Re: [opensource-dev] Review board & lists

2010-12-02 Thread Erin Mallory

I'm adding my voice to that request as well.  As someone that primarily tests 
builds, finds bugs, and suggests/pushes/begs new features, and who doesnt 
really understand code, these code reviews do nothing but clutter up an email 
address that I already don't have time to give the attention it should.  Please 
consider a new email list. 

> Date: Thu, 2 Dec 2010 11:41:11 -0500
> From: jhwe...@gmail.com
> To: opensource-dev@lists.secondlife.com
> Subject: Re: [opensource-dev] Review board & lists
> 
> Oz, there is a flaw in your logic about our ability to filter out
> review messages sent to this list.
> 
> I receive this list in digest format.  It's easier for me to scan
> through it that way, so I have no ability to filter out these review
> board messages.
> 
> I'm with Boroondas--please set up another mailing list to receive
> these messages.
> 
> -Jonathan
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Re: [opensource-dev] nametag opacity

2010-12-03 Thread Erin Mallory

they are now variable. they seem to be tied to the bubble text settings...  at 
least for me 

Date: Thu, 2 Dec 2010 22:36:35 -0600
From: chuckbaggett...@gmail.com
To: opensource-dev@lists.secondlife.com
Subject: [opensource-dev] nametag opacity

Are the nametags fixed at 100 per cent opaque or are they of variable opacity?

By nametags I mean avatar names and group titles. 


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[opensource-dev] pasting into quick search

2010-12-06 Thread Erin Mallory

Can someone see if they can repo this?
On todays builds, if i click into an empty quick search bar (the one by the L$) 
and attempt to paste something using control-v, it doesn't let me paste.  
Instead it opens a drop box of everything ive previously searched for.  however 
if i right click paste or if i enter something into the box first, I can use 
control v.   Anyone else experiencing this?
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Re: [opensource-dev] Memory Leak in Recent Builds (STORM-336?)

2010-12-18 Thread Erin Mallory

Im seeing the same thing. my memory actually topped out at 2 gig ram and 2 gig 
more virtual before it crashed taking my system with it.  I can repo 
consistently on windows seven and on windows vista..  will try to repo on xp as 
well.. 

> From: bu...@bunnynet.org
> Date: Sat, 18 Dec 2010 12:03:47 -0600
> To: opensource-dev@lists.secondlife.com
> Subject: [opensource-dev] Memory Leak in Recent Builds (STORM-336?)
> 
> Hey Everyone -
> 
> The recent builds of 2.5 have been leaking memory so bad on my machine
> that it renders the viewer unusable after an hour or so. I'll start
> the session at 600MB of RAM, and it'll balloon up to over 1GB before
> the viewer gets so slow that I have to relog. (Framerates drop over
> time to the point that it's impossible to type.)
> 
> Since I seem to be able to reproduce this at will, is there anything I
> can do to help track this down?
> 
> I found an open JIRA that seemed to be along those lines so I added as
> much information there as I could:
> 
> https://jira.secondlife.com/browse/STORM-336
> 
> I try hard to stay current with the builds so I can report issues as I
> find them, but this one is so severe that it's sent me scrambling back
> to the release client so I'm actually able to enjoy my time in world.
> 
> Thanks!
> 
> - Bunny
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Re: [opensource-dev] Test build for a bunch of proposed patches

2010-12-21 Thread Erin Mallory

fix for storm 737 seems to work without breaking anything.  On the contrary it 
is a wonderful little fix. 
723 has issues please see my comments on the jira 
669 looks good
387 looks good. 
615 will take some getting used to simply because its a change, but looks very 
useful. 
411 seems good to me.
the only issue i see so far is 723...



From: me...@lindenlab.com
Date: Tue, 21 Dec 2010 13:34:14 -0800
To: opensource-dev@lists.secondlife.com
Subject: [opensource-dev] Test build for a bunch of proposed patches

Hi guys,

Quite a few proposed changesets required a test build to be reviewedand 
approved  by Esbee and others. I created such a build and it's available here:
http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/merov_viewer-development-import/rev/217627/index.html



This merges the following patches on top of the current viewer-development:
** STORM-785
** STORM-737
** STORM-723
** STORM-669
** STORM-387
** STORM-615
** STORM-411

Enjoy!
- Merov



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Re: [opensource-dev] Test build for a bunch of proposed patches

2010-12-22 Thread Erin Mallory

since i sent this last night and it doesnt seem to have hit the list... im 
resending it

From: angel_of_crim...@hotmail.com
To: me...@lindenlab.com; opensource-dev@lists.secondlife.com
Date: Tue, 21 Dec 2010 23:24:25 -0500
Subject: Re: [opensource-dev] Test build for a bunch of proposed patches








fix for storm 737 seems to work without breaking anything.  On the contrary it 
is a wonderful little fix. 
723 has issues please see my comments on the jira 
669 looks good
387 looks good. 
615 will take some getting used to simply because its a change, but looks very 
useful. 
411 seems good to me.
the only issue i see so far is 723...



From: me...@lindenlab.com
Date: Tue, 21 Dec 2010 13:34:14 -0800
To: opensource-dev@lists.secondlife.com
Subject: [opensource-dev] Test build for a bunch of proposed patches

Hi guys,

Quite a few proposed changesets required a test build to be reviewedand 
approved  by Esbee and others. I created such a build and it's available here:
http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/merov_viewer-development-import/rev/217627/index.html



This merges the following patches on top of the current viewer-development:
** STORM-785
** STORM-737
** STORM-723
** STORM-669
** STORM-387
** STORM-615
** STORM-411

Enjoy!
- Merov



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[opensource-dev] Christmas wishes and thank yous

2010-12-23 Thread Erin Mallory

I hope you all will forgive me for going off topic for two minutes.  
First I want to say Thank You to everyone who is a part in one way or another 
of the Opensource/Snowstorm community.  Ive seen amazing things happen this 
year as a result of your hard work, and while not everything I hoped to see 
accomplished has been or will be, I can still look back on the past several 
months and say what was accomplished is amazing.  
Secondly, and perhaps most importantly, for those of you that Celebrate 
Christmas I pray  yours is blessed, safe, and joyous.  For those that don't 
celebrate Christmas, I hope whatever holidays you do celebrate this season are 
equally joyous, safe, and blessed. 

See you all after the holidays if not before.

Erin aka Cummere (the brat) Mayo
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Re: [opensource-dev] STORM-797 and other ideas about Landmarks&SLURLS (was "Daily Scrum Summary - dec. 23")

2010-12-24 Thread Erin Mallory

Since thee ahs been the ability for over a year now to make a landmark anywhere 
you visit, I simply don't see the need for a new asset type.  From what I 
understand from Lindens in all parts of the LL it takes an ungodly amount of 
work to create a new asset, which is part of why the new presets for the viewer 
are not going to be shareable via asset.  Also, I really don't want two assets 
that do essentially the same thing. You can already manage landmarks like 
bookmarks, and v2 now has the viewer bar.
I agree totally with the idea of removing the protocal that prevents you from 
being able to create/edit landmarks, and put in a way to create one via 
surl/maplink.
I think it should be able to be created in each of the following methods.
1) when a surl is clicked in world or on a webpage and pops up the place 
profile, I think a create landmark button should appear on the place profile 
page. 
2) via right click in the inventory AND landmarks tab and selecting "create 
landmark via SURL" which would open a text box you could type the surl/maplink 
into. 
3) On teleport offers a new option "create landmark" which would neither accept 
nor cancel the tp.  Useful if you can't accept right then, or if you're having 
teleporting failures. 
> From: garmin.kawagui...@magalaxie.com
> To: opensource-dev@lists.secondlife.com
> Date: Fri, 24 Dec 2010 17:09:39 +0100
> Subject: Re: [opensource-dev] STORM-797 and other ideas about 
> Landmarks&SLURLS (was "Daily Scrum Summary - dec. 23")
> 
> 
> - Original Message - 
> From: "Opensource Obscure" 
> To: "OpenSource Mailing List" 
> Sent: Friday, December 24, 2010 12:17 PM
> Subject: [opensource-dev] STORM-797 and other ideas about Landmarks&SLURLS
> (was "Daily Scrum Summary - dec. 23")
> 
> 
> > What I was thinking about was a new, different way to achieve
> > something we usually achieve through landmarks..
> ...
> > I'm thinking about management of  Bookmarks in current
> > main web browsers,...
> 
> Something like :
>  secondlife:///app/teleport/furvata/132/126/96 (which can be used to direct
> teleport when clicked)
> 
> but
> 
> stored in the inventory as a new asset item different from asset item #3
> (INVENTORY_LANDMARK) and defined as a web link directly usable in the
> viewer. This link can be created in the inventory with a right click New
> Link and can be edited.
> 
> GCI
> 
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Re: [opensource-dev] STORM-34 Test Binaries

2010-12-27 Thread Erin Mallory

I kinda have to agree with hitomi. 

Date: Mon, 27 Dec 2010 15:23:43 +
From: hitomi.tip...@yahoo.co.uk
To: adyu...@productengine.com
CC: opensource-dev@lists.secondlife.com
Subject: Re: [opensource-dev] STORM-34 Test Binaries



Fair point Andrew - but I was just thinking that from a resident's 
point-of-view it doesn't seem that obvious when you already have the other 
login options in 'General'

>From: Andrew Dyukov 
>To: Hitomi Tiponi 
>Cc: opensource-dev@lists.secondlife.com
>Sent: Mon, 27 December, 2010 23:39:49
>Subject: Re: [opensource-dev] STORM-34 Test Binaries
>
>This preference is in "Privacy", because enabling it allows other
>users who use your machine to see your favorites from login screen
>without using a password, so it lets you share your private
>information.
>
>>2010/12/25 Hitomi Tiponi :
>>That looks great Merov.? Would suggest that the option for displaying them
>> moves alongside the other login options in the 'General' Preferences panel
>> as 'Privacy' was not an obvious place to look.







  
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[opensource-dev] no snowstorm meetings today?

2010-12-27 Thread Erin Mallory

Did i miss an announcement or have my times off? or did snowstorm meetings 
today just get quietly cancelled on account of weather?
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Re: [opensource-dev] no snowstorm meetings today?

2010-12-27 Thread Erin Mallory

ah. forgot that.  forgot that grumpity is on vacation too.  ><  see you 
tommorrow I guess :) 

Date: Mon, 27 Dec 2010 14:16:17 -0500
From: o...@lindenlab.com
To: opensource-dev@lists.secondlife.com
Subject: Re: [opensource-dev] no snowstorm meetings today?



  



  
  
On 2010-12-27 13:36, Erin Mallory wrote:

  
  Did i miss an announcement or have my times off? or did snowstorm
  meetings today just get quietly cancelled on account of weather?




Today and the Monday after New Years next week are Linden Lab
holidays.



  


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Re: [opensource-dev] Exclude Home from teleport history

2011-01-02 Thread Erin Mallory

I would really really rather not see home excluded because of the simple fact 
often home lotation can get reset if your preferences get changed or any of a 
half dozen minor bugs.  so its nice to have it in the hisotry so you can go 
back and set it back. 

> Date: Sun, 2 Jan 2011 20:25:37 +0100
> From: laurent.bec...@madonie.org
> To: opensource-dev@lists.secondlife.com
> Subject: [opensource-dev] Exclude Home from teleport history
> 
> 
> Hello,
> 
> Would it be easy to exclude home from Teleport history ? It would make 
> it easier to see what' in
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Re: [opensource-dev] Exclude Home from teleport history

2011-01-02 Thread Erin Mallory

Yes, ive had the home point reset when my age verification glitched and i 
couldnt get into my own land, and when i installed a viewer that defaulted the 
preferences to g only.  

> Date: Mon, 3 Jan 2011 02:03:45 +0100
> From: laurent.bec...@madonie.org
> To: opensource-dev@lists.secondlife.com
> Subject: Re: [opensource-dev] Exclude Home from teleport history
> 
> 
> 
> Erin Mallory a écrit :
> > I would really really rather not see home excluded because of the 
> > simple fact often home lotation can get reset if your preferences get 
> > changed or any of a half dozen minor bugs.  so its nice to have it in 
> > the hisotry so you can go back and set it back.
> 
> I've never seen that. Did it happened to you already ?
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Re: [opensource-dev] Exclude Home from teleport history

2011-01-03 Thread Erin Mallory

What if instead we made it so that each parcel could only show up in the 
history once unless an explicitly different landmark was used? I think that 
might have a more decluttering affect then just leaving the home point out. 
especially if like me you have multiple properties you own, and/or many places 
you might be called to sometimes multiple times a day...  

> Date: Mon, 3 Jan 2011 19:05:45 +0100
> From: laurent.bec...@madonie.org
> To: opensource-dev@lists.secondlife.com
> Subject: Re: [opensource-dev] Exclude Home from teleport history
> 
> 
> 
> Tateru Nino a écrit :
> > I've had it happen to me before also. There's a couple things that can
> > silently reset your home location.  For a while, some people were
> > triggering it intentionally as a way of evading parcel ejection and so
> > on - sure the owner can try to send you home, but if your home is where
> > you are, nothing happens.
> >
> > At least one of the methods (which can happen unintentionally) was
> > repeatedly reported as a security exploit back in 2006 - but AFAIK, it's
> > still unfixed.
> 
> Perhaps what could be done is to put it as an optionnal setting (a check 
> box to enable/disable for example) in the settings panel ? Like this 
> everyine would have it the way he likes. I'm asking that because I often 
> come and go from my home parcel so the history is quickly filled with a 
> lot of landmark to it.
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[opensource-dev] build 218026 silently failing

2011-01-03 Thread Erin Mallory

build 218026 seems to just continuously silently fail. it doesn;t seem to 
trigger any particular error and i cannot figure out what is triggering it, 
other then possibly a memory leak.
It just is there one moment and gone the next, leaving behind two instances of 
SLplugin.  for a breif moment when this happens the secondlifedevelopement.exe 
file is still in the list usually taking up INSANE amounts of memory (more then 
2 gig ram and 4 gig virtual), but only for a moment.  it doesn't even trigger 
the crash logger.
It does seem to happen most when i am in the middle of typing something into an 
im window but i can't consistently repo it enough to determine if that has 
something to do with it.  I'm really frustrated and wondering if anyone else 
running this build or one from about the same timeframe is seeing this as well?
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[opensource-dev] about texture saving issues

2011-01-04 Thread Erin Mallory

is the issue with saving textures only on macs? I'm not getting it on any 
windows build ive tried recently.. 
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Re: [opensource-dev] build 218026 silently failing

2011-01-05 Thread Erin Mallory


I don't think its just you twisted.  Ive seen this on 3 differant windows 
computers with the build i mentioned. 
From: twisted_l...@hotmail.com
To: me...@lindenlab.com; opensource-dev@lists.secondlife.com
Date: Wed, 5 Jan 2011 13:42:36 -0500
Subject: Re: [opensource-dev] build 218026 silently failing








I may have seen this on around 4 occasions while in the sandboxes over the last 
month.  I've always assumed it was a bad object and immediately logged back in 
and ran in the debugger but it didn't re-occur.  Its just a poof and its gone 
with nothing useful in the log files.  My builds are a daily pull from 
viewer-development and compiled daily but I have some changes of my own in the 
viewer so I've not reported it but have tried to track it down.  (Figured it 
was some error of mine since I'm still trying to get used to all the changes in 
folder and panel views.)  My environment is Microsoft Windows 7 64-bit  (Build 
7600), compiled with vc2005 express.

 



From: me...@lindenlab.com
Date: Tue, 4 Jan 2011 10:01:04 -0800
To: opensource-dev@lists.secondlife.com
Subject: Re: [opensource-dev] build 218026 silently failing

Hi,


On Mon, Jan 3, 2011 at 7:52 PM, Erin Mallory  
wrote:


build 218026 seems to just continuously silently fail. it doesn;t seem to 
trigger any particular error and i cannot figure out what is triggering it, 
other then possibly a memory leak.
It just is there one moment and gone the next, leaving behind two instances of 
SLplugin.  for a breif moment when this happens the secondlifedevelopement.exe 
file is still in the list usually taking up INSANE amounts of memory (more then 
2 gig ram and 4 gig virtual), but only for a moment.  it doesn't even trigger 
the crash logger.
It does seem to happen most when i am in the middle of typing something into an 
im window but i can't consistently repo it enough to determine if that has 
something to do with it.  I'm really frustrated and wondering if anyone else 
running this build or one from about the same timeframe is seeing this as well?


 Hmmm... This is concerning. I suppose you're using the Windows build though, 
to avoid ambiguities, please mention the operating system you're using in your 
future reports.

I certainly don't repro on Mac but I don't follow a very typical use pattern. 

Anyone else seeing this issue? On which platform?

Thanks for the report Erin.

Cheers,
- Merov

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Re: [opensource-dev] Why no single axis resize on linked prims??

2011-01-09 Thread Erin Mallory

As for the why, probably because it would be both hard to resize in only one 
direction or two directions without majorly distorting the linkset, and the 
number of usecases where it would be useful to only resize a linkset in one or 
two directions after finishing a build is probably fairly low. 

as for the second question, the .001 is already a floor.  once a prim reaches 
that dimension the set cannot go further because at this time we don't have 
prim sizes any smaller without scripts.  to change that would, I would be 
considerable effort for very little gain.   Furthermore it doesn't "lock" an 
item it simply limits how much further it resizes down.

Personally, rather then worry about this and the hovertext both of which are 
legacy behaviors, i'd far rather see the major snowstorm developers work on 
issues that affect usability and accessibility for much larger parts of the sl 
population, as well as much more destructive bugs.

For example, I'd much rather see things like storm-526 addressed, or snow-423, 
or cts-337, or better appearance editors, or any of a whole list of bigger 
issues.


> Date: Sun, 9 Jan 2011 12:40:40 -0500
> From: robertl...@gmail.com
> To: opensource-dev@lists.secondlife.com
> Subject: [opensource-dev] Why no single axis resize on linked prims??
> 
> Does anybody know of a good reason why when you are resizing a set of
> linked prims you do not have the single axis resize??
> (also could we get a way to resize a linkset with 0.001 meters as a
> floor not as a locking measurement?)
> 
> -- 
> Robert L Martin
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Re: [opensource-dev] storm-34

2011-01-10 Thread Erin Mallory

I thought the whole point of storm-34 was to give you your favorites during the 
login under the start at location so you could login to your favorite locations?

Subject: Re: [opensource-dev] storm-34
From: q...@lindenlab.com
Date: Sun, 9 Jan 2011 13:59:36 -0500
CC: opensource-dev@lists.secondlife.com
To: angel_of_crim...@hotmail.com



You can't see the private favorites before login, so you shouldn't expect to 
see the "favorite landmarks" setting during login. You can only see it after 
login. This is because you don't have a private prefs available until after 
login.
Q
On Jan 7, 2011, at 8:35 PM, Erin Mallory wrote:I've been testing the storm 34 
viewer on windows 7 and on windows xp.  Ive noticed its not properly keeping 
the preferences between when youre logged in and logged out and that the 
favorites therefor are not properly showing up for me. this started occuring 
after i changed the account from my cummere to erinyse then back.  now no 
matter what i cant get it to show the favorites for either account at log in 
even though both accounts have that box checked  

before i jira this, can anyone else repo?
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Re: [opensource-dev] storm-34

2011-01-10 Thread Erin Mallory

The point is I did NOT change the preferences before hand.  I logged in set the 
prefrences and logged out, and STILL do not see them showing up the way they 
should. 

> Date: Mon, 10 Jan 2011 16:39:32 +0200
> Subject: Re: [opensource-dev] storm-34
> From: adyu...@productengine.com
> To: angel_of_crim...@hotmail.com
> CC: q...@lindenlab.com; opensource-dev@lists.secondlife.com
> 
> Yes, it was the point of the task and it works this way - you can see
> the list of your favorites in login screen if you allowed them to be
> shown beforehand (while being logged in). You can't change the
> preference before login because viewer wouldn't know whose preferences
> to change in this case, and even if it could it would be bad from
> privacy perspective.
> 
> 2011/1/10 Erin Mallory :
> > I thought the whole point of storm-34 was to give you your favorites during
> > the login under the start at location so you could login to your favorite
> > locations?
> >
> > 
> > Subject: Re: [opensource-dev] storm-34
> > From: q...@lindenlab.com
> > Date: Sun, 9 Jan 2011 13:59:36 -0500
> > CC: opensource-dev@lists.secondlife.com
> > To: angel_of_crim...@hotmail.com
> >
> > You can't see the private favorites before login, so you shouldn't expect to
> > see the "favorite landmarks" setting during login. You can only see it after
> > login. This is because you don't have a private prefs available until after
> > login.
> > Q
> > On Jan 7, 2011, at 8:35 PM, Erin Mallory wrote:
> >
> > I've been testing the storm 34 viewer on windows 7 and on windows xp.  Ive
> > noticed its not properly keeping the preferences between when youre logged
> > in and logged out and that the favorites therefor are not properly showing
> > up for me. this started occuring after i changed the account from my cummere
> > to erinyse then back.  now no matter what i cant get it to show the
> > favorites for either account at log in even though both accounts have that
> > box checked
> >
> > before i jira this, can anyone else repo?
> >  > one.JPG>___
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Re: [opensource-dev] storm-34

2011-01-10 Thread Erin Mallory

what happened to get the issue to occur for me.  I installed the storm-34 
developer viewer.  logged in with cummere mayo.  set the option to show the 
favorites.  logged out.   started the viewer.  it worked as expected. logged 
out.  back in. still worked as expected.  logged out. 
changed account to erinyse planer.   logged in.  logged back out.   started 
viewer.   favorites were not there (as expected)  changed account back to 
cummere mayo.  logged in.  made sure preference was still on.  (it was) logged 
out. restarted the viewer: favorites no longer show up. 

have tried reseeting the preference while logged in multiple times.  didnt fix 
it. have tried reinstalling the viewer.  worked great till i logged in an 
account and didnt set the preferences.   NOTE: even enabling the preference on 
the erinyse account and logging out then switching logging in cummere mayo and 
logging off still doesnt allow it to work.  Im not sure if soemthing is 
corrupting the prefences file or what...  which is why im asking if others can 
repo this?
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Re: [opensource-dev] storm-34

2011-01-10 Thread Erin Mallory

I knwo it should be... but its not! 

> Date: Mon, 10 Jan 2011 18:56:13 +0200
> Subject: Re: [opensource-dev] storm-34
> From: adyu...@productengine.com
> To: angel_of_crim...@hotmail.com
> CC: q...@lindenlab.com; opensource-dev@lists.secondlife.com
> 
> The preference is per-account, .i.e. you should turn it on separately
> for each user whose favorites you want to be shown in login screen. So
> to get favorites for both cummere and erinyse you should:
> 
> 1. log in with cummere mayo.  set the option to show the favorites.  log out.
> 2. start the viewer. log in with erinyse planer.  set the option to
> show the favorites.  log out.
> 
> On the next start of the viewer favorites will be available for both users.
> 
> 2011/1/10 Erin Mallory :
> > what happened to get the issue to occur for me.  I installed the storm-34
> > developer viewer.  logged in with cummere mayo.  set the option to show the
> > favorites.  logged out.   started the viewer.  it worked as expected. logged
> > out.  back in. still worked as expected.  logged out.
> > changed account to erinyse planer.   logged in.  logged back out.   started
> > viewer.   favorites were not there (as expected)  changed account back to
> > cummere mayo.  logged in.  made sure preference was still on.  (it was)
> > logged out. restarted the viewer: favorites no longer show up.
> >
> > have tried reseeting the preference while logged in multiple times.  didnt
> > fix it. have tried reinstalling the viewer.  worked great till i logged in
> > an account and didnt set the preferences.   NOTE: even enabling the
> > preference on the erinyse account and logging out then switching logging in
> > cummere mayo and logging off still doesnt allow it to work.  Im not sure if
> > soemthing is corrupting the prefences file or what...  which is why im
> > asking if others can repo this?
> >
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[opensource-dev] web profiles.

2011-01-11 Thread Erin Mallory

because of security and privacy issues with the new profiles can we please have 
option to keep the older ones until someone with the profile team gets their 
act together?

seriously, these new profiles are creepy.
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Re: [opensource-dev] web profiles.

2011-01-11 Thread Erin Mallory

some of us were using html to cover up the darn twitter and facebook 
widgets  

security issues: the twitter widget and facebook like button you cant get rid 
of. 
security issue: if you want your profile visible in SL or at least searchable 
it HAS to be open to the entire world... (only gets protected by passord if you 
remove it from search
security issue: RL tab is displayed ON THE WEB ...  that alone is frightening
security issue: people are already linking in other peoples profiles into 
webpages, facebook, even other applications now. 
Security issue: with html scrubbed from the text you cant hide profiles, even 
locked ones from bots, or cover up the facebook and twitter widgets.
Seucrity issue: many groups that should be hidden in the profile by group 
preferences are still being show. 

preference issue: many users do NOT want their profiles shown ANYWHERE but in 
the game.  
preference issue: many users do not like the facebook feel 
preference issue: many users like having the partner, payment info, etc 
displayed.
preference issue: most users would have preferred seeing web bugs fixed then 
resources wasted on facebook style profiles because a few web monkeys think 
that they will attract a few teenagers into SL. 

within moments of creation https://jira.secondlife.com/browse/WEB-3494 has 
already gotten votes as have many other issues related to getting rid of these 
new profiles. 


> Date: Tue, 11 Jan 2011 19:54:00 -0800
> From: kadah.c...@gmail.com
> To: opensource-dev@lists.secondlife.com
> Subject: Re: [opensource-dev] web profiles.
> 
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
> 
> If its about the possible XSS and html injection, that was fixed today.
> All profile text info gets escaped now.
> 
> On 1/11/2011 7:47 PM, Simon Quinnell wrote:
> > How about you specify the security and privacy issues?  No-one here is a
> > mind reader. 
> > 
> > On Wed, Jan 12, 2011 at 1:05 PM, Erin Mallory
> > mailto:angel_of_crim...@hotmail.com>> wrote:
> > 
> > because of security and privacy issues with the new profiles can we
> > please have option to keep the older ones until someone with the
> > profile team gets their act together?
> > 
> > seriously, these new profiles are creepy.
> > 
> > ___
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> > Please read the policies before posting to keep unmoderated posting
> > privileges
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> > 
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> > privileges
> -BEGIN PGP SIGNATURE-
> Version: GnuPG v1.4.10 (MingW32)
> Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/
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> -END PGP SIGNATURE-
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Re: [opensource-dev] web profiles.

2011-01-12 Thread Erin Mallory

there are now separate child issues or linked issues to most of the relevant 
points raised, linked to http://jira.secondlife.com/browse/web-3494 so if 
people don't agree with parts, they can now vote for the parts they do agree 
with.  I've also toned down some of the language.  

From: q...@lindenlab.com
Subject: Re: [opensource-dev] web profiles.
Date: Wed, 12 Jan 2011 10:36:01 -0500
To: angel_of_crim...@hotmail.com



Hey, Erin. Without commenting on the merits of this post (hint: it has many), 
you hurt your own cause when you can't resist throwing in insults at the end of 
it (web monkey comment with an imagined motivation). 
You'd probably get more traction on items like this if you can manage to 
separate things into categories -- for example, a security issues email (or as 
yoz suggests, separate JIRAs) and a separate prefs request.
I don't have a dog in this hunt (profiles didn't come from my team) so I'm just 
trying to give you a suggestion that will make your requests more effective.
    Q

On Jan 11, 2011, at 11:48 PM, Erin Mallory wrote:some of us were using html to 
cover up the darn twitter and facebook widgets  

security issues: the twitter widget and facebook like button you cant get rid 
of. 
security issue: if you want your profile visible in SL or at least searchable 
it HAS to be open to the entire world... (only gets protected by passord if you 
remove it from search
security issue: RL tab is displayed ON THE WEB ...  that alone is frightening
security issue: people are already linking in other peoples profiles into 
webpages, facebook, even other applications now. 
Security issue: with html scrubbed from the text you cant hide profiles, even 
locked ones from bots, or cover up the facebook and twitter widgets.
Seucrity issue: many groups that should be hidden in the profile by group 
preferences are still being show. 

preference issue: many users do NOT want their profiles shown ANYWHERE but in 
the game.  
preference issue: many users do not like the facebook feel 
preference issue: many users like having the partner, payment info, etc 
displayed.
preference issue: most users would have preferred seeing web bugs fixed then 
resources wasted on facebook style profiles because a few web monkeys think 
that they will attract a few teenagers into SL. 

within moments of creation https://jira.secondlife.com/browse/WEB-3494 has 
already gotten votes as have many other issues related to getting rid of these 
new profiles. 


> Date: Tue, 11 Jan 2011 19:54:00 -0800
> From: kadah.c...@gmail.com
> To: opensource-dev@lists.secondlife.com
> Subject: Re: [opensource-dev] web profiles.
> 
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
> 
> If its about the possible XSS and html injection, that was fixed today.
> All profile text info gets escaped now.
> 
> On 1/11/2011 7:47 PM, Simon Quinnell wrote:
> > How about you specify the security and privacy issues? No-one here is a
> > mind reader. 
> > 
> > On Wed, Jan 12, 2011 at 1:05 PM, Erin Mallory
> > mailto:angel_of_crim...@hotmail.com>> wrote:
> > 
> > because of security and privacy issues with the new profiles can we
> > please have option to keep the older ones until someone with the
> > profile team gets their act together?
> > 
> > seriously, these new profiles are creepy.
> > 
> > ___
> > Policies and (un)subscribe information available here:
> > http://wiki.secondlife.com/wiki/OpenSource-Dev
> > Please read the policies before posting to keep unmoderated posting
> > privileges
> > 
> > 
> > 
> > 
> > ___
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> > http://wiki.secondlife.com/wiki/OpenSource-Dev
> > Please read the policies before posting to keep unmoderated posting 
> > privileges
> -BEGIN PGP SIGNATURE-
> Version: GnuPG v1.4.10 (MingW32)
> Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/
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> =djz5
> -END PGP SIGNATURE-
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Re: [opensource-dev] Slightly off topic but need ideas how to fix

2011-01-14 Thread Erin Mallory

Alot of businesses rely on gift venders that use the profiles to find people 
and rewards systems that use the profiles. It usually takes a week or more for 
a business to switch vender systems, and during that time they usually don't 
get anything new made.  Many stores rely on minimum weekly incomes to be able 
to stay in business and/or support their rl selves and/or families.  drastic 
changes like these made with so little thought/warning to the community hurt 
more then they help.  especially when done with so little impact from the 
groups that they will actually impact. I really prey that these new topic-based 
office hours will have one for merchants needs on the web, and one for 
merchants needs in world.  because for the past two years merchants needs have 
appeared (and i use that word deliberately) to not only be ignored by 
developers, but that developers have moved in the direct opposite direction.  I 
know this isn't the case, but it really appears that way.
I would really like it this year if snowstorm could focus part of the year 
(maybe February through may?) on sprints designed to really help merchants and 
content creators.
specifically:
1) improvements to the clothing/skin/shape creation 
2) making it easier to make and track classifies from in world (something that 
seems impossible to do now in 2.6)
3) building tool improvements.
4) coordinating and beginner the viewer work (or finding another team to do it) 
for the avatar 2.0 project.
5) drag and drop outfit editor and building tools.
6) better inventory search tools and inworld inventory recovery tools

> Date: Fri, 14 Jan 2011 13:40:12 +0100
> From: opensourceobsc...@gmail.com
> To: cin...@cinderblocks.biz
> CC: opensource-dev@lists.secondlife.com
> Subject: Re: [opensource-dev] Slightly off topic but need ideas how to fix
> 
> [ Is this really on-topic? ]
> 
> 
> I agree with Cinder.
> 
> I personally use some of these tools (even if not for business)
> and I find them useful.
> 
> Still, it's well known that services built upon non-supported basis
> (like the specific HTML code used in the old profile pages)
> will break soon or later, and LL never supported officially
> scraping of its website as a feature itself.
> 
> Some businesses may be negatively impacted by the change,
> sure, but I don't see this becoming a large-scale problem
> at all - especially if compared to other SL problems.
> 
> Opensource Obscure
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[opensource-dev] disappearing friends

2011-01-14 Thread Erin Mallory

for some reason like 1/3 of my friends list randomly unfriended themselves 
including 3 of my own alts that I did not unfriend. Some people at the auction 
im at have said the same thing. anyone else noticing this? did LL impliment 
something new?
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[opensource-dev] SNOW-178

2011-01-15 Thread Erin Mallory

I ran across this, and thought it would be a GREAT idea to bring this back into 
the light of day, especially since we've been discussing keyboard shortcuts and 
accessibility allot in snowstorm lately.

I honestly think this is a great idea to try and implement but would like to 
hear thoughts and ideas by others. 
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Re: [opensource-dev] SNOW-178

2011-01-15 Thread Erin Mallory

and if we are discussing snow 178 we should likewise discuss 179 which is the 
other half of the equation.
since i forgot to mention what these are about these two are for adding text 
commands or shortcuts for adding friends and accepting friends requests... 

From: angel_of_crim...@hotmail.com
To: opensource-dev@lists.secondlife.com
Date: Sat, 15 Jan 2011 17:41:12 -0500
Subject: [opensource-dev] SNOW-178








I ran across this, and thought it would be a GREAT idea to bring this back into 
the light of day, especially since we've been discussing keyboard shortcuts and 
accessibility allot in snowstorm lately.

I honestly think this is a great idea to try and implement but would like to 
hear thoughts and ideas by others. 
  

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Re: [opensource-dev] STORM-243 - simulator version notifications

2011-01-18 Thread Erin Mallory

I would also like to see the toast moved.  it can be useful and would be more 
useful if it had the actual version.  but i would like to see it on the chat 
history instead.  in fact... it would be nice to have an option to have ALL 
remaining system notifications be optionally shown in chat history instead of 
as toasts.  for one thing it would log better i think, for another...  well 
toasts bother a rather significant portion of sl.   those with some forms of 
epilepsy, migraines, some forms of add... to name a few...

Erin/aka Cummere

Date: Tue, 18 Jan 2011 08:35:01 -0800
From: missannoto...@yahoo.com
To: q...@lindenlab.com; opensource-dev@lists.secondlife.com
Subject: Re: [opensource-dev] STORM-243 - simulator version notifications



Doesn't it add some minor overhead to region crossings? I don't care about it. 
The message does not say what server version you just entered so it is mostly 
an annoyance. If I need version info I know where it is. 

What I would like to see is region rating and a single letter server version 
code on the map without having to mouse float.

From: Kent Quirk (Q Linden) 

Hi, folks. I've just commented on STORM-243, which requests that we have Yet 
Another Option to allow
 suppression of the toast that tells you the simulator version changed when you 
changed to a new region. 

I think we should delete it entirely. Does anyone care to still get that 
notification, now that there are usually 3 different simulator versions live on 
the grid at any time? I don't mean "I can think of an obscure scenario when 
someone might care." I mean does anyone really need a notification about this, 
or can we just delete it?











  
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Re: [opensource-dev] STORM-243 - simulator version notifications

2011-01-18 Thread Erin Mallory

to rephrase, yes I like them, thought i'd rather see them on the chat history 
and have more detailed.  but i can live without them if the majority really 
want to see them gone altogether.  for me it helps me during certain testing 
and stuff to know when ive changed server versions but that's really about it. 

From: angel_of_crim...@hotmail.com
To: missannoto...@yahoo.com; q...@lindenlab.com; 
opensource-dev@lists.secondlife.com
Date: Tue, 18 Jan 2011 12:04:09 -0500
Subject: Re: [opensource-dev] STORM-243 - simulator version notifications








I would also like to see the toast moved.  it can be useful and would be more 
useful if it had the actual version.  but i would like to see it on the chat 
history instead.  in fact... it would be nice to have an option to have ALL 
remaining system notifications be optionally shown in chat history instead of 
as toasts.  for one thing it would log better i think, for another...  well 
toasts bother a rather significant portion of sl.   those with some forms of 
epilepsy, migraines, some forms of add... to name a few...

Erin/aka Cummere

Date: Tue, 18 Jan 2011 08:35:01 -0800
From: missannoto...@yahoo.com
To: q...@lindenlab.com; opensource-dev@lists.secondlife.com
Subject: Re: [opensource-dev] STORM-243 - simulator version notifications



Doesn't it add some minor overhead to region crossings? I don't care about it. 
The message does not say what server version you just entered so it is mostly 
an annoyance. If I need version info I know where it is. 

What I would like to see is region rating and a single letter server version 
code on the map without having to mouse float.

From: Kent Quirk (Q Linden) 

Hi, folks. I've just commented on STORM-243, which requests that we have Yet 
Another Option to allow
 suppression of the toast that tells you the simulator version changed when you 
changed to a new region. 

I think we should delete it entirely. Does anyone care to still get that 
notification, now that there are usually 3 different simulator versions live on 
the grid at any time? I don't mean "I can think of an obscure scenario when 
someone might care." I mean does anyone really need a notification about this, 
or can we just delete it?











  
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Re: [opensource-dev] STORM-243 - simulator version notifications

2011-01-18 Thread Erin Mallory

could even bury the option in the debug console... most people that would need 
to turn it on would not likely keep flipping it I would think... 

Date: Tue, 18 Jan 2011 11:32:53 -0800
From: os...@lindenlab.com
To: opensource-dev@lists.secondlife.com
Subject: Re: [opensource-dev] STORM-243 - simulator version notifications

It does have use for people testing server. I'd say make it optional, more 
informative, and disabled by default.

__Oskar

On Tue, Jan 18, 2011 at 11:22 AM, Erin Mallory  
wrote:






to rephrase, yes I like them, thought i'd rather see them on the chat history 
and have more detailed.  but i can live without them if the majority really 
want to see them gone altogether.  for me it helps me during certain testing 
and stuff to know when ive changed server versions but that's really about it. 


From: angel_of_crim...@hotmail.com
To: missannoto...@yahoo.com; q...@lindenlab.com; 
opensource-dev@lists.secondlife.com

Date: Tue, 18 Jan 2011 12:04:09 -0500
Subject: Re: [opensource-dev] STORM-243 - simulator version notifications








I would also like to see the toast moved.  it can be useful and would be more 
useful if it had the actual version.  but i would like to see it on the chat 
history instead.  in fact... it would be nice to have an option to have ALL 
remaining system notifications be optionally shown in chat history instead of 
as toasts.  for one thing it would log better i think, for another...  well 
toasts bother a rather significant portion of sl.   those with some forms of 
epilepsy, migraines, some forms of add... to name a few...


Erin/aka Cummere

Date: Tue, 18 Jan 2011 08:35:01 -0800
From: missannoto...@yahoo.com
To: q...@lindenlab.com; opensource-dev@lists.secondlife.com

Subject: Re: [opensource-dev] STORM-243 - simulator version notifications



Doesn't it add some minor overhead to region crossings? I don't care about it. 
The message does not say what server version you just entered so it is mostly 
an annoyance. If I need version info I know where it is. 


What I would like to see is region rating and a single letter server version 
code on the map without having to mouse float.


From: Kent Quirk (Q Linden) 


Hi, folks. I've just commented on STORM-243, which requests that we have Yet 
Another Option to allow
 suppression of the toast that tells you the simulator version changed when you 
changed to a new region. 

I think we should delete it entirely. Does anyone care to still get that 
notification, now that there are usually 3 different simulator versions live on 
the grid at any time? I don't mean "I can think of an obscure scenario when 
someone might care." I mean does anyone really need a notification about this, 
or can we just delete it?












  
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Re: [opensource-dev] STORM-243 - simulator version notifications

2011-01-18 Thread Erin Mallory

I can live with that. I got much more important features /design issues to 
fight over.  :)  


> From: q...@lindenlab.com
> Date: Tue, 18 Jan 2011 16:37:34 -0500
> To: liny.od...@phoenixviewer.com
> CC: opensource-dev@lists.secondlife.com
> Subject: Re: [opensource-dev] STORM-243 - simulator version notifications
> 
> It's not gonna be a debug setting. The information's available to put it on a 
> HUD if you care.  We're pulling the feature and simplifying the viewer.
> 
> On Jan 18, 2011, at 4:35 PM, Liny Odell wrote:
> 
> > Make that +2 for a debug setting
> > 
> > On Tue, Jan 18, 2011 at 1:27 PM, Trilo Byte  wrote:
> >> +1 for making it a debug setting (to choose whether you see notifications).
> >> 
> >> The server version info would still be available in Help -> About as well 
> >> as
> >> World -> Place Profile -> Region/Estate
> >> On Jan 18, 2011, at 11:39 AM, Erin Mallory wrote:
> >> 
> >> could even bury the option in the debug console... most people that would
> >> need to turn it on would not likely keep flipping it I would think...
> >> 
> >> 
> >> Date: Tue, 18 Jan 2011 11:32:53 -0800
> >> From: os...@lindenlab.com
> >> To: opensource-dev@lists.secondlife.com
> >> Subject: Re: [opensource-dev] STORM-243 - simulator version notifications
> >> 
> >> It does have use for people testing server. I'd say make it optional, more
> >> informative, and disabled by default.
> >> 
> >> __Oskar
> >> 
> >> On Tue, Jan 18, 2011 at 11:22 AM, Erin
> >> Mallory  wrote:
> >> 
> >> to rephrase, yes I like them, thought i'd rather see them on the chat
> >> history and have more detailed.  but i can live without them if the 
> >> majority
> >> really want to see them gone altogether.  for me it helps me during certain
> >> testing and stuff to know when ive changed server versions but that's 
> >> really
> >> about it.
> >> 
> >> 
> >> From: angel_of_crim...@hotmail.com
> >> To: missannoto...@yahoo.com; q...@lindenlab.com; 
> >> opensource-dev@lists.secondlife.com
> >> Date: Tue, 18 Jan 2011 12:04:09 -0500
> >> Subject: Re: [opensource-dev] STORM-243 - simulator version notifications
> >> 
> >> I would also like to see the toast moved.  it can be useful and would be
> >> more useful if it had the actual version.  but i would like to see it on 
> >> the
> >> chat history instead.  in fact... it would be nice to have an option to 
> >> have
> >> ALL remaining system notifications be optionally shown in chat history
> >> instead of as toasts.  for one thing it would log better i think, for
> >> another...  well toasts bother a rather significant portion of sl.   those
> >> with some forms of epilepsy, migraines, some forms of add... to name a
> >> few...
> >> 
> >> Erin/aka Cummere
> >> 
> >> 
> >> Date: Tue, 18 Jan 2011 08:35:01 -0800
> >> From: missannoto...@yahoo.com
> >> To: q...@lindenlab.com; opensource-dev@lists.secondlife.com
> >> Subject: Re: [opensource-dev] STORM-243 - simulator version notifications
> >> 
> >> Doesn't it add some minor overhead to region crossings? I don't care about
> >> it. The message does not say what server version you just entered so it is
> >> mostly an annoyance. If I need version info I know where it is.
> >> 
> >> What I would like to see is region rating and a single letter server 
> >> version
> >> code on the map without having to mouse float.
> >> 
> >> 
> >> From: Kent Quirk (Q Linden) 
> >> 
> >> Hi, folks. I've just commented on STORM-243, which requests that we have 
> >> Yet
> >> Another Option to allow suppression of the toast that tells you the
> >> simulator version changed when you changed to a new region.
> >> 
> >> I think we should delete it entirely. Does anyone care to still get that
> >> notification, now that there are usually 3 different simulator versions 
> >> live
> >> on the grid at any time? I don't mean "I can think of an obscure scenario
> >> when someone might care." I mean does anyone really need a notification
> >> about this, or can we just delete it?
> >> 
> >> 
> >

Re: [opensource-dev] SOCIAL-452

2011-01-18 Thread Erin Mallory

For what its worth i agree.  the floater is too big.  so is the layout on the 
profiles.  both could be shrunk a bit to make it more usable.   but what 
concerns me is the viewer hanging every time the web profiles are open...  
which i think is a viewer issue... 
Date: Tue, 18 Jan 2011 23:23:40 +
From: hitomi.tip...@yahoo.co.uk
To: opensource-dev@lists.secondlife.com
Subject: Re: [opensource-dev] SOCIAL-452



oops - apologies for adding on the entire opensource-dev mail in my last 
message.  Forgot to cut it out.





  
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Re: [opensource-dev] SOCIAL-452 - new size of web profile floater

2011-01-18 Thread Erin Mallory

thats cause social is a hidden project. 

Date: Tue, 18 Jan 2011 23:16:44 -0600
From: sueza...@gmail.com
To: hitomi.tip...@yahoo.co.uk
CC: opensource-dev@lists.secondlife.com
Subject: Re: [opensource-dev] SOCIAL-452 - new size of web profile floater

I get a permissions violation when I try to look at SOCIAL-452. 

On Tue, Jan 18, 2011 at 5:20 PM, Hitomi Tiponi  
wrote:

re: "SOCIAL-452 FIX Default size of Web content floater is wrong - needs to be 
optimized for Web profile display".  I noticed this has been merged across to 
viewer-beta and am worried it is going to be deployed.  If you do I think you 
will face a lot of annoyance over the now very large size of this floater.  
Really it should have been made smaller - not bigger with the width set to 
match the width of the outline profile.


From: "opensource-dev-requ...@lists.secondlife.com"
 
To: opensource-dev@lists.secondlife.com

Sent: Wed, 19 January, 2011 2:30:57
Subject: opensource-dev Digest, Vol 12, Issue 59

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When replying, please edit your Subject line so it is more specific
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Today's Topics:

   1. Re: Review Request: STORM-2  As a User, I want to set my own
  default views with specific UI layout so I can tailor my Viewer
  experience to the activities I'm most interested in.

  (Vadim ProductEngine)
   2. STORM-243 - simulator version notifications
  (Kent Quirk (Q Linden))
   3. Re: STORM-243 - simulator version notifications (Lance
 Corrimal)
   4. Re: Review Request: STORM-2 As a User, I want to set my own
  default views with specific UI layout so I can tailor my Viewer
  experience to the activities I'm most interested in.

  (Opensource Obscure)
   5. Review Request: make PREHASH variables char const*const
  (Boroondas Gupte)
   6. Re: STORM-243 - simulator version notifications (WolfPup Lowenhar)


--


Message: 1
Date: Tue, 18 Jan 2011 14:31:11 -
From: "Vadim ProductEngine" 
Subject: Re: [opensource-dev] Review Request: STORM-2  As a User, I

want to set my own default views with specific UI layout so I
 can
tailor my Viewer experience to the activities I'm most interested in.
To: "Vadim ProductEngine" ,"Andrew

ProductEngine" ,"Viewer"


Message-ID:
<20110118143111.25993.91253@domU-12-31-38-00-90-68.compute-1.internal>
Content-Type: text/plain;
 charset="utf-8"


---
This is an automatically generated e-mail. To reply, visit:
http://codereview.secondlife.com/r/98/#review181

---

Ship it!


Looks good, given that this is a first pass implementation.

- Vadim


On Jan. 17, 2011, 1:24 p.m., Andrew ProductEngine wrote:

> 
> ---
> This is an automatically generated e-mail. To reply, visit:
> http://codereview.secondlife.com/r/98/

> ---
> 
> (Updated Jan. 17, 2011, 1:24 p.m.)
> 
> 
> Review request for Viewer.
> 
>
 
> Summary
> ---
> 
> First pass of saving of UI state into files.
> 
> Implemeted saving of floaters and bottombar buttons state into a named 
> layout. This layout is saved on disk into per-user folder. The folder with 
> layout contains LLSD files.

> 
> Currently the following features were implemeted:
> - Saving of bottomtray buttons order and visibility.
> - Saving floaters rect and visibility info (multiple instances of the same 
> floater are supported)

> - Saving of sidetray tabs state (docked/undocked).
> - UI for the feature.
> 
> TODO:
> - Add saving dock state for dockable floaters.
> - Add LL-created default layouts and support for them.

> - Refactor system of updating lists - get rid of ugly static dirty and it's 
> check in draw.
> - Add saving of sidetray open/closed state, open tab, etc.
> 
> 
> This addresses bug
 STORM-2.
> http://jira.secondlife.com/browse/STORM-2
> 
> 
> Diffs
> -
> 
>   indra/llui/llfloater.h 422f636c3343 

>   indra/llui/llfloaterreg.h 422f636c3343 
>   indra/newview/CMakeLists.txt 422f636c3343 
>   indra/newview/llbottomtray.h 422f636c3343 
>   indra/newview/llbottomtray.cpp 422f636c3343 
>   indra/newview/llfloaterlayouts.h PRE-CREATION 

>   indra/newview/llfloaterlayouts.cpp PRE-CREATION 
>   indra/newview/llsidetray.h 422f636c3343 
>   indra/newview/llsidetray.cpp 422f636c3343 
>   indra/newview/llviewerfloaterreg.cpp 422f636c3343 

>   indra

[opensource-dev] Rendering bug with 2.5 and 2.6

2011-01-24 Thread Erin Mallory

https://jira.secondlife.com/browse/VWR-24605 was reported to me and I am able 
to repo it with every 2.5 and 2.6 version i have.   I however cannot repo it 
with 2.4. I suspect it was introduced fairly early on in 2.5.  Im kicking 
myself because i didn't notice this until it was brought to my attention.  
however, now that it has, its now something that's become hard for me not to 
notice.   
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[opensource-dev] VWR-3156

2011-01-24 Thread Erin Mallory

VWR-3156 has over 200 votes.  Its asking for the return of the pre-2007 
bandwidth and packetloss quick-glance bars to the viewer toolbars, possibly 
beside search. personally, if there's a need for those, I usually go to the 
stats bar, but there are some compelling arguments in the comments for bringing 
back such a feature, and I myself am wondering if it might prove useful myself 
and other users as well. 

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Re: [opensource-dev] SSL Handshake Error

2011-01-26 Thread Erin Mallory

known bug and very annoying.  (its mentioned on a blog post i did as a guest 
blogger in fact).  Workaround is to use ie or firefox to open a profile first 
and then they -should- load in the viewer.  (doesn't always work though.)

