[opensource-dev] "Standard Human Mesh Avatar"???

2011-12-10 Thread Robert Martin
Does anybody have (and would like to share) a Normal Human Mesh Avatar??

As part of playing with MakeHuman i would like to be able to use it to
make Mesh Avatars but i need to sort out the right workflow.

things that are currently NOT DOCUMENTED
1 what should be the maximum number of vertexes in the model for it to work
2 how do i go about rigging the avatar??
3 will the normal 1024X textures work or can they be bigger??

Bu naq v unir gevrq gb Tbbtyr Vg fb WSTV vf abg na nafjre gur jvxv vf
svpgvbany (be qbrf abg nafjre gur dhrfgvba) fb EGSZ vf nyfb n
abanafjre (fvapr gur xnzn fhgen qbrf abg pbire guvf) {rot13}

-- 
Robert L Martin
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Re: [opensource-dev] "Standard Human Mesh Avatar"???

2011-12-10 Thread Moriz Gupte
Hey there may be something here
http://blog.machinimatrix.org/avatar-workbench/

On Sat, Dec 10, 2011 at 10:57 AM, Robert Martin wrote:

> Does anybody have (and would like to share) a Normal Human Mesh Avatar??
>
> As part of playing with MakeHuman i would like to be able to use it to
> make Mesh Avatars but i need to sort out the right workflow.
>
> things that are currently NOT DOCUMENTED
> 1 what should be the maximum number of vertexes in the model for it to work
> 2 how do i go about rigging the avatar??
> 3 will the normal 1024X textures work or can they be bigger??
>
> Bu naq v unir gevrq gb Tbbtyr Vg fb WSTV vf abg na nafjre gur jvxv vf
> svpgvbany (be qbrf abg nafjre gur dhrfgvba) fb EGSZ vf nyfb n
> abanafjre (fvapr gur xnzn fhgen qbrf abg pbire guvf) {rot13}
>
> --
> Robert L Martin
> ___
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/OpenSource-Dev
> Please read the policies before posting to keep unmoderated posting
> privileges
>



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Re: [opensource-dev] "Standard Human Mesh Avatar"???

2011-12-10 Thread Robert Martin
On Sat, Dec 10, 2011 at 1:18 PM, Moriz Gupte  wrote:
> Hey there may be something here
> http://blog.machinimatrix.org/avatar-workbench/
>
> On Sat, Dec 10, 2011 at 10:57 AM, Robert Martin 
> wrote:
>>
>> Does anybody have (and would like to share) a Normal Human Mesh Avatar??
>>
>> As part of playing with MakeHuman i would like to be able to use it to
>> make Mesh Avatars but i need to sort out the right workflow.
>>
>> things that are currently NOT DOCUMENTED
>> 1 what should be the maximum number of vertexes in the model for it to
>> work
>> 2 how do i go about rigging the avatar??
>> 3 will the normal 1024X textures work or can they be bigger??
>>
>> Bu naq v unir gevrq gb Tbbtyr Vg fb WSTV vf abg na nafjre gur jvxv vf
>> svpgvbany (be qbrf abg nafjre gur dhrfgvba) fb EGSZ vf nyfb n
>> abanafjre (fvapr gur xnzn fhgen qbrf abg pbire guvf) {rot13}
>>
>> --
>> Robert L Martin
>>
>> ___
>> Policies and (un)subscribe information available here:
>> http://wiki.secondlife.com/wiki/OpenSource-Dev
>> Please read the policies before posting to keep unmoderated posting
>> privileges
>
>
>
>
even if the site functioned at all i don't think i has what im looking for


-- 
Robert L Martin
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Re: [opensource-dev] "Standard Human Mesh Avatar"???

2011-12-10 Thread Dahlia Trimble
The MakeHuman mesh is probably far too complex (vertex count) to allow
reasonable real-time  performance for many users with less than the best
graphics cards. There's probably other meshes available on other 3d content
sites which are better designed for real-time animation.

On Sat, Dec 10, 2011 at 9:57 AM, Robert Martin  wrote:

> Does anybody have (and would like to share) a Normal Human Mesh Avatar??
>
> As part of playing with MakeHuman i would like to be able to use it to
> make Mesh Avatars but i need to sort out the right workflow.
>
> things that are currently NOT DOCUMENTED
> 1 what should be the maximum number of vertexes in the model for it to work
> 2 how do i go about rigging the avatar??
> 3 will the normal 1024X textures work or can they be bigger??
>
> Bu naq v unir gevrq gb Tbbtyr Vg fb WSTV vf abg na nafjre gur jvxv vf
> svpgvbany (be qbrf abg nafjre gur dhrfgvba) fb EGSZ vf nyfb n
> abanafjre (fvapr gur xnzn fhgen qbrf abg pbire guvf) {rot13}
>
> --
> Robert L Martin
> ___
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/OpenSource-Dev
> Please read the policies before posting to keep unmoderated posting
> privileges
>
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