Re: [opensource-dev] Message Reception
On Fri, Dec 3, 2010 at 11:24 PM, wrote: > Hey, an in-world club employee (security) i have worked with would like to > know if there is some way to be able to pick up local text chat without > moving the avi closer to the chat source, like the way you can cfg the > viewer to hear voice chat from either where the avi's at or where the > camera's at. i was sure i'd seen a way to do it, but i haven't been able > to find the setting again. Not without violating the Second Life terms of service. "Remotely monitoring conversations, posting conversation logs, or sharing conversation logs without consent are all prohibited in Second Life and on the Second Life Forums." http://secondlife.com/corporate/cs.php - Bunny ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Message Reception
On Sat, Dec 4, 2010 at 12:29 AM, wrote: > one of the reasons i asked the question is that the "remote" idea here is > not real clear. No one on this list can answer that question... it's certainly not about viewer development. This is a question for whatever became of the G-Team (governance team). They used to hold office hours just so you could ask questions like this, but I'm not sure what became of them. Maybe if you file a support ticket it'll get routed to them? I have no idea. Dale's exactly right that scripting it would be not a big deal, but... On a personal note... as someone that's help run a PG sim for years... don't fret about things you aren't aware of. If it's a problem, someone will tell you. Otherwise you lose sleep at night worried that someone somewhere might use some language they shouldn't just out of your chat range. Just relax and trust that if someone is being a problem, it'll get reported. (Odds are there's a lot that goes on that you aren't aware of, and the greifers will just use IM!) It the only sane thing you can do; being omnipresent would suck. - Bunny ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Memory Leak in Recent Builds (STORM-336?)
Hey Everyone - The recent builds of 2.5 have been leaking memory so bad on my machine that it renders the viewer unusable after an hour or so. I'll start the session at 600MB of RAM, and it'll balloon up to over 1GB before the viewer gets so slow that I have to relog. (Framerates drop over time to the point that it's impossible to type.) Since I seem to be able to reproduce this at will, is there anything I can do to help track this down? I found an open JIRA that seemed to be along those lines so I added as much information there as I could: https://jira.secondlife.com/browse/STORM-336 I try hard to stay current with the builds so I can report issues as I find them, but this one is so severe that it's sent me scrambling back to the release client so I'm actually able to enjoy my time in world. Thanks! - Bunny ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Very Strange occurrence...
On Wed, Dec 29, 2010 at 10:46 AM, Trilo Byte wrote: > It's not you, it's been happening to others. A lot. It's really confusing the heck out of newbies. I've gotten to the point where I have to explain to people how to turn off Display Names a few times an hour. (Ctrl-P -> General -> Uncheck "View Display Names"... see? I'm at work and I still have the path memorized.) The viewer REALLY needs to fall back to showing a username rather than ??? ??? for the name. ??? ??? should never be shown, in my opinion. A username is a far, far better fallback. Or even their key -- anything other than ??? ???! - Bunny ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Pervious Version Archive?
Hello! Does anyone know if there's a place where the older viewer are archived and still available for download? I searched the Wiki and found this: http://wiki.secondlife.com/wiki/Old_Viewer_versions ...but it stops around 2.2. I'm looking for something in the 2.7 line that's older than 2.7.5. Thanks! - Bunny ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Pervious Version Archive?
On Sun, Jul 24, 2011 at 11:48 AM, Boroondas Gupte wrote: > The release notes page for each version usually has links to corresponding > downloads. All release notes pages should all be in category Release Notes. > The link to 2.7.4 can also still be found on Supported Viewers > SL Viewer > Downloads > Channel: Second Life Release. Ah, thank you! I knew I had seen that before but couldn't remember where. - Bunny ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] V2.X & V1.X support on the same machine
On Thu, Aug 5, 2010 at 10:12 AM, Dzonatas Sol wrote: > As a kid, I loved playing go fish, and then gin, and then gin rummy, and > rummy, and then rummykub. =) Am I accidently filtering part of this list? This is not the first message I've gotten that seems completely out of context... - Bunny ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Draw Distance
On Mon, Aug 23, 2010 at 3:06 PM, Martin Spernau wrote: > Isn't that much like in photography, where you have different kinds of > 'automatic' (shutter speed vc aperture auto) ... and depending on your > creatice needs the one is betzer than the other and vice versa > Maybe the 'optimize for high fps' and 'optimize for view distance' > would be the viewer equivalöents That's exactly what I was thinking. Most cameras have several settings: - Auto (this is the default and most people just leave it here) - Portrait (short depth of field, center weight the exposure) - Landscape (very long depth of field, balance the exposure) - Fully Manual (that's what SL has today) I've often wondered why there isn't an "auto" setting on SL where it can manage the draw distance for you, if you want it to. Just like the fully automatic mode on a camera. - Bunny ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Retaining Newbies (Was: The Plan for Snowglobe)
On Sat, Sep 11, 2010 at 7:03 AM, Tateru Nino wrote: > When you read various responses to "Hey, have any of you tried this > Second Life thing?" there's usually quite a number of responses from > people who did and gave up. Hardly any of them mention the UI as the > problem that they had with it. I've been in SL since late 2006. I have spent most of that time helping to run a community that's extremely newbie friendly. (First as a member, and eventually one of the lead admins.) We fall over ourselves to help newbies feel welcome into Second Life... it's in our blood. That's what we do. I am fairly convinced that if a newbie can get past whatever the Newbie Island thing of the month is, make it pass the first folks they see (that are sometimes there to prey on newbies) and get to a community like ours, the chance of them staying goes *WAY* up. I'm not going to venture a guess, but it's WAY better than the general population. When I talk to newbies about Second Life, and I do this constantly, I hear two general complaints: 1.) My computer can't handle it. (This is, by far, the #1 reason people leave SL after trying it, I'm convinced. Maybe as high as 90%!) 2.) There's nothing to do / I can't find anything to do. Our community helps with item #2. We give them something to do - friendly folks to chat with, events to do, people that are friendly (instead of hostile) to newbies, and the freedom to go explore and ask all the questions they want. Here's the weird thing - if you can meet criteria #2, they are MUCH more likely to put up with #1. We have folks that will turn off drawing avatars (thus turning SL into a glorified chat room with shared music) when things get busy just so they can be there. (And yes, we tell them how to do that if they need to.) Once folks get familiar with SL and its ways, they start finding all kinds of other things to do and eventually leave our community, but I've yet to meet anyone that doesn't look back at us fondly. It makes me smile when folks come back a year later with friends in tow and say "this is where I grew up". :) This group can help with item #1. I really think there needs to be a HUGE effort to make the SL viewer "degrade gracefully." I, as a community leader, have a computer I keep upgraded just so I can run SL really well. I have to - it's part of my job. But your average newbie, with a several year old machine, isn't going to have that. Sure, they're not going to see the same thing *I* see, but at least they'd be there... computers are upgradeable if the person really wants to stay, and have things look better, but if it's not usable at all on their machine, they aren't gonna be there in the first place. I think a lot of headway could be made if the open source community and LL worked together to do two things: - Give newbies a fighting chance with a viewer that degrades gracefully. - Provide an easy pathway for newbies to find groups like ours as soon as they're first rezzed in. Give them something to do as soon as they rezz in. Show them how wonderful the SL *PEOPLE* are, not some cold, sterile orientation program. - Bunny ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Severe water flicker in recent development build
On Sun, Sep 12, 2010 at 8:22 AM, Oz Linden (Scott Lawrence) wrote: > It's very irritating. I think we need to do something about it (might > we be able to force Atmospheric Shaders to 'on'? That appears to > suppress the problem). Horrible idea -- turning those off is one of your first lines of defense when "SL is so laggy I can't type". - Bunny ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Stability in Recent Dev Builds (and crash dumps?)