> Date: Wed, 26 Jan 2011 10:10:02 -0500
> From: o...@lindenlab.com
> To: opensource-dev@lists.secondlife.com
> Subject: Re: [opensource-dev] SSL Handshake Error
> 
> On 2011-01-26 9:56, Trilo Byte wrote:
> > Is anybody else getting 'SSL Handshake Error' whenever they attempt to look 
> > up a resident's profile in the Viewer?  Is this something that's happening 
> > Viewer-side, or (web) Server-side?  I know the new profile system was 
> > working fine not long ago, but sometime during the course of the last week 
> > they stopped.
> 
> I'm getting this on viewers built from viewer-development or my local 
> clones of it...  it was fixed on the beta branch recently... I'll try to 
> figure out what happened with that fix
> 
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[opensource-dev] reemergance of a bug

2011-01-26 Thread Erin Mallory

The bug of the okay notifications overlapping the decline buttons on 
notifications is back with a vengance on Second Life 2.6.0 (219680) 
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Re: [opensource-dev] Test Viewer

2011-01-27 Thread Erin Mallory


Far as I can tell, everything I've tested seems to work... 
Date: Thu, 27 Jan 2011 14:26:20 +
From: hitomi.tip...@yahoo.co.uk
To: opensource-dev@lists.secondlife.com
Subject: Re: [opensource-dev] Test Viewer



Useful changes :). 
   
STORM-236 - works fine
STORM-348 - works fine
STORM-373 - works fine
STORM-465 - works fine (yay!)
STORM-547 - not tested
STORM-643 - works but 'panel_people.xml' is badly formatted - 5 pixels have 
been added to the length when adding in the minimap.  Also the map is not 
perfectly centred and overlaps the tab buttons at the top.  Incidentally there 
are a lot of other bugs in 'people_panel.xml' including several "panel"s in the 
xml being given the same name (not good).
STORM-843 - works
 fine
STORM-845 - works fine.  Maybe the other buttons in the UI that still have 
this issue could also be changed some time :). 




  
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[opensource-dev] viewer acting like its only partly logged in

2011-01-27 Thread Erin Mallory

more details in https://jira.secondlife.com/browse/VWR-24644  but to some 
degree this has always existed but never as often as its becoming in 2.5 and 
2.6 builds.  The viewer connects to the sim but services like offline ims and 
stuff just don't recognize you're logged in.  it gets very annoying

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[opensource-dev] Crash mode for file uploads

2011-01-30 Thread Erin Mallory

Thank Dora Gustofson for finding this one.  Certain charactors in a file name 
seem to crash the viewer when you try to upload the file.  This is particularly 
affecting the European crowd it seems.  Please see 
https://jira.secondlife.com/browse/VWR-24593 

Could this be a possible candidate for sprint 11?
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[opensource-dev] just for onsideration

2011-01-31 Thread Erin Mallory

Been asked if snowstorm could look at the viewer side of 
https://jira.secondlife.com/browse/VWR-21777 or at least bump it across 
whatever team should be looking at it since this one has been sitting there a 
while and quietly annoying people. 
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[opensource-dev] Beyond Storm-2

2011-02-04 Thread Erin Mallory

sooo I've been thinking allot, and I do mean allot about what else should be 
savable besides layout.

when saving the layouts I think there should be an option to save certain 
preferences. 
here's the ones I was thinking of:
All Graphics settings, all movement settings, and the preferences for chat 
notifications. 
and here is my reasoning:
depending on what you are doing you may either want kick ass all effects 
graphics or very basic, speed graphics, or somewhere in between.  And just 
moving the slider doesn't always really fit the graphics to whats needed. 
(for example if i'm on a date in a really great sim or doing photos i like to 
have local lights on, and much higher detail then i do when i'm say 
roleplaying, inventory sorting, building, or at a roller derby meet.  In fact I 
have very different settings I like for each activity.
likewise if im doing roller derby i like to have the wasd keys default to 
movement and for most other things i like them to be on typing.  Allot of other 
people I know do the same. 
also though i don't ever use the chat popups myself some people actually do at 
least for some things... but several of those people toggle them off for 
certain things so it might be good to go ahead and include those in too. 

If we really wanted to get fancy we could also save the rendering types (like 
volume, particles, etc)
I know this would be difficult but it would be worth it. 

One more thing that should be another option to save is the floater/search 
states... 
for example profiles should open to the same people its saved to if that's what 
the person wants.
likewise inventory windows could be saved to the same search (or not) thats 
entered into the floater.
for example when im sorting inventory i tend to have one with "saved," one with 
"duplicate," one with "not sure I like," and then two or three that i rotate 
the search field as needed.
so I really think this should be an option to save as well... 

just my $2L worth 
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Re: [opensource-dev] Test build

2011-02-08 Thread Erin Mallory


downloaded it... will install it after your office hours. 
From: me...@lindenlab.com
Date: Tue, 8 Feb 2011 12:15:00 -0800
To: opensource-dev@lists.secondlife.com
Subject: [opensource-dev] Test build

Hi,

I created a test build for a handful of JIRAs waiting for PO reviews. The 
binaries can be found here:

http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/merov_viewer-development-import/rev/220558/index.html



The fixes this includes are:
- STORM-433 : Friendship offer shifted up and placed over "Second Life" text
- STORM-601 : Colour swatches don't receive focus if click on them in 
Preference -> Colors


- STORM-953 : Clarify what happens when you uncheck Allow Public Access
- STORM-955 : Massively duplicated objects
- STORM-960 : Descriptive text missing next to first checkbox in About 
Land/Access

Cheers,


- Merov


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Re: [opensource-dev] Test build

2011-02-08 Thread Erin Mallory

okay here are my results so far:
433: seems fixed
601: still testing...
953: fixed and looks good imho
955: I cant test for that 
960: fixed

From: me...@lindenlab.com
Date: Tue, 8 Feb 2011 12:15:00 -0800
To: opensource-dev@lists.secondlife.com
Subject: [opensource-dev] Test build

Hi,

I created a test build for a handful of JIRAs waiting for PO reviews. The 
binaries can be found here:

http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/merov_viewer-development-import/rev/220558/index.html



The fixes this includes are:
- STORM-433 : Friendship offer shifted up and placed over "Second Life" text
- STORM-601 : Colour swatches don't receive focus if click on them in 
Preference -> Colors


- STORM-953 : Clarify what happens when you uncheck Allow Public Access
- STORM-955 : Massively duplicated objects
- STORM-960 : Descriptive text missing next to first checkbox in About 
Land/Access

Cheers,


- Merov


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Re: [opensource-dev] Test build

2011-02-08 Thread Erin Mallory

Merov, I always have freezes on login (though 99% of the time only right before 
and during the downloading clothing bit).  I'm running it on my windows xp 
machine.  haven't downloaded it to my 7 machine yet, but I'm not noticing 
anything worse then normal on here. So I suspect it might be mac specific. I 
wish I had a mac to help test on there for you.  Sorry I can't be more help. 

From: me...@lindenlab.com
Date: Tue, 8 Feb 2011 23:16:21 -0800
To: opensource-dev@lists.secondlife.com
Subject: Re: [opensource-dev] Test build

Hi again,

Has anyone tested that Mac build? I'm experiencing freeze on login with that 
version. Nothing clear in the log. Seems to happen just after launching SLVoice 
and before rendering the world (so could be related to rendering, GPU, etc...). 
All other versions of 2.6 do work fine. Only *that* build. Scary...



I'm holding off merging those patches in case one of them is triggering the 
problem. Feedback from others testing on Mac appreciated.

Cheers,
- Merov

On Tue, Feb 8, 2011 at 12:15 PM, Philippe (Merov) Bossut  
wrote:


Hi,

I created a test build for a handful of JIRAs waiting for PO reviews. The 
binaries can be found here:



http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/merov_viewer-development-import/rev/220558/index.html




The fixes this includes are:
- STORM-433 : Friendship offer shifted up and placed over "Second Life" text
- STORM-601 : Colour swatches don't receive focus if click on them in 
Preference -> Colors



- STORM-953 : Clarify what happens when you uncheck Allow Public Access
- STORM-955 : Massively duplicated objects
- STORM-960 : Descriptive text missing next to first checkbox in About 
Land/Access

Cheers,



- Merov




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Re: [opensource-dev] [viewer-development-builds] Successful Build Nr. 220951 for snowstorm_viewer-development (a2773f1fdfcf) on CYGWIN

2011-02-11 Thread Erin Mallory

Failing the windows build. it refuses to stay connected and I'm not having this 
issue with any other build. I can't even tell from the logs whats disconnecting 
it... 

> To: viewer-development-bui...@lists.secondlife.com
> Date: Fri, 11 Feb 2011 10:04:37 -0800
> From: viewer-development-bui...@lists.secondlife.com
> Subject: [viewer-development-builds] Successful Build Nr. 220951 for  
> snowstorm_viewer-development (a2773f1fdfcf) on CYGWIN
> 
> 
> 
> urls:
> installer_CYGWIN: 
> http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/snowstorm_viewer-development/rev/220951/arch/CYGWIN/installer/Second_Life_2-6-0-220951_Development_Setup.exe
> quicklink_CYGWIN: 
> http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/snowstorm_viewer-development/arch/CYGWIN/quicklink.html
> log_CYGWIN: 
> http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/snowstorm_viewer-development/rev/220951/arch/CYGWIN/log/build_log.345.txt
> buildparams_CYGWIN: 
> http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/snowstorm_viewer-development/rev/220951/arch/CYGWIN/buildparams/BuildScript.sh
> 
> urls:
> installer_Linux: 
> http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/snowstorm_viewer-development/rev/220951/arch/Linux/installer/SecondLife-i686-2.6.0.220951.tar.bz2
> quicklink_Linux: 
> http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/snowstorm_viewer-development/arch/Linux/quicklink.html
> log_Linux: 
> http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/snowstorm_viewer-development/rev/220951/arch/Linux/log/build_log.291.txt
> buildparams_Linux: 
> http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/snowstorm_viewer-development/rev/220951/arch/Linux/buildparams/BuildScript.sh
> 
> urls:
> installer_Darwin: 
> http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/snowstorm_viewer-development/rev/220951/arch/Darwin/installer/SecondLife_2_6_0_220951_DEVELOPMENT.dmg
> quicklink_Darwin: 
> http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/snowstorm_viewer-development/arch/Darwin/quicklink.html
> log_Darwin: 
> http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/snowstorm_viewer-development/rev/220951/arch/Darwin/log/build_log.292.txt
> buildparams_Darwin: 
> http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/snowstorm_viewer-development/rev/220951/arch/Darwin/buildparams/BuildScript.sh
> 
> 
> All Build Products:
> S3:
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Re: [opensource-dev] PO Test build

2011-02-14 Thread Erin Mallory

errm Anya? Im wondering why it would be expected behavior? all other buttons 
when pressed down except voice keep active when dragged and moved. 
wouldn't/shouldn't the gestures button do the same for consistancy?

the mini map, map, build, search, snapshot, etc all stay open...  

From: akanev...@productengine.com
Date: Mon, 14 Feb 2011 15:26:05 -0800
To: me...@lindenlab.com
CC: opensource-dev@lists.secondlife.com
Subject: Re: [opensource-dev] PO Test build

Thank you, Merov! 
2011/2/12 Philippe (Merov) Bossut 


Hi,

Here's is a test build:

http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/merov_viewer-development-import/rev/221041/index.html





Containing merges of the following:
* STORM-357 : Gestures button is in the pressed state after drag-n-drop but 
gestures list isn't visible

Rejected. Original bug described incorrect expected behavior. 

 

* STORM-974 : UI button alignment issues in Landmark panel, About Land window, 
and Hardware Settings window

All of the fixes look fine, however we need to verify that this will not break 
layouts in other locales before merging.  

 * STORM-979 : selection outline from inventory bottom panel buttons is cut at 
the left side when clicked.



No objections 
* STORM-980 : Appearance panel / Wear button is too wide

Same concern as with STORM-974. Need to verify other locales. 


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Re: [opensource-dev] PO Test build

2011-02-14 Thread Erin Mallory


Never mind i was reading off the old jira description... 
From: angel_of_crim...@hotmail.com
To: akanev...@productengine.com; me...@lindenlab.com
Date: Mon, 14 Feb 2011 19:48:36 -0500
CC: opensource-dev@lists.secondlife.com
Subject: Re: [opensource-dev] PO Test build








errm Anya? Im wondering why it would be expected behavior? all other buttons 
when pressed down except voice keep active when dragged and moved. 
wouldn't/shouldn't the gestures button do the same for consistancy?

the mini map, map, build, search, snapshot, etc all stay open...  

From: akanev...@productengine.com
Date: Mon, 14 Feb 2011 15:26:05 -0800
To: me...@lindenlab.com
CC: opensource-dev@lists.secondlife.com
Subject: Re: [opensource-dev] PO Test build

Thank you, Merov! 
2011/2/12 Philippe (Merov) Bossut 


Hi,

Here's is a test build:

http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/merov_viewer-development-import/rev/221041/index.html





Containing merges of the following:
* STORM-357 : Gestures button is in the pressed state after drag-n-drop but 
gestures list isn't visible

Rejected. Original bug described incorrect expected behavior. 

 

* STORM-974 : UI button alignment issues in Landmark panel, About Land window, 
and Hardware Settings window

All of the fixes look fine, however we need to verify that this will not break 
layouts in other locales before merging.  

 * STORM-979 : selection outline from inventory bottom panel buttons is cut at 
the left side when clicked.



No objections 
* STORM-980 : Appearance panel / Wear button is too wide

Same concern as with STORM-974. Need to verify other locales. 


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Re: [opensource-dev] Is 'STANDALONE' confusing?

2011-02-21 Thread Erin Mallory

As a tester I gotta say Boroondas's suggestion to me, is far and away the least 
confusing... so it gets my vote too... 
~Cummere

> From: thickbrick.sleaf...@gmail.com
> To: opensource-dev@lists.secondlife.com
> Date: Mon, 21 Feb 2011 17:00:38 +0200
> Subject: Re: [opensource-dev] Is 'STANDALONE' confusing?
> 
> On Monday 21 February 2011 16:38:01 Boroondas Gupte wrote:
> > On 02/21/2011 03:28 PM, Oz Linden (Scott Lawrence) wrote:
> > > If we are going to change it, the replacement term should, in addition
> > > to being more accurately descriptive of what it does, be an affirmative
> > > term - don't suggest any 'NO_*" replacements.
> > 
> > Would it be acceptable to invert the setting's semantic in order to
> > avoid a negation? I.e., STANDALONE=OFF would become NEW_SETTING=ON and
> > vice versa. That'd allow for easy-to-understand names like
> > USE_PREBUILD_LIBS or DOWNLOAD_NEEDED_DEPENDENCIES.
> > 
> > Off course, the default value should be inverted together with the
> > setting's semantic, such that the default behavior does not change.
> > 
> 
> I agree with Boroondas. I think it *should* be changed, and my vote goes to 
> USE_PREBUILT_LIBS (which should default to on.)
> 
> 
> -- 
> Thickbrick
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Re: [opensource-dev] Is 'STANDALONE' confusing?

2011-02-22 Thread Erin Mallory

"> The real distinction, I think, is whether or not you are using 
> _installed_ libraries. "

how about USE_INSTALLED_LIBS then? or possibly USE_LOCAL_LIBS

> Date: Tue, 22 Feb 2011 21:56:23 -0500
> From: o...@lindenlab.com
> To: opensource-dev@lists.secondlife.com
> Subject: Re: [opensource-dev] Is 'STANDALONE' confusing?
> 
> On 2011-02-21 9:38, Boroondas Gupte wrote:
> > On 02/21/2011 03:28 PM, Oz Linden (Scott Lawrence) wrote:
> >> >  If we are going to change it, the replacement term should, in addition
> >> >  to being more accurately descriptive of what it does, be an affirmative
> >> >  term - don't suggest any 'NO_*" replacements.
> > Would it be acceptable to invert the setting's semantic in order to
> > avoid a negation? I.e., STANDALONE=OFF would become NEW_SETTING=ON and
> > vice versa. That'd allow for easy-to-understand names like
> > USE_PREBUILD_LIBS or DOWNLOAD_NEEDED_DEPENDENCIES.
> >
> > Off course, the default value should be inverted together with the
> > setting's semantic, such that the default behavior does not change.
> 
> Yes, I think that's best (assuming that we're going to change anything).
> 
> A couple of comments on the interesting discussion
> 
> I'm not sure that any variation on 'USE_PREBUILD' quite captures the 
> correct semantics, because in the new autobuild framework one way to 
> work is going to be to download the project for a library you want to 
> compile locally (perhaps to try a new version, or to make some patch) 
> and then modify your viewer builds to use the output of that 
> compilation.  When you do that, you'll still be using exactly the same 
> sort of prebuilt package that you would, in the default case, download 
> from LL.
> 
> The real distinction, I think, is whether or not you are using 
> _installed_ libraries.  Normally, the viewer build has only minimal 
> reliance on the libs that are installed on the system itself - it puts 
> the packaged libraries (which are now by default all loaded in a 
> 'build-*/packages directory rather than being mixed in with the sources).
> 
> That might suggest something like USE_PACKAGED_LIBS with a default value 
> of NO/FALSE.
> 
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Re: [opensource-dev] (no subject)

2011-03-05 Thread Erin Mallory

crap  i got a virus   somewhere... sorry! Ill try and get rid of it 
 


From: angel_of_crim...@hotmail.com
To: opensource-dev@lists.secondlife.com; o...@lindenlab.com; 
derwa...@hotmail.com; princess_night_ki...@hotmail.com; 
pheonix-reb...@gmail.com; the_kit...@hotmail.com; randomuser...@yahoo.com; 
rara...@hotmail.com; razor...@hotmail.com; redni...@bikerider.com; 
riard...@hotmail.com; rod...@lindenlab.com; calicokat...@hotmail.com; 
rth07...@bigpond.net.au; sarasmiles...@hotmail.com; seanma...@adelphia.net; 
secur...@lindenlab.com
Date: Sat, 5 Mar 2011 23:15:21 -0500
Subject: [opensource-dev] (no subject)




http://bovatazi.110mb.com/visurolo.html
GetPaid ToHelp !

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Re: [opensource-dev] PO Test build (222938)

2011-03-08 Thread Erin Mallory


* STORM-1016 : Crash: ctrl-shift-w hides undocked Side Bar panels if almost any 
floater is opened
No longer crashes the viewer...  DOES dock panels  which is annoying 

* STORM-1038 : Viewer crash in texture cache pruning on startup
not sure how to test for this? 

* STORM-1040 : Text that shows what Beacons you are viewing is always in English


haven't tested yet...  

Still in there but not yet merge since no usable feedback:
* STORM-1020 : It is sometimes necessary to press ALT+CTRL+D twice to get the 
Debug menu on the login screen
seems fixed  

* STORM-1036 : Remove the unused "How to create a new Classified ad" 
notification from XUI


seems gone but haven't been able to totally verify 


~Cummere 

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Re: [opensource-dev] PO Test Build (223545)

2011-03-12 Thread Erin Mallory

storm- 28: seems to work okay
storm-357: fail
Storm-399: fail object names do not seem to work properly if DN is on 
storm-1019: fail: see ardy's comments
storm-1021: seems to work so far
storm-1064: seems alright...  


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[opensource-dev] Second Life 2.6.1 223988 fails to initialize

2011-03-16 Thread Erin Mallory

so... this is something I've not seen before... I have installed and 
reinstalled this version (2.6.1 223988)twice now and it still gives me this 
error: Secondlifedevelopment.exe: this application failed to initialize. Press 
OK to terminate application.
Any thoughts or help?
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[opensource-dev] VWR-25188

2011-03-17 Thread Erin Mallory

Created https://jira.secondlife.com/browse/VWR-25188 as per grumpity's request 
for those like myself who are unable to get the 2.6.1 viewer to initialize at 
all... 
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Re: [opensource-dev] VWR-25188

2011-03-18 Thread Erin Mallory

Same issue affects the newest build too... 

From: angel_of_crim...@hotmail.com
To: opensource-dev@lists.secondlife.com
Date: Thu, 17 Mar 2011 14:45:53 -0400
Subject: [opensource-dev] VWR-25188








Created https://jira.secondlife.com/browse/VWR-25188 as per grumpity's request 
for those like myself who are unable to get the 2.6.1 viewer to initialize at 
all... 
  

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Re: [opensource-dev] VWR-25188

2011-03-18 Thread Erin Mallory

SO Siana and I fixed this by deleting the winmm.dll out of the install 
directory! 
Maybe we need to post something somewhere visible for those running the beta 
failing for this reason???
Or better yet pull the windows version down long enough to rip this file out of 
the install package?

From: angel_of_crim...@hotmail.com
To: opensource-dev@lists.secondlife.com
Date: Fri, 18 Mar 2011 11:55:11 -0400
Subject: Re: [opensource-dev] VWR-25188








Same issue affects the newest build too... 

From: angel_of_crim...@hotmail.com
To: opensource-dev@lists.secondlife.com
Date: Thu, 17 Mar 2011 14:45:53 -0400
Subject: [opensource-dev] VWR-25188








Created https://jira.secondlife.com/browse/VWR-25188 as per grumpity's request 
for those like myself who are unable to get the 2.6.1 viewer to initialize at 
all... 
  

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Re: [opensource-dev] STORM-9 - sharing location and status message to Twitter

2011-03-20 Thread Erin Mallory

While I'm no longer totally opposed to adding in twitter support into the 
client, there are allot of reasons I cannot at all support making this anything 
of a priority other then the absolute lowest.  
First, allot of users already feel that Second Life is already too tied to 
twitter and Facebook and similar as it is when we have widgets in our profile 
we cannot remove without shutting down our profiles and even THEN can be 
remotely activated.  with Twitter being another potential link between SL and 
RL that many don't want, and with Twitter being openly shared with the US 
government and archived, I think allot of users would be really upset if we 
added this without allot more community feedback.  Like a blog post about it. 
Second. there are already huds that can do what this storm issue proposes.  If 
we are going to be adding in features that huds already do, how about some that 
have been requested much longer and by allot more people?  Such as animation 
overrides, various build tools, etc.? 
Third, as it is we already get slammed again and again for worrying about new 
toys when there are major bugs and design flaws that need fixed.
Fourth, depending on the implementation, if the system is or could be set to 
twitter automatically, I could really see someone really abusing this feature 
to track a boyfriend/girlfriend/fiance/roommate/spouce, etc.   Make a new 
twitter account, quietly log in their SL account, turn this feature on, and 
voila: instant tracking system.
I would consider worrying about stuff like this AFTER we deal with allot more 
of the accessibility, content creation, privacy, and new user needs and only if 
implementation is such that it would take a conscious effort to tweet 
something...  


> From: opensourceobsc...@gmail.com
> Date: Sun, 20 Mar 2011 19:43:57 +0100
> To: opensource-dev@lists.secondlife.com
> Subject: [opensource-dev] STORM-9 - sharing location and status message to
> Twitter
> 
> I just commented STORM-9, that is
> "As a User, I want to share my location and a custom status with friends
>  on Twitter so they can follow what I’m up to in Second Life"
> 
> Here are some ideas about how this feature could work, with regard
> to Twitter only.
> 
> Authentication
> -user should be able to insert her Twitter account details somewhere
> -this can be done in Preferences, or maybe integrated with the authentication
> process currently used in Web Profiles to claim a Twitter account
> 
> Metadata
> -user location should automatically be retrieved when this feature is used
> -a shortened version of the SLURL should be generated and added
> to the status message
> -a Twitter hashtag like #secondlife may be automatically added
> to the status message but this should be optional
> 
> Use
> -this feature is available via menu, where a new item has to be added
> -this feature may be also be available via a new UI button in the bottom bar,
> which is disabled until user associates with a Twitter account
> -a new floater has to be created, which shows to the user which
> Twitter account is being used
> -a text field is available where to write the custom status message
> -the text field is pre-filled with the shortened SLURL and automatic
> hashtag (if used). User should be able to remove this text from her message
> -a visual indicator of how many characters are available should be present,
> taking into account how many characters are used by SLURL and
> automatic hashtag (if used)
> -user writes her custom status message and clicks a “Send” or “Tweet
> this!” button
> to publish it
> 
> Note that many Second Life are already familiar with the “Email Snapshot”
> feature, which is similar but more complex than what proposed here:
> it’s a 2-steps process, and the last floater has 3 text fields to be
> filled instead than one.
> So this new feature, as proposed here, would be consistent with
> the existing ones, with no complexity added.
> 
> I don’t use Facebook but I suppose this model could be extended to
> different services. I propose to keep this discussion limited to Twitter
> and then adapt/apply the results elsewhere.
> 
> --
> Opensource Obscure
> http://twitter.com/oobscure - http://opensourceobscure.com/lol
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Re: [opensource-dev] Snowstorm 2.6.1 with Advanced and Basic mode

2011-03-20 Thread Erin Mallory

I'm working on a blog that i hope to post within the week with really detailed 
feedback... but... I think there should be three modes  rename the basic to 
beginner, the advanced to normal... and add an expert mode with even more 
settings (something like what firestorm is shaping up to be).  or better yet 
just allow true skinning with the ability to add in lots more options depending 
on the skin you're using ...  


> From: secret.arg...@gmail.com
> Date: Sun, 20 Mar 2011 15:58:56 -0500
> To: da5idkronf...@gmail.com
> CC: opensource-dev@lists.secondlife.com
> Subject: Re: [opensource-dev] Snowstorm 2.6.1 with Advanced and Basic mode
> 
> On 2011-03-20, at 15:04, Da5id Kronfeld wrote:
> > I like "tourist", with maybe (eventually 3?) modes: "tourist", "resident", 
> > and "creator" (or "resident-creator").
> 
> I don't think separating "creator" like that is a good idea. Everyone in SL 
> is potentially a creator, at every moment, that's what makes it cool.
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Re: [opensource-dev] PO Build available

2011-03-25 Thread Erin Mallory

so far
* STORM-399 : Users that has chatted within chat range of the user in-world are 
not added to Recent tab
tentative pass (not done testing)
* STORM-1019 : Add ability to display beacons for Media on a Prim objects
still testing
* STORM-1021 : Viewer shows "L$300" instead of object IM details if object 
sends an IM from another region
failed.  Gives incorrect coordinates and sometimes incorrect owner.. 
* STORM-1030 : Main menu change: 'Me->Change Outfit' to 'Me->My Appearance'


much nicer and less confusing
* STORM-1068 : Add optional range ring(s) to the mini-map -- one centered on 
you with a radius of 20m to show local chat range
* STORM-1077 : Change "Voice Enabled/Disabled" to "Speak Button" 
hrrm not sure about this one 
* STORM-1086 : Agent's own calling card created on startup is placed into 
Friends/All folder instead of Calling Cards
still testing 


* STORM-1095 :  Chat preferences > font size should increase size of input text 
in the chat box
still testing

Cheers,
- Merov


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Re: [opensource-dev] Press release that affects us all!

2011-04-01 Thread Erin Mallory

Im pretty sure that's an april fools joke...  

> Date: Thu, 31 Mar 2011 23:13:45 -0700
> From: a...@skyhighway.com
> To: xot...@gmail.com
> CC: opensource-dev@lists.secondlife.com
> Subject: [opensource-dev]  Press release that affects us all!
> 
> Like, i thought we'd know if LL was being bought or for sale or anything,
> but still - Not Funny.  i mean, maybe i just don't have a sense of humor
> or something.  But y'know, Not Funny.
> 
> - AK
> -
> DCS has just finished Acquiring Linden labs.
> The Linden Lab staff will be laid off and replaced with my own Staff from
> Xotmid Solutions.
> 
> We will also be making some major changes to Second Life to improve the
> MMORPG aspects of it.
> 
> For more information please visit http://dcsengine.com
> 
> -- 
> ---
> This email is a private and confidential communication. Any use of email
> may be subject to the laws and regulations of the United States. You may
> not Repost, Distribute nor reproduce any content of this message.
> ---
> ---
> 
> 
> 
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Re: [opensource-dev] PO Review Build

2011-04-14 Thread Erin Mallory

since i cant get the favorites to poulate on my two mains period, i was about 
to say i couldnt help but then i checked one of my other alts using a totally 
differant machine. I can reliably reproduce both storm-1145 and storm-842.  
(and would comment in the jiras if i were able to do so)

From: akanev...@productengine.com
Date: Thu, 14 Apr 2011 19:35:36 +
To: opensourceobsc...@gmail.com
CC: opensource-dev@lists.secondlife.com
Subject: Re: [opensource-dev] PO Review Build

Can I solicit some help from the class on this one and STORM-842 "Start at" 
list isn't populated with favorites if user name is typed in fashion 
"firstname.lastname" ? They work perfectly for me, and Trillo, and I can't seem 
to repro the bug with this build.  OO, are you seeing STORM-842 as well?


Thanks!
a
2011/4/14 Opensource Obscure 


On Wed, Apr 13, 2011 at 20:46, Oz Linden (Scott Lawrence)

 wrote:

> STORM-1145 Changes to Favorites are not reflected on the login locations

> menu



As I commented in JIRA, I still see the problem.



Does this fix cover old-style usernames as well?

(I log in as "Opensource Obscure")





Opensource Obscure

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Re: [opensource-dev] PO build

2011-04-29 Thread Erin Mallory

 it didnt want to coonect either for me till i went into preferences and 
reconfigured the proxy stuff.
so far everything ive had a chance to test other then that seems to be working. 
 but ill look more over the weekend... 
From: me...@lindenlab.com
Date: Fri, 29 Apr 2011 15:09:35 -0700
To: opensource-dev@lists.secondlife.com
Subject: Re: [opensource-dev] PO build

Hi all,

The merge of STORM-1112 is causing Mac builds to fail on launch with a Socks 5 
error. Ooops...

There's a setting in settings.xml that you can change to disable this: 
Socks5ProxyEnabled. Set its value to 0 and relaunch.



I'm going to just do this (in effect turning socks 5 off for all platforms by 
default) and rebuild that PO build.

Sorry for the snaffu.

Cheers,
- Merov


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[opensource-dev] rational behind resetting inventory focus?

2011-05-16 Thread Erin Mallory

Anyone know the rational behind the decision to make the inventory refocus 
every time someone comes on or offline (or receives a new group message)? This 
is becoming one of my larger annoyances (right up there with the texture picker 
often failing (again) and the accordions in the shape/clothing editing system) 
and slows me down when considerably when trying to sort inventory, build, etc. 
I'm just curious if anyone knows why this behavior was built in?
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Re: [opensource-dev] PO review build

2011-05-18 Thread Erin Mallory

all looks good on win xp and 7 

> Date: Wed, 18 May 2011 21:27:16 +0100
> From: ima.mechani...@blueyonder.co.uk
> To: opensource-dev@lists.secondlife.com
> Subject: Re: [opensource-dev] PO review build
> 
> Hi
> 
> > STORM-941 
> > IM log naming should go by SL name, not DN. 
> 
> Tested with one person, but worked fine.
> 
> > STORM-1032 
> > Artwork update for Appearance Editor "Edit" icon 
> 
> Looks good.
> 
> > STORM-1175 
> > 'Close' button doesn't work after setting Custom port in Preferences
> >  > Setup > Network 
> 
> yay it works \o/
> 
> > STORM-1259 
> > Sculpt dimension meta-data view missing from 2.x, was possible to
> > see in 1.23 
> 
> Works fine.
> 
> --
> Ima Mechanique
> ima.mechanique(at)blueyonder.co.uk
> 
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Re: [opensource-dev] Snowstorm PO review build

2011-06-27 Thread Erin Mallory


EXP-825

unable to test
STORM-64


FAIL: preview window doesn't properly give preview options.  Unable to find 
workaround.
STORM-323
so far so good.
STORM-787
untested  (can someone point me to where the button is?)
STORM-1103
well done
STORM-1292
untested
STORM-1302
untested
STORM-1326
untested
STORM-1334
untested
STORM-1352
unable to test
STORM-1372
unable to test
STORM-1392
works!
STORM-1393
seems fixed
STORM-1396
untested
VWR-24099
untested
VWR-25062
Fail: the feature seems to work but allot of the sounds/media panel is missing 
including the white and black list buttons for the media filter.
VWR-25480
seems fixed

  

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Re: [opensource-dev] Concerned about frequent crashes

2011-08-07 Thread Erin Mallory

I rarely run 2.8.  I have the same issues with it eating all the memory and 
crashing to desktop.  I skipped many of the 2.7 releases but the ones i had and 
the 2.6 were far more stable for me.  Even before it crashes, i've noticed that 
2.8 handles allot more sluggish then 2.6 was.  in my mind it is unacceptable 
and it is one of the reasons I prefer firestorm.  while it might be a bit 
behind on intigrating everything in, it is generally more stable when it does 
so.  (one - two crashes a day as compared to the one-two an HOUR with 2.8.)  
(Keep in mind i'm a heavy user and sometimes deliberately trying to tax the 
viewers so my crash rates will be higher.)
both my systems have more then two gigs of memory and there is simply no reason 
for SL to need more then a gig on normal stuff and two if media is playing.  
with 2 gigs i can run 3-4 instances of snowglobe simultaneously, smoothly  with 
little performance loss... I should be able to run at least two of snowstorm 
smoothly.

Date: Sun, 7 Aug 2011 12:55:37 -0700
From: missannoto...@yahoo.com
To: opensource-dev@lists.secondlife.com
Subject: Re: [opensource-dev] Concerned about frequent crashes

Yes. It is so bad I was unable to be logged in for more than a minute in a sim 
with 40+ people last night.
I installed Phoenix and had no problems rezzing all the avatars and no crashes 
for hours. Teleports were instant. Everything works really fast. The issues 
with geometry appears to reside soley with LL's SLv2. V1.x appears capable of 
rendering anything thrown at it.

From: Marine Kelley 
To: Lee ponzu
 
Cc: Opensource_dev 
Sent: Sunday, August 7, 2011 2:07 PM
Subject: Re: [opensource-dev] Concerned about frequent crashes

I crash a lot on 2.8.0, at least twice a day. It is usually a sudden
crash to desktop, and from the log it looks like the viewer goes short
on memory. It happens more often with deferred rendering on, but it is
always random, I could never link it to any particular action I take.
My computer has 4GB memory, and is running Win 7 that takes 1.5GB all
by itself. But I would believe that 2GB should be enough for the SL
viewer... It keeps eating more and more memory though. Seems there is
a huge memory leak in the deferred renderer.

On 07/08/2011, Lee ponzu  wrote:
> I am concerned that the latest viewers have been crashing a lot for the last
> week or two.  I crash as often as 3 times per hour.  I attach one crash
> report below.  Is this problem known and being worked on, or is it just me?
>  I am sort of a canary in the coal mine because this is an older iMac and I
> use Satellite internet, so maybe I expose problems that don't crash other
> people.
>
> Question:  When OS X pops up a Problem Report for a crashed app, and says
> the report is being sent to Apple, do those actually go anywhere?  Is there
> any maybe automated analysis and statistics done?  If not, would it be
> useful?  Maybe I could help there.
>
> ponzu
>
> Process: Second Life
 [908]
> Path:/Applications/Viewers/Project Viewer -
> Mesh.app/Contents/MacOS/Second Life
> Identifier:  com.secondlife.indra.viewer
> Version: Second Life version 2.8.2.237321 (2.8.2.237321)
> Code Type:   X86 (Native)
> Parent Process:  launchd [631]
>
> Date/Time:   2011-08-07 13:26:05.591 -0400
> OS Version:  Mac OS X 10.6.8 (10K549)
> Report Version:  6
>
> Interval Since Last Report:  228428 sec
> Crashes Since Last Report:   4
> Per-App Interval Since Last Report:  29574 sec
> Per-App Crashes Since Last Report:   3
> Anonymous UUID: 
 18404959-AFD8-476A-807F-8B2EE7A368F6
>
> Exception Type:  EXC_CRASH (SIGQUIT)
> Exception Codes: 0x, 0x
> Crashed Thread:  1  Dispatch queue: com.apple.libdispatch-manager
>
> Thread 0:  Dispatch queue: com.apple.main-thread
> 0   libSystem.B.dylib 0x91b75c5a __kill + 10
> 1   libSystem.B.dylib 0x91b75c4c kill$UNIX2003 + 32
> 2   libSystem.B.dylib 0x91c085a5 raise + 26
> 3   libllcommon.dylib 0x04965480
> default_unix_signal_handler(int, __siginfo*, void*) + 432
> 4   libSystem.B.dylib 0x91b7b05b _sigtramp + 43
> 5   libSystem.B.dylib 0x91b40f56
 wait4 + 10
> 6   libSystem.B.dylib 0x91ba25e5 pclose + 215
> 7   libllcommon.dylib 0x04a333de LLMemoryInfo::loadStatsMap() +
> 3598
> 8   libllcommon.dylib 0x04a34763 LLMemoryInfo::refresh() + 35
> 9   libllcommon.dylib 0x04a401ee FrameWatcher::tick(LLSD const&)
> + 606
> 10  libllcommon.dylib 0x04a356d2
> boost::detail::function::function_obj_invoker1 boost::_mfi::mf1,
> boost::_bi::list2, boost::arg<1> > >, bool,
> LLSD const&>::invoke(boost::detail::function::function_buffer&, LLSD const&)
> +
 82
> 11  com.secondlife.indra.viewer   0x0175e689
> boost::signals2::detail::signal1_impl float, std::less, boost::function,
> boost::function,
> boost::signals2::mutex>::slot_invo

Re: [opensource-dev] Collecting DIDN'T CRASH data

2011-08-09 Thread Erin Mallory

Not that I have allot of standing to voice my thoughts in the matter, but I 
would like to see some detailed stats and some analysis on other things besides 
crashes.  Freezes, disconnects, stalls, and memory usage come to mind.  In fact 
more then just analysis, I would love to see some cutting and pasting of 
differant versions of relevant codes from different viewers that had wildly 
different behaviors doing the same tasks

For those that need an example to illustrate my point or understand my 
reasoning I include an example below.  For the rest, I will simply say that I 
think it would be both enlightening and productive to play Frankenstein's 
Creator with the various viewer codes...
 


example:
Lets say for some reason a particular build of firestorm is more stable then 
the snowstorm build it was based off of, but that it tends to both freeze up 
more and use more memory.  (This actually happens to have been true for some 
builds.)  Now lets say that a mythological viewer we will call Bluestorm comes 
along built of that same snowstorm build which uses less memory then either 
firestorm or snowstorm, has slightly lower freezing then firestorm but more 
then snowstorm, and crashes more then both but almost never stalls or 
disconnects.
Lets go on to say hypothetically, a study showed that bluestorm maybe had less 
stalls or disconnects because it had a lower rate of failure because of how the 
viewer side code handled some part of group or inventory calls or something but 
that a small bug in this same code was responsible for the higher crash rates 
but firestorm already had the fix for that.  Maybe this study also could show 
that the memory usage of Snowstorm and Firestorm revealed that some of the 
insane memory usage tended to happen when people maximized the fifth group or 
individual im window after receiving 100+ new lines to minimized conversations 
and something in Bluestorm was changed so that didn't happen.

I think some real valuable data could come from taking a month or two and 
looking at what causes the differences in all of these areas of performance and 
possibly doing some swapouts of the various versions of the relevant code 
chunks and seeing what works best.  I bet a lot of wildly different things come 
about because of little corrections people don't even think about as well as 
just as a result of preparing code for integration of other features. Maybe 
those features might not need to be actually integrated for some of those 
changes to be helpful.  

Date: Tue, 9 Aug 2011 17:10:54 -0400
From: lee.po...@gmail.com
To: s...@lindenlab.com
CC: opensource-dev@lists.secondlife.com
Subject: Re: [opensource-dev] Collecting DIDN'T CRASH data

Good to hear.  But I was also thinking of the graphics settings.  There are all 
those proven and unproven theories about VBO on, but not with AA, and only on 
alternate TuesdaysI know I have some of them myself.  I have convinced 
myself that VBO is bad on my ATI 2600Pro iMac.



On Tue, Aug 9, 2011 at 4:29 PM, Brian McGroarty  wrote:


Data is collected about viewer sessions that end in a successful logout, and 
it's examined in much the manner you propose. I believe the aggregate data is 
shared with Third Party Viewer teams and/or at the Open Source office hours. 
I'm not sure if the lab has shared a recent breakdown against different OSes 
and graphic chipsets, but that could be a good thing to ask for if anyone's 
focussing on graphics or stability.



-- 
Brian McGroarty | Linden Lab
Sent from my Newton MP2100 via acoustic coupler




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Re: [opensource-dev] 3.0.0 Beta Candidate available

2011-08-10 Thread Erin Mallory

I cannot get it to run in advanced mode.  immediately upon loading it 
disconnects.  Every time...

Date: Wed, 10 Aug 2011 17:48:38 -0400
From: o...@lindenlab.com
To: opensource-dev@lists.secondlife.com
Subject: [opensource-dev] 3.0.0 Beta Candidate available


  




  
  


We have completed our latest build for 3.0.0 (238157) and it's
available for download here:

https://wiki.secondlife.com/wiki/Downloading_test_builds#Beta_Candidates


We'd love to have you try it out - doing the things you normally do
in Second Life and provide us with feedback.  Once you've had a
chance to try this out, this build will become the next release into
our beta channel.  We have created a meta issue in jira for you to
attach any bug you find https://jira.secondlife.com/browse/VWR-26648.
 In addition, if you should discover a mesh issue, VWR bug creation
now has a Mesh component available.   Some important facts about
this viewer:




   Mesh support. This build will allow you to upload and see
meshes on supported regions of aditi and agni (previous viewers
will show meshes as prims). 
   Currently regions in the magnum and "Secondlife RC Mesh"
channels have mesh support. 
   On supported regions where you have build permissions, mesh
upload can be accessed via the Build->Upload->Model...
option. A L$ fee will be charged for uploads, with the size of
the fee determined by the complexity of the model.
   Your account must be mesh enabled before uploading; the
requirements for this are that your account has payment info on
file, and that you have completed a questionnaire related to
intellectual property issues as they apply to mesh. If you are
not yet mesh enabled, the model upload dialog will provide a
link to the questionnaire.
   See http://wiki.secondlife.com/wiki/Mesh
for more information about mesh.



Thank you for your interest in making our viewer experience better.
 If you have any questions, please feel free to either post them in
our Mesh Forums http://community.secondlife.com/t5/Mesh/bd-p/Mesh
 or join us at our office hours 
http://wiki.secondlife.com/wiki/Content_Creation,_Mesh_Import,_Scripting_User_Group.
 





  


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Re: [opensource-dev] 3.0.0 Beta Candidate available

2011-08-10 Thread Erin Mallory

Now that I managed to actually get it to run...  
I gotta say I'm very disappointed in this build overall...  for something that 
should be a major step forward with new features and stuff I'm seeing allot of 
stuff that feels like a step backwards.  I'm listing just a very small sample 
of what I am seeing below:

regressions:  

1) only 3-4 buttons will display without the warning there isn't enough room 
when sidebar is open even if there is lots of space...  
2) major hangups and freezes when minimized and bounced back 
3) Media filter??? Where did it go?
4) Return of texture pickers in clothing creation and prim editing often 
screwing up when first opened... 
5) Prims sometime seem to jump back to previous positions when editing them...  

bugs:
1) major graphic distortion and choppiness not seen in past viewers, even with 
graphics maxed
2) wierd pauses when loading minimap 
3) extreme memory leak during inventory management and clothing creation. 
pushed me well over 2 gigs combined (ram and virtual) usage 
4) very sluggish response to clicking objects in inventory.  1-3 second lag 
spikes were not uncommon.  (not seeing this in 2.6, 2.7, 2.8, or firestorm 
viewers)

good: nicer advanced tools and meters for builders

Date: Wed, 10 Aug 2011 17:48:38 -0400
From: o...@lindenlab.com
To: opensource-dev@lists.secondlife.com
Subject: [opensource-dev] 3.0.0 Beta Candidate available


  




  
  


We have completed our latest build for 3.0.0 (238157) and it's
available for download here:

https://wiki.secondlife.com/wiki/Downloading_test_builds#Beta_Candidates


We'd love to have you try it out - doing the things you normally do
in Second Life and provide us with feedback.  Once you've had a
chance to try this out, this build will become the next release into
our beta channel.  We have created a meta issue in jira for you to
attach any bug you find https://jira.secondlife.com/browse/VWR-26648.
 In addition, if you should discover a mesh issue, VWR bug creation
now has a Mesh component available.   Some important facts about
this viewer:




   Mesh support. This build will allow you to upload and see
meshes on supported regions of aditi and agni (previous viewers
will show meshes as prims). 
   Currently regions in the magnum and "Secondlife RC Mesh"
channels have mesh support. 
   On supported regions where you have build permissions, mesh
upload can be accessed via the Build->Upload->Model...
option. A L$ fee will be charged for uploads, with the size of
the fee determined by the complexity of the model.
   Your account must be mesh enabled before uploading; the
requirements for this are that your account has payment info on
file, and that you have completed a questionnaire related to
intellectual property issues as they apply to mesh. If you are
not yet mesh enabled, the model upload dialog will provide a
link to the questionnaire.
   See http://wiki.secondlife.com/wiki/Mesh
for more information about mesh.



Thank you for your interest in making our viewer experience better.
 If you have any questions, please feel free to either post them in
our Mesh Forums http://community.secondlife.com/t5/Mesh/bd-p/Mesh
 or join us at our office hours 
http://wiki.secondlife.com/wiki/Content_Creation,_Mesh_Import,_Scripting_User_Group.
 





  


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Re: [opensource-dev] 3.0.0 Beta Candidate available

2011-08-11 Thread Erin Mallory

Im under 60k  and im NOT seeing this on older v2 versions or on firestorm so 
I'm fairly certain it is simply this version of the viewer.  

> Date: Thu, 11 Aug 2011 12:34:48 -0700
> From: kadah.c...@gmail.com
> To: mike.ch...@alternatemetaverse.com
> CC: opensource-dev@lists.secondlife.com
> Subject: Re: [opensource-dev] 3.0.0 Beta Candidate available
> 
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
> 
> I had just under 40k, and after a very heavy clean up, around 25k but my
> inventory is still slow to load and unload on viewer2. Its not related
> to the inv cache. It could just be that mine is on a very poorly
> performing asset server.
> When ever I log in on any v2 viewer, it takes a good 3 to 10 minutes
> after logging in for the lag events to finish and for my avatar (any) to
> actually become visible to myself. The initial event seems to be durning
> the inv view creation and it takes nearly long enough to cause me to
> become timed out. And this has been the case for quite some time, since
> 2.5 or 2.4. :s
> 
> On 8/11/2011 12:07 PM, Mike Chase wrote:
> > On 08/11/2011 02:48 PM, Kadah wrote:
> >> Large inventory? I'm getting very close to this myself, the inv loading
> >> is taking far too long for me and blocking the viewer from communicating
> >> for almost a timeout period.
> > Whats large?  I have about 50k items and no startup issues...  I do see
> > what appears to be occasionaly random crashes (I cant tie it to a
> > specific action).  But I've only started running it..
> > 
> > Mike
> > 
> >>
> >> On 8/10/2011 8:20 PM, Erin Mallory wrote:
> >>> I cannot get it to run in advanced mode.  immediately upon loading it
> >>> disconnects.  Every time... 
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> Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/
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[opensource-dev] inventory vanishing from folders

2011-08-11 Thread Erin Mallory

Anyone else notice lots of inventory disappearing from folders the last few 
weeks?  at first it was just a few things here and there, and i figured maybe i 
accidently deleted them or my cache was messed up.   but now i have almost one 
out of every 30 folders is now missing something or is totally empty.  That's 
kinda scarey.  and its not just my cummere account.  its showing up on all of 
mine... 
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Re: [opensource-dev] Unjust Banning of residents?

2011-08-16 Thread Erin Mallory

Last I checked there is no requirement to use an approved tvp.  even on the tvp 
listing page.  Looking at the policy and the directory pages, no where does it 
say that the viewer must be listed in the tvp... 
http://secondlife.com/corporate/tpv.php
http://wiki.secondlife.com/wiki/Third_Party_Viewer_Directory

"You may connect to Second Life using software released by a third-party 
developer. Linden Lab provides a Policy on Third-Party Viewers to promote a 
positive and predictable experience for all Second Life Residents."

> Date: Tue, 16 Aug 2011 10:23:21 -0700
> From: mala...@tamzap.com
> To: opensource-dev@lists.secondlife.com
> Subject: [opensource-dev] Unjust Banning of residents?
> 
> Violation: Third Party Viewer Usage
> You are connecting to the grid with a viewer that is not in the third 
> party viewer directory.
> 
> 
> However...
> 
> A viewer does not need to be on the Third Party Viewer Directory in
> order for development or usage of it to be compliant with the Third 
> Party Viewer Policy (see Policy on Third-Party Viewers | Second Life) 
> and the Terms of Service. While I am sure you are well aware of this, it 
> can also be deduced through common sense that the open source program 
> (Snowstorm, Snowglobe, etc) would not be able to exist in an environment 
> where every personal compile had to be listed on the TPVD before it 
> could even begin to undergo any form of live quality assurance 
> processes.
> 
> Long story short, unless there have been recent changes to the Terms of 
> Service that I am unaware of, or if there are relevant sections that I 
> have missed that indicate that a viewer that complies with the Third 
> Party Viewer Policy still must be in the Directory to be legitimately 
> used, I would request that you provide me with them.
> 
> What this means is every single BETA tester for every client on the 
> TPVD is at risk of losing their accounts because that compiled version 
> of that client is not listed on the TPVD. Each and every Developer who 
> has worked so hard to help Linden Lab build their Client into what it is 
> is at risk of losing their accounts because each time they recompile the 
> source it isn't listed in the TPVD and is now considered a Violation of 
> some hidden TOS clause.
> 
> 
> I am posting this to this forum because I wanted to get feed back from 
> the community. As I myself and a developer who has contributed patches 
> to various TPVD Clients and am now finding myself cautious to even use 
> these clients source codes to help them. I would like clarification from 
> Linden Lab as well as other Developers on this new banning policy that 
> is requiring every compiled client that connects to second life to be 
> listed in the TPVD.
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Re: [opensource-dev] Unjust Banning of residents?

2011-08-16 Thread Erin Mallory


I have been hit with this as well on one of my alts.  interestingly, I have 
only ever logged that account in with v-d builds or firestorm.  I've sent an 
abuse report asking for clarification.  im about to contact support. 
> From: jess...@trinityenterprises.ca
> To: opensource-dev@lists.secondlife.com
> Date: Tue, 16 Aug 2011 14:41:56 -0400
> Subject: Re: [opensource-dev] Unjust Banning of residents?
> 
> This is interesting as our support team has had reports of this from some of
> our own users. We figured it was phishing and suggested said users contact
> LL. I don't know the results however...
> 
> Jessica Lyon
> 
> -Original Message-
> From: opensource-dev-boun...@lists.secondlife.com
> [mailto:opensource-dev-boun...@lists.secondlife.com] On Behalf Of
> mala...@tamzap.com
> Sent: Tuesday, August 16, 2011 2:23 PM
> To: Marine Kelley
> Cc: opensource-dev@lists.secondlife.com
> Subject: Re: [opensource-dev] Unjust Banning of residents?
> 
> I thought it was a phishing attempt as well. But the account has been 
> removed from second life. POOF. so unless some phisher has the ability 
> to terminate accounts this is as real as it gets.
> 
> 
> On Tue, 16 Aug 2011 20:21:48 +0200, Marine Kelley wrote:
> > Careful, it could be a phishing attempt. Do NOT click on any of the
> > links inside this email (unless you're certain it comes from Linden
> > Lab, but then again emails can be spoofed).
> >
> > On 16/08/2011, mala...@tamzap.com  wrote:
> >> exactly which is why this message is so disturbing. accounts have 
> >> been
> >> terminated from second life for using a viewer not listed in the
> >> directory.
> >>
> >>
> >> "This email is notification that Linden Lab has terminated
> >> your access to the Second Life virtual world due to severe
> >> or repeated violations of the Second Life Terms of Service
> >> or Community Standards. Your (account name 'xx') and
> >> alternate Second Life accounts have been
> >> made permanently inaccessible."
> >>
> >>
> >> On Tue, 16 Aug 2011 13:33:39 -0400, Erin Mallory wrote:
> >>> Last I checked there is no requirement to use an approved tvp. even
> >>> on the tvp listing page. Looking at the policy and the directory
> >>> pages, no where does it say that the viewer must be listed in the
> >>> tvp...
> >>> http://secondlife.com/corporate/tpv.php
> >>> http://wiki.secondlife.com/wiki/Third_Party_Viewer_Directory
> >>>
> >>> "You may connect to Second Life using software released by a
> >>> third-party developer. Linden Lab provides a Policy on Third-Party
> >>> Viewers [1] to promote a positive and predictable experience for 
> >>> all
> >>> Second Life Residents."
> >>>
> >>>> Date: Tue, 16 Aug 2011 10:23:21 -0700
> >>>> From: mala...@tamzap.com
> >>>> To: opensource-dev@lists.secondlife.com
> >>>> Subject: [opensource-dev] Unjust Banning of residents?
> >>>>
> >>>> Violation: Third Party Viewer Usage
> >>>> You are connecting to the grid with a viewer that is not in the
> >>> third
> >>>> party viewer directory.
> >>>>
> >>>>
> >>>> However...
> >>>>
> >>>> A viewer does not need to be on the Third Party Viewer Directory 
> >>>> in
> >>>> order for development or usage of it to be compliant with the 
> >>>> Third
> >>>
> >>>> Party Viewer Policy (see Policy on Third-Party Viewers | Second
> >>> Life)
> >>>> and the Terms of Service. While I am sure you are well aware of
> >>> this, it
> >>>> can also be deduced through common sense that the open source
> >>> program
> >>>> (Snowstorm, Snowglobe, etc) would not be able to exist in an
> >>> environment
> >>>> where every personal compile had to be listed on the TPVD before 
> >>>> it
> >>>
> >>>> could even begin to undergo any form of live quality assurance
> >>>> processes.
> >>>>
> >>>> Long story short, unless there have been recent changes to the
> >>> Terms of
> >>>> Service that I am unaware of, or if there are relevant sections
> >>> that I
> >>>> have missed that indicate that a viewer that complies with the
> >>> Thi

Re: [opensource-dev] Unjust Banning of residents?

2011-08-16 Thread Erin Mallory

im just like wtf?  the account i got hit by (which i sent the name of to oz) is 
still showing active... in search... but its one i rarely use.  mostly for 
hiding and/or testing stuff.  Im hearing the same from other people too now 
though in other groups im in...  

> Date: Tue, 16 Aug 2011 12:04:11 -0700
> From: mala...@tamzap.com
> To: opensource-dev@lists.secondlife.com
> Subject: Re: [opensource-dev] Unjust Banning of residents?
> 
> I knew it couldnt be just a single event. There is something going on 
> at Linden Lab and honest developers are losing their accounts over it.
> 
> On Tue, 16 Aug 2011 14:46:29 -0400, Erin Mallory wrote:
> > I have been hit with this as well on one of my alts. interestingly, I
> > have only ever logged that account in with v-d builds or firestorm.
> > I've sent an abuse report asking for clarification. im about to
> > contact support.
> >
> >> From: jess...@trinityenterprises.ca
> >> To: opensource-dev@lists.secondlife.com
> >> Date: Tue, 16 Aug 2011 14:41:56 -0400
> >> Subject: Re: [opensource-dev] Unjust Banning of residents?
> >>
> >> This is interesting as our support team has had reports of this
> > from some of
> >> our own users. We figured it was phishing and suggested said users
> > contact
> >> LL. I don't know the results however...
> >>
> >> Jessica Lyon
> >>
> >> -Original Message-
> >> From: opensource-dev-boun...@lists.secondlife.com
> >> [mailto:opensource-dev-boun...@lists.secondlife.com] On Behalf Of
> >> mala...@tamzap.com
> >> Sent: Tuesday, August 16, 2011 2:23 PM
> >> To: Marine Kelley
> >> Cc: opensource-dev@lists.secondlife.com
> >> Subject: Re: [opensource-dev] Unjust Banning of residents?
> >>
> >> I thought it was a phishing attempt as well. But the account has
> > been
> >> removed from second life. POOF. so unless some phisher has the
> > ability
> >> to terminate accounts this is as real as it gets.
> >>
> >>
> >> On Tue, 16 Aug 2011 20:21:48 +0200, Marine Kelley wrote:
> >> > Careful, it could be a phishing attempt. Do NOT click on any of
> > the
> >> > links inside this email (unless you're certain it comes from
> > Linden
> >> > Lab, but then again emails can be spoofed).
> >> >
> >> > On 16/08/2011, mala...@tamzap.com  wrote:
> >> >> exactly which is why this message is so disturbing. accounts
> > have
> >> >> been
> >> >> terminated from second life for using a viewer not listed in the
> >> >> directory.
> >> >>
> >> >>
> >> >> "This email is notification that Linden Lab has terminated
> >> >> your access to the Second Life virtual world due to severe
> >> >> or repeated violations of the Second Life Terms of Service
> >> >> or Community Standards. Your (account name 'xx')
> > and
> >> >> alternate Second Life accounts have been
> >> >> made permanently inaccessible."
> >> >>
> >> >>
> >> >> On Tue, 16 Aug 2011 13:33:39 -0400, Erin Mallory wrote:
> >> >>> Last I checked there is no requirement to use an approved tvp.
> > even
> >> >>> on the tvp listing page. Looking at the policy and the
> > directory
> >> >>> pages, no where does it say that the viewer must be listed in
> > the
> >> >>> tvp...
> >> >>> http://secondlife.com/corporate/tpv.php
> >> >>> http://wiki.secondlife.com/wiki/Third_Party_Viewer_Directory
> >> >>>
> >> >>> "You may connect to Second Life using software released by a
> >> >>> third-party developer. Linden Lab provides a Policy on
> > Third-Party
> >> >>> Viewers [1] to promote a positive and predictable experience
> > for
> >> >>> all
> >> >>> Second Life Residents."
> >> >>>
> >> >>>> Date: Tue, 16 Aug 2011 10:23:21 -0700
> >> >>>> From: mala...@tamzap.com
> >> >>>> To: opensource-dev@lists.secondlife.com
> >> >>>> Subject: [opensource-dev] Unjust Banning of residents?
> >> >>>>
> >> >>>> Violation: Third Party Viewer Usage
> >> >>>> You are connecting to the grid with a viewer that is not in
> > the
> >> >

Re: [opensource-dev] ok wtf is this?

2011-09-05 Thread Erin Mallory

maybe their machines have more memory? maybe they didnt have the proper test?   
I dunno but i see it too...



> Date: Mon, 5 Sep 2011 13:22:07 -0400
> From: jhwe...@gmail.com
> CC: opensource-dev@lists.secondlife.com
> Subject: Re: [opensource-dev] ok wtf is this?
> 
> A good way to follow what is happening in viewer-development is to
> subscribe to the commit mailing list:
> https://lists.secondlife.com/cgi-bin/mailman/listinfo/viewer-development-commits
> 
> On Mon, Sep 5, 2011 at 12:32 PM, Dave Booth  wrote:
> > On 9/5/2011 11:14 AM, Tateru Nino wrote:
> >>
> >> Indeedy. An excellent catch. If it _is_ the memory pool, though, it is
> >> hard to figure out why unit-testing didn't catch the underlying fault.
> >
> > At a guess, and this is total speculation because I havent done any side
> > by side test runs with the setting on and off yet followed by spelunking
> > through the logs, I suspect that the easiest way to escape notice in the
> > unit tests is if it's a flaw elsewhere that was masked by not using the
> > memory pool - unit tests could easily not catch that, things like that
> > usually show up in integration testing and UAT and well, that's what
> > folks like me are for isn't it - pulling a new build every day and
> > spending time inworld with it to see what breaks :)
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Re: [opensource-dev] data_online's new requirements

2012-02-25 Thread Erin Mallory

100% agreed!

From: adeonwri...@live.com
To: opensource-dev@lists.secondlife.com
Date: Sat, 25 Feb 2012 15:21:04 -0500
Subject: [opensource-dev] data_online's new requirements







I've heard DATA_ONLINE will now only work for "the owner or the creator" of the 
script. Shouldn't that be instead "owner or compiler" of the script? Any full 
permission script already written could be used and recoded as a status finder, 
and I have a feeling this will be what people move to for stalking if it goes 
by script creator.

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[opensource-dev] (no subject)

2012-04-15 Thread Erin Mallory

1) no client side ao's work similar to regular ao's except instead of using an 
attachment or HUD slot, the client itself reads the animations from your 
account and uses them to override your animations like the ao does.  Typically 
AO's in the client have fewer options than attached ones with simply an off or 
on and sometimes a sit off and on toggle.  The upsides to client size AO's are 
simply faster switching in high lag areas, no memory restrictions (allowing 
many more animations to be in the loop) and not having to "burn" an attachment 
point.

2) See above. 

3) If you mean the custum meshes I hope they are NOT depreciated.  While 
lacking an in-game deformer to resize/reshape the mesh and change the mesh 
rigging, having custom meshes make the world look far less ridiculous, allow 
far more complicated builds for far less cost, and finally allow attachments 
and environments to better interact. Why on earth would you want them 
depreciated for?

> Date: Sat, 14 Apr 2012 21:20:45 -0600
> To: opensource-dev@lists.secondlife.com
> From: andromedaquon...@gmail.com
> Subject: Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs
> 
> If we had viewer-side AO's, I am wondering about a couple of things, 
> and maybe I just don't get it:
> 
> 1.  Would the only person that sees "us" animating just be 
> ourselves?  Or would other people in-world be able to see the 
> identical animation?  If so, does that mean the animation is stored 
> locally with the client, on the client computer, and is a constant 
> upload stream to the grid while it is playing?  That doesn't sound 
> like an improvement to me.  More like a bandwidth-hog.
> 
> 2..  If the animation is not stored on the client system with the 
> viewer, then what could the point possibly be of even having it?
> 
> 3.  Could somebody please deprecate all this mesh stuff from the grid?
> 
> --Andro
> 
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[opensource-dev] allowing client side AO's to swtich with outfits

2012-04-15 Thread Erin Mallory

I see two really "easy" ways to do this.
1) Allow outfit folders and AO sets to be able to share a "hotkey" so that 
pressing that hotkey will both equip the outfit and activate the AO
2) Script in a right click menu option at the outfit folder level that asks if 
you want to link an AO config to activate the ao when equipping the outfit.  
IE: you right click the outfit folder and when the menu pops up it has 
something like "Set outfit AO."
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Re: [opensource-dev] allowing client side AO's to swtich with outfits

2012-04-15 Thread Erin Mallory


Why would it need to be in the inventory taking up space when it would ONLY do 
the same thing that either of these options do?  If you can link a client ao to 
activate when the outfit is equipped that would satisfy the need for it to 
automatically turn on when you equip a new outfit AND keep the inventory MUCH 
less cluttered.
The entire reason I use Firestorm's ao is so that I could get rid of as many 
copies of aos as I could and swap between ao sets almost instantly even in high 
lag areas.  Right now they do not have a way to equip automatically when I set 
an outfit, however it is two extra clicks to select the one I want from a 
dropdown.  If I could have a menu option on the outfit folder to allow me to 
associate each outfit with an AO so that it automatically swapped when I 
changed outfits that would be neat and do the same thing you wanted it to do.  
If I wanted to change the association or dissociate it I could do so from the 
same command.
What I envision would simply be another option with a menu item such as "Set 
AO" and contain a drop nearly identical to the list in the AO drop down menu 
except it would also have a "none" option. for example if I had an outfit 
folder named "feral neko" with several attachments and clothes in it and wanted 
to associate my Puli Neko AO with it then all I would need to do is right click 
the folder for "feral neko" select "set ao" and click "Neko Puli AO" and then 
until i changed the associated ao every time I equipped the outfit "feral neko" 
it would automatically switch the ao to the Neko Puli AO set.  That way i would 
not need any box or notecard or other object to clutter my already overwhelming 
inventory.
Please explain what such a system would lack that either type of object you are 
talking about could provide because I simply do not see the benifits or 
requirements to have any object in the inventory other than a single notecard 
for each ao set and a copy of each animation that is included in any set. 



> CC: opensource-dev@lists.secondlife.com
> From: secret.arg...@gmail.com
> Subject: Re: [opensource-dev] allowing client side AO's to swtich with outfits
> Date: Sun, 15 Apr 2012 21:34:30 -0500
> To: angel_of_crim...@hotmail.com
> 
> On 2012-04-15, at 12:13, Erin Mallory wrote:
> > 1) Allow outfit folders and AO sets to be able to share a "hotkey" so that 
> > pressing that hotkey will both equip the outfit and activate the AO
> 
> > 2) Script in a right click menu option at the outfit folder level that asks 
> > if you want to link an AO config to activate the ao when equipping the 
> > outfit.  IE: you right click the outfit folder and when the menu pops up it 
> > has something like "Set outfit AO."
> 
> Neither of these are acceptable, it _has to_ be something in the inventory 
> that is managed with the inventory tools. Otherwise there's no reason not to 
> keep using the existing scripted AOs.
> 
> Ideally, it's just a box, like an existing AO, except instead of having a 
> script in it it's attached to an "AO" attachment point or has a name like 
> "#AO".
> 
> Alternatively, a scripted object could run and llOwnerSay a series of magic 
> strings containing the animation name and animation type, in on_rez() or 
> attach().
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[opensource-dev] allowing client side AO's to swtich with outfits

2012-04-16 Thread Erin Mallory









I doubt it would be that hard to establish a way to ensure that the config 
could be exported to an easy to read table that can have the option to save to 
either a file on the computer (for easy reference) or as a single notecard 
within the ao folder that other viewers can read and allow you to import either 
manually or individually.  An additional hot tip when you mouse over the folder 
could tell you what AO is associated with the outfit.  
As someone that has to constantly pack and unpack things on my two oldest 
accounts in order to even be able to get my inventory to fully load, the idea 
of having to add another item to each outfit folder I make pretty much destroys 
any advantage to having a system that could associate the ao with the outfit.  
I use in client ao systems to reduce attachments, lag, and inventory clutter.  
A system that relied on objects in each outfit folder would be a huge step 
backward for me. 


> CC: opensource-dev@lists.secondlife.com
> From: secret.arg...@gmail.com
> Subject: Re: [opensource-dev] allowing client side AO's to swtich with outfits
> Date: Mon, 16 Apr 2012 03:46:43 -0500
> To: angel_of_crim...@hotmail.com
> 
> On 2012-04-16, at 00:50, Erin Mallory wrote:
> > Why would it need to be in the inventory taking up space when it would ONLY 
> > do the same thing that either of these options do?
> 
> I have over 300 outfits, each with their own set of AO choices... maybe 15 or 
> 20 different sets of AOs depending on the shape of the base avatar in the 
> outfit, attachments, and general style of the avatar. I change avatars 
> radically, maybe a couple of times a minute when it makes sense. I already 
> have an appropriate AO item in the inventory for each avatar... changing them 
> gradually over to calling the item #AO or moving its attachment point and 
> turning the scripts off or changing the script to one that chats the Notecard 
> to the viewer on attach, that I am willing to do.
> 
> Under your scheme I will first have to manually configure the AO into the 
> viewer, then associate it with the inventory. Then I will no longer have any 
> record in the inventory of what AOs are associated with each outfit. If I'm 
> using SL from another computer, or I lose the profile directory on my 
> computer, all of that's gone, forever. There's no way I'd ever be able to 
> reconstruct it.
> 
> And for what benefit? A barely measurable drop in my script time (which is 
> already very low), a savings of 16k of script memory (and people are 
> routinely walking around with megabytes of scripts), and possibly better 
> behavior in laggy areas. It's simply not worth the effort and risk.

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Re: [opensource-dev] Why Firestorm should be your default viewer; modern, maintained, supports OS, stable

2012-10-21 Thread Erin Mallory

I have to disagree. Personally, I think knowing what people are looking for in 
OS features, what businesses need from opensource platforms and why particular 
viewers are popular is both very helpful and a good thing for opensource 
developers to look at and focus on.  Since many of the people on this list are 
not affiliated with LL but instead volunteer their time to help make both LL's 
viewer and various third-party viewers better, I think these articles actually 
do have a place on this list.  As for if that account is a bot or not, 
personally, I do not care.  

 Date: Sun, 21 Oct 2012 16:54:01 +0100
> From: jaymes_kel...@lavabit.com
> To: opensource-dev@lists.secondlife.com
> Subject: Re: [opensource-dev] Why Firestorm should be your default viewer; 
> modern, maintained, supports OS, stable
> 
> Please correct me if I'm wrong, but how is that helpful to OS
> development? It's not. I know I'm violating "Criticize in private", but
> it has to be done.
> 
> I'm also guessing it's a bot, but that's just me.
> 
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Re: [opensource-dev] Message From Second Life

2012-11-06 Thread Erin Mallory

no, its not too late... Please do apply! 

> From: 
> zzzccbemdo6ciqt4xm3rxtvbcqqhsiwa6reddjmztyo7joxfz2y5nd2p2lebr...@im.agni.lindenlab.com
> To: angel_of_crim...@hotmail.com
> Subject: Message From Second Life
> Date: Tue, 6 Nov 2012 16:39:03 +
> 
> [16:38] soraya Vaher: hello there
> [16:38] soraya Vaher: is it too late to apply for the tentacle hunt?
> 
> 
> ---
> To stop receiving these emails, login to 
> https://secondlife.com/my/account/contact.php and uncheck "I would like to 
> receive offline IMs via Email" or visit:
> https://secondlife.com/my/account/im_off.php?k=zzzccbemdo6ciqt4xm3rxtvbcqqhsiwa6reddjmztyo7joxfz2y5nd2p2lebrae7
> 
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[opensource-dev] multiwearable userstories

2010-09-01 Thread Erin Mallory

As a user, the new mutliwearables are incrdibly nice, but now make some things 
a little tricky.  I have collected three related userstories addressing them.

1) As a user, I would like a way to keep my huds (and hair) from being stripped 
off if I replace my outfit. 
2) As a user I would like an option to replace just the clothing portions of an 
outfit, as well as the ability to replace a single layer of clothing in an 
outfit.
3) As a user I would like the ability to remove a given clothing item on a 
layer from the remove clothing menu without having to click remove (layername) 
until that item is gone. 
4) As a user I would like to have an ao integrated into the UI so I don't have 
to worry about accidentally removing it if i change outfits. 

Cummere Mayo... 
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[opensource-dev] Creation menu story.

2010-09-08 Thread Erin Mallory

Overall User story:
User story brief: As a user/content creator, I need more accessible and easier 
to find controls. 
User
 story expanded: As a user/content creator, It is hard to find the 
controls and features I need, and it requires more clicks and more time 
to use them.  Furthermore, with the newest changes to 2.1 I can no 
longer easily access the controls to make new clothes or skins.  Thus I would 
like to make it easier and faster to design clothing and skins in SL.

Subpart userstory 1) As a User/Creator I want a more intuitive, friendly, 
faster, way to make clothing and skins

Subpart userstory 2) As a User/Creator I want the ability to take off exactly 
what i don't want on

Both these two userstories could be resolved with a menu similar to the one 
very quickly sketched out for http://jira.secondlife.com/browse/VWR-22906

Please note it needs some polishing up but it was meant to give a general idea 
and to provide a starting point.  

Subpart userstory 3) As a User/Creator I want to undock the creation panels
(already being worked on elsewhere and by others)

Supart Userstory 4) As a User/Creator I want better, faster, and more intuitive 
editors for clothing, skin, tattoos, etc
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[opensource-dev] Blocking viewers.

2010-09-08 Thread Erin Mallory



From: angel_of_crim...@hotmail.com
To: t...@streamsense.net
Subject: RE: [opensource-dev] Blocking viewers.
Date: Wed, 8 Sep 2010 19:46:57 -0400








Actually, There WAS a danger.  Emerald devs were openly collecting personal 
information.  There were actively using the program to perform attacks on 
people.  That wasn't politics, or perception. that was fact.  If LL didn't act, 
they could be legally responsible.  As it is, Emerald became a criminal matter, 
and there is a very real possibility that legal charges will be filed on some 
of the devs. It would have been recklessly negligent if LL didn't block 
Emerald. They have the legal and moral right and responsibility to do so.  
There's LOTS of legal precedents that would make LL liable if they failed to 
act.  IMVU, AOL, Yahoo, for example all wound up restricting what can connect 
to their services for much the same reasons.
I'm sorry you're upset that they blocked emerald.  But the way you act takes 
any sympathy I might have had away.  And frankly, their arrogance, disregard 
for anyone but themselves, and lack of maturity was their undoing. If they 
lived in my county, they would already have been arrested by our cybercrimes 
unit.  I don't know if the ISP hosting the servers that were attacked will 
press the issue, but if they do, then there will be consequences for the 
Emerald team.  I personally, hope that ISP does. 
If you really liked Emerald's better features so much, Phoenix seems to have 
the devs from emerald that had the most integrity and allot of real talent. 
Though I cannot run it, many people can and it shows signs it will be better 
then Emerald was.
Please accept that Emerald is gone, and that the people responsible for 
Emeralds undoing were the Emerald's team themselves.

Erin

> Date: Wed, 8 Sep 2010 23:21:26 +0100
> From: t...@streamsense.net
> To: opensource-dev@lists.secondlife.com
> Subject: Re: [opensource-dev] Blocking viewers.
> 
>   On 08/09/2010 23:09, Mike Dickson wrote:
> > Oh geez. Do we really have to go through this again.  You can run
> > whatever you like on your PC.  And Linden Lab has every right to
> > determine what software they will allow to connect to their SERVICE.
> 
> Okay, let's just outline this properly.
> 
> The lab DO NOT have any right to determine what software they will allow 
> to connect to their SERVICE.  The only thing they DO have a right to do 
> is to determine which TCP connections they want to accept and which UDP 
> packets they want to accept.  It's my right to use whichever software I 
> want to generate those packets. As such, I accept that they have the 
> legal right to block logins from clients containing "Emerald" in their 
> version string - but not a moral right. And they certainly do not have a 
> right to threaten people with account bans if they "bypass" the ban.
> 
> Linden Lab have blocked Emerald due to a POLITICAL DISAGREEMENT with 
> their dev team.  They haven't blocked it because of any fault with the 
> software itself,  they're not protecting anyone - they're taking 
> pre-emptive action against a project because of some percieved danger 
> that might evolve.
> 
> ~T
> 
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Re: [opensource-dev] Inventory menu userstory

2010-09-09 Thread Erin Mallory

kitty that isnt on all versions yet...  it certainly isnt on either of the dev 
builds im running 

> From: sl...@catznip.com
> To: angel_of_crim...@hotmail.com
> Subject: RE: [opensource-dev] Inventory menu userstory
> Date: Thu, 9 Sep 2010 21:13:56 +0200
> 
> >One that that would be expandable and fall under "wear" labeled 
> >"wear on", which would allow you to select the exact placement of 
> >an item
> 
> http://catznip.com/files/multiwearables_wearon1.png
> http://catznip.com/files/multiwearables_wearon2.png
> http://catznip.com/files/multiwearables_wearon3.png
> 
> You mean that? *confuzzled*
> 
> I can't use multi-wearables without it anymore (going through "Edit Outfit"
> just to pick where you want to wear something is just too much of a pain)
> :p. Don't know why LL was never interested in it.
> 
> Kitty
> 
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Re: [opensource-dev] Inventory menu userstory

2010-09-09 Thread Erin Mallory

kitty, something similar to that yes.  
and the replace clothing, would take off every piece of clothing you have on, 
and put on the clothing items in the new folder, but would not change out the 
attachments or take off the huds the way replace outfit often does. 

> From: sl...@catznip.com
> To: angel_of_crim...@hotmail.com
> Subject: RE: [opensource-dev] Inventory menu userstory
> Date: Thu, 9 Sep 2010 21:13:56 +0200
> 
> >One that that would be expandable and fall under "wear" labeled 
> >"wear on", which would allow you to select the exact placement of 
> >an item
> 
> http://catznip.com/files/multiwearables_wearon1.png
> http://catznip.com/files/multiwearables_wearon2.png
> http://catznip.com/files/multiwearables_wearon3.png
> 
> You mean that? *confuzzled*
> 
> I can't use multi-wearables without it anymore (going through "Edit Outfit"
> just to pick where you want to wear something is just too much of a pain)
> :p. Don't know why LL was never interested in it.
> 
> Kitty
> 
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[opensource-dev] esbee hour transcripts?

2010-09-10 Thread Erin Mallory

Is there a link to the transcripts of esbee's last office hour? I kinda need 
them to proceed with the next phase for some of the user stories I am working 
on :) 
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[opensource-dev] Freeze on new inventory window.

2010-09-17 Thread Erin Mallory

I've noticed the last several development viewers I have tried have started 
freezing my system between 5-10 seconds for each time I attempt to open a new 
inventory window, and that the freezes last longer for each additional 
inventory window I open.  I didn't have this in earlier versions of the viewer. 
 Any idea what's causing it?  Is this expected?  I'm currently on Second Life 
2.1.2 (209950).
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[opensource-dev] May I ask the reasoning of something?

2010-09-18 Thread Erin Mallory

May I ask what the reasoning of the design of the notifications of the okay 
button of a notification being in the same spot as the decline button of 
another notification that will pop up in front of the first? Especially since 
declined items no longer go to trash?  I have lost $1000's of L$ because of 
that and its getting OLD.  
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Re: [opensource-dev] May I ask the reasoning of something?

2010-09-19 Thread Erin Mallory



 I really thought there had been others.  I think i might have even created one 
at one point, but i could not find it.  so i made a new one: 
http://jira.secondlife.com/browse/VWR-23098

> Date: Sat, 18 Sep 2010 23:26:27 -0700
> Subject: Re: [opensource-dev] May I ask the reasoning of something?
> From: stick...@gmail.com
> To: angel_of_crim...@hotmail.com
> CC: opensource-dev@lists.secondlife.com
> 
> On Sat, Sep 18, 2010 at 10:23 PM, Erin Mallory
>  wrote:
> > May I ask what the reasoning of the design of the notifications of the okay
> > button of a notification being in the same spot as the decline button of
> > another notification that will pop up in front of the first? Especially
> > since declined items no longer go to trash?  I have lost $1000's of L$
> > because of that and its getting OLD.
> 
> I don't use 2.x very much, but I remember having this problem.
> 
> I see no Jira on this issue. But I may not be searching very well.
> 
> If you make a Jira, and I'd happily give it a vote. I believe this
> could be a disastrous problem and cause grief for vendors, especially
> those of nocopy products. I'm surprised it hasn't been brought to
> attention earlier.
> 
> Stickman
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[opensource-dev] Userstory

2010-09-19 Thread Erin Mallory

As a User, , I want to be able to easily identify kids, and better land and 
viewer controls to automatically mute (both text and voice), eject, ban, and 
send home anyone not age and id verified by DEFAULT.  (I'd also like to be able 
to have my Linden homes be on adult parcels as well!)
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Re: [opensource-dev] User Story: Inventory Sorting

2010-09-23 Thread Erin Mallory

Already on the jira. with variations...

Date: Thu, 23 Sep 2010 09:26:19 -0400
From: lee.po...@gmail.com
To: secret.arg...@gmail.com
CC: opensource-dev@lists.secondlife.com
Subject: Re: [opensource-dev] User Story: Inventory Sorting

Argent, this sounds like a good user story for a Jira.


On Thu, Sep 23, 2010 at 8:13 AM, Argent Stonecutter  
wrote:

 when trying out a V2-based TPV, and so I switched to "Worn" in the honest 
belief that I would be able to "un-wear" one outfit... only to find that the 
"worn" tab is completely flattened. Why would that ever be a good idea? When 
wearing objects that are in multiple pieces (for example, a pair of jeans with 
prim cuffs) being able to go to the worn tab and remove that *folder* is pretty 
much essential.


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[opensource-dev] major problem with beta 2.2

2010-09-24 Thread Erin Mallory

As a User I expect and NEED usernames to be displayed in group chat and used 
properly in group and conference chat logs.
Instead I am seeing in both chat and in logs, usernames replaced with the group 
or conference name!!!

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[opensource-dev] merchant/customer transaction userstory

2010-09-24 Thread Erin Mallory

As a user/Merchant I expect SL to properly and reliably handle marketplace 
transactions, and to give the customer matching transaction numbers for the 
merchant and customer as per universal standards. (see 
https://jira.secondlife.com/browse/web-2920 and 
https://jira.secondlife.com/browse/WEB-2628)  

I realize this is mostly more a web problem, but this affects in world too. 
 and is one more nightmare for merchants and creators in a growing list. 
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Re: [opensource-dev] Lindens way ahead of us

2010-09-26 Thread Erin Mallory

Yay for breast physics, but PLEASE PLEASE PLEASE say that RLV is NOT being 
added 
RLV is just scary and I will look for a tvp without it before I allow others to 
take my clothes off with an RLV trap...  

Date: Sun, 26 Sep 2010 19:37:30 -0700
From: miss_c...@yahoo.com
To: opensource-dev@lists.secondlife.com
Subject: [opensource-dev] Lindens way ahead of us



All this talk about adding these plug ins RLV and breast physics plug ins 
were added to viewer 2 already.

They were just going to surprise us I suppose -.-

I found it here http://bitbucket.org/oz_linden/test1/changeset/bbecf41db5c8

Quote: 
merge avatar physics up to latest viewer-development 
49
#include "llbreastmotion.h"





49
50
#include "llviewercontrol.h"


YAY

Miss




  
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Re: [opensource-dev] Lindens way ahead of us

2010-09-26 Thread Erin Mallory

yeah, I've had it on by default in a couple viewers i tried, and in one of 
those it claimed to be off.  and there's ways to turn it on other people's 
viewers without them even knowing.  I do not understand why LL would include 
RLV into a viewer. 

Date: Sun, 26 Sep 2010 21:00:14 -0600
Subject: Re: [opensource-dev] Lindens way ahead of us
From: ilana.debe...@gmail.com
To: angel_of_crim...@hotmail.com

Don't panic. If you don't turn RLV on or you don't wear an RLV relay it 
absolutely CAN NOT affect you
On Sep 26, 2010 8:56 PM, "Erin Mallory"  wrote:
> 
> Yay for breast physics, but PLEASE PLEASE PLEASE say that RLV is NOT being 
> added 

> RLV is just scary and I will look for a tvp without it before I allow others 
> to take my clothes off with an RLV trap...  
> 
> Date: Sun, 26 Sep 2010 19:37:30 -0700
> From: miss_c...@yahoo.com

> To: opensource-dev@lists.secondlife.com
> Subject: [opensource-dev] Lindens way ahead of us
> 
> 
> 
> All this talk about adding these plug ins RLV and breast physics plug ins 
> were added to viewer 2 already.

> 
> They were just going to surprise us I suppose -.-
> 
> I found it here http://bitbucket.org/oz_linden/test1/changeset/bbecf41db5c8

> 
> Quote: 
> merge avatar physics up to latest viewer-development 
> 49
>   #include "llbreastmotion.h"
>   
>   
> 
>   
>   

>   49
>   50
>   #include "llviewercontrol.h"
> 
> 
> YAY
> 
> Miss
> 
> 
> 
> 
>   
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