[opensource-dev] IP Violations
Please forgive my submitting this mail to this list. i know it's not the perfect forum, but i think some of the people who need to read it are on this list, and that it may be of interest to others. Pretty please, if this bugs you or you think it's spam or whatever, just delete it and forget i sent it. i promise not to respond to anyone or follow-up with any more of the same if people ask me not to. This is the problem: when i first started using SL i did what i think everyone does and collected freebies, did Midnight Madness, accepted presents from pretty much everyone, and really, just acted like someone from the country in New York City. Don't laugh, i know you've been there yourself sometime in your life. Somewhere in all that i got stuff that had been ripped off by bots or whatever. The worst i might be guilty of is receiving stolen property without any knowledge of it, or reason to expect there were problems with it. Beginning about 9 months ago i started getting IP complaint mail from LL and things automatically removed from my inventory. For a while, it was at least once a day. It had effects on things i made myself due to the way i had embedded the stuff with IP violations in it. It also blew it for me with people i'd given copies to of the things i'd made that had problems, especially the new users. i still get IP violation mail sometimes with items automatically removed from my inventory. i have to say, it's unsettling and a little like coming home to find my apartment turned upside down and inside out by the cops. What i think would be much better if, instead of automatically raiding my inventory, the procedure would be IP violation mail with a request to delete the accused items within a week or some reasonable time after which it could be automatically removed. For the benefit of new users, the IP violation warnings should also come with extremely explicit instructions on how to find & be sure all offending items had been removed. The ongoing problem has caused me to make the following resolutions: * Never, ever get any "freebies" anywhere for any reason. * Never, ever do "Midnight Madness" for any reason, at anytime, anywhere. * Never, ever accept anything from anyone for any reason unless i know for certain the it really is theirs to give. Like, i watched them make it. * Never, ever buy anything anywhere at any time, either in world or from an online marketplace unless i know for certain the person selling it is the only other person involved in the sale and that the seller is the person who made it. Like, i watched them do it and they are "there" at the time. That really does pretty much rule out any transaction involving an online marketplace. i tell everyone i know or meet the same thing. i know a fair amount about how computers work. i understand a decent amount of the context of the SL world. Still, whatever the stuff really is, the reality enhancement, surrogate effect, or whatever you want to call it that SL offers is significant enough that root, a sysmon, or whatever they want to call themselves grabbing stuff in a heirarchy with my ID claiming it without asking first is creepy, annoying and to me, worth complaining about. i doubt that i am the only one who feels like that, too. One last thing, i really gotta say is that i feel like some of the people doing the complaining about their IP really ought to look at the total concept of their own lives and try to think about the world as a bigger place than they do. There's times when "hypocrite" is not an unfair accusation in the "big picture" of things. What i mean is, the viewer is open sourced and there are good, creative, intelligent people who are not earning salaries or have lost income because of it. Linux is open source and there are good, creative, intelligent people who are not earning salaries or have lost income because of it, i know because i have known some of them very personally. For anyone who works on open source code, especially the viewer, to complain about the IP in their VW creations being abused is in my opinion, not very fair. Just sayin'. Seriously, i'm an anarcho-communist. i think everyone doing anything worthwhile should be entitled to a fair share of whatever is available in the world and not have to worry about food, a place to live and all that. For "worthwhile," i'd call it anything that some significant number of other people get some good out of, or think is worth having available whether they get anything out of it themselves or not. But we don't live in that kind of world. At least not now. For better or worse LL has made SL a capitalist experience and until someone finds a way of subverting that in a way that keeps everyone happy, that's what we're stuck with. Still, i think beating on people for having some dance animation, hair for their avatar, or other copy of a file that didn't get all the L$ paid to all the people who think they are entitled to them ca
Re: [opensource-dev] OpenJPEG v2 progress update
So that would seem to imply that either texture transfers are short, or the buffers are being erroneously truncated before they can be properly handed off to the decoder, yes? On 11/11/2010 11:10 AM, Carlo Wood wrote: > I thought that the big problem with openjpeg v2 is that it doesn't > deal with partial streams correctly. Has that changed? > > On Wed, Nov 10, 2010 at 05:19:52PM -0600, Sheet Spotter wrote: >> In the last few days I learned that the current viewer patches for OpenJPEG >> v2 >> (i.e., http://jira.secondlife.com/browse/SNOW-361 ) do not produce a usable >> viewer. Decoding a truncated image will report a warning of “Stream has >> reached >> its end” or “Stream too short”. Almost the entire scene is rendered in gray. >> >> My focus is now shifting from working on a faster OpenJPEG v2 to ensuring >> that >> OpenJPEG v2 will produce a usable viewer. >> >> I am interesting in hearing from anyone else (publicly or privately) that has >> made progress in creating a usable viewer with OpenJPEG v2. -- Tateru Nino http://dwellonit.taterunino.net/ ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] OpenJPEG v2 progress update
I am a Mac user who builds and create sculpts. My last two months in SL have been horrid from a viewer standpoint. When the Phoenix viewer moved away from KDU, most Mac users lost the ability to upload sculpts in that viewer. I'm at least led to believe this IS an OpenJpg issue. (I don't consider it a bug, as I have at least formed an opionion that no one bothered to check for this functionality prior to release.) I am told the Phoenix developers have found the problem and have a fix, however, that fix has yet to be included in a beta. The "broken" Phoenix-Mac viewer has not been a small issue, although it effects a subset of creators (those who primarily create sculpt maps and also use Mac computers). The work around for me, and for others, involves the user moving back and forth viewer to viewer. For me, its multiple round trips per trial/test, and many occasions of same before I have a finished sculpt. It's time consuming (and often expensive) enough to produce sculpts for Second Life without the added pressure, frustration and plain old hassle this issue has created. I can not count the number of uncompleted projects in my inventory. At the time Emerald was banned, I was among those who wrote to LL pleading they not effect the ban until a replacement viewer was available for users of current PC and Mac systems. That supporting release for the Mac was sure short lived! Such a VERY unhappy bear. --GJ On 11/11/10 6:28 PM, "Tateru Nino" wrote: >So that would seem to imply that either texture transfers are short, or >the buffers are being erroneously truncated before they can be properly >handed off to the decoder, yes? > >On 11/11/2010 11:10 AM, Carlo Wood wrote: >> I thought that the big problem with openjpeg v2 is that it doesn't >> deal with partial streams correctly. Has that changed? >> >> On Wed, Nov 10, 2010 at 05:19:52PM -0600, Sheet Spotter wrote: >>> In the last few days I learned that the current viewer patches for >>>OpenJPEG v2 >>> (i.e., http://jira.secondlife.com/browse/SNOW-361 ) do not produce a >>>usable >>> viewer. Decoding a truncated image will report a warning of ³Stream >>>has reached >>> its end² or ³Stream too short². Almost the entire scene is rendered in >>>gray. >>> >>> My focus is now shifting from working on a faster OpenJPEG v2 to >>>ensuring that >>> OpenJPEG v2 will produce a usable viewer. >>> >>> I am interesting in hearing from anyone else (publicly or privately) >>>that has >>> made progress in creating a usable viewer with OpenJPEG v2. > >-- >Tateru Nino >http://dwellonit.taterunino.net/ > >___ >Policies and (un)subscribe information available here: >http://wiki.secondlife.com/wiki/OpenSource-Dev >Please read the policies before posting to keep unmoderated posting >privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] OpenJPEG v2 progress update
If Phoenix is broken then use the official viewer to upload your sculpts. What's hard about that? Noone is stopping you running multiple viewers. On Fri, Nov 12, 2010 at 1:37 PM, GeneJ wrote: > I am a Mac user who builds and create sculpts. > > My last two months in SL have been horrid from a viewer standpoint. When > the Phoenix viewer moved away from KDU, most Mac users lost the ability to > upload sculpts in that viewer. I'm at least led to believe this IS an > OpenJpg issue. (I don't consider it a bug, as I have at least formed an > opionion that no one bothered to check for this functionality prior to > release.) > > ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges