Re: [opensource-dev] Pathfinding alpha announced

2012-02-19 Thread Ricky
>From what I can see, if mesh objects get the ability to play animations
(and therefore have some form of skeleton) then NPCs-that-look-like-avatars
are a distinct possibility, and would be able to move around with these new
functions in a pretty "natural" (in an SL context!) manner.  Of course they
won't have proper name tags - though you could simulate such with a
particle, just not exactly.

Ricky
Crons Stardust

On Sat, Feb 18, 2012 at 3:32 PM, Tateru Nino  wrote:

> There are always future developments. :)
>
> I thought it was clear that we were talking about objects. The 'C' in
> NPC doesn't imply that you're talking about an agent or an object in SL
> terms, anyway - in many UGC-based virtual environments, NPCs are
> *usually* objects rather than agents, though.
>
> I imagined it was kind of clear that the project was about objects, and
> not agents.
>
> On 19/02/2012 12:24 AM, Garmin Kawaguichi wrote:
> > In the blog post we find the acronym NPC
> > http://en.wikipedia.org/wiki/Non-player_character
> >
> > I'd prefer here NPO, non playable object 8); in the video I expected to
> see
> > clones of Lorca Linden !!
> >
> > Is there going to be future developments?
> >
> > GCI
> >
> > - Original Message -
> > From: "Jonathan Welch" 
> > Sent: Friday, February 17, 2012 6:23 PM
> > Subject: [opensource-dev] Pathfinding alpha announced
> >  In case you did not see the announcement yesterday here it is:
> >
> http://community.secondlife.com/t5/Featured-News/Take-a-Sneak-Peek-at-the-Pathfinding-Experiments-Being-Conducted/ba-p/1386511
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[opensource-dev] MakeHuman and Mesh Avatars

2012-02-19 Thread Robert Martin
Recently MakeHuman gained the ability to use "custom" rigs as a test
of this feature the first custom rig created (by my request) was a
SecondLife compatible rig. This means that MakeHuman is about 89% of
the way to being able to create Mesh Avatars. Could Somebody Linden
see about getting them a bit of support??

-- 
Robert L Martin
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