[opensource-dev] Mac build instructions completely broken
Has anyone in the dev community attempted to build the sl viewer from scratch using the instructions from http://wiki.secondlife.com/wiki/Compiling_the_viewer_(Mac_OS_X)? I have been going through the process over the last few days and it seems pretty much completely broken. I have managed to overcome most of the hurdles up until now, but I seem to have hit a show stopper with the ogg_vorbis package download problem I posted earlier. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Fwd: Mac build instructions completely broken
-- Forwarded message -- From: Chris Nelson Date: Sun, Apr 12, 2015 at 9:16 AM Subject: Re: [opensource-dev] Mac build instructions completely broken To: Cinder Roxley Thanks Cinder, That did the trick! Looks like I am now stuck with not having the OS X 10.8 sdk - (I only have 10.9) and gcc 4.2(?) Getting the message: error: There is no SDK with the name or path '/Users/cnelson/Documents/GitRepositories/SecondLifeViewer/indra/macosx10.8' I am using xcode 6.1.1. Thought I read that sl viewer would compile with this version. Cheers, Chris On Sat, Apr 11, 2015 at 1:36 PM, Cinder Roxley wrote: > On April 10, 2015 at 5:45:46 PM, Chris Nelson (cnelson1...@gmail.com) > wrote: > > Has anyone in the dev community attempted to build the sl viewer from > scratch using the instructions from > http://wiki.secondlife.com/wiki/Compiling_the_viewer_(Mac_OS_X)? > I have been going through the process over the last few days and it seems > pretty much completely broken. > I have managed to overcome most of the hurdles up until now, but I seem to > have hit a show stopper with the ogg_vorbis package download problem I > posted earlier. > > > I build the viewer on a regular basis on OS X. The problem you describe is > likely because you are using Autobuild 1.0 but building the viewer-release > viewer. Autobuild 1.0 is not compatible with viewer-release as Autobuild > 1.0 has a stricter package versioning scheme. Hence, your failure. > > Your options are these: > > 1) Remove the version of autobuild you have and download the older > autobuild version 0.9 from https://bitbucket.org/lindenlab/autobuild using > setup.py to install it and build the viewer. > > 2) Build the viewer-tools-update viewer which is configured to use the > newer version of autobuild. That can be found here: > https://bitbucket.org/lindenlab/viewer-tools-update > > Best of luck. > — > Cinder Roxley > Sent with Airmail > > ___ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Fwd: Mac build instructions completely broken
Success! Much appreciated. Thanks for the help. Just one more question, on running the newly build sl browser, I have no sound. Is that because I excluded fmod from the build? The build command I used was: autobuild build -c ReleaseOS -- -DFMOD:BOOL=FALSE Cheers, Chris On Sun, Apr 12, 2015 at 12:20 PM, Cinder Roxley wrote: > On April 11, 2015 at 6:36:14 PM, Chris Nelson (cnelson1...@gmail.com) > wrote: > > > -- Forwarded message -- > From: Chris Nelson > Date: Sun, Apr 12, 2015 at 9:16 AM > Subject: Re: [opensource-dev] Mac build instructions completely broken > To: Cinder Roxley > > > Thanks Cinder, > > That did the trick! > Looks like I am now stuck with not having the OS X 10.8 sdk - (I only have > 10.9) and gcc 4.2(?) > Getting the message: > error: There is no SDK with the name or path > '/Users/cnelson/Documents/GitRepositories/SecondLifeViewer/indra/macosx10.8' > > I am using xcode 6.1.1. Thought I read that sl viewer would compile with > this version. > > Cheers, > > Chris > > If you’re building viewer-release, you’re in trouble building current > viewer-release, you still need llvm-gcc 4.2 which isn’t included in Xcode 5 > or 6. Apple went to great lengths to make it hard to replace, and although > it is possible to readd it (see my Xcode compiler plugin collection at > https://bitbucket.org/cinderblocks/xcode-compiler-plugins/wiki/Home) It’s > a lot more effort than just installing Xcode 4.6.3 and using that instead > for viewer-release. > > If you want to use Xcode 6, you need to build out of the > viewer-tools-update repository, (and from what I’ve heard, that will be > promoted to the canonical viewer-release soon.) Xcode 5 still contains 10.8 > SDK iirc, but I just checked and viewer-tools-update targets 10.9 now. So > for modern tooling, you’re better off just building from > https://bitbucket.org/lindenlab/viewer-tools-update with the newer > autobuild. > -- > Cinder Roxley > Sent with Airmail > > > ___ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] fmodapi375mac.zip or alternative?
So I have managed to get the sl viewer compiling and running. Only problem now is I have no sound:( It seems fmod no longer hosts fmodapi375mac.zip, and the link from the OS X build instructions ( http://cid-6a2f42d7b470f408.office.live.com/browse.aspx/Public/Second%20Life) no longer exists. Is it still possible to get fmodapi375mac.zip? Or are there any other alternatives for getting sound working in the sl viewer? ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] fmodapi375mac.zip or alternative?
Much appreciated Henri, I seem to have successfully included fmodex according to output from the compiler: Processing /Users/cnelson/Documents/GitRepositories/SecondLifeViewer02/build-darwin-i386/newview/../packages/lib/release/libfmodex.dylib => libfmodex.dylib ... 1 files Only problem is I am still not getting any sound in the browser. Is there something else I am missing? C. On Mon, Apr 13, 2015 at 7:39 PM, Henri Beauchamp wrote: > On Mon, 13 Apr 2015 17:40:42 +1000, Chris Nelson wrote: > > > So I have managed to get the sl viewer compiling and running. Only > problem > > now is I have no sound:( > > > > It seems fmod no longer hosts fmodapi375mac.zip, and the link from the > OS X > > build instructions ( > > > http://cid-6a2f42d7b470f408.office.live.com/browse.aspx/Public/Second%20Life > ) > > no longer exists. > > > > Is it still possible to get fmodapi375mac.zip? > > > > Or are there any other alternatives for getting sound working in the sl > > viewer? > > The modern viewers use FMOD Ex. > > Downloads are here: > http://www.fmod.org/download-previous-products/ > > You will need to manually put the library and include files into the > appropriate sub-directories of the viewer source tree (used to be in > linden/lib/release/ and linden/include/, but not sure any more for > newest v3 viewers... I'm still using a modified Snowglobe build system > for the Cool VL Viewer). > > Henri. > ___ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges