[opensource-dev] Second Life Community Convention 2011

2011-06-18 Thread Fleep Tuque
With apologies for cross posting, and just a note that we are still seeking
a Track Leader for the Development & Open Source track.  If you might be
interested, Track Leaders receive a complimentary convention registration
and small travel stipend to help with costs.  Apply at
http://www.slconvention.org/staff/open-staff-positions/  Thanks!  - Fleep

-== Second Life Community Convention 2011 ==-

When:  August 12 - 14, 2011
Where:  Oakland, CA | Oakland Marriott City Center

REGISTER NOW!  http://www.slconvention.org/registration/

WEBSITE:  http://slconvention.org

The Second Life Community Convention is three days of exciting activities,
events, musical performances, machinima screenings, panels, workshops, and
much more that showcases the abundant creativity of Second Life Residents.

SLCC is organized BY Resident FOR Residents, and we invite you to join the
fun!

SUBMIT A PROPOSAL

The Call for Proposals is up, and with five new track themes and fun
presentation formats, you have the opportunity to share your hard work and
creativity with the community that will most appreciate your efforts.  Don’t
want to give a full presentation?  Consider doing a Speed Sparks session of
20 slides in 5 minutes to share the gist of your idea in a fast-paced
presentation style that was a huge hit last year!

This year’s convention tracks will include:

Artistic & Creative Expression
Commerce & Marketing
Developers & Open Source
Public Sector & Education
Social Experience & Communities

You may submit your proposal at:
http://www.slconvention.org/program/call-for-proposals/

VOLUNTEER IN OAKLAND

SLCC Volunteers are convention attendees who are very committed to making
the Second Life Community Convention a true community experience while
helping to ensure our convention runs smoothly. Volunteers help with many
important aspects of the convention including registration assistance,
helping direct convention flow and attendees, assisting in track and content
management, along with many of the “on the ground” logistical items
necessary for the convention.

Be a volunteer!  Sign up at:
http://www.slconvention.org/staff/oakland-volunteer-application/

VOLUNTEER IN SECOND LIFE

Volunteers in Second Life help with running all of the virtual activities
related to SLCC, including helping build, script, and design the virtual
conference facilities, moderating panels and helping synch video streams
with the team in Oakland, greeting and helping audience members who attend
in Second Life, and much more!

Volunteer in Second Life!   Sign up at:
http://www.slconvention.org/staff/in-world-volunteer-application/

SPONSOR SLCC FOR AS LOW AS $50 USD!

Sponsorship opportunities are available for the 7th annual Second Life
Community Convention. Sponsors have the opportunity to reach a highly
coveted target demographic of tech-savvy early adopters, virtual world
developers and thought leaders, online community organizers, and the most
innovative and dedicated Second Life residents.

Get your name or business out to the Second Life community!  Sponsorship
packages begin at $50 USD and go up to $10,000 USD, with benefits including
free convention passes, logos included on the Tshirt and bags, logos on
convention signage, display tables, logos on the website and in-world kiosk,
and much more!

Sponsor SLCC today!  See
http://www.slconvention.org/sponsors/call-for-sponsors/ for more
information!

HELP US SPREAD THE WORD

Even if you can't attend SLCC this year, we hope you'll help us spread the
word by posting, blogging, and forwarding this announcement to your various
groups, communities, and listservs.  SLCC is run FOR residents BY residents
and that means we don't have big fancy advertising budgets!


Thanks so much for your interest and help with the Second Life Community
Convention 2011.   We are very excited about this year's convention, and we
hope to see you in Oakland!

Sincerely,

Joyce Bettencourt (SL: Rhiannon Chatnoir)
Chris Collins (SL:  Fleep Tuque)
Donna Meyer (SL: Misty Rhodes)
Kathey Fatica (SL: Katydid Something)

Second Life Community Convention 2011
Oakland, CA | August 12-14, 2011
Organized by AvaCon, Inc.
(774) 654-0010
i...@avacon.org
http://slconvention.org
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[opensource-dev] SLCC 2011 - Call for Proposals Due 7/15 & Keynotes Announced

2011-07-12 Thread Fleep Tuque
Hi all,

Just wanted to send a quick reminder that the Second Life Community
Convention 2011 Call for Proposals is due this Friday, July 15th - so be
sure to send in your proposal ASAP! *
http://www.slconvention.org/program/call-for-proposals/  *

Also, in appreciation for our speakers and presenters, all accepted speakers
will be able to register for the Early Bird Registration price.  The
discount code to register at the reduced rate will be in your confirmation
email.

Thanks and let me know if you have any questions!

- Chris/Fleep


Second Life Community Convention 2011 Keynote Speakers Announced

We are excited to announce the keynotes for this year’s 7th Annual Second
Life Community Convention 2011, which will take place at the Oakland
Marriott City Center in Oakland, CA from August 12-14, 2011.

*Saturday, August 13, 2011 *
AM Keynote Speaker - 8AM to 9AM PDT
*Rik Panganiban (SL: Rik Riel)*
*We Built This City: Creating a Better World*

PM Keynote Speaker - 1PM to 2PM PDT
*Rod Humble, CEO Linden Lab (SL: Rodvik Linden)  *
*The Future of Second Life*

*Sunday, August 14, 2011*
AM Keynote Speaker - 8AM to 9PM PDT
*Aliza Sherman (SL: Cybergrrl Oh)  *
*FutureMobileGeekyTech: Our Virtual Lives*

PM Keynote Panel - 1PM to 2PM PDT
*John Laurence (SL: Durian Linden), Jeff Vogt (SL: Vogt Linden), Sarah
Kuehnle (SL: Esbee Linden), Michael Gesner (SL: Gez Linden) and moderated by
Peter Gray (SL: Peter Linden)*
*The Future of the Second Life Platform*

*Register*
The Second Life Community Convention is three days of exciting activities,
events, musical performances, machinima screenings, panels, workshops, and
much more that showcases the abundant creativity of Second Life Residents.

Register now and use the code SLCC-friend to receive 10%
off!

*Dont Just Attend - Be Part of the Convention*
The July 15th Call for
Proposalsdeadline
is fast approaching, and with five new track themes and fun
presentation formats, you still have the opportunity to share your hard work
and creativity with the community that will most appreciate your efforts.
Don’t want to give a full presentation? Consider doing a Speed Sparks
session of 20 slides in 5 minutes to share the gist of your idea in a
fast-paced presentation style that was a huge hit last year!

*Volunteer*
If you would like to help us run the show on the ground in Oakland or
in-world, we invite you to join the team. It’s easy to ask “Why don’t they
do X?” but the real fun comes when you help make it happen! Apply to be a Staff
Member  (free
registration), Oakland
volunteer,
or In-World 
volunteertoday!

*Sponsor the Convention*
If you have a product or service and want to get your message out to the
most enthusiastic Second Life Residents, or if you just want to show your
support, there’s no better place to spread the word than at the Second Life
Community Convention.  We have many levels of sponsorship, so it’s more than
affordable to help support this non-profit, community produced event – become
a sponsor!  

*Organize a Social Event*
We purposely keep the convention schedule light on Friday, August 12th to
make sure there’s plenty of time for socializing and networking, and to give
you the opportunity to organize your own fun events.  Check out the Social
Events & Mixers page to organize a social
eventor
outing for your friends and communities.  Need ideas for things to do?
We’ve put together a terrific guide of things to do In & Around Oakland to
help you get started!

*Planning Your Trip*
We’ve also worked hard this year to help keep the cost of the convention
affordable, and we have a number of resources available to help you plan
your trip.  The convention will be held at the Oakland Marriott City Center
in the heart of downtown Oakland, CA – just a 10 minute train ride from San
Francisco.

We’ve negotiated the best room rates we’ve ever gotten – $109 a
nightfor
up to quad occupancy, and free wireless internet access in guest
rooms.
 You must be registered for the convention to receive the group rate
discount, and you will receive the link to reserve your rooms in the email
confirmation you receive when you register for SLCC.

Note that lunch on Saturday and Sunday is included in your convention
registration, as well as free wireless internet access in all convention
spaces.  If you need information about flying, driving, or taking the train
to SLCC, check out our transportation
guideto
get all the details you need to get t

Re: [opensource-dev] FAQ posted for Third Party Viewer Policy

2010-02-27 Thread Fleep Tuque
(Sending for like the 4th time I hope this one gets through and sorry if
I've spammed)

Regarding Morgaine's comments about FAQ 15 - I fully agree that this must be
the case:


On Sat, Feb 27, 2010 at 1:47 AM, Morgaine 
 wrote:

> And finally, FAQ.15 (in the context of licenses permitting free
> distribution):
>
>
>- Q15: Do the limitations of section 2.b on content export apply to
>content that is full permissions?
>- A15: Yes, they do.  Residents retain intellectual property rights in
>the content they create in Second Life and it is important for you to
>respect those rights.  By setting content to "full permissions" using the
>Second Life permissions system, a content creator merely indicates that the
>content may be copied, modified, and transferred *within* Second Life.
> Setting content to "full permissions" does not provide any permission to
>use the content outside of Second Life.
>
>
> This is fine (surprise, surprise :P), but incomplete.  It doesn't address
> the quite common scenario of full-perm content created by Open Source or
> Creative Commons developers *using 100% personal textures*, and
> accompanied by a GPL, BSD, CC or other open source license which declares
> that the content may be freely copied, modified, and transferred *anywhere
> *, not only within Second Life.
>
> As is written in the answer A15, "Residents retain intellectual property
> rights in the content they create in Second Life and *it is important for
> you to respect those rights*."  Respecting their rights in this case
> requires you to to allow that content to be exported as its creator
> desires.  Therefore you either need to extend A15 with this additional case,
> or add another FAQ Q+A (preferably immediately after #15) to address it.
>
>

The free content I create for education is intended to be fully free, fully
permissioned, and fully exportable to other grids.  Beyond the Second Life
permissions, I keep hoping for checkboxes on the Edit menu with common
licenses or a space to put a link to the user's specified license that is
kept with the object info just like creator name.

In any case, when I include Creative Commons licensing with my educational
tools, and explicitly say users have my permission to explore the content to
other grids, then I expect that to be respected by Linden Lab as well!

Sincerely,

- Chris/Fleep


Chris M. Collins (SL: Fleep Tuque)
Project Manager, UC Second Life
Second Life Ambassador, Ohio Learning Network
UCit Instructional & Research Computing
University of Cincinnati
406E Zimmer Hall
PO Box 210088
Cincinnati, OH 45221-0088
(513)556-3018
chris.coll...@uc.edu

UC Second Life:   http://homepages.uc.edu/secondlife
OLN Second Life: http://www.oln.org/emerging_technologies/emtech.php
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Re: [opensource-dev] FAQ posted for Third Party Viewer Policy

2010-02-27 Thread Fleep Tuque
I'm not a lawyer either of course, and while that's certainly true Zha, that
you can make textures and such available via another site or source, the
fact is that Second Life and XStreet are the most common distribution points
for content developed for SL and OpenSim platforms.

If someone finds my shop in Chilbo and gets an object that they want to
export using SecondInventory or a 3rd party viewer, I as the creator have no
problem with that and don't want to have to send them to a SECOND place to
get the same content just so the transaction doesn't take place in or
through SL.

I'd think from a strategic perspective, having Second Life as a central
marketplace for all related grids would be a good thing?  I dunno, maybe I'm
missing something in that regard, but I'm hoping LL's policy won't restrict
my rights as a creator to license my goods for other grids.

I fully support the intent to protect creators rights, of course, but that
includes allowing them off grid as well as keeping them on the main grid.


Respectfully,

- Chris/Fleep


Chris M. Collins (SL: Fleep Tuque)
Project Manager, UC Second Life
Second Life Ambassador, Ohio Learning Network
UCit Instructional & Research Computing
University of Cincinnati
406E Zimmer Hall
PO Box 210088
Cincinnati, OH 45221-0088
(513)556-3018
chris.coll...@uc.edu

UC Second Life:   http://homepages.uc.edu/secondlife
OLN Second Life: http://www.oln.org/emerging_technologies/emtech.php



On Sat, Feb 27, 2010 at 3:24 PM, Zha Ewry  wrote:

> Usual I am not a lawyer comments apply.
>
> One thing to keep in mind is that if you own the content, nothing requires
> you to distribute it exclusively via Linden Lab's service. If you have a
> set of textures which you hold rights to, putting them on Second Life
> doesn't remove your rights to use and distribute those textures as you
> see fit.
>
> While it would be nice if Second Life could distinguish between
> free use within Second Life and Free use globally, at the moment
> such mechanisms are absent. It's pretty straight forward to place
> textures on standard web servers and make them available under the
> appropriate license. I think the terms as written don't prohibit you from
> downloading things you created, so again, it should be fine for you
> to distribute them via other channels.
>
>
> ~ Zha
>
>
>
> On Sat, Feb 27, 2010 at 3:02 PM, Morgaine
>  wrote:
> > Fleep, you give an excellent example highlighting the needs of Education
> in
> > this area.
> >
> > Given the huge interest in educational content both in SL and in
> > Opensim-based grids such as Science Sim, this is certain to be of major
> and
> > growing interest.
> >
> > Perhaps the FAQ could add a new clause FAQ.16 (renumbering the old FAQ.16
> > and all subsequent ones down) which reads something like this:
> >
> > Q16: Are the rights of open source or open content providers respected?
> > A16: Yes.  To further protect the rights of content creators beyond
> FAQ.15,
> > Linden Lab also respects the wishes of creators who release their content
> > under open source or open content licenses to make their content freely
> > exportable.  (Typical licenses are GPL, BSD, or Creative Commons.)  The
> > responsibility for ensuring that such content does not contravene FAQ.15
> > rests entirely with the licensor, who must ensure that all parts either
> > comply with FAQ.15 or have been released under an open license by their
> > respective creators.
> >
> > That works remarkably well in conjunction with FAQ.15, because 15 covers
> > everything that is not open content, and so neatly dumps the
> responsibility
> > for full compliance in the lap of each licensor in 16.
> >
> > And I particularly like the word "Yes", and the phrasing "Linden Lab also
> > respects the wishes of creators who release their content under open
> source
> > or open content licenses to make their content freely exportable."  It
> would
> > show good intentions directly, and without any fudging.
> >
> >
> >
> > Morgaine.
> >
> >
> >
> >
> >
> > ==
> >
> > On Sat, Feb 27, 2010 at 4:32 PM, Fleep Tuque  wrote:
> >>
> >> (Sending for like the 4th time I hope this one gets through and sorry if
> >> I've spammed)
> >> Regarding Morgaine's comments about FAQ 15 - I fully agree that this
> must
> >> be the case:
> >>
> >> On Sat, Feb 27, 2010 at 1:47 AM,
> >> Morgaine  wrote:
> >>>
> >>> And finally, FAQ.15 (in the context of licenses permitting fre

[opensource-dev] Second Life Community Convention 2010 - Boston - Aug 13-15th

2010-06-02 Thread Fleep Tuque
activities, including
performances, lectures, art, music, machinima, and much more. AvaCon's
primary goal is to connect and support the diverse communities and
practitioners involved in co-creating and using virtual worlds, and to
educate the public about the emerging ecosystem of technologies broadly
known as the metaverse.


Contact:

Chris M. Collins (SL: Fleep Tuque)
Director of IT & Communications

Second Life Community Convention 2010
Boston, MA | August 13-15, 2010
Organized by AvaCon, Inc.
(774) 654-0010
i...@avacon.org
http://slconvention.org
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[opensource-dev] Second Life Community Convention 2010 - Boston - Aug 13-15th

2010-06-03 Thread Fleep Tuque
Hi all,

Sending out the official announcement about this year's SLCC 2010, we look
forward to a really terrific convention this year!   Be sure to visit the
website at http://slconvention.org to submit a proposal, volunteer to lead a
track, or just plain volunteer - we always need the help!

- Fleep



*2010 Second Life Community Convention -- Coming Together!*

The 6th annual Second Life Community Convention (SLCC) will take place in
Boston, August 13-15, at the Boston Park Plaza Hotel and Towers, with a new
organizing committee at the helm. AvaCon, Inc. has taken over the reins for
the convention with a team experienced in the production of SLCC.

The goal of SLCC is to bring the many Residents of the Second Life community
together to network, build friendships and to discuss Second Life in a
common forum. Since its inception, SLCC has been organized *by* the
community *for* the community. All of the organizers and volunteers who plan
and staff each year’s convention donate their time, expertise, skills and
love of Second Life® to create a great experience for attendees. “While we
all value our experiences in the virtual world, SLCC allows us to meet each
other in person, share meals together, learn from one another, and celebrate
the abundant creativity that Second Life® makes possible,” says organizer
Misty Rhodes.

The Second Life Community Convention presents a number of tracks relating to
how people are using SL. Last years convention tracks included Education,
Business, Health and Support, Nonprofit, Music, Fashion, Art, Theatre,
Poetry, Performance & Community. This year organizers are melding areas
which have overlapped in the past. “We’ve changed the names of some of the
tracks slightly to better reflect the most common topics at the convention,
and we expect that Business & Enterprise, Education & Research, and the Live
Music & Performances track will be equivalent to ‘full tracks’ with the most
sessions per day, while the remaining tracks will be ‘half tracks’ with
fewer sessions over all,” explains Rhiannon Chatnoir of the organizing team.

AvaCon, Inc. has launched a new website at http://www.slconvention.org which
has all the details for the convention content, registration, sponsorship,
and volunteering opportunities. The site will act as the center for
information about tracks, social events, location, and other details for
attendees. Submission forms for proposals for panels and presentations can
be found there, along with specifics for advertising in the convention
program.

Sponsorship opportunities are also available for the Second Life Community
Convention. Sponsors have the opportunity to reach a highly coveted target
demographic of tech-savvy early adopters, virtual world developers and
thought leaders, online community organizers, and the most innovative and
dedicated Second Life Residents. In addition to reaching the audience of
350-400 attendees of the convention in Boston, sponsors also have the
opportunity to reach an even broader audience of thousands of Second Life
residents through the virtual convention site hosted in the virtual world of
 Second Life <http://secondlife.com/>.

Registration for the convention includes access to the convention content,
exhibits, and lunches on convention days. The Early-Bird Registration is
available to the first 50 paid registrants at $185.  Through July 3, Early
Registration is $230, and the Regular Registration price is $260.

Because SLCC is organized *for* Second Life Residents *by* Second Life
Residents, including teens – there’s something for everyone! Content
creators, artists, and musicians attend to share ideas, get creative, and
learn new techniques from the pros. Enterprise users and businesses discuss
strategies for success and techniques for maximum ROI. Educators present
research, best practices, and workshops. From casual users, community
groups, and roleplayers to the serious side of Second Life, come to the
conference to learn, share, and network with the real people behind the
avatars!


*AvaCon, Inc.* is a non-profit organization dedicated to promoting the
growth, enhancement, and development of the metaverse, virtual worlds,
augmented reality, and 3D immersive and virtual spaces. AvaCon holds
conventions and meetings to promote educational and scientific inquiry into
these spaces, and to support organized fan activities, including
performances, lectures, art, music, machinima, and much more. AvaCon's
primary goal is to connect and support the diverse communities and
practitioners involved in co-creating and using virtual worlds, and to
educate the public about the emerging ecosystem of technologies broadly
known as the metaverse.


Contact:

Chris M. Collins (SL: Fleep Tuque)
Director of IT & Communications

Second Life Community Convention 2010
Boston, MA | August 13-15, 2010
Organized by AvaCon, Inc.
(774) 654-0010
i...@avacon.org
http://slconvention.org

[opensource-dev] Deadline for Second Life Community Convention (SLCC) Track Leaders is June 15th!

2010-06-13 Thread Fleep Tuque
Hi all,


Just a quick reminder that the deadline to apply to be a Track Leader for
SLCC is rapidly approaching - June 15th!


Track leaders play a crucial role in helping plan, organize, and execute the
Second Life Community Convention. In addition to assisting with overall
planning and organizing, Track Leaders take responsibility for the
programmatic content of the convention by soliciting and reviewing proposals
submitted by members of the Second Life community. Track Leaders also work
to do outreach and increase attendance at the convention, help find
sponsors, and contact communities and groups in-world to encourage them to
submit proposals or attend SLCC.


Track Leaders provide an invaluable service to the convention, and in return
receive a complimentary conference registration for their contribution,
time, and effort.

For more information about the various tracks, visit
http://slconvention.organd look under Convention Details > Conference
Tracks, or read more about
what it takes to be a Track Leader and apply at
http://www.slconvention.org/volunteers/track-leaders/.

Thanks and hope to see you in Boston!

- Chris/Fleep


Chris M. Collins
Director of IT & Communications
Second Life Community Convention 2010
Boston, MA | August 13-15, 2010
Organized by AvaCon, Inc.
(774) 654-0010
i...@avacon.org
http://slconvention.org
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[opensource-dev] 6 Things You Can Do To Make SLC C 2010 Great (Even if you can’t attend in per son)

2010-07-11 Thread Fleep Tuque
   Second Life Community Convention 
 

--

6 Things You Can Do To Make SLCC 2010 Great (Even if you can’t attend in
person)

Posted: 10 Jul 2010 06:02 PM PDT
 

*Help spread the word about SLCC 2010!  Pick up a Promo Pack at
http://maps.secondlife.com/secondlife/SLCC%202/240/244/801*
1)  Share your work at SLCC – Submit a Proposal!

If you have an idea for a panel, performance or workshop that you would like
to present at the convention, please submit a
proposalonline.
 Don’t feel like doing a full presentation? No problem!  Speed
Sparks allow you to share the essence of your good idea with 20 slides in 5
minutes for lightning rounds of quick info sharing.   Be sure to submit your
proposal 
online
and give us as much detail as possible.
*Proposals are due by July 15th*, and will be reviewed in the order they are
received.
2)  Join the team – Volunteer!

The convention is a completely volunteer run and managed event and we
welcome anyone interested in helping out on the ground in Boston.  For just
a few hours of your time, you can help make sure SLCC is a great event by
helping with registration, assisting with A/V and tech support, or other
logistical needs of the convention.  In appreciation for your help,
Volunteers are treated to a welcoming pizza party before the convention
begins and get to take home a special SLCC10 volunteer t-shirt!   Join the
team by becoming a Volunteer in
Boston
!

Can’t come to SLCC in person?  We still need help building the SLCC 2010
venue in-world, and we’ll need moderators, greeters, and other folks to help
out with the streams, so Volunteer
In-Worldtoo!
3)  Be a host – plan an Evening Social!

There will be evening breaks built into the schedule all three nights
(Friday, Saturday, and Sunday) to give everyone time to have dinner and
relax before the next activity.  It’s a perfect opportunity to network and
meet other Second Life residents, or just plain have fun with people who
share your interests.   Organize a dinner outing, a Birds-of-a-Feather meet
up, or other social event at the Social Events &
Mixerspage!
4)  Support the convention – Sponsor SLCC!

Get your name, institution, or business out to the Second Life
community!  Sponsorship
packages  begin at
$25 USD and go up to $5000 USD, with benefits including free convention
passes, logos included on the Tshirt and bags, logos on convention signage,
display tables, logos on the website and in-world kiosk, and much
more!  Sponsor
SLCC today !
5)  Spread the word – Give a friend a discount!

As you can imagine, it is not easy getting the word out about SLCC when
you’re on a tight budget and can’t spend lots of money on expensive
advertising. But we do have one great resource: All of you!

Help us promote this year’s convention through word of mouth; tell your
friends about the convention and let others know how excited you are to be
going to SLCC10.  You can also send your friends this special discount code
to get 10% off of the regular convention registration price –
http://bit.ly/SLCC-friend – and feel free to blog it, tweet it, plurk it, or
send to your in-world groups!

Find web based resources like logos and graphics on our
websiteand
be sure to tag your online communications with SLCC10 whenever you can
and link back to http://slconvention.org.  You can also pick up a Promo Pack
in world that has posters, kiosks, banners, city benches, and other
decorative items that you can put on your land in Second Life.  We know that
many Residents don’t necessarily read the blogs, and we hope you’ll help us
spread the word in-world too.  Pick up a Promo Pack at:  *
http://maps.secondlife.com/secondlife/SLCC%202/240/244/801*
6)  Get announcements in world – Join the Group!

Join the SLCC group in world and show the group tag over your avatar to let
others know you’re coming to SLCC!   In Second Life, search for *“SLCC
Announcement List”* group and click the “Join for $0L” button to keep up
with the latest convention news in world.





[opensource-dev] 6 Things You Can Do To Make SLC C 2010 Great (Even if you can’t attend in per son)

2010-07-11 Thread Fleep Tuque
   Second Life Community Convention 
 

--

6 Things You Can Do To Make SLCC 2010 Great (Even if you can’t attend in
person)

Posted: 10 Jul 2010 06:02 PM PDT
 

*Help spread the word about SLCC 2010!  Pick up a Promo Pack at
http://maps.secondlife.com/secondlife/SLCC%202/240/244/801*
1)  Share your work at SLCC – Submit a Proposal!

If you have an idea for a panel, performance or workshop that you would like
to present at the convention, please submit a
proposalonline.
 Don’t feel like doing a full presentation? No problem!  Speed
Sparks allow you to share the essence of your good idea with 20 slides in 5
minutes for lightning rounds of quick info sharing.   Be sure to submit your
proposal 
online
and give us as much detail as possible.
*Proposals are due by July 15th*, and will be reviewed in the order they are
received.
2)  Join the team – Volunteer!

The convention is a completely volunteer run and managed event and we
welcome anyone interested in helping out on the ground in Boston.  For just
a few hours of your time, you can help make sure SLCC is a great event by
helping with registration, assisting with A/V and tech support, or other
logistical needs of the convention.  In appreciation for your help,
Volunteers are treated to a welcoming pizza party before the convention
begins and get to take home a special SLCC10 volunteer t-shirt!   Join the
team by becoming a Volunteer in
Boston
!

Can’t come to SLCC in person?  We still need help building the SLCC 2010
venue in-world, and we’ll need moderators, greeters, and other folks to help
out with the streams, so Volunteer
In-Worldtoo!
3)  Be a host – plan an Evening Social!

There will be evening breaks built into the schedule all three nights
(Friday, Saturday, and Sunday) to give everyone time to have dinner and
relax before the next activity.  It’s a perfect opportunity to network and
meet other Second Life residents, or just plain have fun with people who
share your interests.   Organize a dinner outing, a Birds-of-a-Feather meet
up, or other social event at the Social Events &
Mixerspage!
4)  Support the convention – Sponsor SLCC!

Get your name, institution, or business out to the Second Life
community!  Sponsorship
packages  begin at
$25 USD and go up to $5000 USD, with benefits including free convention
passes, logos included on the Tshirt and bags, logos on convention signage,
display tables, logos on the website and in-world kiosk, and much
more!  Sponsor
SLCC today !
5)  Spread the word – Give a friend a discount!

As you can imagine, it is not easy getting the word out about SLCC when
you’re on a tight budget and can’t spend lots of money on expensive
advertising. But we do have one great resource: All of you!

Help us promote this year’s convention through word of mouth; tell your
friends about the convention and let others know how excited you are to be
going to SLCC10.  You can also send your friends this special discount code
to get 10% off of the regular convention registration price –
http://bit.ly/SLCC-friend – and feel free to blog it, tweet it, plurk it, or
send to your in-world groups!

Find web based resources like logos and graphics on our
websiteand
be sure to tag your online communications with SLCC10 whenever you can
and link back to http://slconvention.org.  You can also pick up a Promo Pack
in world that has posters, kiosks, banners, city benches, and other
decorative items that you can put on your land in Second Life.  We know that
many Residents don’t necessarily read the blogs, and we hope you’ll help us
spread the word in-world too.  Pick up a Promo Pack at:  *
http://maps.secondlife.com/secondlife/SLCC%202/240/244/801*
6)  Get announcements in world – Join the Group!

Join the SLCC group in world and show the group tag over your avatar to let
others know you’re coming to SLCC!   In Second Life, search for *“SLCC
Announcement List”* group and click the “Join for $0L” button to keep up
with the latest convention news in world.