[opensource-dev] Mac build instructions completely broken

2015-04-10 Thread Chris Nelson
Has anyone in the dev community attempted to build the sl viewer from
scratch using the instructions from
http://wiki.secondlife.com/wiki/Compiling_the_viewer_(Mac_OS_X)?
I have been going through the process over the last few days and it seems
pretty much completely broken.
I have managed to overcome most of the hurdles up until now, but I seem to
have hit a show stopper with the ogg_vorbis package download problem I
posted earlier.
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[opensource-dev] Fwd: Mac build instructions completely broken

2015-04-11 Thread Chris Nelson
-- Forwarded message --
From: Chris Nelson 
Date: Sun, Apr 12, 2015 at 9:16 AM
Subject: Re: [opensource-dev] Mac build instructions completely broken
To: Cinder Roxley 


Thanks Cinder,

That did the trick!
Looks like I am now stuck with not having the OS X 10.8 sdk - (I only have
10.9) and gcc 4.2(?)
Getting the message:
error: There is no SDK with the name or path
'/Users/cnelson/Documents/GitRepositories/SecondLifeViewer/indra/macosx10.8'

I am using xcode 6.1.1. Thought I read that sl viewer would compile with
this version.

Cheers,

Chris

On Sat, Apr 11, 2015 at 1:36 PM, Cinder Roxley 
wrote:

> On April 10, 2015 at 5:45:46 PM, Chris Nelson (cnelson1...@gmail.com)
> wrote:
>
> Has anyone in the dev community attempted to build the sl viewer from
> scratch using the instructions from
> http://wiki.secondlife.com/wiki/Compiling_the_viewer_(Mac_OS_X)?
> I have been going through the process over the last few days and it seems
> pretty much completely broken.
> I have managed to overcome most of the hurdles up until now, but I seem to
> have hit a show stopper with the ogg_vorbis package download problem I
> posted earlier.
>
>
> I build the viewer on a regular basis on OS X. The problem you describe is
> likely because you are using Autobuild 1.0 but building the viewer-release
> viewer. Autobuild 1.0 is not compatible with viewer-release as Autobuild
> 1.0 has a stricter package versioning scheme. Hence, your failure.
>
> Your options are these:
>
> 1) Remove the version of autobuild you have and download the older
> autobuild version 0.9 from https://bitbucket.org/lindenlab/autobuild using
> setup.py to install it and build the viewer.
>
> 2) Build the viewer-tools-update viewer which is configured to use the
> newer version of autobuild. That can be found here:
> https://bitbucket.org/lindenlab/viewer-tools-update
>
> Best of luck.
> —
> Cinder Roxley
> Sent with Airmail
>
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Re: [opensource-dev] Fwd: Mac build instructions completely broken

2015-04-12 Thread Chris Nelson
Success!

Much appreciated. Thanks for the help.

Just one more question, on running the newly build sl browser, I have no
sound. Is that because I excluded fmod from the build?
The build command I used was: autobuild build  -c ReleaseOS --
-DFMOD:BOOL=FALSE

Cheers,

Chris

On Sun, Apr 12, 2015 at 12:20 PM, Cinder Roxley 
wrote:

> On April 11, 2015 at 6:36:14 PM, Chris Nelson (cnelson1...@gmail.com)
> wrote:
>
>
> -- Forwarded message --
> From: Chris Nelson 
> Date: Sun, Apr 12, 2015 at 9:16 AM
> Subject: Re: [opensource-dev] Mac build instructions completely broken
> To: Cinder Roxley 
>
>
> Thanks Cinder,
>
> That did the trick!
> Looks like I am now stuck with not having the OS X 10.8 sdk - (I only have
> 10.9) and gcc 4.2(?)
> Getting the message:
> error: There is no SDK with the name or path
> '/Users/cnelson/Documents/GitRepositories/SecondLifeViewer/indra/macosx10.8'
>
> I am using xcode 6.1.1. Thought I read that sl viewer would compile with
> this version.
>
> Cheers,
>
> Chris
>
> If you’re building viewer-release, you’re in trouble building current
> viewer-release, you still need llvm-gcc 4.2 which isn’t included in Xcode 5
> or 6. Apple went to great lengths to make it hard to replace, and although
> it is possible to readd it (see my Xcode compiler plugin collection at
> https://bitbucket.org/cinderblocks/xcode-compiler-plugins/wiki/Home) It’s
> a lot more effort than just installing Xcode 4.6.3 and using that instead
> for viewer-release.
>
> If you want to use Xcode 6, you need to build out of the
> viewer-tools-update repository, (and from what I’ve heard, that will be
> promoted to the canonical viewer-release soon.) Xcode 5 still contains 10.8
> SDK iirc, but I just checked and viewer-tools-update targets 10.9 now. So
> for modern tooling, you’re better off just building from
> https://bitbucket.org/lindenlab/viewer-tools-update with the newer
> autobuild.
> --
> Cinder Roxley
> Sent with Airmail
>
>
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[opensource-dev] fmodapi375mac.zip or alternative?

2015-04-13 Thread Chris Nelson
So I have managed to get the sl viewer compiling and running. Only problem
now is I have no sound:(

It seems fmod no longer hosts fmodapi375mac.zip, and the link from the OS X
build instructions (
http://cid-6a2f42d7b470f408.office.live.com/browse.aspx/Public/Second%20Life)
no longer exists.

Is it still possible to get fmodapi375mac.zip?

Or are there any other alternatives for getting sound working in the sl
viewer?
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Re: [opensource-dev] fmodapi375mac.zip or alternative?

2015-04-13 Thread Chris Nelson
Much appreciated Henri,

I seem to have successfully included fmodex according to output from the
compiler:
Processing
/Users/cnelson/Documents/GitRepositories/SecondLifeViewer02/build-darwin-i386/newview/../packages/lib/release/libfmodex.dylib
=> libfmodex.dylib ... 1 files

Only problem is I am still not getting any sound in the browser. Is there
something else I am missing?

C.

On Mon, Apr 13, 2015 at 7:39 PM, Henri Beauchamp  wrote:

> On Mon, 13 Apr 2015 17:40:42 +1000, Chris Nelson wrote:
>
> > So I have managed to get the sl viewer compiling and running. Only
> problem
> > now is I have no sound:(
> >
> > It seems fmod no longer hosts fmodapi375mac.zip, and the link from the
> OS X
> > build instructions (
> >
> http://cid-6a2f42d7b470f408.office.live.com/browse.aspx/Public/Second%20Life
> )
> > no longer exists.
> >
> > Is it still possible to get fmodapi375mac.zip?
> >
> > Or are there any other alternatives for getting sound working in the sl
> > viewer?
>
> The modern viewers use FMOD Ex.
>
> Downloads are here:
> http://www.fmod.org/download-previous-products/
>
> You will need to manually put the library and include files into the
> appropriate sub-directories of the viewer source tree (used to be in
> linden/lib/release/ and linden/include/, but not sure any more for
> newest v3 viewers... I'm still using a modified Snowglobe build system
> for the Cool VL Viewer).
>
> Henri.
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