[opensource-dev] Telehubs

2014-08-14 Thread Henri Beauchamp
Greetings,

During my never-ending viewer code cleanup efforts, I came accross an
old floater, the "Telehub" one... If I am correct, I think this dates
back from the most ancient times of SL, when it was not possible to TP
all over the grid, but only to some pre-defined hubs... Fact is, since
my fist day in SL, back in 2006, I never came accross one such thing
as a telehub on the grid !

I checked, and that code is still in the newest v3 viewer branches.

So my question is: is there any practical usage any more for that
"Telehub" floater ?

And as a corollary question: are Telehubs in use (or even implemented
at all) in OpenSim ?

Henri.
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Re: [opensource-dev] Telehubs

2014-08-14 Thread Whirly Fizzle

I wouldn't remove that floater. Telehubs are still used in some places.
Couple of quick examples:

https://jira.secondlife.com/browse/BUG-5331https://jira.secondlife.com/browse/BUG-6678

Whirly Fizzle




> Date: Thu, 14 Aug 2014 16:37:21 +0200
> From: sl...@free.fr
> To: opensource-dev@lists.secondlife.com
> Subject: [opensource-dev] Telehubs
> 
> Greetings,
> 
> During my never-ending viewer code cleanup efforts, I came accross an
> old floater, the "Telehub" one... If I am correct, I think this dates
> back from the most ancient times of SL, when it was not possible to TP
> all over the grid, but only to some pre-defined hubs... Fact is, since
> my fist day in SL, back in 2006, I never came accross one such thing
> as a telehub on the grid !
> 
> I checked, and that code is still in the newest v3 viewer branches.
> 
> So my question is: is there any practical usage any more for that
> "Telehub" floater ?
> 
> And as a corollary question: are Telehubs in use (or even implemented
> at all) in OpenSim ?
> 
> Henri.
> ___
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/OpenSource-Dev
> Please read the policies before posting to keep unmoderated posting privileges
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Re: [opensource-dev] Telehubs

2014-08-14 Thread Brian McGroarty
On Thu, Aug 14, 2014 at 7:37 AM, Henri Beauchamp  wrote:

> Greetings,
>
> During my never-ending viewer code cleanup efforts, I came accross an
> old floater, the "Telehub" one... If I am correct, I think this dates
> back from the most ancient times of SL, when it was not possible to TP
> all over the grid, but only to some pre-defined hubs... Fact is, since
> my fist day in SL, back in 2006, I never came accross one such thing
> as a telehub on the grid !
>
> I checked, and that code is still in the newest v3 viewer branches.
>
> So my question is: is there any practical usage any more for that
> "Telehub" floater ?
>

Telehubs are available to privately owned estates. I don't know how common
usage actually is, but they offer some unique features that aren't
available with parcel landing points.

These allow estate owners to:

* configure multiple spawn points so agents are distributed to multiple
specific locations within a region regardless of the attempted TP location
* set spawn points on a build and then move the build with ingress points
still intact (internally, the sim references target prims rather than
locations - it should even be possible to move an object with scripts to
prevent pileups, although I don't know if that's been tested)
* route teleports to a single region for teleport attempts into any other
region that's in the same estate, and where the alternate region isn't
configured to allow direct teleport


-- 
*Brian McGroarty *| Application Security, Platform Engineering

*Linden Lab* | Makers of Shared Creative Spaces 
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[opensource-dev] Near clip plane for impostors

2014-08-14 Thread Marine Kelley
Hello all,

Does anyone know how I can control the value of the near clip plane for the
rendering of impostors please ? I've noticed that the camera will clip them
from 1m away, leaving holes in it, but sometimes the camera is restricted
to even closer than that, so I need to be able to render them fully even
from up close.

Thanks,
Marine
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Re: [opensource-dev] Telehubs

2014-08-14 Thread Darien Caldwell
Yep, Telehubs are still an active feature. I used them on my estate to
manage traffic ( you can set them up to select arrival points in  a
round-robin style, so not everyone piles on top of each other).


On Thu, Aug 14, 2014 at 8:02 AM, Brian McGroarty  wrote:

> On Thu, Aug 14, 2014 at 7:37 AM, Henri Beauchamp  wrote:
>
>> Greetings,
>>
>> During my never-ending viewer code cleanup efforts, I came accross an
>> old floater, the "Telehub" one... If I am correct, I think this dates
>> back from the most ancient times of SL, when it was not possible to TP
>> all over the grid, but only to some pre-defined hubs... Fact is, since
>> my fist day in SL, back in 2006, I never came accross one such thing
>> as a telehub on the grid !
>>
>> I checked, and that code is still in the newest v3 viewer branches.
>>
>> So my question is: is there any practical usage any more for that
>> "Telehub" floater ?
>>
>
> Telehubs are available to privately owned estates. I don't know how common
> usage actually is, but they offer some unique features that aren't
> available with parcel landing points.
>
> These allow estate owners to:
>
> * configure multiple spawn points so agents are distributed to multiple
> specific locations within a region regardless of the attempted TP location
> * set spawn points on a build and then move the build with ingress points
> still intact (internally, the sim references target prims rather than
> locations - it should even be possible to move an object with scripts to
> prevent pileups, although I don't know if that's been tested)
> * route teleports to a single region for teleport attempts into any other
> region that's in the same estate, and where the alternate region isn't
> configured to allow direct teleport
>
>
> --
> *Brian McGroarty *| Application Security, Platform Engineering
>
> *Linden Lab* | Makers of Shared Creative Spaces 
>
>
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> privileges
>
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Re: [opensource-dev] Telehubs

2014-08-14 Thread Henri Beauchamp
Thanks for the replies, guys (and gal) ! :-)

Good to know that even after 8 years in SL, I can still discover a
"new" feature ! :-D

Henri.
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