Re: [opensource-dev] Review Request: STORM-1899: Avatar hand poses randomly get stuck in spread position

2012-07-28 Thread Lance Corrimal

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I think the warning message should either go, or be modified to warn only once, 
or be changed to lldebug... the way it is now it floods the logfiles... i have 
1900 repeats of that warning line in my log file, after being logged in for 
less than 5 minutes!

- Lance Corrimal


On July 25, 2012, 3:12 p.m., Ansariel Hiller wrote:
> 
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> http://codereview.secondlife.com/r/592/
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> 
> (Updated July 25, 2012, 3:12 p.m.)
> 
> 
> Review request for Viewer.
> 
> 
> Description
> ---
> 
> A proposed solution for STORM-1899 and the issue, where the handpose of 
> avatars randomly get stuck in the spread hand position.
> 
> In the current implementation, this case might happen under the following 
> circumstances:
> * Avatar uses an animation with hand pose A
> * A request is issued to change hand pose to B
> * Before the viewer has blended pose A over to pose B, the original pose A is 
> requested again
> * In this case, the hand pose will not be properly (re)set and because 
> mNewPose == mCurrentPose, there will be no further blending, leaving the hand 
> in it's current pose
> 
> The patch will properly reset the hand pose in this case and update the 
> visual parameters of the avatar.
> 
> 
> This addresses bug STORM-1899.
> https://jira.secondlife.com/browse/STORM-1899
> 
> 
> Diffs
> -
> 
>   indra/llcharacter/llhandmotion.cpp 4d9106153407 
> 
> Diff: http://codereview.secondlife.com/r/592/diff/diff
> 
> 
> Testing
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> 
> 
> Thanks,
> 
> Ansariel Hiller
> 
>

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Re: [opensource-dev] New HTTP Library & Project Viewer

2012-07-28 Thread Carlo Wood
On Fri, 27 Jul 2012 16:59:18 -0400
holydoughnuts  wrote:

> On 7/27/2012 1:46 PM, Oz Linden (Scott Lawrence) wrote:
> > Project Viewer for testing is here:
> >
> > http://wiki.secondlife.com/wiki/Linden_Lab_Official:Alternate_Viewers#HTTP
> >
> > Especially if you have had problems when you enable the use of
> > HTTP, we would very much appreciate your giving this a try.  We
> > know that it does not yet solve all the problems, but we think that
> > it solves some and provides the first steps needed for solving some
> > more in the future.
> I threw this at a pretty modest CPU, an Athlon II 170u single core 
> dealie, and the difference there was pretty substantial. Under Linux, 
> HTTP texture loads went from slightly sluggish, to feeling about the 
> same as with them switched off.
> 
> On Windows 7, the difference was much more dramatic. Mainstream
> viewers have been painful and jerky for a long time on that machine
> even with HTTP textures off. This viewer is running firmly on the "I
> can live with this" side, even with HTTP textures enabled. Flying
> around in some heavily built areas was even tolerable.

The implementation that I wrote for Singularity (not yet in the
the official release) is more on the side of "blazing fast" :p.
The bottleneck is entirely server-side, but I've seen download
speeds of 1 MB/s non-stop till all textures were there.

This code should be in the next release in about a week.
I'm currently working on implementing upcoming support for
connection reuse by the servers (although that will still take
a long time before they will start to support that, I understood).

I'd like to opt that this code will be an alternative for third
party viewers, and might very well turn out to be more robust ;)

-- 
Carlo Wood 
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