[opensource-dev] Review Request: STORM-1793 Viewer needs to treat all mini-map altitudes above 1020 m as the same height

2012-01-16 Thread Jonathan Yap

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Review request for Viewer.


Description
---

The SL simulator has recently been fixed so that the CoarseLocationUpdate 
message properly returns 255 for all altitudes above 1020 meters.

The code for the mini-map, in drawing the agent locations for equal, above or 
below needs to take this into account. It currently does not.

LLNetMap::globalPosToView() computes a relative position:

LLVector3d relative_pos_global = global_pos - 
gAgentCamera.getCameraPositionGlobal();

The Z value needs to take the global camera pos, and slam anything above 1020 
to be 1020, and all our problems will be solved.

Also, new artwork, an X, needs to be displayed for the case of avatar B and 
your camera position being at or above 1020m, where the relative height 
positions are unknown.


This addresses bug STORM-1793.
http://jira.secondlife.com/browse/STORM-1793


Diffs
-

  doc/contributions.txt 4982ab91ef6a 
  indra/newview/llnetmap.cpp 4982ab91ef6a 
  indra/newview/llworldmapview.h 4982ab91ef6a 
  indra/newview/llworldmapview.cpp 4982ab91ef6a 
  indra/newview/skins/default/textures/map_avatar_unknown_32.tga 4982ab91ef6a 

Diff: http://codereview.secondlife.com/r/534/diff/diff


Testing
---

See test plan in jira


Thanks,

Jonathan Yap

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Re: [opensource-dev] Review Request: VWR-17587: Added "Fly/Land on holding up/down" option under Move preferences

2012-01-16 Thread Lance Corrimal

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Ship it!


tested with 3.2.5, works as expected.

- Lance Corrimal


On Dec. 5, 2011, 3:01 p.m., Kadah Coba wrote:
> 
> ---
> This is an automatically generated e-mail. To reply, visit:
> http://codereview.secondlife.com/r/523/
> ---
> 
> (Updated Dec. 5, 2011, 3:01 p.m.)
> 
> 
> Review request for Viewer.
> 
> 
> Description
> ---
> 
> Quick patch to add back the long missing AutomaticFly aka "Fly/Land on 
> holding up/down". The setting still existed but only has a debug setting with 
> no exposure under preferences. This change only added a check box for it 
> under Move preferences.
> 
> Repo: https://bitbucket.org/Kadah_Coba/vwr-17587
> Changeset: https://bitbucket.org/Kadah_Coba/vwr-17587/changeset/2e717f07efbe
> 
> 
> This addresses bug VWR-17587.
> http://jira.secondlife.com/browse/VWR-17587
> 
> 
> Diffs
> -
> 
>   indra/newview/skins/default/xui/en/panel_preferences_move.xml a984f7ffeb4b 
> 
> Diff: http://codereview.secondlife.com/r/523/diff/diff
> 
> 
> Testing
> ---
> 
> Patch was tested on Second Life 3.2.4.245931 and is diff against 3.2.5.
> 
> 
> Thanks,
> 
> Kadah Coba
> 
>

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[opensource-dev] Review Request: STORM-1799 Object doesn't appear in Block list if trying to block from Remote object inspector

2012-01-16 Thread Jonathan Yap

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Review request for Viewer.


Description
---

1. Create an object and add default script
2. Click this object
3. Open plain text log and click on object name
4. Click 'Block' button
==>
Actual: Block List is opened in the sidebar, but object is NOT added to your 
Blocked List
Expected: Object is added to your Block List


This addresses bug STORM-1799.
http://jira.secondlife.com/browse/STORM-1799


Diffs
-

  doc/contributions.txt 4982ab91ef6a 
  indra/newview/llinspectremoteobject.cpp 4982ab91ef6a 

Diff: http://codereview.secondlife.com/r/535/diff/diff


Testing
---

Performed steps per Description, object is blocked.


Thanks,

Jonathan Yap

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[opensource-dev] Review Request: STORM-1795 Ad-hoc messages are received even when "Only friends and groups can call or IM me"

2012-01-16 Thread Jonathan Yap

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Review request for Viewer.


Description
---

With avatar A: check on Preferences->Privacy->Only friends and groups can call 
or IM me

Get together with:
Avatar B (not a friend of A)
Avatar C (a friend of A)

Using avatar B establish an ad-hoc chat with A and C and write a message

Observed result: Avatar A and C receive the message
Expected result: Only avatar C receives the message


This addresses bug STORM-1795.
http://jira.secondlife.com/browse/STORM-1795


Diffs
-

  doc/contributions.txt 4982ab91ef6a 
  indra/newview/llimview.cpp 4982ab91ef6a 

Diff: http://codereview.secondlife.com/r/536/diff/diff


Testing
---

Created a 3-way ad-hoc session per Description.  Avatar C does not receive the 
message, but does get an ad-hoc session icon, even when B initiates the ad-hoc 
session.  I think this is correct behavior because C may change their 
preferences to allow messages from everyone.  You do not want to reject the 
session (that was handled by a different jira recently for blocked residents), 
only suppress messages.


Thanks,

Jonathan Yap

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Re: [opensource-dev] Review Request: STORM-1793 Viewer needs to treat all mini-map altitudes above 1020 m as the same height

2012-01-16 Thread Arrehn Oberlander

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In a number of ways this change is a step backwards and should be rejected / 
revisited.

1) Ambiguity. Previously, when an agent was "out of resolution" they were 
reported as 0m. This has the advantage of being an improbable edge value and 
easy for the viewer to detect and interpret as "out of resolution". However, 
this new proposed change would mark a user in the "out of resolution" state as 
255, which translates to much more plausible value of ~1020m altitude. Agents 
are much more likely to be naturally at this altitude! Because of this change, 
it's much harder for the viewer to correctly determine that the reported value 
is out of resolution, or if the detected agent is actually at ~1020m.


2) Efficiency. I am not sure how aware LL is of the tremendous inefficiency the 
limited z axis range causes gridwide. More than 2/3rds of ALL SL GRID USERS are 
now using LSL-based "radar" systems to either feed viewers correct z heights or 
display the correct heights directly via a HUD. Not only is the overhead 
associated with transmitting this information every scan interval via LSL 
staggering, but it means that the original 8bit z axis field is largely being 
largely wasted.

By increasing the resolution of the z-axis field provided directly to the 
viewer, LL would be saving enormous amounts of overhead and bandwidth by 
obsoleting LSL-based systems. Continuing to ignore this is penny wise, pound 
foolish.



- Arrehn Oberlander


On Jan. 16, 2012, 5:12 a.m., Jonathan Yap wrote:
> 
> ---
> This is an automatically generated e-mail. To reply, visit:
> http://codereview.secondlife.com/r/534/
> ---
> 
> (Updated Jan. 16, 2012, 5:12 a.m.)
> 
> 
> Review request for Viewer.
> 
> 
> Description
> ---
> 
> The SL simulator has recently been fixed so that the CoarseLocationUpdate 
> message properly returns 255 for all altitudes above 1020 meters.
> 
> The code for the mini-map, in drawing the agent locations for equal, above or 
> below needs to take this into account. It currently does not.
> 
> LLNetMap::globalPosToView() computes a relative position:
> 
> LLVector3d relative_pos_global = global_pos - 
> gAgentCamera.getCameraPositionGlobal();
> 
> The Z value needs to take the global camera pos, and slam anything above 1020 
> to be 1020, and all our problems will be solved.
> 
> Also, new artwork, an X, needs to be displayed for the case of avatar B and 
> your camera position being at or above 1020m, where the relative height 
> positions are unknown.
> 
> 
> This addresses bug STORM-1793.
> http://jira.secondlife.com/browse/STORM-1793
> 
> 
> Diffs
> -
> 
>   doc/contributions.txt 4982ab91ef6a 
>   indra/newview/llnetmap.cpp 4982ab91ef6a 
>   indra/newview/llworldmapview.h 4982ab91ef6a 
>   indra/newview/llworldmapview.cpp 4982ab91ef6a 
>   indra/newview/skins/default/textures/map_avatar_unknown_32.tga 4982ab91ef6a 
> 
> Diff: http://codereview.secondlife.com/r/534/diff/diff
> 
> 
> Testing
> ---
> 
> See test plan in jira
> 
> 
> Thanks,
> 
> Jonathan Yap
> 
>

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[opensource-dev] A CALL TO MAC DEVELOPERS!

2012-01-16 Thread WolfPup Lowenhar
Subject: https://jira.secondlife.com/browse/STORM-1797

 

Need help verifying if this is affecting those that use Mac OS. Please test
against viewer-development tip. Reply here or post a comment in the above
mentioned issue. There is a test plan in the issue.

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[opensource-dev] Anim format files upload

2012-01-16 Thread Laurent Rathle

Hello,

Is it possible to add the following patch :

In  indra/newview/llviewermenufile.cpp. Locate the function 
upload_new_resource, and circa line 800 (search for 
DoNotSupportBulkAnimationUpload  ) after the following code:

else if (exten == "bvh")
{
error_message = llformat("We do not currently support bulk 
upload of animation files\n");
upload_error(error_message, "DoNotSupportBulkAnimationUpload", 
filename, args);
return;
}
add the following:

else if (exten == "anim")
{
asset_type = LLAssetType::AT_ANIMATION;
filename = src_filename;
}

as seen on this web page :

http://blog.machinimatrix.org/avastar/avastar-anim-format/

Should I open a Jira as feature request for this ?

Thank you
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Re: [opensource-dev] Anim format files upload

2012-01-16 Thread Stickman
> Is it possible to add the following patch :

To add my support. Using BVH to upload files has serious drawbacks.
Being able to upload a raw anim file natively in the official SL
viewer opens all sorts of wonderful avenues, such as a Maya or Blender
plugin that exports directly into the anim format. This allows us to
have more accurate animations with less waste, and to put the details
where we want them, instead of having them automatically assigned.

Laurent, let me know if you find/create a Jira. It would have my support.

Stickman
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Re: [opensource-dev] Anim format files upload

2012-01-16 Thread Laurent Rathle

Here we go :

https://jira.secondlife.com/browse/VWR-28143

Le 17 janv. 2012 à 02:59, Stickman a écrit :

>> Is it possible to add the following patch :
> 
> To add my support. Using BVH to upload files has serious drawbacks.
> Being able to upload a raw anim file natively in the official SL
> viewer opens all sorts of wonderful avenues, such as a Maya or Blender
> plugin that exports directly into the anim format. This allows us to
> have more accurate animations with less waste, and to put the details
> where we want them, instead of having them automatically assigned.
> 
> Laurent, let me know if you find/create a Jira. It would have my support.
> 
> Stickman

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