[opensource-dev] Pathfinding alpha announced
In case you did not see the announcement yesterday here it is: http://community.secondlife.com/t5/Featured-News/Take-a-Sneak-Peek-at-the-Pathfinding-Experiments-Being-Conducted/ba-p/1386511 ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Pathfinding alpha announced
Wouldn't it be better if the "types" for the diffferent Walkable coeficients were bitmasks instead of just A, B , C, D? Or perhaps even just an editable list of IDs (integers values) and the associated weights for each integer On Fri, Feb 17, 2012 at 3:23 PM, Jonathan Welch wrote: > In case you did not see the announcement yesterday here it is: > > http://community.secondlife.com/t5/Featured-News/Take-a-Sneak-Peek-at-the-Pathfinding-Experiments-Being-Conducted/ba-p/1386511 > ___ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] avatar NPCs
Apologies in advance for my stupid question. Say I want to create a human NPC, the way am understanding the new pathfinding functions is that the we cannot create an NPC bot as easily as in opensim. Are we supposed to create a mesh avatar and then animate the mesh (am not sure this is even doable giving the current status of mesh) then use the pathfinding functions to move that mesh ...? ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges