Re: [opensource-dev] attempting to compile a viewer

2011-01-30 Thread Andromeda Quonset

I have gotten a little farther, but I am still having an issue:

E:\linden\indra>develop.py -G VC80
Running 'cmake -G "Visual Studio 8 2005" -DSTANDALONE:BOOL=OFF 
-DUNATTENDED:BOOL
=OFF -DROOT_PROJECT_NAME:STRING=SecondLife "" "E:\\linden\\indra"' in 
'build-VC8

0'
-- Check for working C compiler using: Visual Studio 8 2005
-- Check for working C compiler using: Visual Studio 8 2005 -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working CXX compiler using: Visual Studio 8 2005
-- Check for working CXX compiler using: Visual Studio 8 2005 -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
Traceback (most recent call last):
  File "install.py", line 80, in ?
from indra.base import llsd
  File "E:\linden\indra\lib\python\indra\base\llsd.py", line 37, in ?
from indra.util.fastest_elementtree import ElementTreeError, fromstring
  File 
"E:\linden\indra\lib\python\indra\util\fastest_elementtree.py", line 62,

in ?
from xml.etree.ElementTree import *
ImportError: No module named etree.ElementTree
CMake Error at cmake/Prebuilt.cmake:39 (message):
  Failed to download or unpack prebuilt 'ogg-vorbis'.  Process returned 1.
Call Stack (most recent call first):
  cmake/Audio.cmake:11 (use_prebuilt_binary)
  llaudio/CMakeLists.txt:6 (include)


-- Configuring incomplete, errors occurred!
Cleaning 'build-VC80'
Error: the command 'cmake' exited with status 1

E:\linden\indra>

This is VS2005 Professional, not the express version.
The system I am running on is Windows 7 x64, and I am not trying to 
produce a 64-bit viewer.


I have gane back through the archives for this list, and I've found a 
few other instances of the same error message:


Failed to download or unpack prebuilt 'ogg-vorbis'.  Process returned 1.

and one person solved it by manually downloading it, and saving it in 
a temp directory.  That doesn't seem to have worked for me.  Either 
the problem here is something else, or I am putting it in the wrong 
temp directory.


I am using Python 2.5 and CMake 2.8.3  Should I be using other 
versions instead?


Thanks in advance!
Andro

At 09:43 PM 1/29/2011, you wrote:

some of this might help you. make sure you have Python Installed

Good Luck,

https://wiki.secondlife.com/wiki/Talk:Microsoft_Windows_Builds#VC.2B.2B_Express_2005_Settings_that_resulted_in_a__successful_build_of_snowglobe_2.0.


From: Andromeda Quonset 
To: opensource-dev@lists.secondlife.com
Sent: Sat, January 29, 2011 9:06:16 PM
Subject: [opensource-dev] attempting to compile a viewer

I am using VS2005, attempting to compile viewer 1.22 (I wanted to
start with 1.23.5, but the source seems unavailable).

My problem ATM is with running develop.py

I am getting the following error message:


CMake Error at cmake/Python.cmake:47 (message):
  No Python interpreter found
Call Stack (most recent call first):
  cmake/Prebuilt.cmake:3 (include)
  cmake/Audio.cmake:2 (include)
  llaudio/CMakeLists.txt:6 (include)


-- Configuring incomplete, errors occurred!
Cleaning 'build-vc80'
Error: the command 'cmake' exited with status 1

There are some messages prior to this, but they seem to be warnings
related to a lack of CMakeLists.txt in the Input directories, and I
assume I can ignore them for now.

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Re: [opensource-dev] attempting to compile a viewer

2011-01-30 Thread Alexandrea Fride
its is 

develop.py -G VC80 configure

you forgot to but configure after 
after that you can use 

develop.py build

or opening project files and build there
From: Andromeda Quonset 
Sent: Sunday, January 30, 2011 10:35 AM
To: opensource-dev@lists.secondlife.com 
Subject: Re: [opensource-dev] attempting to compile a viewer

I have gotten a little farther, but I am still having an issue:

E:\linden\indra>develop.py -G VC80
Running 'cmake -G "Visual Studio 8 2005" -DSTANDALONE:BOOL=OFF -DUNATTENDED:BOOL
=OFF -DROOT_PROJECT_NAME:STRING=SecondLife "" "E:\\linden\\indra"' in 'build-VC8
0'
-- Check for working C compiler using: Visual Studio 8 2005
-- Check for working C compiler using: Visual Studio 8 2005 -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working CXX compiler using: Visual Studio 8 2005
-- Check for working CXX compiler using: Visual Studio 8 2005 -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
Traceback (most recent call last):
  File "install.py", line 80, in ?
from indra.base import llsd
  File "E:\linden\indra\lib\python\indra\base\llsd.py", line 37, in ?
from indra.util.fastest_elementtree import ElementTreeError, fromstring
  File "E:\linden\indra\lib\python\indra\util\fastest_elementtree.py", line 62,
in ?
from xml.etree.ElementTree import *
ImportError: No module named etree.ElementTree
CMake Error at cmake/Prebuilt.cmake:39 (message):
  Failed to download or unpack prebuilt 'ogg-vorbis'.  Process returned 1.
Call Stack (most recent call first):
  cmake/Audio.cmake:11 (use_prebuilt_binary)
  llaudio/CMakeLists.txt:6 (include)


-- Configuring incomplete, errors occurred!
Cleaning 'build-VC80'
Error: the command 'cmake' exited with status 1

E:\linden\indra>

This is VS2005 Professional, not the express version.
The system I am running on is Windows 7 x64, and I am not trying to produce a 
64-bit viewer.

I have gane back through the archives for this list, and I've found a few other 
instances of the same error message: 

Failed to download or unpack prebuilt 'ogg-vorbis'.  Process returned 1. 

and one person solved it by manually downloading it, and saving it in a temp 
directory.  That doesn't seem to have worked for me.  Either the problem here 
is something else, or I am putting it in the wrong temp directory.

I am using Python 2.5 and CMake 2.8.3  Should I be using other versions instead?

Thanks in advance!
Andro

At 09:43 PM 1/29/2011, you wrote:

  some of this might help you. make sure you have Python Installed

  Good Luck, 

  
https://wiki.secondlife.com/wiki/Talk:Microsoft_Windows_Builds#VC.2B.2B_Express_2005_Settings_that_resulted_in_a__successful_build_of_snowglobe_2.0
 .


  From: Andromeda Quonset 
  To: opensource-dev@lists.secondlife.com
  Sent: Sat, January 29, 2011 9:06:16 PM
  Subject: [opensource-dev] attempting to compile a viewer

  I am using VS2005, attempting to compile viewer 1.22 (I wanted to 
  start with 1.23.5, but the source seems unavailable).

  My problem ATM is with running develop.py

  I am getting the following error message:


  CMake Error at cmake/Python.cmake:47 (message):
No Python interpreter found
  Call Stack (most recent call first):
cmake/Prebuilt.cmake:3 (include)
cmake/Audio.cmake:2 (include)
llaudio/CMakeLists.txt:6 (include)


  -- Configuring incomplete, errors occurred!
  Cleaning 'build-vc80'
  Error: the command 'cmake' exited with status 1

  There are some messages prior to this, but they seem to be warnings 
  related to a lack of CMakeLists.txt in the Input directories, and I 
  assume I can ignore them for now.

  ___
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  http://wiki.secondlife.com/wiki/OpenSource-Dev
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Re: [opensource-dev] attempting to compile a viewer

2011-01-30 Thread Andromeda Quonset

Ok, thanks!
 Using configure as you pointed out produces the same error results 
as I previously posted.

Ignoring those, I then did:

develop.py build

and I got back the message: run "develop.py cmake" first

Which I did, and got back the message: run "develop.py cmake" first again.


At 02:40 AM 1/30/2011, Alexandrea Fride wrote:

its is

develop.py -G VC80 configure

you forgot to but configure after
after that you can use

develop.py build

or opening project files and build there
From: Andromeda Quonset
Sent: Sunday, January 30, 2011 10:35 AM
To: 
opensource-dev@lists.secondlife.com 


Subject: Re: [opensource-dev] attempting to compile a viewer

I have gotten a little farther, but I am still having an issue:

E:\linden\indra>develop.py -G VC80
Running 'cmake -G "Visual Studio 8 2005" -DSTANDALONE:BOOL=OFF 
-DUNATTENDED:BOOL
=OFF -DROOT_PROJECT_NAME:STRING=SecondLife "" "E:\\linden\\indra"' 
in 'build-VC8

0'
-- Check for working C compiler using: Visual Studio 8 2005
-- Check for working C compiler using: Visual Studio 8 2005 -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working CXX compiler using: Visual Studio 8 2005
-- Check for working CXX compiler using: Visual Studio 8 2005 -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
Traceback (most recent call last):
  File "install.py", line 80, in ?
from indra.base import llsd
  File "E:\linden\indra\lib\python\indra\base\llsd.py", line 37, in ?
from indra.util.fastest_elementtree import ElementTreeError, fromstring
  File 
"E:\linden\indra\lib\python\indra\util\fastest_elementtree.py", line 62,

in ?
from xml.etree.ElementTree import *
ImportError: No module named etree.ElementTree
CMake Error at cmake/Prebuilt.cmake:39 (message):
  Failed to download or unpack prebuilt 'ogg-vorbis'.  Process returned 1.
Call Stack (most recent call first):
  cmake/Audio.cmake:11 (use_prebuilt_binary)
  llaudio/CMakeLists.txt:6 (include)


-- Configuring incomplete, errors occurred!
Cleaning 'build-VC80'
Error: the command 'cmake' exited with status 1

E:\linden\indra>

This is VS2005 Professional, not the express version.
The system I am running on is Windows 7 x64, and I am not trying to 
produce a 64-bit viewer.


I have gane back through the archives for this list, and I've found 
a few other instances of the same error message:


Failed to download or unpack prebuilt 'ogg-vorbis'.  Process returned 1.

and one person solved it by manually downloading it, and saving it 
in a temp directory.  That doesn't seem to have worked for 
me.  Either the problem here is something else, or I am putting it 
in the wrong temp directory.


I am using Python 2.5 and CMake 2.8.3  Should I be using other 
versions instead?


Thanks in advance!
Andro

At 09:43 PM 1/29/2011, you wrote:

some of this might help you. make sure you have Python Installed

Good Luck,

https://wiki.secondlife.com/wiki/Talk:Microsoft_Windows_Builds#VC.2B.2B_Express_2005_Settings_that_resulted_in_a__successful_build_of_snowglobe_2.0 
.



From: Andromeda Quonset 
To: opensource-dev@lists.secondlife.com
Sent: Sat, January 29, 2011 9:06:16 PM
Subject: [opensource-dev] attempting to compile a viewer

I am using VS2005, attempting to compile viewer 1.22 (I wanted to
start with 1.23.5, but the source seems unavailable).

My problem ATM is with running develop.py

I am getting the following error message:


CMake Error at cmake/Python.cmake:47 (message):
  No Python interpreter found
Call Stack (most recent call first):
  cmake/Prebuilt.cmake:3 (include)
  cmake/Audio.cmake:2 (include)
  llaudio/CMakeLists.txt:6 (include)


-- Configuring incomplete, errors occurred!
Cleaning 'build-vc80'
Error: the command 'cmake' exited with status 1

There are some messages prior to this, but they seem to be warnings
related to a lack of CMakeLists.txt in the Input directories, and I
assume I can ignore them for now.

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Re: [opensource-dev] "Nearby" people tab

2011-01-30 Thread Hitomi Tiponi
I have been having this trouble on some sims for the last few days (using 2.5.1 
Beta 2 and later).  I have been trying to figure out the cause or something 
that 
may tie in the various sims it seems to happen on - but so far without luck.  
On 
other sims this works as expected.
And yes - this happens on sims at ground level as well.

---


>Date: Sat, 29 Jan 2011 17:50:23 -0600

>From: Dave Booth 
>Subject: [opensource-dev] "Nearby" people tab
>To: OpenSource Mailing List 
>Message-ID: <4d44a7bf.9090...@meadowlakearts.com>
>Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
>Whats the expected behavior of this tab of the people sidebar? I'm 
>currently sitting in a room with 14 other folks, half of whom are on my 
>flist and all within chat range - but this tab tells me "no one nearby". 
>Currently on Second Life 2.6.0 (21) Jan 29 2011 12:57:40 (Second 
>Life Development) but to be honest I dont think I've EVER seen that tab 
>populated, no matter what build or how crowded the venue.


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Re: [opensource-dev] attempting to compile a viewer

2011-01-30 Thread Kiptic ‌


>   Using configure as you pointed out produces the same error results 
> as I previously posted.
> Ignoring those, I then did:

> develop.py build

> and I got back the message: run "develop.py cmake" first

> Which I did, and got back the message: run "develop.py cmake" first again.

I am using VS2005 professional too, and this is what I do (all in the indra 
dir):
python develop.py
python develop.py build
Make sure you follow all the details on the wiki page 
(http://wiki.secondlife.com/wiki/Microsoft_Windows_Builds), I had to 
double-check it before I got my build working :)

/Kip

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[opensource-dev] Python 2.5 implementations that come without ElementTree? (was: attempting to compile a viewer)

2011-01-30 Thread Boroondas Gupte
Hi Andro

On 01/30/2011 10:35 AM, Andromeda Quonset wrote:
> CMake Error at cmake/Prebuilt.cmake:39 (message):
>   Failed to download or unpack prebuilt 'ogg-vorbis'.  Process returned 1.
>
> [...]
>
> I have gane back through the archives for this list, and I've found a
> few other instances of the same error message:
>
> Failed to download or unpack prebuilt 'ogg-vorbis'.  Process returned 1.
>
> and one person solved it by manually downloading it, and saving it in
> a temp directory.  That doesn't seem to have worked for me.  Either
> the problem here is something else, or I am putting it in the wrong
> temp directory.
I guess this error message indicates an effect of your problem, not its
cause. The lines directly above that might come closer:
> from xml.etree.ElementTree import *
> ImportError: No module named etree.ElementTree
Although, according to the documentation
,
xml.etree.ElementTree should be part of python since version 2.5, not
all interpreters seem to ship with it
.

> I am using Python 2.5 and CMake 2.8.3  Should I be using other
> versions instead?
The python version should be ok, but you might need to either use a
different python /implementation/ or to separately install ElementTree.
Which of these, I'm not sure, as I'm not building on Windows myself.

I hope this helps.

Cheers,
Boroondas
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Re: [opensource-dev] Review Request: Do not fail when no scp command is found, unless it is actually needed to fetch something

2011-01-30 Thread Wolfpup Lowenhar


> On Jan. 29, 2011, 7:28 a.m., Wolfpup Lowenhar wrote:
> > this is crashing devenv when you do autobuild build -c 
> > OpenSourceRelWithDebInfo  on a windows system
> 
> Wolfpup Lowenhar wrote:
> When i tested this second dif was not a clean reop will retest again 
> after deleating build tree

tested new diff with fresh build tree and it dose work on windows 7.


- Wolfpup


---
This is an automatically generated e-mail. To reply, visit:
http://codereview.secondlife.com/r/127/#review278
---


On Jan. 29, 2011, 5:01 a.m., Oz Linden wrote:
> 
> ---
> This is an automatically generated e-mail. To reply, visit:
> http://codereview.secondlife.com/r/127/
> ---
> 
> (Updated Jan. 29, 2011, 5:01 a.m.)
> 
> 
> Review request for Viewer.
> 
> 
> Summary
> ---
> 
> During initialization, if there is no scp or pscp command found then 
> autobuild fails immediately.  This is true whether or not any scp urls need 
> to be used.
> 
> This change modifies the behavior so that a warning is printed if no command 
> is found, but execution proceeds until an scp command is needed, at which 
> time execution fails with an explanatory message.
> 
> This patch can print the warning multiple times - I didn't attempt to 
> suppress the extras.
> 
> 
> Diffs
> -
> 
>   autobuild/common.py 9ae505976dfa 
> 
> Diff: http://codereview.secondlife.com/r/127/diff
> 
> 
> Testing
> ---
> 
> I've tested this locally, simulating the error by temporarily modifying the 
> names of the commands to be found for scp.
> 
> I have not checked it on Windows, where the original problem was found.
> 
> 
> Thanks,
> 
> Oz
> 
>

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[opensource-dev] C++ Need help to resolve stdint.h typedef conflicts between Quicktime and VS2010

2011-01-30 Thread Nicky Perian
 media_plugin_quicktime.cpp
C:\Program Files (x86)\QuickTime SDK\CIncludes\GNUCompatibility/stdint.h(49): 
error C2371: 'int_fast16_t' : redefinition; different basic types
  C:\Program Files (x86)\Microsoft Visual Studio 
10.0\VC\include\stdint.h(34) : see declaration of 'int_fast16_t'

there are more errors like these but the same header just different int's

I have tried #include  and #undef and that doesn't help.

Need help as my C++ knowledge sucks.

But, I m trying to improve.

Nicky



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Re: [opensource-dev] Using 'autobuild' to build the viewer

2011-01-30 Thread WolfPup Lowenhar
With the patch this dose work on windows but there are some things that need
worked on.

1 Need to be able to import things like Fmod and Quicktime if we have them
already present.

   https://jira.secondlife.com/browse/STORM-406 fixed this for OS Developers
but autobuild broke it.

2 Need to have the ability to see the progress of the build as well as have
a log generated for the build so we can track any build errors and be able
to report those errors via the JIRA the log could look something like
http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/snowstorm_vi
ewer-development/rev/21/arch/CYGWIN/log/build_log.331.txt 

3 Have some meaningful build number for tracking our builds i.e.
2.6.0.

  https://jira.secondlife.com/browse/STORM-871 is the current issue for
this.

 

 

From: opensource-dev-boun...@lists.secondlife.com
[mailto:opensource-dev-boun...@lists.secondlife.com] On Behalf Of Oz Linden
(Scott Lawrence)
Sent: Friday, January 28, 2011 10:26 AM
To: Jonathan Welch
Cc: opensource-dev
Subject: Re: [opensource-dev] Using 'autobuild' to build the viewer

 

On 2011-01-28 9:45, Jonathan Welch wrote:
> After applying the scp patch autobuild configure ran
>
> 1) I would like to see the name of each file as it is downloaded, so I
> can see there is some progress being made

Me too, including whether or not it is being used from the cache...

> I hope these files are cached and not downloaded into each new cloned
> source tree.
> a) My internet speed is not very great
> b) I may not even have an internet connection when I want to clone and
> work on something.

They are, but at present the cache is in a temp directory.  On my system
at least, that will get cleared out occasionally... it might be good to
be able to specify a cache location through and environment variable to
override the default.

> 2) Is this a problem:
> package libuuid has no installation information configured for platform
windows

I don't think so - I think that package is not used on windows (that
being the case, it would be good not to see the message).

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  _  

No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1204 / Virus Database: 1435/3408 - Release Date: 01/28/11

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Re: [opensource-dev] attempting to compile a viewer

2011-01-30 Thread Jonathan Welch
The viewer 2 how-to instructions are here:
http://wiki.secondlife.com/wiki/Viewer_2_Microsoft_Windows_Builds
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[opensource-dev] Crash mode for file uploads

2011-01-30 Thread Erin Mallory

Thank Dora Gustofson for finding this one.  Certain charactors in a file name 
seem to crash the viewer when you try to upload the file.  This is particularly 
affecting the European crowd it seems.  Please see 
https://jira.secondlife.com/browse/VWR-24593 

Could this be a possible candidate for sprint 11?
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Re: [opensource-dev] attempting to compile a viewer

2011-01-30 Thread Kiptic ‌

> The viewer 2 how-to instructions are here:
> http://wiki.secondlife.com/wiki/Viewer_2_Microsoft_Windows_Builds

Oh, nice! I can however attest that the v1 instructions work for v2 too - at 
least they did for me. Was a bit tricky though and now I know why :D

/Kip

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Re: [opensource-dev] "Nearby" people tab

2011-01-30 Thread Simon Quinnell
This happens to me as well.  It seems to be related to whether or not they
are on my friends list.  My business partner NEVER appears on my Nearby tab.

On Sun, Jan 30, 2011 at 10:50 AM, Dave Booth wrote:

> Whats the expected behavior of this tab of the people sidebar? I'm
> currently sitting in a room with 14 other folks, half of whom are on my
> flist and all within chat range - but this tab tells me "no one nearby".
> Currently on Second Life 2.6.0 (21) Jan 29 2011 12:57:40 (Second
> Life Development) but to be honest I dont think I've EVER seen that tab
> populated, no matter what build or how crowded the venue.
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Re: [opensource-dev] attempting to compile a viewer

2011-01-30 Thread Andromeda Quonset

I want to thank everyone who helped me with getting the viewer to compile.
I also want to post this here for future reference, and anyone else 
having trouble.


