Re: [opensource-dev] Review Request: STORM-1808 Indicate ability to build
--- This is an automatically generated e-mail. To reply, visit: http://codereview.secondlife.com/r/553/#review1165 --- Ship it! Ship It! - Oz Linden On Feb. 19, 2012, 1:22 p.m., Jonathan Yap wrote: > > --- > This is an automatically generated e-mail. To reply, visit: > http://codereview.secondlife.com/r/553/ > --- > > (Updated Feb. 19, 2012, 1:22 p.m.) > > > Review request for Viewer. > > > Description > --- > > When standing in a parcel it would be helpful to have a graphical indication > in the UI if you are able to build/rez. > > The icon in the (mini) location bar shows parcel properties, not what is > available to you as parcel owner or as a member of a group that has rezzing > enabled as one of your group roles. > > Suggested solution: Gray out the build button if it is present on the > toolbar, just like the Speak button is grayed out if voice is not available. > > > This addresses bug STORM-1808. > http://jira.secondlife.com/browse/STORM-1808 > > > Diffs > - > > doc/contributions.txt 0a41a8750048 > indra/newview/app_settings/commands.xml 0a41a8750048 > indra/newview/llagent.cpp 0a41a8750048 > indra/newview/lltoolmgr.h 0a41a8750048 > indra/newview/lltoolmgr.cpp 0a41a8750048 > > Diff: http://codereview.secondlife.com/r/553/diff/diff > > > Testing > --- > > See test plan in jira. > > I also searched the xml files to be sure no other calls to > LLAgent::isActionAllowed were being made. > > > Thanks, > > Jonathan Yap > > ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Review Request: STORM-1793 1) Treat all mini-map altitudes above 1020 m as the same height 2) Improve z-level accuracy
--- This is an automatically generated e-mail. To reply, visit: http://codereview.secondlife.com/r/545/#review1166 --- Ship it! Ship It! - Oz Linden On Feb. 7, 2012, 6:28 a.m., Jonathan Yap wrote: > > --- > This is an automatically generated e-mail. To reply, visit: > http://codereview.secondlife.com/r/545/ > --- > > (Updated Feb. 7, 2012, 6:28 a.m.) > > > Review request for Viewer. > > > Description > --- > > The SL simulator has recently been fixed so that the CoarseLocationUpdate > message properly returns 255 for all altitudes above 1020 meters. > > The code for the mini-map, in drawing the agent locations for equal, above or > below needs to take this into account. It currently does not. > > The routine that returns who is nearby can be enhanced to scan the character > list and use that position data. This gives an accurate z-level value, even > when above 1020m. > > In the case where the relative Z value between you and another avatar is > unknown display an X on the mini-map. > > > This addresses bug STORM-1793. > http://jira.secondlife.com/browse/STORM-1793 > > > Diffs > - > > doc/contributions.txt 0010858de5a1 > indra/newview/llnetmap.cpp 0010858de5a1 > indra/newview/llworld.cpp 0010858de5a1 > indra/newview/llworldmapview.h 0010858de5a1 > indra/newview/llworldmapview.cpp 0010858de5a1 > > Diff: http://codereview.secondlife.com/r/545/diff/diff > > > Testing > --- > > See test plan in jira > > > Thanks, > > Jonathan Yap > > ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Review Request: STORM-1809 The word "Multiple" does NOT show in the edit window when editing prims or linksets with mixed textures in LL V3
--- This is an automatically generated e-mail. To reply, visit: http://codereview.secondlife.com/r/551/#review1167 --- Ship it! Ship It! - Oz Linden On Feb. 8, 2012, 11:31 a.m., Jonathan Yap wrote: > > --- > This is an automatically generated e-mail. To reply, visit: > http://codereview.secondlife.com/r/551/ > --- > > (Updated Feb. 8, 2012, 11:31 a.m.) > > > Review request for Viewer. > > > Description > --- > > When building, a creator has always been able to look at the texture window > to see if a prim or linkset is mixed textures or one complete texture by > seeing the word "multiple" over the texture. This no longer happens in Viewer > 3. > > > This addresses bug STORM-1809. > http://jira.secondlife.com/browse/STORM-1809 > > > Diffs > - > > doc/contributions.txt 767757e005e3 > indra/newview/lltexturectrl.cpp 767757e005e3 > indra/newview/skins/default/xui/en/strings.xml 767757e005e3 > > Diff: http://codereview.secondlife.com/r/551/diff/diff > > > Testing > --- > > See test plan in jira. > > > Thanks, > > Jonathan Yap > > ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Review Request: STORM-1807 Play animation floater 2nd play button active while animation is playing
--- This is an automatically generated e-mail. To reply, visit: http://codereview.secondlife.com/r/552/#review1168 --- Ship it! Ship It! - Oz Linden On Feb. 18, 2012, 5:24 a.m., Jonathan Yap wrote: > > --- > This is an automatically generated e-mail. To reply, visit: > http://codereview.secondlife.com/r/552/ > --- > > (Updated Feb. 18, 2012, 5:24 a.m.) > > > Review request for Viewer. > > > Description > --- > > Part 1 > Open your inventory's Animations folder > Double click on an animation > Click on Play Inworld: Play Inworld is replaced by a Stop button > > Observed behavior: It is still possible to click on Play Locally, which also > is replaced by a Stop button. Clicking on either Stop works and resets the > floater back to having both Play buttons showing. > > Expected behavior: When one of the play buttons is clicked the other should > be disabled. > > > Part 2 > 1 .To reproduce, get any non looping animation. ie, one that plays once and > then stops. > 2. Right click in inventory and select play in world. > 3. The animation dialog appears with play locally and play in world buttons. > 4. When the animation is playing, the play in world button changes to a stop > button, which makes it stop playing. > Now here's the problem: > 5. When the animation finishes of it's own accord, the button still says > stop. To play it again, you have to click the redundant stop button to make > it change back to Play in World, then click that to play again. > > Expected behaviour, is that when an animation finishes, the stop button > should change back of it's own accord. > > > This addresses bug STORM-1807. > http://jira.secondlife.com/browse/STORM-1807 > > > Diffs > - > > doc/contributions.txt 0a41a8750048 > indra/newview/llinventorybridge.cpp 0a41a8750048 > indra/newview/llpreviewanim.h 0a41a8750048 > indra/newview/llpreviewanim.cpp 0a41a8750048 > indra/newview/skins/default/xui/en/floater_preview_animation.xml > 0a41a8750048 > > Diff: http://codereview.secondlife.com/r/552/diff/diff > > > Testing > --- > > See test plan in jira. > > > Thanks, > > Jonathan Yap > > ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] ETA on Agni Pathfinding?
Anyone have any idea of and ETA for pathfinding to go Agni? Any rumors of such a time frame? ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] ETA on Agni Pathfinding?
I asked this at the Server meeting yesterday; no release date has been established yet. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges