[opensource-dev] Tutorial needed on TPV viewer-side AOs
I'd like to get a tutorial on how the AOs built into viewers work - what inputs do they use, and how do they set the animations they set. Would someone who's got deep know-how on this either write up one for me (or point me to one if it exists), or make some time to go over it with me interactively? ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs
Firestorm has a decent writeup on their Wiki on how to use theirs: http://wiki.phoenixviewer.com/animation_overrider I don't know the inner workings of how it does what it does, but I do know it is still merely overriding the default animations, rather than simply replacing them entirely (as I suppose you guys at LL could do, server and all...) On Apr 10, 2012, at 9:01 AM, "Oz Linden (Scott Lawrence)" wrote: > I'd like to get a tutorial on how the AOs built into viewers work - what > inputs do they use, and how do they set the animations they set. > > Would someone who's got deep know-how on this either write up one for me > (or point me to one if it exists), or make some time to go over it with > me interactively? > > ___ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges > ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs
Phoenix/Firestorm support has also held classes on setting up and using the AO. Reviewing one of those classes might highlight end user questions or needs not covered by that wiki page. Anyone know if transcripts are available? I think I saw Thea Brianna's name on an announcement for the class. On Tue, Apr 10, 2012 at 6:24 AM, Adeon Writer wrote: > Firestorm has a decent writeup on their Wiki on how to use theirs: > > http://wiki.phoenixviewer.com/animation_overrider > > I don't know the inner workings of how it does what it does, but I do know > it is still merely overriding the default animations, rather than simply > replacing them entirely (as I suppose you guys at LL could do, server and > all...) > > On Apr 10, 2012, at 9:01 AM, "Oz Linden (Scott Lawrence)" < > o...@lindenlab.com> wrote: > > > I'd like to get a tutorial on how the AOs built into viewers work - what > > inputs do they use, and how do they set the animations they set. > > > > Would someone who's got deep know-how on this either write up one for me > > (or point me to one if it exists), or make some time to go over it with > > me interactively? > -- Brian McGroarty | Linden Lab Sent from my Newton MP2100 via acoustic coupler ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs
I've hooked Oz up with Zi Ree, the creator of firestorms AO. They're in talks now. ;) Jessica Lyon On Tue, Apr 10, 2012 at 9:01 AM, Oz Linden (Scott Lawrence) < o...@lindenlab.com> wrote: > I'd like to get a tutorial on how the AOs built into viewers work - what > inputs do they use, and how do they set the animations they set. > > Would someone who's got deep know-how on this either write up one for me > (or point me to one if it exists), or make some time to go over it with > me interactively? > > ___ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > -- Jessica Lyon Phoenix Viewer Project Inc http://phoenixviewer.com ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] GTX680 Compatibility
On 06.04.2012 19:43, Ann Otoole wrote: > Will SL run on the new nVidia GTX680? If not are there any plans to advance > Secondlife with the way Video card technology is moving? I got the Asus version of the GTX 680 and it runs all well. :-) About 30-35 fps with a resolution of 2560x1600 and shadows enabled. ;-D Tillie ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs
On Tue, 10 Apr 2012 09:01:24 -0400, Oz Linden (Scott Lawrence) wrote: > I'd like to get a tutorial on how the AOs built into viewers work - what > inputs do they use, and how do they set the animations they set. > > Would someone who's got deep know-how on this either write up one for me > (or point me to one if it exists), or make some time to go over it with > me interactively? It would be better implementing a server-side AO (with the viewer only transmitting the replacement animation UUIDs to the server, for example via a capability), because the current viewer-side AOs simply duplicate what scripted AOs are doing (so they are not really better regarding animations priority conflicts, etc) but lack the capability offered by (good) scripted AOs to be auto-switched on and off via the Lockmeister "booton"/"bootoff" commands which allow for cooperation between AOs and with device you sit onto and that want to play their own anim instead of the AO's. I really hope a proper server side AO feature is to be implemented... Henri. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs
On 4/10/2012 5:01 PM, Henri Beauchamp wrote: > On Tue, 10 Apr 2012 09:01:24 -0400, Oz Linden (Scott Lawrence) wrote: > >> I'd like to get a tutorial on how the AOs built into viewers work - what >> inputs do they use, and how do they set the animations they set. >> >> Would someone who's got deep know-how on this either write up one for me >> (or point me to one if it exists), or make some time to go over it with >> me interactively? > It would be better implementing a server-side AO (with the viewer only > transmitting the replacement animation UUIDs to the server, for example > via a capability), because the current viewer-side AOs simply duplicate > what scripted AOs are doing (so they are not really better regarding > animations priority conflicts, etc) but lack the capability offered by > (good) scripted AOs to be auto-switched on and off via the Lockmeister > "booton"/"bootoff" commands which allow for cooperation between AOs and > with device you sit onto and that want to play their own anim instead of > the AO's. > > I really hope a proper server side AO feature is to be implemented... I concur. Client-side ao's are also plagued by issues with sim crossings and not releasing animations when they ought to that scripted ao's do not have. Personally, I'd always dreamed for a way to "wear" an animation on an animation slot (like with attachments) to replace or override the default. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges