[opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-10 Thread Oz Linden (Scott Lawrence)
I'd like to get a tutorial on how the AOs built into viewers work - what 
inputs do they use, and how do they set the animations they set.

Would someone who's got deep know-how on this either write up one for me 
(or point me to one if it exists), or make some time to go over it with 
me interactively?

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Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-10 Thread Adeon Writer
Firestorm has a decent writeup on their Wiki on how to use theirs:

http://wiki.phoenixviewer.com/animation_overrider

I don't know the inner workings of how it does what it does, but I do know it 
is still merely overriding the default animations, rather than simply replacing 
them entirely (as I suppose you guys at LL could do, server and all...)

On Apr 10, 2012, at 9:01 AM, "Oz Linden (Scott Lawrence)"  
wrote:

> I'd like to get a tutorial on how the AOs built into viewers work - what 
> inputs do they use, and how do they set the animations they set.
> 
> Would someone who's got deep know-how on this either write up one for me 
> (or point me to one if it exists), or make some time to go over it with 
> me interactively?
> 
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Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-10 Thread Brian McGroarty
Phoenix/Firestorm support has also held classes on setting up and using the
AO. Reviewing one of those classes might highlight end user questions or
needs not covered by that wiki page.

Anyone know if transcripts are available? I think I saw Thea Brianna's name
on an announcement for the class.


On Tue, Apr 10, 2012 at 6:24 AM, Adeon Writer  wrote:

> Firestorm has a decent writeup on their Wiki on how to use theirs:
>
> http://wiki.phoenixviewer.com/animation_overrider
>
> I don't know the inner workings of how it does what it does, but I do know
> it is still merely overriding the default animations, rather than simply
> replacing them entirely (as I suppose you guys at LL could do, server and
> all...)
>
> On Apr 10, 2012, at 9:01 AM, "Oz Linden (Scott Lawrence)" <
> o...@lindenlab.com> wrote:
>
> > I'd like to get a tutorial on how the AOs built into viewers work - what
> > inputs do they use, and how do they set the animations they set.
> >
> > Would someone who's got deep know-how on this either write up one for me
> > (or point me to one if it exists), or make some time to go over it with
> > me interactively?
>

-- 
Brian McGroarty | Linden Lab
Sent from my Newton MP2100 via acoustic coupler
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Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-10 Thread Jessica Lyon
I've hooked Oz up with Zi Ree, the creator of firestorms AO. They're in
talks now. ;)

Jessica Lyon

On Tue, Apr 10, 2012 at 9:01 AM, Oz Linden (Scott Lawrence) <
o...@lindenlab.com> wrote:

> I'd like to get a tutorial on how the AOs built into viewers work - what
> inputs do they use, and how do they set the animations they set.
>
> Would someone who's got deep know-how on this either write up one for me
> (or point me to one if it exists), or make some time to go over it with
> me interactively?
>
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> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/OpenSource-Dev
> Please read the policies before posting to keep unmoderated posting
> privileges
>



-- 
Jessica Lyon
Phoenix Viewer Project Inc
http://phoenixviewer.com
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Re: [opensource-dev] GTX680 Compatibility

2012-04-10 Thread Tillie Ariantho
On 06.04.2012 19:43, Ann Otoole wrote:

> Will SL run on the new nVidia GTX680? If not are there any plans to advance 
> Secondlife with the way Video card technology is moving?

I got the Asus version of the GTX 680 and it runs all well. :-)

About 30-35 fps with a resolution of 2560x1600 and shadows enabled. ;-D

Tillie
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Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-10 Thread Henri Beauchamp
On Tue, 10 Apr 2012 09:01:24 -0400, Oz Linden (Scott Lawrence) wrote:

> I'd like to get a tutorial on how the AOs built into viewers work - what 
> inputs do they use, and how do they set the animations they set.
> 
> Would someone who's got deep know-how on this either write up one for me 
> (or point me to one if it exists), or make some time to go over it with 
> me interactively?

It would be better implementing a server-side AO (with the viewer only
transmitting the replacement animation UUIDs to the server, for example
via a capability), because the current viewer-side AOs simply duplicate
what scripted AOs are doing (so they are not really better regarding
animations priority conflicts, etc) but lack the capability offered by
(good) scripted AOs to be auto-switched on and off via the Lockmeister
"booton"/"bootoff" commands which allow for cooperation between AOs and
with device you sit onto and that want to play their own anim instead of
the AO's.

I really hope a proper server side AO feature is to be implemented...

Henri.
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Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-10 Thread Cinder Roxley
On 4/10/2012 5:01 PM, Henri Beauchamp wrote:
> On Tue, 10 Apr 2012 09:01:24 -0400, Oz Linden (Scott Lawrence) wrote:
>
>> I'd like to get a tutorial on how the AOs built into viewers work - what
>> inputs do they use, and how do they set the animations they set.
>>
>> Would someone who's got deep know-how on this either write up one for me
>> (or point me to one if it exists), or make some time to go over it with
>> me interactively?
> It would be better implementing a server-side AO (with the viewer only
> transmitting the replacement animation UUIDs to the server, for example
> via a capability), because the current viewer-side AOs simply duplicate
> what scripted AOs are doing (so they are not really better regarding
> animations priority conflicts, etc) but lack the capability offered by
> (good) scripted AOs to be auto-switched on and off via the Lockmeister
> "booton"/"bootoff" commands which allow for cooperation between AOs and
> with device you sit onto and that want to play their own anim instead of
> the AO's.
>
> I really hope a proper server side AO feature is to be implemented...
I concur. Client-side ao's are also plagued by issues with sim crossings 
and not releasing animations when they ought to that scripted ao's do 
not have. Personally, I'd always dreamed for a way to "wear" an 
animation on an animation slot (like with attachments) to replace or 
override the default.
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