First, I have been successful in compiling a viewer, and running it 
from within VS2005.


Here is what I did:

1.  I uninstalled all the Python interpreters that were installed.
2.  I installed Python 2.7.1.  This time, I installed the 64-bit 
version that I had overlooked earlier.

3.  I had to manually add the path to the Python directory.

I ran:

python develop.py -G VC80

and after it did a few things including verifying that VS was 
working, I had an error message that the python interpreter couldn't be found.
I stumbled across http://wiki.secondlife.com/wiki/Talk:CMake and 
found a solution by adding


[HKEY_LOCAL_MACHINE\\SOFTWARE\\Python\\PythonCore\\2.7\\InstallPath]

to my \linden\indra\cmake\Python.cmake file.

At this point, I was successful in running python develop.py -G VC80, 
but I did have 1 error message about not finding devenv.com, which I 
was able to find with no effort, so I don't know why the error came 
up.  Ignoring it, I went on with the steps in the wiki, and I was 
successful in building 1.23.4, and runing a debug version without 
debugging, and successfully logged-on to the grid.


I don't know if the devenv.com is going to come back and bite me.

Andro



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Re: [opensource-dev] attempting to compile a viewer

2011-01-30 Thread Liny Odell
At this point, I was successful in running python develop.py -G VC80,
but I did have 1 error message about not finding devenv.com, which I
was able to find with no effort, so I don't know why the error came
up.

Your using the express edition arnt you? Because that file only comes
with pro or higher.

On Sun, Jan 30, 2011 at 6:13 PM, Andromeda Quonset
 wrote:
> I want to thank everyone who helped me with getting the viewer to compile.
> I also want to post this here for future reference, and anyone else having
> trouble.
>
> First, I have been successful in compiling a viewer, and running it from
> within VS2005.
>
> Here is what I did:
>
> 1.  I uninstalled all the Python interpreters that were installed.
> 2.  I installed Python 2.7.1.  This time, I installed the 64-bit version
> that I had overlooked earlier.
> 3.  I had to manually add the path to the Python directory.
>
> I ran:
>
> python develop.py -G VC80
>
> and after it did a few things including verifying that VS was working, I had
> an error message that the python interpreter couldn't be found.
> I stumbled across http://wiki.secondlife.com/wiki/Talk:CMake and found a
> solution by adding
>
> [HKEY_LOCAL_MACHINE\\SOFTWARE\\Python\\PythonCore\\2.7\\InstallPath]
>
> to my \linden\indra\cmake\Python.cmake file.
>
> At this point, I was successful in running python develop.py -G VC80, but I
> did have 1 error message about not finding devenv.com, which I was able to
> find with no effort, so I don't know why the error came up.  Ignoring it, I
> went on with the steps in the wiki, and I was successful in building 1.23.4,
> and runing a debug version without debugging, and successfully logged-on to
> the grid.
>
> I don't know if the devenv.com is going to come back and bite me.
>
> Andro
>
>
>
>
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Re: [opensource-dev] attempting to compile a viewer

2011-01-30 Thread Andromeda Quonset
No, I'm using the full VS2005 Professional, and I 
verified that the file is present.

At 08:20 PM 1/30/2011, Liny Odell wrote:
>At this point, I was successful in running python develop.py -G VC80,
>but I did have 1 error message about not finding devenv.com, which I
>was able to find with no effort, so I don't know why the error came
>up.
>
>Your using the express edition arnt you? Because that file only comes
>with pro or higher.
>
>On Sun, Jan 30, 2011 at 6:13 PM, Andromeda Quonset
> wrote:
> > I want to thank everyone who helped me with getting the viewer to compile.
> > I also want to post this here for future reference, and anyone else having
> > trouble.
> >
> > First, I have been successful in compiling a viewer, and running it from
> > within VS2005.
> >
> > Here is what I did:
> >
> > 1.  I uninstalled all the Python interpreters that were installed.
> > 2.  I installed Python 2.7.1.  This time, I installed the 64-bit version
> > that I had overlooked earlier.
> > 3.  I had to manually add the path to the Python directory.
> >
> > I ran:
> >
> > python develop.py -G VC80
> >
> > and after it did a few things including 
> verifying that VS was working, I had
> > an error message that the python interpreter couldn't be found.
> > I stumbled across http://wiki.secondlife.com/wiki/Talk:CMake and found a
> > solution by adding
> >
> > [HKEY_LOCAL_MACHINE\\SOFTWARE\\Python\\PythonCore\\2.7\\InstallPath]
> >
> > to my \linden\indra\cmake\Python.cmake file.
> >
> > At this point, I was successful in running python develop.py -G VC80, but I
> > did have 1 error message about not finding devenv.com, which I was able to
> > find with no effort, so I don't know why the 
> error came up.  Ignoring it, I
> > went on with the steps in the wiki, and I was 
> successful in building 1.23.4,
> > and runing a debug version without debugging, and successfully logged-on to
> > the grid.
> >
> > I don't know if the devenv.com is going to come back and bite me.
> >
> > Andro
> >
> >
> >
> >
> > ___
> > Policies and (un)subscribe information available here:
> > http://wiki.secondlife.com/wiki/OpenSource-Dev
> > Please read the policies before posting to keep unmoderated posting
> > privileges
> >

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Re: [opensource-dev] "Nearby" people tab

2011-01-30 Thread Twisted Laws

Added a viewer 2 patch to https://jira.secondlife.com/browse/VWR-17050 that 
corrects this issue.  Needs to be brought into STORM and applied.   
 
Twisted
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[opensource-dev] Review Request: VWR-24667; Copy3rdPartyLibs.cmake needs to account for Visual Studio 10 and Visual Studio 10 Express.

2011-01-30 Thread Nicky Perian

---
This is an automatically generated e-mail. To reply, visit:
http://codereview.secondlife.com/r/131/
---

Review request for Viewer.


Summary
---

Copy3rdPartyLibs.cmake need to respond correctly under Visual Studio 10 and 
Visual Studio 10 Express Edition.

 


This addresses bug VWR-24667.
http://jira.secondlife.com/browse/VWR-24667


Diffs
-

  doc/contributions.txt 691e3941d950 
  indra/cmake/Copy3rdPartyLibs.cmake 691e3941d950 

Diff: http://codereview.secondlife.com/r/131/diff


Testing
---

Tested good under windows 7 64 bit and Visual Studio 10 Express Edition.


Thanks,

Nicky

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Re: [opensource-dev] Review Request: VWR-24667; Copy3rdPartyLibs.cmake needs to account for Visual Studio 10 and Visual Studio 10 Express.

2011-01-30 Thread Jonathan Yap

---
This is an automatically generated e-mail. To reply, visit:
http://codereview.secondlife.com/r/131/#review282
---



indra/cmake/Copy3rdPartyLibs.cmake


Examine the attached file in https://jira.secondlife.com/browse/STORM-932 
and my comment at the bottom on how to avoid duplicating code in this file.


- Jonathan


On Jan. 30, 2011, 8:55 p.m., Nicky Perian wrote:
> 
> ---
> This is an automatically generated e-mail. To reply, visit:
> http://codereview.secondlife.com/r/131/
> ---
> 
> (Updated Jan. 30, 2011, 8:55 p.m.)
> 
> 
> Review request for Viewer.
> 
> 
> Summary
> ---
> 
> Copy3rdPartyLibs.cmake need to respond correctly under Visual Studio 10 and 
> Visual Studio 10 Express Edition.
> 
>  
> 
> 
> This addresses bug VWR-24667.
> http://jira.secondlife.com/browse/VWR-24667
> 
> 
> Diffs
> -
> 
>   doc/contributions.txt 691e3941d950 
>   indra/cmake/Copy3rdPartyLibs.cmake 691e3941d950 
> 
> Diff: http://codereview.secondlife.com/r/131/diff
> 
> 
> Testing
> ---
> 
> Tested good under windows 7 64 bit and Visual Studio 10 Express Edition.
> 
> 
> Thanks,
> 
> Nicky
> 
>

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