[opensource-dev] Camming inside an object makes the camera jump again

2012-08-12 Thread Marine Kelley
Hi all,

For a month now, any viewer built from the v-d repository has that odd
bug back :

When you focus your camera inside a hollowed-out prim and you move the
camera itself inside it as well, it makes you zoom in instead, making
it very difficult to focus on anything. This bug had been fixed a few
months ago to my great joy, and now it surfaces again.

Does anybody know where to find this "feature" in the code so I can
fix it please ? Any pointer is appreciated.

Thanks,
Marine
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[opensource-dev] V-D 3.4.1.263223 crashes on world-rez on Mac

2012-08-12 Thread Ricky
Second Life 3.4.1 (263223) Aug  8 2012 09:50:39 (Second Life Development)

CPU: Intel(R) Core(TM) i5-2415M CPU @ 2.30GHz (2300 MHz)
Memory: 8192 MB
OS Version: Mac OS X 10.7.4 Darwin 11.4.0 Darwin Kernel Version 11.4.0: Mon
Apr  9 19:32:15 PDT 2012; root:xnu-1699.26.8~1/RELEASE_X86_64 x86_64
Graphics Card Vendor: Intel Inc.
Graphics Card: Intel HD Graphics 3000 OpenGL Engine

OpenGL Version: 2.1 APPLE-7.18.18


Last 2 lines of log file:
2012-08-12T20:11:14Z llrender/llrendertarget.cpp(540) : error
2012-08-12T20:11:14Z ERROR: copyContentsToFramebuffer: Cannot copy
framebuffer contents for non FBO render targets.


It's been like this for several builds now - at least one other that I
tried: 3.4.1.263188.

Figured someone might find it useful to know.  Second Life 3.3.3 (262585)
Jul 26 2012 15:53:44 (Project Viewer - viewer-http) runs fine for me for
now, have not run a Beta or Release viewer in a while, so I've no ide if
it's better there or not - I'm the bleeding edge type! :P

Ricky
Cron Stardust
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