[opensource-dev] VWR-20006

2010-06-27 Thread Tigro Spottystripes
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I know that part of this would require LL to contribute, i'm bringing
this up in the OSD list because i know somtimes an outside in approach
is possible, perhaps some developers in the community can figure it out
and put it in code without the acquisitions being necessary; so, may i
direct your attention to http://jira.secondlife.com/browse/VWR-20006 ?
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Re: [opensource-dev] VWR-20006

2010-06-27 Thread Robert Martin
On Sun, Jun 27, 2010 at 12:57 PM, Tigro Spottystripes
 wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA512
>
> I know that part of this would require LL to contribute, i'm bringing
> this up in the OSD list because i know somtimes an outside in approach
> is possible, perhaps some developers in the community can figure it out
> and put it in code without the acquisitions being necessary; so, may i
> direct your attention to http://jira.secondlife.com/browse/VWR-20006 ?

since it seems that the LLM source needed to fix the existing avatar
mesh has reached
"ark of the covenant" levels then we need to have a very deep toolset
to create mesh replacement avatars.


-- 
Robert L Martin
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Re: [opensource-dev] VWR-20006

2010-06-27 Thread Frans
oops, I had sent this message only to Robert by accident.

Mesh support is being worked on in secret. The NDA was temporarily lifted
last week, by mistake, but in the short time it was lifted some information
came out.
http://secondslog.blogspot.com/2010/06/nda-on-mesh-uploads-was-temporarly.html

Though it does not speak about a Inworld modeller.

-Frans

On Sun, Jun 27, 2010 at 7:06 PM, Robert Martin  wrote:

> On Sun, Jun 27, 2010 at 12:57 PM, Tigro Spottystripes
>  wrote:
> > -BEGIN PGP SIGNED MESSAGE-
> > Hash: SHA512
> >
> > I know that part of this would require LL to contribute, i'm bringing
> > this up in the OSD list because i know somtimes an outside in approach
> > is possible, perhaps some developers in the community can figure it out
> > and put it in code without the acquisitions being necessary; so, may i
> > direct your attention to http://jira.secondlife.com/browse/VWR-20006 ?
>
> since it seems that the LLM source needed to fix the existing avatar
> mesh has reached
> "ark of the covenant" levels then we need to have a very deep toolset
> to create mesh replacement avatars.
>
>
> --
> Robert L Martin
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> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/OpenSource-Dev
> Please read the policies before posting to keep unmoderated posting
> privileges
>



-- 
Jeroen Frans
Virtual World Technology Specialist.
VesuviusGroup.com
SL: Frans Charming
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Re: [opensource-dev] VWR-20006

2010-06-27 Thread Frans
On Sun, Jun 27, 2010 at 9:44 PM, Robert Martin  wrote:

>
> does anybody know the passcode/secret handshake to get into the mesh beta??
> what im looking for is a way to convert a DAZ3d type figure to SL
> (even if you had to dump it down to 20% of the polys)
>
> --
> Robert L Martin
>

No idea Robert, I guess they invited people through office hours, or knowing
they made sculpties with 3D mode ling programs.


-- 
Jeroen Frans
Virtual World Technology Specialist.
VesuviusGroup.com
SL: Frans Charming
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Re: [opensource-dev] VWR-20006

2010-06-27 Thread Tigro Spottystripes
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In my opinion, adding mesh support without decent in world editor would
be prejudicial to Second Life.

On 27/6/2010 22:18, Frans wrote:
> oops, I had sent this message only to Robert by accident.
> 
> Mesh support is being worked on in secret. The NDA was temporarily
> lifted last week, by mistake, but in the short time it was lifted some
> information came out.
> http://secondslog.blogspot.com/2010/06/nda-on-mesh-uploads-was-temporarly.html
> 
> Though it does not speak about a Inworld modeller.
> 
> -Frans
> 
> On Sun, Jun 27, 2010 at 7:06 PM, Robert Martin  > wrote:
> 
> On Sun, Jun 27, 2010 at 12:57 PM, Tigro Spottystripes
> mailto:tigrospottystri...@gmail.com>>
> wrote:
> > -BEGIN PGP SIGNED MESSAGE-
> > Hash: SHA512
> >
> > I know that part of this would require LL to contribute, i'm bringing
> > this up in the OSD list because i know somtimes an outside in approach
> > is possible, perhaps some developers in the community can figure
> it out
> > and put it in code without the acquisitions being necessary; so, may i
> > direct your attention to http://jira.secondlife.com/browse/VWR-20006 ?
> 
> since it seems that the LLM source needed to fix the existing avatar
> mesh has reached
> "ark of the covenant" levels then we need to have a very deep toolset
> to create mesh replacement avatars.
> 
> 
> --
> Robert L Martin
> ___
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/OpenSource-Dev
> Please read the policies before posting to keep unmoderated posting
> privileges
> 
> 
> 
> 
> -- 
> Jeroen Frans
> Virtual World Technology Specialist.
> VesuviusGroup.com
> SL: Frans Charming
> 
> 
> 
> ___
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/OpenSource-Dev
> Please read the policies before posting to keep unmoderated posting privileges
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