Re: [opensource-dev] What is the license status of UI sounds ?
On 2010-11-05 16:50, Henri Beauchamp wrote: > To do this however, we'd need to know what is the license status of the UI > sounds: does LL allow TPV developpers to distribute them (under the Artistic > License, for example, like for the UI artwork), and if yes under which > License ? At present, any sounds or other elements fetched by the viewer from the asset server are for licensing purposes just assets. As such, they are subject to the rules on whether or not assets can be copied out to external storage - that is, only if the user executing the copy is the Creator of the asset. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] What is the license status of UI sounds ?
On 15/11/2010 1:14 AM, Oz Linden (Scott Lawrence) wrote: > On 2010-11-05 16:50, Henri Beauchamp wrote: >> To do this however, we'd need to know what is the license status of the UI >> sounds: does LL allow TPV developpers to distribute them (under the Artistic >> License, for example, like for the UI artwork), and if yes under which >> License ? > At present, any sounds or other elements fetched by the viewer from the > asset server are for licensing purposes just assets. As such, they are > subject to the rules on whether or not assets can be copied out to > external storage - that is, only if the user executing the copy is the > Creator of the asset. Pretty sure those are not the items that are being asked about, but instead the ones that *are not* fetched by the viewer from the asset server. -- Tateru Nino http://dwellonit.taterunino.net/ ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Dynamic shadows and ATI
They used to be so much better... on Linux, anyway. I wonder what happened. --GC On Saturday, November 13, 2010 10:17:15 am Dave Booth wrote: > On 11/13/2010 06:04, Laurent Bechir wrote: > > Is it a hardware problem of ATI or just a software problem that can be > > solved by SL developers ? > > ATIs drivers have bugs - ATI + OpenGL FBOs = crash or render artifacts > or both. > ___ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Dynamic shadows and ATI
Oh, for the record - I did have dynamic shadows working on an ATI HD2600 on Ubuntu 9.10. It was slow and horrible, but it worked. I have screenshots, somewhere. --GC On Saturday, November 13, 2010 10:17:15 am Dave Booth wrote: > On 11/13/2010 06:04, Laurent Bechir wrote: > > Is it a hardware problem of ATI or just a software problem that can be > > solved by SL developers ? > > ATIs drivers have bugs - ATI + OpenGL FBOs = crash or render artifacts > or both. > ___ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges