[opensource-dev] Eclipse Guru's

2010-03-02 Thread Fire
Hi everyone

I have been using LSL Plus <http://lslplus.sourceforge.net/>, and eclipse
for the longest time to develop LSL code.  I love it due to its
auto-completion abilities, and the general user interface.
I recently installed Subversion using this site as a guide:
http://www.vogella.de/articles/EclipseSubversive/article.html and am now
uploading my code and versioning it using
a private SVN at http://unfuddle.com/

What a great little dev environment!!!

To commit code now to my SVN repository, I just press - control-alt-c and
BOOM - my version is saved!  Very sweet!  I am wondering who else on this
list uses eclipse, and am particularly interested in how and if you use this
in a team environment.

Ie: Have you used eclipse to work on the same lsl project with another dev?
 if so, what eclipse plugins have you used to share team information, issues
etc?  Please let me know! Cheers!  BTW, if any pro-scripters out there are
interested in working in profitable SL projects, let me know. Cheers

Fire
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Re: [opensource-dev] Eclipse Guru's

2010-03-03 Thread Fire
Thanks Boroondas! I will!

Cheers! :)

On Wed, Mar 3, 2010 at 4:07 AM, Boroondas Gupte
wrote:

> Hi Fire
>
> If you're interested in who uses Eclipse and SVN specifically for LSL,
> you might want to ask at secondlifescript...@lists.secondlife.com
> <mailto:secondlifescript...@lists.secondlife.com>
> (https://lists.secondlife.com/cgi-bin/mailman/listinfo/secondlifescripters
> )
> instead of here.
>
> cheers
> Boroondas
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Re: [opensource-dev] Unity 3D as possible base / 2.x Codebase plugin capable?

2010-10-04 Thread Fire
Im in all support for Unity 3d Daniel!!! Very cool! Keep the embers burning!







On Mon, Oct 4, 2010 at 1:15 PM, Daniel Smith  wrote:

>
> Am happy to see some input on the idea of Unity.  It makes me smile.
>
> My intent, of course, was to jolt a bit out of idea of a monolithic 2.x
> codebase.  A lot of folks want the viewer to do quite a bit (mesh editor,
> anyone?).  Fulfilling the wishlist without going to a plugin strategy will
> result in a bloated client that will run on fewer and fewer machines.
>
> So if Unity is relegated to a cool TPV project somewhere, that's fine ;)
>
> Proposing something radical like that will hopefully get people to think
> more about what it would take to do a very plugin oriented client (can the
> 2.x codebase do it?  or does it call for a reset of sorts?)  Where do people
> want to see an SL client, 2 years from now?
>
> I dont think much of possible approaches that dont handle the physics /
> animation / terrain / sound angles.   It's just asking to reinvent too many
> wheels.  Oh, and as for the objection to Unity outputting to game consoles:
> snap out of it.  The mere existence of code on a console doesn't make it a
> game.  The overall idea is to make SL / OS ubiquitous (Linux client doesnt
> go away, other approaches open up the Web, phones, and consoles.. all good
> moves).
>
> cheers,
>
> Daniel
>
>
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