STEM education. If you are interested in becoming involved in one or more of these Houses, please get in touch with us: https://immersivelrn.org/contact-us/ 4. iLRN Chapters Chapters are geographical subdivisions of iLRN that cater to the needs of members within a particular city, state/province, or country and that champion the mission and goals of iLRN within that geographical area with the purpose of showcasing and promoting immersive learning capabilities within that area. Each Chapter organizes its own face-to-face activities and events that serve as forums for members to meet, interact, share ideas/knowledge, and collaborate. If you are interested in joining or forming a local iLRN Chapter, please get in touch: https://immersivelrn.org/contact-us/ 5. The Versatilist iLRN's official podcast, The Versatilist, covers and discusses both the latest news in immersive learning across the disciplines as well as hosting guests who do important work in various capacities in this emerging field of expertise. For more details, please see http://podcast.immersivelrn.org 6. iLRN Happy Hours Each Friday at 5:00pm US Eastern time, grab a beer or other beverage of your choice and join iLRN President/CEO Jonathon Richter on our Discord server for wide-ranging conversations about all things immersive. (Upon joining iLRN, members receive an invitation to join our Discord server.) Beginning in early 2020, iLRN Happy Hours will rotate between various social and collaborative VR and AR/MR platforms to give participants opportunities to experience the features and affordances of those platforms while engaging in discussions about topics of interest within the realm of XR for learning and collaboration. *** iLRN Membership *** Basic individual membership of iLRN is currently free of charge. Any researcher, developer, educator, or business person is welcome to join the network to receive newsletters and relevant information: https://immersivelrn.org/get-involved/membership/ Premium levels of iLRN membership will be introduced in the near futu
[opensource-dev] Last day for paper submissions: IEEE Tech. Co-sponsored Immersive Learning Research Network (iLRN) Conference, San Luis Obispo, Calif., June 2020
+ CALL FOR PAPERS AND PROPOSALS iLRN 2020: 6th International Conference of the Immersive Learning Research Network June 21–25, 2020, San Luis Obispo, California, USA Technically co-sponsored by the IEEE Education Society, with proceedings to be submitted for inclusion in IEEE Xplore® Conference theme: "Vision 20/20: Hindsight, Insight, and Foresight in XR and Immersive Learning" + Conference website: http://immersivelrn.org/ilrn2020 Full CFP available at: http://bit.ly/2ki4gzb (PDF), http://bit.ly/2lUcpdG (HTML) The Immersive Learning Research Network (iLRN) is a burgeoning global network of researchers and practitioners collaborating to develop the scientific, technical, and applied potential of immersive learning. Its annual conference is the premier scholarly event focusing on advances in the use of virtual reality (VR), augmented reality (AR), mixed reality (MR), and other extended reality (XR) technologies to support learners and learning. Leading scholars and professionals operating in formal education settings as well as those representing diverse industry sectors will converge on the historic and picturesque coastal city of San Luis Obispo, California for iLRN 2020, where they will share their research findings, experiences, and insights; network and establish partnerships to envision and shape the future of XR and immersive technologies for learning; and contribute to the emerging scholarly knowledge base on how these technologies can be used to create experiences that educate, engage, and excite learners. # TOPIC AREAS # XR and immersive learning in/for: - Serious Games - Medical & Healthcare - Workforce & Industry - Culture & Language - K-12 - Museums & Libraries - Special Education - Geosciences - Data Visualization With Special Tracks on: - Playful Immersive Learning Experiences - Place, Presence, & Perspective - Inclusion, Diversity, Equity, Access & Social Justice (IDEAS) - Self & Co-regulated Learning - Immersive & Engaging Educational Experiences - Digital Transformation & Humanities # SESSSION TYPES & SESSION FORMATS # *** Academic Stream *** (Refereed papers for proceedings) - Full or short paper for oral presentation - Short or work-in-progress paper for poster presentation - Work-in-progress paper for doctoral colloquium *** Practitioner Stream *** (No paper – refereed on the basis of abstract) - Oral presentation - Poster presentation - Demo showcase *** Non-Traditional Formats *** - Pre-conference workshops - Special sessions - Panel sessions Please see the conference website for templates and guidelines. # IMPORTANT DATES # - Main submission deadline* - FINAL EXTENSION: 2020-02-14 - Main-round notifications: 2020-03-23 - Camera-ready papers (Main): 2020-04-06 - Late submission deadline*: 2020-03-30 - Late-round notifications: 2020-04-27 - Camera-ready papers (Late): 2020-05-11 - Conference: 2020-06-21 to 2020-06-25 *Full and short papers can only be submitted in the main round. # PUBLICATION & INDEXING # Accepted and registered papers presented at iLRN 2020 will be published in the conference proceedings and submitted to the IEEE Xplore® digital library. IEEE makes Xplore content available to its abstracting & indexing partners, including Elsevier (Scopus, Ei Compendex) and Clarivate Analytics (CPCI - part of Web of Science). In addition, the authors of selected papers may be invited to submit revised and expanded versions of their papers for possible publication in the IEEE Transactions on Learning Technologies (2018 JCR Impact Factor: 2.315), the Journal of Universal Computer Science (2018 JCR Impact Factor: 0.91), or another Scopus and/or Web of Science-indexed journal, subject to the relevant journal’s regular editorial and peer-review policies and procedures. # CONTACT # confere...