Re: [opensource-dev] Viewer Tools Upgrades - with a call for help

2015-01-28 Thread Oz Linden (Scott Lawrence)

On 2014-12-23 18:17 , Oz Linden (Scott Lawrence) wrote:


As some of you are certainly aware, the Linden viewer devs have been 
busy for the last several weeks updating our tools for building 
viewers. The tools changes include:


  * Windows building with Visual Studio 2013
  * Mac building on OSX 10.10 with Xcode 6.1
  * Linux building with gcc 4.6
  * All platforms using Autobuild 1.0


The canonical repository for this is 
https://bitbucket.org/lindenlab/viewer-tools-update , and the various 
packages each have a lindenlab/3p-update-/name/ repository (those will 
be pulled to the 3p-/name/ repos when the viewer that uses them is 
promoted to viewer-release).


Just a quick update... we are now into the QA phase with this, and there 
is a Project Viewer available on the Alternate Viewers page 
 
(there is a known issue with the Windows installer that I believe 
affects anyone that does not have developer tools installed... a fix 
should be out very shortly).


We've also put up a new page of instructions on how to set up a Windows 
development environment 
.  
Suggestions for improvement are most welcome here and on the Talk 
page... we're trying to keep it as simple as possible while being 
sufficient to build a clean checkout of the viewer.


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Life Oz Linden 

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Re: [opensource-dev] Viewer Tools Upgrades - with a call for help

2015-01-28 Thread Tank Master
A few things I noticed right off: 
None of the "right click and run as administrator" is needed; when the 
installer needs admin rights to install, it will prompt to do so.
DX SDK 2010 is not used if you are using the windows 8 SDK or higher (DX SDK is 
integrated into windows SDK 8.0 and higher); both VS community and VS 2013 
ultimate install Windows SDK 8.1 and therefore will use the DX there.
The linked update for Visual studio 2013 points to update 5 CTP; this is a 
preview and should not be used for production environment.  It should point to: 
 
http://www.visualstudio.com/en-us/downloads/download-visual-studio-vs#DownloadFamilies_5
 which will list the latest stable update.
A note to run Microsoft Update with the option of installing updates for other 
Microsoft products should be included in the last step of installing VS 2013.  
This will update all the installed applications from VS 2013 like SQL server 
and VS itself.
I will probably have other recommendations after trying the wiki out on a fresh 
system that hasn't been tainted with the 2010 build process.
~TankMaster

Date: Wed, 28 Jan 2015 10:53:11 -0500
From: o...@lindenlab.com
To: opensource-dev@lists.secondlife.com
Subject: Re: [opensource-dev] Viewer Tools Upgrades - with a call for help


  

  
  
On 2014-12-23 18:17 , Oz Linden (Scott
  Lawrence) wrote:



  
  

  As some of you are certainly aware, the Linden viewer devs have
  been busy for the last several weeks updating our tools for
  building viewers. The tools changes include:

  
Windows building with Visual Studio 2013


Mac building on OSX 10.10 with Xcode 6.1
Linux building with gcc 4.6
All platforms using Autobuild


1.0
  
  The canonical repository for this is 
https://bitbucket.org/lindenlab/viewer-tools-update
  , and the various packages each have a lindenlab/3p-update-name
  repository (those will be pulled to the 3p-name repos when
  the viewer that uses them is promoted to viewer-release).




Just a quick update... we are now into the QA phase with this, and
there is a
  Project Viewer available on the Alternate Viewers page (there
is a known issue with the Windows installer that I believe affects
anyone that does not have developer tools installed... a fix should
be out very shortly).



We've also put up a new page of instructions on how
  to set up a Windows development environment.  Suggestions for
improvement are most welcome here and on the Talk page... we're
trying to keep it as simple as possible while being sufficient to
build a clean checkout of the viewer.



-- 

  
Oz Linden (Scott Lawrence) | Engineering Director,
  Second Life

Email or
  Hangouts o...@lindenlab.com | Second Life Oz Linden

Linden Lab | Makers of
Shared Creative Spaces

Check out what we're working
on!
  

  


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Re: [opensource-dev] Viewer Tools Upgrades - with a call for help

2015-01-28 Thread Melissa Browne
Has anyone that has tried to build the viewer per the how to set up a Windows 
development environment instructions ran into autobuild not being recognized? 
Following the instructions line by line, everything before the Autobuild 
Configure section checks out as set and installed correctly including setting 
the path in the environment settings. Is there something possibly missing in 
the instructions for us noobs?

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Re: [opensource-dev] Viewer Tools Upgrades - with a call for help

2015-01-28 Thread Jonathan Welch
I've read over the instructions and have started the install process
on a fresh VM.  Some notes:

These instructions should be written assuming the person reading them
is not a developer...yet, but does know their way around when
installing software.

The yellow info window talks about requirements for installing
windows.  Let's drop that part and just list what windows version(s)
these instructions work on.

The term Cygwin shell is not defined, nor how to access it.

Let's only have one set of installation instructions, and that for a
package everyone can access: the Community version of the compiler.
If you own a better version of this compiler then you are probably
smart enough to figure out what different/additional steps to perform.

No mention is made about the online vs offline versions of the
Community file you can download.  I picked up the offline version,
which took over two hours to download.  If I ever needed to reinstall
this software or if there was some hiccup in the installation process
I would not want to repeat that long download again using the online
method.

Very important -- when installing the compiler do I need to also
install all those additional optional features that are automatically
checked and which take up precious space on my drive?

As an addendum to pulling in the offline version, mention should be
made on where to pick up a free package that lets you mount this .ISO
file without first having to burn a disc.

The instructions for setting up Autobuild and Python need some editing
for grammar, clarity, and consistency.

NSIS should be under an Optional heading.

No mention is made about FmodEX -- have these instructions been tested
outside of the lindenlab.com domain?  I suspect an additional section
will be necessary for this package.

Okay, more later, once I have made some additional progress.

-jonathan
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Re: [opensource-dev] Viewer Tools Upgrades - with a call for help

2015-01-28 Thread Jonathan Welch
If you change your path the instructions fail to mention that you have
to open a new command window to pick up those changes -- could that be
your problem?

On 1/28/15, Melissa Browne  wrote:
> Has anyone that has tried to build the viewer per the how to set up a
> Windows development environment instructions ran into autobuild not being
> recognized? Following the instructions line by line, everything before the
> Autobuild Configure section checks out as set and installed correctly
> including setting the path in the environment settings. Is there something
> possibly missing in the instructions for us noobs?
>
> MB
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Re: [opensource-dev] Viewer Tools Upgrades - with a call for help

2015-01-28 Thread Callum Prentice (Callum)
>
> None of the "right click and run as administrator" is needed; when the
> installer needs admin rights to install, it will prompt to do so.
>

​In the past, I've noticed subtle differences in the behavior of packages
​when you don't explicitly run the installer as an administrator and when
you do.  Unless you have a strong objection, I'd like to leave those lines
in there until we're sure.

DX SDK 2010 is not used if you are using the windows 8 SDK or higher (DX
> SDK is integrated into windows SDK 8.0 and higher); both VS community and
> VS 2013 ultimate install Windows SDK 8.1 and therefore will use the DX there
>

​Interesting - I do see DX headers and libs in the "C:\Program Files
(x86)\Windows Kits\8.1" folders. Do you know for sure that builds complete
without the separate SDK? If so, we should remove the reference to it -
it's huge.



> The linked update for Visual studio 2013 points to update 5 CTP; this is a
> preview and should not be used for production environment.  It should point
> to:
> http://www.visualstudio.com/en-us/downloads/download-visual-studio-vs#DownloadFamilies_5
> which will list the latest stable update.
>

​Good point - noted. and I will change the wiki.

A note to run Microsoft Update with the option of installing updates for
> other Microsoft products should be included in the last step of installing
> VS 2013.  This will update all the installed applications from VS 2013 like
> SQL server and VS itself.
>

​Good idea. I'd like to document how to enable that - all I see in Windows
Update -> Settings are options to change how and when they're updated. Do
you know how to change what gets checked?


> I will probably have other recommendations after trying the wiki out on a
> fresh system that hasn't been tainted with the 2010 build process.
>

​Great stuff. Thanks TankMaster.​


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Re: [opensource-dev] Viewer Tools Upgrades - with a call for help

2015-01-28 Thread Callum Prentice (Callum)
Did you add the C:\Python27\Scripts folder (or wherever you installed
Python) to your path after you 'pip installed' autobuild?  Sounds like you
did but that's the only thing I can think of.

On Wed, Jan 28, 2015 at 12:19 PM, Melissa Browne <
moonbots...@centurylink.net> wrote:

>   Has anyone that has tried to build the viewer per the how to set up a
> Windows development environment instructions ran into autobuild not being
> recognized? Following the instructions line by line, everything before the
> Autobuild Configure section checks out as set and installed correctly
> including setting the path in the environment settings. Is there something
> possibly missing in the instructions for us noobs?
>
> MB
>
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Re: [opensource-dev] Viewer Tools Upgrades - with a call for help

2015-01-28 Thread Callum Prentice (Callum)
Thank you Jonathan - you're right - there should be more notes on how to
download and configure the Community version. For the Pro version we use
here,  I note in the doc that "Uncheck all the "Optional features to
install:" - they are not required" - the same sort of thing along with
notes on the local/downloader version would help - can you put something
together?

Perhaps you can clarify what needs to be improved in the Autobuild and
Python sections? Reads okay to me but it's sometimes hard to see what's
wrong when you're close to it.

Looks like the Todo note about  autobuild configure options for packages
like FMod and Havok was removed when the doc was moved from our internal
wiki - can you outline what you'd like to see there and I'll add it.



On Wed, Jan 28, 2015 at 12:25 PM, Jonathan Welch  wrote:

> I've read over the instructions and have started the install process
> on a fresh VM.  Some notes:
>
> These instructions should be written assuming the person reading them
> is not a developer...yet, but does know their way around when
> installing software.
>
> The yellow info window talks about requirements for installing
> windows.  Let's drop that part and just list what windows version(s)
> these instructions work on.
>
> The term Cygwin shell is not defined, nor how to access it.
>
> Let's only have one set of installation instructions, and that for a
> package everyone can access: the Community version of the compiler.
> If you own a better version of this compiler then you are probably
> smart enough to figure out what different/additional steps to perform.
>
> No mention is made about the online vs offline versions of the
> Community file you can download.  I picked up the offline version,
> which took over two hours to download.  If I ever needed to reinstall
> this software or if there was some hiccup in the installation process
> I would not want to repeat that long download again using the online
> method.
>
> Very important -- when installing the compiler do I need to also
> install all those additional optional features that are automatically
> checked and which take up precious space on my drive?
>
> As an addendum to pulling in the offline version, mention should be
> made on where to pick up a free package that lets you mount this .ISO
> file without first having to burn a disc.
>
> The instructions for setting up Autobuild and Python need some editing
> for grammar, clarity, and consistency.
>
> NSIS should be under an Optional heading.
>
> No mention is made about FmodEX -- have these instructions been tested
> outside of the lindenlab.com domain?  I suspect an additional section
> will be necessary for this package.
>
> Okay, more later, once I have made some additional progress.
>
> -jonathan
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Re: [opensource-dev] Viewer Tools Upgrades - with a call for help

2015-01-28 Thread Darien Caldwell
The windows 8.1 version of the DirectX SDK removes the D3DX* library and
changes XNAMath to DirectXMath, so if you use either from those namespaces,
it's not going to work.  I don't know exactly what the viewer is using
DirectX for, but as long as it's not using anything from the
removed/renamed libraries, it should be fine to change over.
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Re: [opensource-dev] Viewer Tools Upgrades - with a call for help

2015-01-28 Thread Darien Caldwell
Oh and DXERR is removed as well.

On Wed, Jan 28, 2015 at 1:21 PM, Darien Caldwell 
wrote:

> The windows 8.1 version of the DirectX SDK removes the D3DX* library and
> changes XNAMath to DirectXMath, so if you use either from those namespaces,
> it's not going to work.  I don't know exactly what the viewer is using
> DirectX for, but as long as it's not using anything from the
> removed/renamed libraries, it should be fine to change over.
>
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Re: [opensource-dev] Viewer Tools Upgrades - with a call for help

2015-01-28 Thread Tank Master
As far as I know, it is only used to detect the GPU name in windows.  Also, if 
the compile IS using the DX 2010 SDK, there is no documentation on modifying 
VS2013 to point to it, which make me wonder if the build environment is even 
using the files, let alone seeing them.
~TM
Date: Wed, 28 Jan 2015 13:22:33 -0800
From: darien.caldw...@gmail.com
To: opensource-dev@lists.secondlife.com
Subject: Re: [opensource-dev] Viewer Tools Upgrades - with a call for help

Oh and DXERR is removed as well.
On Wed, Jan 28, 2015 at 1:21 PM, Darien Caldwell  
wrote:
The windows 8.1 version of the DirectX SDK removes the D3DX* library and 
changes XNAMath to DirectXMath, so if you use either from those namespaces, 
it's not going to work.  I don't know exactly what the viewer is using DirectX 
for, but as long as it's not using anything from the removed/renamed libraries, 
it should be fine to change over.




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Re: [opensource-dev] Viewer Tools Upgrades - with a call for help

2015-01-28 Thread Callum Prentice (Callum)
Thanks for the clarification Darien - my working assumption TankMaster is
that those libs/headers are pulled in via some CMake magic - I'll go check
to see if that's the case.

On Wed, Jan 28, 2015 at 1:25 PM, Tank Master  wrote:

> As far as I know, it is only used to detect the GPU name in windows.
> Also, if the compile IS using the DX 2010 SDK, there is no documentation on
> modifying VS2013 to point to it, which make me wonder if the build
> environment is even using the files, let alone seeing them.
> ~TM
> --
> Date: Wed, 28 Jan 2015 13:22:33 -0800
> From: darien.caldw...@gmail.com
> To: opensource-dev@lists.secondlife.com
> Subject: Re: [opensource-dev] Viewer Tools Upgrades - with a call for help
>
> Oh and DXERR is removed as well.
>
> On Wed, Jan 28, 2015 at 1:21 PM, Darien Caldwell <
> darien.caldw...@gmail.com> wrote:
>
> The windows 8.1 version of the DirectX SDK removes the D3DX* library and
> changes XNAMath to DirectXMath, so if you use either from those namespaces,
> it's not going to work.  I don't know exactly what the viewer is using
> DirectX for, but as long as it's not using anything from the
> removed/renamed libraries, it should be fine to change over.
>
>
>
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Re: [opensource-dev] Viewer Tools Upgrades - with a call for help

2015-01-28 Thread Jonathan Welch
>From something Tank said at a meeting: will the resulting executable
run on an XP system?  If not a note should be put in somewhere about
this restriction.

On 1/28/15, Callum Prentice (Callum)  wrote:
> Thanks for the clarification Darien - my working assumption TankMaster is
> that those libs/headers are pulled in via some CMake magic - I'll go check
> to see if that's the case.
>
> On Wed, Jan 28, 2015 at 1:25 PM, Tank Master 
> wrote:
>
>> As far as I know, it is only used to detect the GPU name in windows.
>> Also, if the compile IS using the DX 2010 SDK, there is no documentation
>> on
>> modifying VS2013 to point to it, which make me wonder if the build
>> environment is even using the files, let alone seeing them.
>> ~TM
>> --
>> Date: Wed, 28 Jan 2015 13:22:33 -0800
>> From: darien.caldw...@gmail.com
>> To: opensource-dev@lists.secondlife.com
>> Subject: Re: [opensource-dev] Viewer Tools Upgrades - with a call for
>> help
>>
>> Oh and DXERR is removed as well.
>>
>> On Wed, Jan 28, 2015 at 1:21 PM, Darien Caldwell <
>> darien.caldw...@gmail.com> wrote:
>>
>> The windows 8.1 version of the DirectX SDK removes the D3DX* library and
>> changes XNAMath to DirectXMath, so if you use either from those
>> namespaces,
>> it's not going to work.  I don't know exactly what the viewer is using
>> DirectX for, but as long as it's not using anything from the
>> removed/renamed libraries, it should be fine to change over.
>>
>>
>>
>> ___ Policies and
>> (un)subscribe
>> information available here:
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>
>
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>
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Re: [opensource-dev] Viewer Tools Upgrades - with a call for help

2015-01-28 Thread Tank Master
looks like on windows 10, a full reboot is needed to puck up changes to the 
path... annoying to say the least.  simply restarting the command prompt wasn't 
enough for me.
~TM
From: moonbots...@centurylink.net
To: opensource-dev@lists.secondlife.com
Date: Wed, 28 Jan 2015 14:19:11 -0600
Subject: Re: [opensource-dev] Viewer Tools Upgrades - with a call for help





Has anyone that has tried to build the viewer per the how 
to set up a Windows development environment instructions ran into autobuild 
not being recognized? Following the instructions line by line, everything 
before 
the Autobuild Configure section checks out as set and installed correctly 
including setting the path in the environment settings. Is there something 
possibly missing in the instructions for us noobs?
 
MB

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Re: [opensource-dev] Viewer Tools Upgrades - with a call for help

2015-01-28 Thread Callum Prentice (Callum)
I can try it on an XP system tomorrow when I'm in the office and have
access to the QA Lab.

