Re: [opensource-dev] A weird bug when moving the avatar

2011-01-03 Thread Opensource Obscure
I saw something similar with recent development viewer builds on Linux.

It makes the viewer unusable to me (it actually freezes for a few seconds
here, not just slow down).

I will add more details to VWR-24361 asap.

Opensource Obscure

On Sat, Jan 1, 2011 at 15:40, Aleric Inglewood
 wrote:
> Confirmed... When I first tried Viewer 2, my FPS would drop from 80 to
> 5 as soon as I pressed
> the 'walk forward' key. I didn't happen with the last compile (of the
> latest viewer-development)
> though.
>
> On Sat, Jan 1, 2011 at 3:33 AM, Trilo Byte  wrote:
>> It's possible... I've been semi-crippled by lack of support for my nVidia 
>> GPU and the whole framerate stutter thing
>> https://jira.secondlife.com/browse/VWR-23318
>>
>> When I get a chance, I'll see if I can isolate/reproduce.
>>
>> On Dec 31, 2010, at 5:59 PM, Marine Kelley wrote:
>>
>>> I have observed this behavior with the rev 14120 of viewer-development :
>>>
>>> https://jira.secondlife.com/browse/VWR-24361 (name checked this time)
>>>
>>> In short, when you press a movement key or use the move panel (going
>>> forward, backward etc, but not turning left or right), the FPS
>>> decrease dramatically (from 90 down to 15 FPS). It can be very
>>> annoying during races or fights.
>>>
>>> Has anybody observed this too ? I don't remember having seen this
>>> happen in older viewers, but I recently changed my video card so maybe
>>> the change in FPS was not noticeable to me before.
>>>
>>> And more importantly, has any work been done recently (less than two
>>> months ago) on the way the avatar movement is handled, that could
>>> trigger this bug ? I don't really know where to look so if anybody has
>>> pointers, please feel free to share !
>>>
>>> Thanks,
>>> Marine
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-- 
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Re: [opensource-dev] A weird bug when moving the avatar

2011-01-03 Thread leliel
On Mon, Jan 3, 2011 at 3:06 AM, Opensource Obscure
 wrote:
> I saw something similar with recent development viewer builds on Linux.
>
> It makes the viewer unusable to me (it actually freezes for a few seconds
> here, not just slow down).

That sounds more like STORM-809.
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Re: [opensource-dev] Exclude Home from teleport history

2011-01-03 Thread Laurent Bechir


Tateru Nino a écrit :
> I've had it happen to me before also. There's a couple things that can
> silently reset your home location.  For a while, some people were
> triggering it intentionally as a way of evading parcel ejection and so
> on - sure the owner can try to send you home, but if your home is where
> you are, nothing happens.
>
> At least one of the methods (which can happen unintentionally) was
> repeatedly reported as a security exploit back in 2006 - but AFAIK, it's
> still unfixed.

Perhaps what could be done is to put it as an optionnal setting (a check 
box to enable/disable for example) in the settings panel ? Like this 
everyine would have it the way he likes. I'm asking that because I often 
come and go from my home parcel so the history is quickly filled with a 
lot of landmark to it.
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Re: [opensource-dev] Exclude Home from teleport history

2011-01-03 Thread Erin Mallory

What if instead we made it so that each parcel could only show up in the 
history once unless an explicitly different landmark was used? I think that 
might have a more decluttering affect then just leaving the home point out. 
especially if like me you have multiple properties you own, and/or many places 
you might be called to sometimes multiple times a day...  

> Date: Mon, 3 Jan 2011 19:05:45 +0100
> From: laurent.bec...@madonie.org
> To: opensource-dev@lists.secondlife.com
> Subject: Re: [opensource-dev] Exclude Home from teleport history
> 
> 
> 
> Tateru Nino a écrit :
> > I've had it happen to me before also. There's a couple things that can
> > silently reset your home location.  For a while, some people were
> > triggering it intentionally as a way of evading parcel ejection and so
> > on - sure the owner can try to send you home, but if your home is where
> > you are, nothing happens.
> >
> > At least one of the methods (which can happen unintentionally) was
> > repeatedly reported as a security exploit back in 2006 - but AFAIK, it's
> > still unfixed.
> 
> Perhaps what could be done is to put it as an optionnal setting (a check 
> box to enable/disable for example) in the settings panel ? Like this 
> everyine would have it the way he likes. I'm asking that because I often 
> come and go from my home parcel so the history is quickly filled with a 
> lot of landmark to it.
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Re: [opensource-dev] saved logins

2011-01-03 Thread Philippe (Merov) Bossut
Hi,

On Wed, Dec 29, 2010 at 2:46 PM, Lance Corrimal
wrote:

> Am Mittwoch, 29. Dezember 2010 schrieb Aleric Inglewood:
> > https://jira.secondlife.com/browse/SNOW-129
> >
>
>
> that is one of the main things that are holding me back from going
> live with dolphin viewer 2.x, the missing saved logins dropdown...
>

That was proposed as a port to Snowstorm:
https://jira.secondlife.com/browse/SNOW-670

IIRC, OpenSim users didn't like some of the aspects of that implementation.
An alternative proposal fixing those issues would be welcome.

Cheers,
- Merov
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Re: [opensource-dev] Review Request: VWR-24347 Reversion in Copy3rdPartyLibs.cmake -- cannot find msvc* files using VS 2005 Express

2011-01-03 Thread Merov Linden

---
This is an automatically generated e-mail. To reply, visit:
http://codereview.secondlife.com/r/68/#review108
---


Could you identify in the log history of the file when that "at some point" 
happened? There might be a reason for it though I can't imagine one off the top 
of my head.

- Merov


On Dec. 29, 2010, 3:42 p.m., Jonathan Yap wrote:
> 
> ---
> This is an automatically generated e-mail. To reply, visit:
> http://codereview.secondlife.com/r/68/
> ---
> 
> (Updated Dec. 29, 2010, 3:42 p.m.)
> 
> 
> Review request for Viewer.
> 
> 
> Summary
> ---
> 
> Environment: Windows, VS 2005 Express
> 
> Back in the days of v2.1 I was able to supply the following option to 
> develop.py, which would allow me to specify the location of
> msvcr80.dll
> msvcp80.dll
> Microsoft.VC80.CRT.manifest
> 
> -DMSVC_REDIST_PATH:PATH=E:/some/path
> 
> There was a similar code path for the debug files
> -DMSVC_DEBUG_REDIST_PATH=E:/some/path
> 
> This files cannot be found by the Express compiler so without a way of 
> telling the compiler where to find them they have to be dropped into the 
> build tree manually.
> 
> At some point Copy3rdPartyLibs.cmake was rewritten and this option was 
> dropped.
> 
> 
> This addresses bug vwr-24347.
> http://jira.secondlife.com/browse/vwr-24347
> 
> 
> Diffs
> -
> 
>   indra/cmake/Copy3rdPartyLibs.cmake 27dae7b01a81 
> 
> Diff: http://codereview.secondlife.com/r/68/diff
> 
> 
> Testing
> ---
> 
> I tried using -DMSVC_REDIST_PATH:PATH=E:/some/path with my VS 2005 Express 
> compiler and obtained the desired result. 
> 
> I don't have the debug files to test -DMSVC_DEBUG_REDIST_PATH=E:/some/path
> 
> 
> Thanks,
> 
> Jonathan
> 
>

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Re: [opensource-dev] saving textures

2011-01-03 Thread Philippe (Merov) Bossut
Hi,

I can easily repro on Mac. As said before in the thread, it's likely a
consequence of my KDU changes. I haven't checked that code path. My bad :(

I moved the record to Snowstorm and it's now: STORM-828

Cheers,
- Merov
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[opensource-dev] [HELP] Please update 'featuretable' files in code repository

2011-01-03 Thread Trilo Byte
Could someone please update the featuretable.txt and featuretable_mac.txt (and 
presumably the featuretable_linux.txt.  On the code repository, at:

http://hg.secondlife.com/viewer-development/src/b0bd26c5638a/indra/newview/

As Q mentioned in a post some time ago, what the viewer is using and accessing 
is coming from LL's servers at login, and is apparently a much more recent 
version than what's on the code repository (repository shows version 25 for 
featuretable.txt, and version 22 for mac and linux versions).  Looking through 
the secondlife.log file it appears to get the featuretable file from 
http://viewer-settings.secondlife.com/..., however it doesn't store an updated 
copy locally and I'm not able to access it myself.

Thanks

TriloByte Zanzibar
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[opensource-dev] build 218026 silently failing

2011-01-03 Thread Erin Mallory

build 218026 seems to just continuously silently fail. it doesn;t seem to 
trigger any particular error and i cannot figure out what is triggering it, 
other then possibly a memory leak.
It just is there one moment and gone the next, leaving behind two instances of 
SLplugin.  for a breif moment when this happens the secondlifedevelopement.exe 
file is still in the list usually taking up INSANE amounts of memory (more then 
2 gig ram and 4 gig virtual), but only for a moment.  it doesn't even trigger 
the crash logger.
It does seem to happen most when i am in the middle of typing something into an 
im window but i can't consistently repo it enough to determine if that has 
something to do with it.  I'm really frustrated and wondering if anyone else 
running this build or one from about the same timeframe is seeing this as well?
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Re: [opensource-dev] Very Strange occurrence...

2011-01-03 Thread Anya Kanevsky
Ponzu, I'm understandably very interested in finding out which xml files ...
Thanks!
Getting IMs from people telling me to lay off other people I don't know and
have never talked to is getting kind of old.

Thanks!

a


2010/12/31 Ponzu 

> I just thought of looking in the xml files, and indeed "Grumpity
> Productengine" shows up in a few of them, I assume as some sort of place
> holder left by a programmer.
>
> Maybe such "magic words" should be replace by something like "Unkown
> Resident" or some such.
>
>
> On Fri, Dec 31, 2010 at 12:45 PM, Argent Stonecutter <
> secret.arg...@gmail.com> wrote:
>
>> >
>> > There should be a few fallback strategies like:
>> > a) Try to keep the old cache entry.
>> > b) Use the normal user name.
>> > c) Maybe even use the UUID.
>> >
>> > But just showing everyone (in the worst case) as ??? really screws
>> > things up IMO.
>>
>> Agreed. The TPV I'm using seems to use the Legacy Name if the Display Name
>> is not available.
>>
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