Re: [opensource-dev] Mesh and Scripting

2011-09-05 Thread Kuraiko Yoshikawa
As I understanded it there won't be support for UUID flipping and meshes 
are not addressable by UUIDs
https://wiki.secondlife.com/wiki/Why_UUID_Flipping_is_Bad

Am 06.09.2011 05:05, schrieb Ricky:
> Just pinging to see if anyone knows the current status of such?
>
> Grepping around in JIRA I found these entries:
>   https://jira.secondlife.com/browse/CTS-298 - Feature: Support mesh
> change through script commands
>   https://jira.secondlife.com/browse/CTS-654 - Allow scripts to set a
> mesh by UUID
> However, both are closed as "Won't Finish" and I'm suspecting that the
> status really means "This isn't the mesh team's job."  If so, then the
> JIRA entries should be moved to the correct team, not just shut off.
>
> I've noticed that llGet[Link]PrimitiveParams returns as a sculpt (prim
> type 7) on Server 11.08.22.239223, with a UUID, presumably of the
> mesh, and a sculpt type of 5.  From some reading of rather dated
> office hours, 
> (https://wiki.secondlife.com/wiki/User:Nyx_Linden/Office_Hours_Transcript_2010-09-29)
> I've determined that scripting support is waiting on arbitrary
> skeletons and scripted animation controls - which is to say a long way
> in the future.  Or have I missed something? (Quite likely, as I get
> most of my SL news from this list...)
>
> I've a few suggestions for script+mesh myself, where should they go? SVC?
>
> Thanks,
> Ricky
> Cron Stardust
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[opensource-dev] Fwd: Re: FUI project just out - no more sidebar

2011-10-19 Thread Kuraiko Yoshikawa

On 19.10.2011 04:03, Jonathan Welch wrote:

The new FUI project just got merged in to viewer-development.

Yay! Looks good. It is a good beginning much better as the Viewer 2 UI...

@devs: It would be nice when the align of the colums were adjustable 
too. Right/Left: Top, Center, Bottom and the Bottom column left, center, 
right
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Re: [opensource-dev] Request for comments about llSetAgentEnvironment / SVC-5520

2010-03-12 Thread Kuraiko Yoshikawa

> And Carlo has a great suggestion that WL settings should be supported
> as inventory items, similar to LMs.  (Going to make a JIRA for that,
> Carlo?)
>
Yea this is a nice idea but not really new...
If I remember rightly LL announced this as a soon future of windlight in 
one of the first WindLight blog posts... also only ca. 3years ago *lol*
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Re: [opensource-dev] A little OT, but not *entirely*

2010-04-26 Thread Kuraiko Yoshikawa

Am 26.04.2010 18:26, schrieb Glen Canaday:

Here's an odd thing - in 2.0, I'm trying to add an LM to a notice. How
do I do that when I have to drag an item from inventory to do it, which
is in the same sidebar?

Def need an inventory floater.
Uhm... open an inventory floater?  Press on the bottom left gear in the 
inventory sidebar and select "New Inventory Window" ?


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Re: [opensource-dev] [POLICY] Configurable HTTP user-agent string

2010-05-05 Thread Kuraiko Yoshikawa
Am 05.05.2010 21:57, schrieb Bryon Ruxton:
> Can't we just get an additional AGENT_VIEWER flag via llGetAgentInfo?
> Even if not foolproof, it's useful as a factor for legitimate security or
> warning tools, as well as for stats gathering for 99% of residents.
> It seems like a logical solution to me, instead of having to go the http
> agent route or other hackish solutions.
>
> If I don't get any feasibility objections here, I'll open a Jira issue.
> I haven't' seen any such proposal on there yet...
>

and why should any illegal viewer send (in future) his real viewer agent?
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Re: [opensource-dev] Esbee Linden's OH Transcript Posted for 09/01/2010

2010-09-02 Thread Kuraiko Yoshikawa
The generator isn't up2date and was build long time before viewer2.x was 
released. "name detection" was allways a lil problem also yes it has 
some bugs... and I guess display names will kill it completely ;-)



Am 02.09.2010 15:55, schrieb Sarah (Esbee) Hutchinson:

Ha! Thanks. Patience is my specialty.

And I think you're right about the script, I better find a different 
one to post these transcripts :)


Thanks for pointing it out!

Cheers,
Esbee


On Thu, Sep 2, 2010 at 6:53 AM, Dale Innis > wrote:


On Thu, Sep 2, 2010 at 3:05 AM, Esbee Linden mailto:es...@lindenlab.com>> wrote:
>
https://wiki.secondlife.com/wiki/User:Esbee_Linden/Office_Hours/2010-09-01

You have th' patience of a saint.  :)

I think the script or whatever that generates the transcripts has a
bug or two.  Note in the attendee list such amusing names as:

3 Person
Bring back
CloseChatOnReturn fails
Leave LOCATION
s Google

fwiw,
Dale



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Re: [opensource-dev] Possibility to revert UI changes on snowstorm?

2010-09-21 Thread Kuraiko Yoshikawa
i guess the skin is the slightest 2.x ui problem... rather it is the 
only good thing about it


Am 21.09.2010 23:05, schrieb miss c:
The point is people do not like change.  I love the new UI and to 
assist people with making that change I have been working today on 
making the UI look similar to the old one.  Such a coincidence this 
was brought up.  Its going to be the same color scheme with a few 
shiny upgrades to make it look more state of the art.  See link... 
http://farm5.static.flickr.com/4113/5012955294_3f0d0de19b_b.jpg


Miss




*From:* Mike Monkowski 
*To:* Ponzu 
*Cc:* opensource-dev@lists.secondlife.com
*Sent:* Tue, September 21, 2010 2:40:47 PM
*Subject:* Re: [opensource-dev] Possibility to revert UI changes on 
snowstorm?


I don't know what a model-view-controller approach is, but if you say it
adds an extra layer of abstraction, then it doesn't matter anyway.

The UI is defined in XML and so is called XUI.  Admiral Admiral and I
wrote some patches that, among other things, let you instantiate a
floater from XML on the fly so that you could edit XML and reload
immediately to see the effect of your changes.  See VWR-10924.
Unfortunately the 2.x changes stomped all over the code affected by the
patches and made it incompatible.

1.x was starting to implement callback functions that could be
referenced by name rather than hardcoded as part of the floater
initialization routine.  That was a good step toward being customizable.
  I think there were some people in Linden Lab that may have been headed
in that direction.

It's not "really hard."  It's just a matter of priorities.

Mike


Ponzu wrote:
>
>
> On Tue, Sep 21, 2010 at 2:51 PM, Daniel Smith 

> >> wrote:
>
>
>
>
>+1 for customization.
>
> An effort to merge the 1.x and 2.x UI into a viewer with a highly
> customizable interface might be fun.  At some point, I could even see
> the Lindens being officially tasked with that effort.  For right 
now, it

> is unlikely to be the Lindens who lead that way.
>
> Could you break the Viewer into two parts, the innards and then UI.
> Sort of a model-view-controller approach?  Make the View a separate
> process perhaps, that talks to the controller-model?  That might be
> useful to people who want SL on their iPhone 8-)
>
> Sounds really hard to me, plus the extra layer of abstraction will
> contribute to lag.  (Imagine a graphics engine that creates a movie
> file, and then streams that to your phone).
>

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