Good Afternoon! I have gotten into the habit of grabbing whatever is the most recent dev build each day when I get ready to log in and using it for as long as I can. (I like finding bugs!) There's been a recent stability issue that's been introduced in the last two weeks or so (maybe longer, I'm not sure). It seems to be in the texture pipeline, or in the texture loading pipeline. Every now and then (but it happened to me twice last night before I gave up and went back to 2.1.1) when someone new comes in SL crashes and goes directly to the crash logger. It's not just me - I have a friend that also grabs the latest dev build and we both tend to crash at exactly the same time when this happens. It's like clockwork, we'll both poof at the same time. I keep submitting crash dumps via the crash logger in hopes to help track this down, but I haven't seen any recent merges or discussion here of stability issues of this type. So, I have two questions - 1.) are crash dumps working correctly on the dev builds, and how can someone that doesn't have the desire to compile her own viewer (but doesn't mind help testing and digging into things) track something like this down? - Bunny ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] User Stories: Water Prims
On Mon, Sep 27, 2010 at 3:28 PM, Ron Festa wrote: > As a User, I would like the ability to apply a Linden supplied texture or > Prim Type flag to turn a prim into Linden Water (such as a cube). This would > allow residents to use Linden Water on multiple ground heights on land and > in skyboxes. Currently one has to use prim/sculptie water that lacks various > shader features, doesn't match up to, and/or looks worse then the Linden > Water. As a resident I would like a standard for these kinds of > applications. +1 for this. I've been wishing for this for use in fountains and pools for years. - Bunny ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] What was the point of display names?
On Sun, Nov 7, 2010 at 3:12 PM, SuezanneC Baskerville wrote: > What is the point of display names? Rough guess - the ability to change your user name has been a requested feature for a long time. (ie, when you get partnered to someone, being able to take your partner's name, etc) > How do display names benefit Linden Lab? Again, a guess, but, now the username is just one word instead of two. This opens the door to things like Twitter and Facebook integration. - Bunny ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] What was the point of display names?
On Sun, Nov 7, 2010 at 4:21 PM, Ricky wrote: > And to a simplified logon process using OpenID or other tools. Oh yeah, how could I forget about that? :) As someone that runs a web service that's SL-centric, if LL were to open up an auth system like Twitter uses for third party website authentication, it could be a huge lead the way to a huge expansion of web/SL integration. (I would happily start using it - it'd limit the number of password reset request I have to deal with, etc!) Not that LL is planning on doing that, but the foundation is being laid. - Bunny ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Name Tags Broken
On Sun, Nov 21, 2010 at 8:55 PM, Trilo Byte wrote: > Name Tags have been broken in the last few builds for the Mac client. Last > good build for users with nVidia graphics was 215139, for ATI users it's been > broken for weeks (forcing users to choose between broken Name Tags and broken > Anti-Aliasing). Taking a look at build 215215 on my primary machine (nVidia > GTX285), and Name Tags are now broken more significantly. The darkened tag > space appears above the head, but text does not display regardless of FBO and > RenderDeferred settings. It's not just the Mac client, this is happening on the Windows client as well. I'm not sure when it was introduced - I've been extremely busy this weekend and haven't had time to track it down. I just ended up using the 2.3 release client instead as a workaround. - Bunny ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Name Tags Broken
On Mon, Nov 22, 2010 at 12:35 AM, Anya Kanevsky wrote: > There's a jira for it: https://jira.secondlife.com/browse/VWR-23921? Thanks Anya, I figured there was, which is why I didn't post anything here. (This weekend was just really busy and I haven't had time to go searching.) I'll add my information to it. - Bunny ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Autoupdater Flashback
Hey Guys - So, when I got home from work I grabbed whatever the current Snowstorm build at the time is to use for the evening. (Build 215642 today.) Shortly after logging in I see that a new version of SL has been downloaded and will be installed on the next restart... thought that was weird since I'd never seen that message before. When I restarted the SL Viewer a console window opened up and a new version of the viewer was installed. Version: - Second Life 2.1.2 (209456) Sep 13 2010 16:05:27 (Second Life Development) Which is much older than 215642. :) So yay! The autoupdater works! Except, uh, it's handing out a really old version! :) - Bunny ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges