[opensource-dev] Pathfinding alpha announced

2012-02-17 Thread Jonathan Welch
In case you did not see the announcement yesterday here it is:
http://community.secondlife.com/t5/Featured-News/Take-a-Sneak-Peek-at-the-Pathfinding-Experiments-Being-Conducted/ba-p/1386511
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Re: [opensource-dev] Pathfinding alpha announced

2012-02-17 Thread Tigro Spottystripes
Wouldn't it be better if the "types" for the diffferent Walkable
coeficients were bitmasks instead of just A, B , C, D? Or perhaps even just
an editable list of IDs (integers values) and the associated weights for
each integer

On Fri, Feb 17, 2012 at 3:23 PM, Jonathan Welch  wrote:

> In case you did not see the announcement yesterday here it is:
>
> http://community.secondlife.com/t5/Featured-News/Take-a-Sneak-Peek-at-the-Pathfinding-Experiments-Being-Conducted/ba-p/1386511
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> http://wiki.secondlife.com/wiki/OpenSource-Dev
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> privileges
>
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[opensource-dev] avatar NPCs

2012-02-17 Thread Moriz Gupte
Apologies in advance for my stupid question. Say I want to create a human
NPC, the way am understanding the new pathfinding functions is that the we
cannot create an NPC bot as easily as in opensim.
Are we supposed to create a mesh avatar and then animate the mesh (am not
sure this is even doable giving the current status of mesh)
then use the pathfinding functions to move that mesh ...?
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