On Wed, Jan 28, 2015 at 3:11 PM, Jonathan Welch  wrote:

> From something Tank said at a meeting: will the resulting executable
> run on an XP system?  If not a note should be put in somewhere about
> this restriction.
>
> On 1/28/15, Callum Prentice (Callum)  wrote:
> > Thanks for the clarification Darien - my working assumption TankMaster is
> > that those libs/headers are pulled in via some CMake magic - I'll go
> check
> > to see if that's the case.
> >
> > On Wed, Jan 28, 2015 at 1:25 PM, Tank Master 
> > wrote:
> >
> >> As far as I know, it is only used to detect the GPU name in windows.
> >> Also, if the compile IS using the DX 2010 SDK, there is no documentation
> >> on
> >> modifying VS2013 to point to it, which make me wonder if the build
> >> environment is even using the files, let alone seeing them.
> >> ~TM
> >> --
> >> Date: Wed, 28 Jan 2015 13:22:33 -0800
> >> From: darien.caldw...@gmail.com
> >> To: opensource-dev@lists.secondlife.com
> >> Subject: Re: [opensource-dev] Viewer Tools Upgrades - with a call for
> >> help
> >>
> >> Oh and DXERR is removed as well.
> >>
> >> On Wed, Jan 28, 2015 at 1:21 PM, Darien Caldwell <
> >> darien.caldw...@gmail.com> wrote:
> >>
> >> The windows 8.1 version of the DirectX SDK removes the D3DX* library and
> >> changes XNAMath to DirectXMath, so if you use either from those
> >> namespaces,
> >> it's not going to work.  I don't know exactly what the viewer is using
> >> DirectX for, but as long as it's not using anything from the
> >> removed/renamed libraries, it should be fine to change over.
> >>
> >>
> >>
> >> ___ Policies and
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> >
> > --
> > *Callum Prentice *| *Software Engineer*
> > *Cell* 650 888 1697 | *Skype* CallumPrentice | *Second Life *Callum
> Linden
> >
> > Linden Lab  | Makers of Shared Creative
> Spaces
> >
> > Check out what we're working on! 
> >
>



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Re: [opensource-dev] Viewer Tools Upgrades - with a call for help

2015-01-28 Thread Tank Master
they are just warning,  you can ignore them.~TM

From: moonbots...@centurylink.net
To: opensource-dev@lists.secondlife.com
Date: Wed, 28 Jan 2015 21:13:45 -0600
Subject: Re: [opensource-dev] Viewer Tools Upgrades - with a call for help






Thanks 
Jonathan you were right, opening a new command widow allowed the process to 
find 
autobuild. Unfortunately, now when I try to build, the window gets flooded with 
the following CMake error :
CMake Error at cmake/00-Common.cmake:47 (string):
  string sub-command REPLACE requires at least four arguments.
Call Stack (most recent call first):
  newview/CMakeLists.txt:5 (include)
Any ideas on this?
MB

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Re: [opensource-dev] Viewer Tools Upgrades - with a call for help

2015-01-28 Thread Melissa Browne
Thanks Jonathan you were right, opening a new command widow allowed the process 
to find autobuild. Unfortunately, now when I try to build, the window gets 
flooded with the following CMake error :
CMake Error at cmake/00-Common.cmake:47 (string):
  string sub-command REPLACE requires at least four arguments.
Call Stack (most recent call first):
  newview/CMakeLists.txt:5 (include)
Any ideas on this?
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Re: [opensource-dev] Viewer Tools Upgrades - with a call for help

2015-01-28 Thread Tank Master
I got through the list on the wiki with some slight modifications. Here are my 
changes: 
 At first I got 4 errors, which all got resolved when I installed the 32bit 
cigwin with the same additional packages mentioned for the 64bit.  

For Direct X I didn't install the SDK mentioned in the wiki, and instead used 
the windows 8.1 SDK, but I had to modify DirectX.cmake to find the files I the 
new folder (something I had done a while ago in FS, so I just copied that file 
from FS on over to the new LL repo).   It still spits out a bunch of warnings, 
but it does 
work.http://hg.phoenixviewer.com/phoenix-firestorm-lgpl/file/11f977e832dd/indra/cmake/DirectX.cmake
I also used Tortus HG 3.2.4 and cmake 3.1.1 (both the latest stable)
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Re: [opensource-dev] Viewer Tools Upgrades - with a call for help

2015-01-28 Thread Lance Corrimal
Am Mittwoch 28 Januar 2015, 18:11:48 schrieb Jonathan Welch:
> From something Tank said at a meeting: will the resulting executable
> run on an XP system?  If not a note should be put in somewhere about
> this restriction.

...ahem

Windows XP is End Of Life, has been for quite some time, security holes are 
NOT fixed anymore, and anyone who still uses XP on a computer that is in any 
form shape or size connected to the internet should be drowned in his own 
drool.


just my two cents.
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