[opensource-dev] Error building second life on a mac
Hello, I'm trying to build Second Life viewer on my Mac, and I get a md5sum filed message on linden/scripts/messages/message_template.msg with 3f19d130400c547de36278a6b6f9b028 as value. How can I fix that, please ? Thank you ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Exclude Home from teleport history
Hello, Would it be easy to exclude home from Teleport history ? It would make it easier to see what' in ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Anim format files upload
Hello, Is it possible to add the following patch : In indra/newview/llviewermenufile.cpp. Locate the function upload_new_resource, and circa line 800 (search for DoNotSupportBulkAnimationUpload ) after the following code: else if (exten == "bvh") { error_message = llformat("We do not currently support bulk upload of animation files\n"); upload_error(error_message, "DoNotSupportBulkAnimationUpload", filename, args); return; } add the following: else if (exten == "anim") { asset_type = LLAssetType::AT_ANIMATION; filename = src_filename; } as seen on this web page : http://blog.machinimatrix.org/avastar/avastar-anim-format/ Should I open a Jira as feature request for this ? Thank you ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Anim format files upload
Here we go : https://jira.secondlife.com/browse/VWR-28143 Le 17 janv. 2012 à 02:59, Stickman a écrit : >> Is it possible to add the following patch : > > To add my support. Using BVH to upload files has serious drawbacks. > Being able to upload a raw anim file natively in the official SL > viewer opens all sorts of wonderful avenues, such as a Maya or Blender > plugin that exports directly into the anim format. This allows us to > have more accurate animations with less waste, and to put the details > where we want them, instead of having them automatically assigned. > > Laurent, let me know if you find/create a Jira. It would have my support. > > Stickman ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Temporary textures
Hello, Is it possible to have temporary textures available on Snowglobe or on Second Life viewer ? It seems to be a quite requested feature since it allows people to test easily their creation without spending too much money. If not, why ? Thank you ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Question about 2.2 beta
Hello, I'm making a video showing the new features in 2.2 beta and I would like to have some precisions on these two features I don't understand : - Group permissions now work via the Snapshot tool. - Turn off scripted particles and lights. Thank you ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges