Re: [opensource-dev] Display Names open source

2010-09-05 Thread Henri Beauchamp
On Sat, 4 Sep 2010 12:15:08 -0700, CG Linden wrote:

> And the latest builds are available via this permalink:
> 
> http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/viewer-identity/latest.html
> 
> On Fri, Sep 3, 2010 at 4:13 PM, Oz Linden (Scott Lawrence)  > wrote:
> 
> >  We had some technical difficulties with getting it properly prepared
> > for publication (resolved with the able help of Aimee), but the source
> > for the Display Names branch is now available at:
> >
> > http://hg.secondlife.com/viewer-identity
> >
> > It is worthy of notice that this is the first Project release under our
> > new development methodology - source code and a running viewer available
> > from an internal Linden Lab team other than Snowstorm.

Any chance to get a single diff between the base sources of the viewer
version that was used to implement display names, and the fully display-names
implemented viewer sources ?... Or to get a hold on the sources for the viewer
on which the display-name viewer was based ?... That would be a great help
for porting this feature to TPVs...

Henri.
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Re: [opensource-dev] Display Names open source

2010-09-05 Thread Brandon Husbands
That would be nice.

On Sun, Sep 5, 2010 at 2:54 AM, Henri Beauchamp  wrote:

> On Sat, 4 Sep 2010 12:15:08 -0700, CG Linden wrote:
>
> > And the latest builds are available via this permalink:
> >
> >
> http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/viewer-identity/latest.html
> >
> > On Fri, Sep 3, 2010 at 4:13 PM, Oz Linden (Scott Lawrence) <
> o...@lindenlab.com
> > > wrote:
> >
> > >  We had some technical difficulties with getting it properly prepared
> > > for publication (resolved with the able help of Aimee), but the source
> > > for the Display Names branch is now available at:
> > >
> > > http://hg.secondlife.com/viewer-identity
> > >
> > > It is worthy of notice that this is the first Project release under our
> > > new development methodology - source code and a running viewer
> available
> > > from an internal Linden Lab team other than Snowstorm.
>
> Any chance to get a single diff between the base sources of the viewer
> version that was used to implement display names, and the fully
> display-names
> implemented viewer sources ?... Or to get a hold on the sources for the
> viewer
> on which the display-name viewer was based ?... That would be a great help
> for porting this feature to TPVs...
>
> Henri.
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Re: [opensource-dev] Display Names open source

2010-09-05 Thread Aidan Thornton
On Sun, Sep 5, 2010 at 8:54 AM, Henri Beauchamp  wrote:
> Any chance to get a single diff between the base sources of the viewer
> version that was used to implement display names, and the fully display-names
> implemented viewer sources ?... Or to get a hold on the sources for the viewer
> on which the display-name viewer was based ?... That would be a great help
> for porting this feature to TPVs...
>
> Henri.

If Linden Labs have been using Mercurial properly, that should be
fairly easy - and in fact it is relatively easy. Last merged revision
from the upstream code is currently b532610841b5, so "hg diff -r
b532610841b5" will produce the appropriate diff. It's huge, though! (
http://www.makomk.com/~aidan/viewer-display-names-to-ab6c7c8908a4.patch
- see what I mean?). This is actually something that's slightly easier
to do in git, but oh well...
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Re: [opensource-dev] C# etc (Was: Re: Plugins/Modular architecture)

2010-09-05 Thread Sodovan Torok
On Sat, Sep 4, 2010 at 4:46 PM, Tateru Nino  wrote:

>  Can I just jump in here and ask *really* nicely that we don't start in
> on a "my programming language has a good two inches on your programming
> language and lasts a good deal longer under hot studio lighting" thread?
>

But, Tateru, *everyone* knows that MACLisp is far superior to PL/1 for
implementing highly interactive terminal applications in Multics!


>
> Because approximately 60 billion postings later, none of us will have
> actually gained anything from it and we'll all have wished we'd spent
> our time doing something else, like... Oh, I don't know, talking about
> practical viewer development or some-such.
>

Hear, hear!
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[opensource-dev] Which build should I try?

2010-09-05 Thread Ponzu
I am just a noob here on opensource-dev, and I feel a little confused.

Which build should I be testing?  DEV? BETA?  OTHER?  V2?

I tried 209029_DEV, and all I can report there is that it starts and then
freezes up on my iMac.  Should I create a Jira or send my logs somewhere?
 Or is that totally expected behavior.

i also have one unexpected behavior in 207030.  I get these weird yellow
bars that flash for only a second or two.  Haven't been able to capture a
snapshot yet, because they don't last long and I cannot reproduce them.
 They only seem to occur when I am using alt-zoom.  Same questions, is this
worth a Jira or is anyone here intereted in logs or such?

Anyway, keep up the GREAT work everyone, some of us love you even if we yell
at you once in awhile.
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Re: [opensource-dev] Which build should I try?

2010-09-05 Thread Latif Khalifa
Hi,

Probably the best would be to test these:

http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/snowstorm_viewer-development/latest.html

And report bugs (remember to select 2.1.2 as the affected version).

Latif


On Sun, Sep 5, 2010 at 4:14 PM, Ponzu  wrote:
> I am just a noob here on opensource-dev, and I feel a little confused.
> Which build should I be testing?  DEV? BETA?  OTHER?  V2?
> I tried 209029_DEV, and all I can report there is that it starts and then
> freezes up on my iMac.  Should I create a Jira or send my logs somewhere?
>  Or is that totally expected behavior.
> i also have one unexpected behavior in 207030.  I get these weird yellow
> bars that flash for only a second or two.  Haven't been able to capture a
> snapshot yet, because they don't last long and I cannot reproduce them.
>  They only seem to occur when I am using alt-zoom.  Same questions, is this
> worth a Jira or is anyone here intereted in logs or such?
> Anyway, keep up the GREAT work everyone, some of us love you even if we yell
> at you once in awhile.
>
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Re: [opensource-dev] Plugins/Modular architecture

2010-09-05 Thread Trilo Byte
If you're going to think about a rewrite, you may as well take a look at 
Objective-C.  Modular, cross-platform, would enable a decent Mac 
client (at last), and put things like cross-platform 64-bit versions and 
even clients for iOS (iPad) within reach.

http://en.wikipedia.org/wiki/Objective-C

On Sep 4, 2010, at 2:02 PM, Nicky Fullton wrote:

> 
>> From: Patnad Babii 
>> Subject: Re: [opensource-dev] Plugins/Modular architecture
>> To: "OpenSource Mailing List" 
>> Date: Saturday, September 4, 2010, 8:37 PM
>> most of the games run only in windows
>> anyways, its 80% of their userbase at 
>> the least.
>> 
>> Also its not true they can't run on mac and linux as theres
>> mono now that 
>> make it possible.
> 
> This is true. But keep in mind that mono does not support all the features
> the Microsoft C# compiler offers.
> Neither does it offer all the assemblies Windows has, which I think might
> be the bigger problem.
> 
> In any case would one have to rewrite the whole code to C#. I am not sure
> if you are willing to fund the development and QA of that ;) Right now
> I doubt anyone would be willing to pay for that.
> Not to forgot someone would have to pay for the TFS server licence and the
> client CALs, Unless of course you buy VS Team Edition, which includes a
> CAL, but costs some serious cash aswell.
> Not to forget you need a admin for that. When you researched about TFS,
> some even suggested a full time admin for it. (Not sure if that is really
> necessary or just overkill).
> 
> 
> Besides that do I think that deploying a .NET app solves some problems. But
> on the other hand you just get new problems.
> 
> I saw enough corrupted .NET installs and GACs to know that not everything 
> is golden in .NET land.
> 
> Nicky
> 
> 
> 
> 
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Re: [opensource-dev] Which build should I try?

2010-09-05 Thread Ponzu
Same kind of crash as 209029.

Starts up.
Logs in.
Avatar a cloud.
Music Stream starts to play.
Cursor is the little spinner thing.
Wait five minutes.
Open Force Quit window, it says SL is Not Responding.

Frankly, a Jira that says Doesn't Work for Me won't help much, I think.  But
if that's what I should do, let me know.

lee


On Sun, Sep 5, 2010 at 10:26 AM, Latif Khalifa wrote:

> Hi,
>
> Probably the best would be to test these:
>
>
> http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/snowstorm_viewer-development/latest.html
>
> And report bugs (remember to select 2.1.2 as the affected version).
>
> Latif
>
>
>
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Re: [opensource-dev] Which build should I try?

2010-09-05 Thread Tillie Ariantho
On 05.09.2010 17:38, Ponzu wrote:

> Same kind of crash as 209029.

>> http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/snowstorm_viewer-development/latest.html

On Windows I couldn't log in with the latest build, I had to revert back to 
208921.

Tillie
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Re: [opensource-dev] Which build should I try?

2010-09-05 Thread Ponzu
So, new question...

What is the last build known to allow logging in from a Mac?  (I have iMac
and mbp, and both freeze at login.)

As an aside.  I just spent an hour trouble shooting only to discover that
logins are disabled.  My crash is older than that (yesterday), but seemed
humorous nonetheless.

On Sun, Sep 5, 2010 at 12:00 PM, Tillie Ariantho  wrote:

> On 05.09.2010 17:38, Ponzu wrote:
>
> > Same kind of crash as 209029.
>
> >>
> http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/snowstorm_viewer-development/latest.html
>
> On Windows I couldn't log in with the latest build, I had to revert back to
> 208921.ife.com/wiki/OpenSource-Dev
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