@immersivelrn.org | ALBURY-WODONGA | BATHURST | BRISBANE | CANBERRA | DUBBO | GOULBURN | MELBOURNE | ORANGE | PORT MACQUARIE | SYDNEY | WAGGA WAGGA | LEGAL NOTICE This email (and any attachment) is confidential and is intended for the use of the addressee(s) only. If you are not the intended recipient of this email, you must not copy, distribute, take any action in reliance on it or disclose it to anyone. Any confidentiality is not waived or lost by reason of mistaken delivery. Email should be checked for viruses and defects before opening. Charles Sturt University does not accept liability for viruses or any consequence which arise as a result of this email transmission. Email communications with Charles Sturt University may be subject to automated email filtering, which could result in the delay or deletion of a legitimate email before it is read at Charles Sturt University. The views expressed in this email are not necessarily thos
[opensource-dev] CFP: IEEE technically co-sponsored VIRTUAL conference on VR/AR/XR and Immersive Learning (iLRN 2020)
+ CALL FOR PAPERS AND PROPOSALS iLRN 2020: 6th International Conference of the Immersive Learning Research Network June 21-25, 2020, Now Fully Online and in Virtual Reality!!! Technically co-sponsored by the IEEE Education Society, with proceedings to be submitted for inclusion in IEEE Xplore(r) Conference theme: "Vision 20/20: Hindsight, Insight, and Foresight in XR and Immersive Learning" + Conference website: http://immersivelrn.org/ilrn2020 Full CFP available at: https://bit.ly/2WydpnL (PDF), http://bit.ly/2lUcpdG (HTML) The 6th International Conference of the Immersive Learning Research Network (iLRN 2020) will be an innovative and interactive virtual gathering for a burgeoning global network of researchers and practitioners collaborating to develop the scientific, technical, and applied potential of immersive learning. It is the premier scholarly event focusing on advances in the use of virtual reality (VR), augmented reality (AR), mixed reality (MR), and other extended reality (XR) technologies to support learners and learning will now be held ***fully online and in virtual reality***. Scholars and professionals operating in formal education settings as well as those representing diverse industry sectors are invited to participate in the conference, where they will be able to share their research findings, experiences, and insights; network and establish partnerships to envision and shape the future of XR and immersive technologies for learning; and contribute to the emerging scholarly knowledge base on how these technologies can be used to create experiences that educate, engage, and excite learners. # SUBMISSION STREAMS & SESSION FORMATS # *** Academic Stream *** (Refereed papers for proceedings) - Full or Short paper for oral presentation [Submissions closed] - Short Paper for poster presentation [Submissions closed] Submission deadline extended for: • Short or Work-in-progress paper for poster presentation • Work-in-progress paper for doctoral colloquium *** Practitioner Stream *** (No paper - refereed on the basis of abstract) Submission deadline extended for: - Oral presentation - Poster presentation - Immersive Learning Project Showcase *** Nontradtional Session Stream *** (Extended abstract published in proceedings) Submission deadline extended for: - Workshop - Special session - Panel session Please see the conference website for paper and proposal templates and guidelines. # TOPIC AREAS # XR and immersive learning in/for: - Serious Games - Medical & Healthcare - Workforce & Industry - Culture & Language - K-12 - Museums & Libraries - Special Education - Geosciences - Data Visualization # IMPORTANT DATES # - Main submission deadline*: 2020-01-06 [CLOSED] - Main-round notifications: 2020-03-23 - Camera-ready papers (Main): 2020-04-06 - FINAL extended late submission deadline*: 2020-04-19 - Late-round notifications: 2020-05-07 - Camera-ready papers (Late): 2020-05-23 - Presenter registration deadline: 2020-05-23 - Presentation materials due: 2020-05-31 - Conference: 2020-06-21 to 2020-06-25 *Full and short papers can only be submitted in the main round. # PUBLICATION & INDEXING # All accepted and registered Academic Stream papers that are presented at the virtual conference, along with extended abstracts describing each of the Panel Sessions, Special Sessions, and Workshops that are presented, will be published in the conference proceedings and submitted to the IEEE Xplore(r) digital library. IEEE makes Xplore content available to its abstracting & indexing partners, including Elsevier (Scopus, Ei Compendex) and Clarivate Analytics (CPCI - part of Web of Science). # CONTACT # confere...@immersivelrn.org (Sent to opensource-dev@lists.secondlife.com) | ALBURY-WODONGA | BATHURST | BRISBANE | CANBERRA | DUBBO | GOULBURN | MELBOURNE | ORANGE | PORT MACQUARIE | SYDNEY | WAGGA WAGGA | LEGAL NOTICE This email (and any attachment) is confidential and is intended for the use of the addressee(s) only. If you are not the intended recipient of this email, you must not copy, distribute, take any action in reliance on it or disclose it to anyone. Any confidentiality is not waived or lost by reason of mistaken delivery. Email should be checked for viruses and defects before opening. Charles Sturt University does not accept liability for viruses or any consequence which arise as a result of this email transmission. Email communications with Charles Sturt University may be subject to automated email filtering, which could result in the delay or deletion of a legitimate email before it is read at Charles Sturt University. The views expressed in this email are not necessarily those of Charles Sturt University. Charles Sturt University i
[opensource-dev] Free attendee registration for iLRN 2020 Virtual Conference on XR & immersive learning technologies; opportunities to present, volunteer, review, sponsor/exhibit
+ iLRN 2020: 6th International Conference of the Immersive Learning Research Network Organized in conjunction with Educators in VR Technically co-sponsored by the IEEE Education Society June 21-25, 2020, Now Fully Online and in Virtual Reality!!! Conference theme: "Vision 20/20: Hindsight, Insight, and Foresight in XR and Immersive Learning" Conference website: http://immersivelrn.org/ilrn2020 + *** FREE registration for non-presenter EDU attendees until April 19th *** The 6th International Conference of the Immersive Learning Research Network (iLRN 2020) will be an innovative and interactive gathering for a burgeoning global network of researchers and practitioners collaborating to develop the scientific, technical, and applied potential of immersive learning. It is the premier scholarly event focusing on advances in the use of virtual reality (VR), augmented reality (AR), mixed reality (MR), and other extended reality (XR) technologies to support learners and learning. iLRN 2020 will now be held ***fully online using VR*** and other collaboration platforms, in partnership with Educators in VR, organizers of the highly successful Educators in VR International Summit in February 2020 that included over 170 speakers and attracted over 6,000 event participants from around the globe. Scholars and professionals operating in formal education settings as well as those representing diverse industry sectors are invited to participate in the conference, where they will be able to share their research findings, experiences, and insights; network and establish partnerships to envision and shape the future of XR and immersive technologies for learning; and contribute to the emerging scholarly knowledge base on how these technologies can be used to create experiences that educate, engage, and excite learners. # TOPIC AREAS # XR and immersive learning in/for: - Serious Games - Medical & Healthcare - Workforce & Industry - Culture & Language - K-12 - Museums & Libraries - Special Education - Geosciences - Data Visualization # SESSION TYPES/ACTIVITIES # - Keynotes and plenaries - Academic stream presentations (with peer-reviewed proceedings for submission to IEEE Xplore) - Practitioner stream presentations (no paper required) - Poster and exhibition sessions - Workshops - Panel sessions - Special sessions - Immersive Learning Adventures - Immersive Learning Project Showcase & Competition - Game Night - Virtual Awards Banquet & Masquerade Ball # INTERESTED IN ATTENDING? # For a limited time, free registration is being offered to faculty, students, and staff of educational institutions (including K-12 schools/districts, universities, colleges, museums, and libraries) who wish to attend but will NOT be presenting at the conference or publishing in the proceedings. To take advantage of this offer, you must register by April 19, 2020 using an email address associated with your educational institution: https://immersivelrn.org/ilrn2020/ilrn-2020-fees-registration/ # INTERESTED IN PRESENTING? # Submissions of Practitioner presentation and poster proposals; proposals for workshops, panel sessions, and special sessions; as well as Academic Work-in-progress papers (for delivery as posters or as part of the doctoral colloquium) are being accepted until the late-round submission deadline of April 19, 2020. See the Call for Papers and Proposals at https://immersivelrn.org/ilrn2020/call-for-papers-proposals/ . Proposals for the Immersive Learning Project Showcase & Competition may be submitted at https://immersivelrn.org/ilrn2020/immersive-learning-project-showcase/ until April 30, 2020. No further Academic Full and Short paper submissions are being considered at this stage. # INTERESTED IN VOLUNTEERING OR REVIEWING? # A range of volunteer opportunities are available, including conference internships for undergraduate and graduate students. Some of the roles currently available include session chair/facilitator, moderator, audio-visual/technical support, virtual event greeter/usher, virtual event photographer, virtual event videographer/livestreamer, 2D artist / illustrator 3D artist / modeler, graphic designer, and general conference intern. For details and to apply for one or more of these roles, please visit https://immersivelrn.org/ilrn2020/volunteer-opportunities Expressions of interest are also being solicited from scholars and practitioners wishing to join the iLRN 2020 Program Committee to peer review papers and proposals received in the late submission round (closing April 19, 2020). The late-round submissions will be no longer than 3 pages in length, and each Program Committee member will be asked to review no more than two submissions. # INTERESTED IN SPONSORING OR EXHIBITING? # A n