Re: [opensource-dev] An Idea

2011-10-23 Thread Nexii Malthus
Yeah, I had the same thoughts on the TP history, that property would make it
a pretty good proposal.

Aren't TPs already tracked via local chat log?
If so, then the puzzle pieces are available to put a prototype.

- Nexii Malthus

On Sun, Oct 23, 2011 at 7:38 AM, Lance Corrimal
wrote:

> Am Sonntag 23 Oktober 2011 schrieb a...@skyhighway.com:
> > Hey Everybody,
> >
> > i had an idea.  My dad used to tell me that when i had one of those
> > i should treat it kindly, 'cause it was in a strange place.
> > "Ha-ha," huh?
> >
> > Anyways, what if there was a "Random TP" button or keypress or
> > whatever? i mean, just to make things interesting?*  i don't know
> > what kind of controls or whatever might make it more (or less)
> > practical, but i think it would be a pretty cool thing.  i know
> > i'd try it lots.  Well, as soon as i get my computer fixed,
> > anyway.
>
>
> Hum... Kinda like the "I'm feeling lucky!" button on google?
>
> Not a good idea in SL in my opinion.
>
> A random Tp to some random grid coords will take you:
> - underwater
> - to someone's private parcel
> - on top of someone's banline
> - in range of someone's security orb
> - on some abandoned land
> - on some unused mainland
>
> most of the time.
> not to mention the chance to get a "You have no access to that
> teleport destionation" without even knowing what destinaion it was
> would be pretty frustrating.
> And then there's zindra. do you really want to randomly land in
> zindra?
>
>
> now, "take me to a random showcase destination with the same maturity
> rating as the parcel i'm on" would be kinda cool.
> "take me to a random showcase destination with the same rating, that
> is not yet in my tp history" would be cooler.
>
> bye,
> LC
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[opensource-dev] Review Request: storm-1663: widen pitch clamping on camera, make it the same for sitting

2011-10-23 Thread Oz Linden

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Review request for Viewer.


Summary
---

See linked jira issue.   It's not yet clear why the existing limits were 
chosen, or why the limits were narrowed when sitting.


This addresses bug storm-1663.
http://jira.secondlife.com/browse/storm-1663


Diffs
-

  indra/newview/llagent.cpp 02cd1e33128c 

Diff: http://codereview.secondlife.com/r/504/diff


Testing
---

The changes here are essentially the same as the method used in Phoenix, so I 
don't expect anything catastrophic, but I'm building a test viewer to find out.


Thanks,

Oz

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Re: [opensource-dev] Review Request: storm-1663: widen pitch clamping on camera, make it the same for sitting

2011-10-23 Thread Oz Linden

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(Updated Oct. 23, 2011, 6:44 a.m.)


Review request for Viewer.


Summary
---

See linked jira issue.   It's not yet clear why the existing limits were 
chosen, or why the limits were narrowed when sitting.


This addresses bug storm-1663.
http://jira.secondlife.com/browse/storm-1663


Diffs
-

  indra/newview/llagent.cpp 02cd1e33128c 

Diff: http://codereview.secondlife.com/r/504/diff


Testing (updated)
---

The changes here are essentially the same as the method used in Phoenix, so I 
don't expect anything catastrophic.

test viewer at 
http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/oz_project-2/rev/243714/index.html


Thanks,

Oz

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Re: [opensource-dev] Review Request: storm-1663: widen pitch clamping on camera, make it the same for sitting

2011-10-23 Thread Cron Stardust

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Ship it!


Looks good to me.  The only issue I can see is commenting to why it's limited 
to 1 degree off the pure limit, so as to prevent this kind of confusion again.  
My guess is to prevent gimbal lock - which could then be rectified a different 
way later in the future, for instance by eliminating the limits and using 
non-Euler angles to control the rotation allowing the user to rotate 
continuously in vertical direction like is done in the horizontal.

- Cron


On Oct. 23, 2011, 6:44 a.m., Oz Linden wrote:
> 
> ---
> This is an automatically generated e-mail. To reply, visit:
> http://codereview.secondlife.com/r/504/
> ---
> 
> (Updated Oct. 23, 2011, 6:44 a.m.)
> 
> 
> Review request for Viewer.
> 
> 
> Summary
> ---
> 
> See linked jira issue.   It's not yet clear why the existing limits were 
> chosen, or why the limits were narrowed when sitting.
> 
> 
> This addresses bug storm-1663.
> http://jira.secondlife.com/browse/storm-1663
> 
> 
> Diffs
> -
> 
>   indra/newview/llagent.cpp 02cd1e33128c 
> 
> Diff: http://codereview.secondlife.com/r/504/diff
> 
> 
> Testing
> ---
> 
> The changes here are essentially the same as the method used in Phoenix, so I 
> don't expect anything catastrophic.
> 
> test viewer at 
> http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/oz_project-2/rev/243714/index.html
> 
> 
> Thanks,
> 
> Oz
> 
>

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Re: [opensource-dev] An Idea

2011-10-23 Thread aklo
Y'all,

i hadn't thought about how much of SL is someplace that would be pretty
boring to tp to.  i don't know what tp'ing within range of a security orb
would be like, but i'll trust you if you say it it wouldn't be fun.  It
doesn't sound like fun, anyway.

i think the things that made me think the most were the way i've looked
for things to do sometimes by zooming around on the map & picking
someplace with lots of avis for a place to go.  About half the time that's
not very exciting, but the other half has made SL worth the time!

i just found out about Zindra a couple of days ago.  Someone on the NCI
chat told me about it.  You're right.  i *definitely* wouldn't want to tp
there.  In fact, if there was some setting i could adjust in my viewer to
make sure i never went there by trick or by accident, i would use the
setting *for sure*!  i think i can deal with random kinda "adult content"
places sort of like, "generally," but if Zindra is what i was told it was,
i'd even be happier if it showed up on my map as a black hole with that
red circle bar on it.

The other thing about random tp'ing is the lists of places that the search
gives up.  It seems like there should be some easy way to keep all that
stuff indexed and sorted so that a random tp could access it in several
different ways.

The point is, tp'ing to a place i've been before or that got randomly
selected from the 3 or 4 thousand LMs i have would be a little
interesting, but it would be primo if the random loc was picked from
places i've never been, or at least officially "really cool" sites.  i've
never done the Google, "I'm feeling lucky" thing, but i think i get the
idea.  It's like, yeah, like that, only like, *interesting*, you know? 
Not just some webpage.  There's billions of those and if the random coords
in SL are boring and maybe dangerous, picking a random page off the
Internet sounds like some wierd kind of Russian Roulette with 1 real
bullet in the gun, 1 that squirts lemonade, and 4 filled with sleeping
gas.

i dunno.  If somebody came up with a "Random TP" button, i'm sure i'd
press it several times every time i went in-world, even if most of the tps
were boring, gave me some hazard i had to avoid immediately, or had me
tp'ing out like it couldn't happen fast enough and wishing i'd thought of
wearing a biohazard space suit before i pushed the button.  My curiosity
has got me in trouble way more times than i like to think about!  Maybe
it's crazy to want to amp it out in SL, but i'll bet i'm way not the only
one who'd be thumpin' that button almost by reflex.

Thx, ppl!!

- AK


Yeah, I had the same thoughts on the TP history, that property would make
it a pretty good proposal.

Aren't TPs already tracked via local chat log?
If so, then the puzzle pieces are available to put a prototype.

- Nexii Malthus

On Sun, Oct 23, 2011 at 7:38 AM, Lance Corrimal
 wrote:

Am Sonntag 23 Oktober 2011 schrieb a...@skyhighway.com:
> Hey Everybody,
>
> i had an idea.  My dad used to tell me that when i had one of those
> i should treat it kindly, 'cause it was in a strange place.
> "Ha-ha," huh?
>
> Anyways, what if there was a "Random TP" button or keypress or
> whatever? i mean, just to make things interesting?*  i don't know
> what kind of controls or whatever might make it more (or less)
> practical, but i think it would be a pretty cool thing.  i know
> i'd try it lots.  Well, as soon as i get my computer fixed,
> anyway.

Hum... Kinda like the "I'm feeling lucky!" button on google?

Not a good idea in SL in my opinion.

A random Tp to some random grid coords will take you:
- underwater
- to someone's private parcel
- on top of someone's banline
- in range of someone's security orb
- on some abandoned land
- on some unused mainland

most of the time.
not to mention the chance to get a "You have no access to that
teleport destionation" without even knowing what destinaion it was
would be pretty frustrating.
And then there's zindra. do you really want to randomly land in
zindra?

now, "take me to a random showcase destination with the same maturity
rating as the parcel i'm on" would be kinda cool.
"take me to a random showcase destination with the same rating, that
is not yet in my tp history" would be cooler.

bye,
LC
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Re: [opensource-dev] An Idea

2011-10-23 Thread Dahlia Trimble
1) open map
2) zoom out all the way
3) double click somewhere

works for me :)

On Sat, Oct 22, 2011 at 4:51 PM,  wrote:

> Hey Everybody,
>
> i had an idea.  My dad used to tell me that when i had one of those i
> should treat it kindly, 'cause it was in a strange place.  "Ha-ha," huh?
>
> Anyways, what if there was a "Random TP" button or keypress or whatever?
> i mean, just to make things interesting?*  i don't know what kind of
> controls or whatever might make it more (or less) practical, but i think
> it would be a pretty cool thing.  i know i'd try it lots.  Well, as soon
> as i get my computer fixed, anyway.
>
> Y'all rock!
>
> - AK
>
> * Some things i can think of might be:  1) to a place with more (less)
> than X avis there,  2) from the list of Linden Prize winners,  3) with
> maturity rating (not) Y,  4) dance clubs or concerts,  5) language(s)
> being spoken Z,  ...and like that.  Maybe people could sign up to be on a
> list of destinations, or maybe some of it could just be parsed out of info
> we could otherwise collect ourselves if we wanted to spend a lot of time
> doing it.  Or maybe it could just be made out of all the places that
> aren't trying to keep people out?
>
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